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    [Garou Knights] The Shadow Legion: Emergence from the Shadows

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    [Garou Knights] The Shadow Legion: Emergence from the Shadows Empty [Garou Knights] The Shadow Legion: Emergence from the Shadows

    Post by Guest 21st July 2016, 10:21 am

    Job Name: The Shadow Legion: Emergence from the Shadows
    Job Rank: Player Rank
    Job Requirements: Be a member of Garou Knights. Max of 2 Mages
    --Word Count per player is judged by the rank of the highest ranking player on the job.--
    D -  3,000 words, Minimum of 2 rolls (No Boss, if Boss is rolled, turn into a strong instead)
    C -  6,000 words, Minimum of 3 rolls (No Boss, if Boss is rolled, turn into a strong instead)
    B - 14,500 words, Minimum of 5 rolls
    A - 20,500 words, Minimum 0f 8 rolls
    S - 30,000 words, Minimum of 12 rolls
    SS - 30,000 words, Minimum of 16 rolls, Must fight the Boss (even if auto summoned)
    H - 35,000 words, Minimum of 20 rolls, Must fight the Boss (even if auto summoned)

    Type of job: Series, One time only.
    Job Location: Crocus
    Job Description:
    The Shadow Legion...
    This group of knights has existed in the shadows of the darkest corners and places of Fiore. They are made up of those who have fallen from grace and have decided to take up arms against those that did them wrong. Many of the ranks of the Shadow Legion are former Rune Knights, and Legal Guild Mages that were tossed to the wayside due to one reason or another and were recruited by the one called "The Bane". Under his leadership they have been trained and driven with precision and deadly skills with one goal in mind, to drive Fiore into a dark era and take down the Magic Counsel, Rune Knights and burn Era, and Crocus to ashes.  Content to stick to the shadows this group has be the cause of most of Fiore's "random" diasaters not created by the dark guilds.

    However, with the emergence of the Garou Knights into the light, the Shadow Legion has decided it can no longer conduct it's dealings from the shadows any longer. If they plan on being able to compete with the Garou Knights who have always been the one true thorn in their side, they too must no longer be restrained by the shadows, but come into the light and fight with their own brand of justice... Dark, and Vicious.

    The Bane has decided to make his first strike and it seems he wants to test the waters with the newly outed Garou Knights. He has sent some of his underlings to attack any Knights they can find and test their so called "Strength" and newfound "Resolve". He has sent a series of Shadow Legion Knights to Crocus, and you need to find them and show them the Garou Knights are not to be trifled with.

    Enemies:
    Weak: Small pack of Shadow Legion grunts x3: These grunts are all considered one rank below the your own to a minimum of D rank. These guys are basicly just pushovers, but in a group they can be a pain. They can what ever type of magic you decide. Each of these guys will take 3 solid hits of the rank below your own (minimum D rank).

    Normal: Pack of Shadow Legion Knights x5: These guys pack a bit more of punch then one might think. They are the same rank as your own. Once again you get to choose the magic used by the dark mages. Each of these guys will require 5 hits of your current rank each to take down.

    Strong:  Strong Shadow Legion Knights x2: These two dark mages are no game. They are considered one rank above your own to a max of H rank. One of them uses fire magic, and the other a shadow based magic. Though there are only two of them, they are not to be taken lightly. They use combo attacks and work extremely well together. One almost always covering the other's back. They can deflect magic up to your rank (once a post) and they know how to fight like clockwork together. Each of these mages will take 5 hits one rank above your own each to drop.

    Boss: This is the real deal. They are considered one rank above your own. They are one of Shadow Legion's Lieutenants and they are not here to play. They wield Shadow magic that deals one rank above your own in both ranged and melee combat. They can deflect 1 magic attack of your rank per post, and they have lightning speed, reflects, and can engage in ranged or melee combat equally allowing them to be able to dodge most attacks fairly easy. This monster of a mage takes 8 ranks of damage one rank above your own (After 5 hits he will perform a shadow ball style attack that creates a sphere about 50 meters in diameter, anyone caught in it will be unable to see and breath and they will take a damage over time effect doing an additional 25% of the base damage over the next 2 posts as the shadow strangles them), at which time he will disengage from combat and leave you with a message about how there is more to come.

    Reward:
    Garou Knight's Sigil: This is a Weak Rank Magic Item that takes up the appropriate Magic Item slot. It can only be held by a Garou Knights character. It cannot be upgraded through any means other than completing the "Shadow Legion" series. . The difference between this item and other items is that it may have 1x additional passive slot; this passive ability is a D Rank slot. This item cannot be traded at all, not even to alts/mains belonging to the same IP. However, the ranked up version(s) of this can be traded to the Site's Shops for jewel equal to their item rank.

    If performed with someone above your rank: 1x EXP for 1 rank above your own.
    H Ranks receive 200k Jewel OR 10Y EXP (their choice).


    You also gain access to the next job in the "Shadow Legion" series.

    ~~Credits to Wolfe.


    Code:
    [b]Job Name:[/b] The Shadow Legion: Emergence from the Shadows
    [b]Job Rank:[/b] Player Rank
    [b]Job Requirements:[/b] Be a member of Garou Knights. Max of 2 Mages
    --Word Count per player is judged by the rank of the highest ranking player on the job.--
    D -  3,000 words, Minimum of 2 rolls (No Boss, if Boss is rolled, turn into a strong instead)
    C -  6,000 words, Minimum of 3 rolls (No Boss, if Boss is rolled, turn into a strong instead)
    B - 14,500 words, Minimum of 5 rolls
    A - 20,500 words, Minimum 0f 8 rolls
    S - 30,000 words, Minimum of 12 rolls
    SS - 30,000 words, Minimum of 16 rolls, Must fight the Boss (even if auto summoned)
    H - 35,000 words, Minimum of 20 rolls, Must fight the Boss (even if auto summoned)

    [b]Type of job:[/b] Series, One time only.
    [b]Job Location:[/b] Crocus
    [b]Job Description:[/b]
    The Shadow Legion...
    This group of knights has existed in the shadows of the darkest corners and places of Fiore. They are made up of those who have fallen from grace and have decided to take up arms against those that did them wrong. Many of the ranks of the Shadow Legion are former Rune Knights, and Legal Guild Mages that were tossed to the wayside due to one reason or another and were recruited by the one called "The Bane". Under his leadership they have been trained and driven with precision and deadly skills with one goal in mind, to drive Fiore into a dark era and take down the Magic Counsel, Rune Knights and burn Era, and Crocus to ashes.  Content to stick to the shadows this group has be the cause of most of Fiore's "random" diasaters not created by the dark guilds.

    However, with the emergence of the Garou Knights into the light, the Shadow Legion has decided it can no longer conduct it's dealings from the shadows any longer. If they plan on being able to compete with the Garou Knights who have always been the one true thorn in their side, they too must no longer be restrained by the shadows, but come into the light and fight with their own brand of justice... Dark, and Vicious.

    The Bane has decided to make his first strike and it seems he wants to test the waters with the newly outed Garou Knights. He has sent some of his underlings to attack any Knights they can find and test their so called "Strength" and newfound "Resolve". He has sent a series of Shadow Legion Knights to Crocus, and you need to find them and show them the Garou Knights are not to be trifled with.

    [b]Enemies:[/b]
    [i]Weak:[/i] Small pack of Shadow Legion grunts x3: These grunts are all considered one rank below the your own to a minimum of D rank. These guys are basicly just pushovers, but in a group they can be a pain. They can what ever type of magic you decide. Each of these guys will take 3 solid hits of the rank below your own (minimum D rank).

    [i]Normal:[/i] Pack of Shadow Legion Knights x5: These guys pack a bit more of punch then one might think. They are the same rank as your own. Once again you get to choose the magic used by the dark mages. Each of these guys will require 5 hits of your current rank each to take down.

    [i]Strong:[/i]  Strong Shadow Legion Knights x2: These two dark mages are no game. They are considered one rank above your own to a max of H rank. One of them uses fire magic, and the other a shadow based magic. Though there are only two of them, they are not to be taken lightly. They use combo attacks and work extremely well together. One almost always covering the other's back. They can deflect magic up to your rank (once a post) and they know how to fight like clockwork together. Each of these mages will take 5 hits one rank above your own each to drop.

    [i]Boss:[/i] This is the real deal. They are considered one rank above your own. They are one of Shadow Legion's Lieutenants and they are not here to play. They wield Shadow magic that deals one rank above your own in both ranged and melee combat. They can deflect 1 magic attack of your rank per post, and they have lightning speed, reflects, and can engage in ranged or melee combat equally allowing them to be able to dodge most attacks fairly easy. This monster of a mage takes 8 ranks of damage one rank above your own (After 5 hits he will perform a shadow ball style attack that creates a sphere about 50 meters in diameter, anyone caught in it will be unable to see and breath and they will take a damage over time effect doing an additional 25% of the base damage over the next 2 posts as the shadow strangles them), at which time he will disengage from combat and leave you with a message about how there is more to come.

    [b]Reward:[/b]
    Garou Knight's Sigil: This is a Weak Rank Magic Item that takes up the appropriate Magic Item slot. It can only be held by a Garou Knights character. It cannot be upgraded through any means other than completing the "Shadow Legion" series. . The difference between this item and other items is that it may have 1x additional passive slot; this passive ability is a D Rank slot. This item cannot be traded at all, not even to alts/mains belonging to the same IP. However, the ranked up version(s) of this can be traded to the Site's Shops for jewel equal to their item rank.

    If performed with someone above your rank: 1x EXP for 1 rank above your own.
    H Ranks receive 200k Jewel OR 10Y EXP (their choice).


    You also gain access to the next job in the "Shadow Legion" series.

    [i]~~Credits to Wolfe.[/i]
    avatar
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    [Garou Knights] The Shadow Legion: Emergence from the Shadows Empty Re: [Garou Knights] The Shadow Legion: Emergence from the Shadows

    Post by Guest 15th June 2017, 5:20 pm

    archived since the GK no longer exist.

    Spoiler:

      Current date/time is 22nd November 2024, 12:07 pm