Magic
Primary Magic: Void Wielder
Secondary Magic: N/A
Caster or Holder: Caster
Description: Void Wielder is a magic that allows its user to call and control the void. The void is essentially a dimension outside of time and space, it craves all substance and within it exists creatures made of pure chaos. An extremely powerful mage (rank S or H) can call on these denizens, the most powerful of them being the chaos King. A user of this magic is able to create pockets of void that will swallow up any and everything, or only something specific if the wielder so desires. Void Wielder is a magic that has been lost to time due to the immense possibilities for destruction that it has.
The origins of Void Wielder magic traced back to an ancient civilization that has been removed from memory in more than ways than one. This civilization was large and extremely powerful, and it spread far and wide, yet no other country ever seemed to oppose them. The secret to their power was only known to a few of the mages of the country. At the founding of the country the leader had stumbled upon an ancient scroll, and using the scroll he opened a portal to a different dimension that existed out of time and space, inhabited by creatures of pure chaos that fed on the memory of our world. This dimension would actively attempt to take in everything from this world, the dimension seemed to craved the very fabric of earthlands existence. Due to the extreme hunger of this dimension the mages named it Void, that which devours all. Only the most powerful of the nations scholars were informed of this secret, and only the most powerful among them were able to survive the training to wield the fabric of the void. The holders of this power were forced to swear magical oaths of secrecy and service, and they used their power to protect and serve the nation.
This magic allowed the country to hide another very large secret. The country was constantly being attacked, but its mages would use the void to erase the attacking nations from existence, and from memory. The end of this civilization came at the hands of its own ruler, the most powerful void mage seen in centuries. He was disgusted by the complacent and corrupt character of his nation, and in a fit of rage he cast his own country into the void to be devoured by the chaos creatures like countless countries before had been cast. The ruler did not completely erase the nation from history however, a single magic tome was left behind, a tome that would seek out and educate a new mage to bring the power of the void back.
Strengths:
• Large area effects. Void Wielder magic specializes in Area effects.
• Battle effectiveness. Void Wielder magic has immense offensive capabilities, and decent defensive capabilities.
• Range. Void Wielder spells have versatile range.
• Summon possibilities. Though only the most powerful mages can do so, there are two spells of Void Wielder magic that summon chaos beings.
• Strong against magic that relies on altering reality, such as time and/or space magic. The void exists outside of the confines of time and space, and therefore is immune to it.
Weaknesses:
• Non-selective. The user is the only person immune to the effects, anyone or anything within the area of effect that is of the specified substance that the void is to absorb will be affected.
• Fixation. For the area spells, the center of the area is always the point where the user stands.
• Summoning power bind. While a chaos creature is summoned, the user can use no other spells.
• Magic Void. The user and the creatures they may summon are unaffected by supportive magic meant to aid them, this doesn't include healing magic, just buffs.
• No supportive capabilities. Void Wielder magic cannot enhance or heal.
• Backlash. If the user runs hits 5% magic power, they will pass out for four posts before reviving.
Lineage: Spirit Warrior:
Description: A legendary war hero was once severely wounded in battle, losing control of his arms and legs. His life was rough beyond belief, but his spirit remained high and strong. He awoke one day to discover he had a strange white aura around him; and that he could move his arms and legs again. He was so overcome with joy he flailed his arms about, causing parts of the aura to shoot off of him and actually cause damage to his room. He didn't know how, but his spirit somehow manifested outside of his body, allowing him to use it for walking and combat. It wasn't permanent, but he did learn to control this new ability and bring it out to his will. It’s said his descendants are the only ones known to be able to do such a thing.
Ability: The user forces out their spirit to emanate around them in a white (or black if you’re a dark mage) aura, allowing them to manipulate it in various ways.
Usage: Upon usage, the user loses the ability to cast any of their magic abilities. Instead, for once per thread and for 5 posts or until destroyed they can manipulate their spirit aura to fight their foes in a variety of ways like a puppet. The aura protects the user from all damage but will take it itself. The spirit is vulnerable and not affected by armor or defensive abilities, having the default HP of the user’s rank. If the spirit is destroyed the user will take 50% of their current HP in damage. All damage it deals is the user’s rank in spell damage.
Unique Abilities:
• Ability to see in the dark. A user of Void Wielder magic can see even in the total absence of light.
• ‘Void clap’. Whenever a user of Void Wielder magic claps their hands, they automatically create a space of void around there hands for an instant that absorbs air within it for an instant, after it disappears a vacuum is created, and the rush of the air to fill the space creates a very loud sound, much like a thunderclap. This is very useful to startle someone, to gain attention in a crowd, or to signal something.
• Substance Return. Anything taken by the void will gradually return to our dimension as a heap of slag (for solids and liquids) or as a gas (for, well, gasses.) This makes it so that a void wielder can’t remove things that earthland has limited supplies of, like air.
• Void language. The user can speak the language of the void, allowing them to communicate with void creatures and anyone who happens to know the language. A user can magically enhance this ability with 2% magic per post to add a paranoia effect to those who hear it and are below user's rank.
Spells:
List of Spell Fusions:N/A
Primary Magic: Void Wielder
Secondary Magic: N/A
Caster or Holder: Caster
Description: Void Wielder is a magic that allows its user to call and control the void. The void is essentially a dimension outside of time and space, it craves all substance and within it exists creatures made of pure chaos. An extremely powerful mage (rank S or H) can call on these denizens, the most powerful of them being the chaos King. A user of this magic is able to create pockets of void that will swallow up any and everything, or only something specific if the wielder so desires. Void Wielder is a magic that has been lost to time due to the immense possibilities for destruction that it has.
The origins of Void Wielder magic traced back to an ancient civilization that has been removed from memory in more than ways than one. This civilization was large and extremely powerful, and it spread far and wide, yet no other country ever seemed to oppose them. The secret to their power was only known to a few of the mages of the country. At the founding of the country the leader had stumbled upon an ancient scroll, and using the scroll he opened a portal to a different dimension that existed out of time and space, inhabited by creatures of pure chaos that fed on the memory of our world. This dimension would actively attempt to take in everything from this world, the dimension seemed to craved the very fabric of earthlands existence. Due to the extreme hunger of this dimension the mages named it Void, that which devours all. Only the most powerful of the nations scholars were informed of this secret, and only the most powerful among them were able to survive the training to wield the fabric of the void. The holders of this power were forced to swear magical oaths of secrecy and service, and they used their power to protect and serve the nation.
This magic allowed the country to hide another very large secret. The country was constantly being attacked, but its mages would use the void to erase the attacking nations from existence, and from memory. The end of this civilization came at the hands of its own ruler, the most powerful void mage seen in centuries. He was disgusted by the complacent and corrupt character of his nation, and in a fit of rage he cast his own country into the void to be devoured by the chaos creatures like countless countries before had been cast. The ruler did not completely erase the nation from history however, a single magic tome was left behind, a tome that would seek out and educate a new mage to bring the power of the void back.
Strengths:
• Large area effects. Void Wielder magic specializes in Area effects.
• Battle effectiveness. Void Wielder magic has immense offensive capabilities, and decent defensive capabilities.
• Range. Void Wielder spells have versatile range.
• Summon possibilities. Though only the most powerful mages can do so, there are two spells of Void Wielder magic that summon chaos beings.
• Strong against magic that relies on altering reality, such as time and/or space magic. The void exists outside of the confines of time and space, and therefore is immune to it.
Weaknesses:
• Non-selective. The user is the only person immune to the effects, anyone or anything within the area of effect that is of the specified substance that the void is to absorb will be affected.
• Fixation. For the area spells, the center of the area is always the point where the user stands.
• Summoning power bind. While a chaos creature is summoned, the user can use no other spells.
• Magic Void. The user and the creatures they may summon are unaffected by supportive magic meant to aid them, this doesn't include healing magic, just buffs.
• No supportive capabilities. Void Wielder magic cannot enhance or heal.
• Backlash. If the user runs hits 5% magic power, they will pass out for four posts before reviving.
Lineage: Spirit Warrior:
Description: A legendary war hero was once severely wounded in battle, losing control of his arms and legs. His life was rough beyond belief, but his spirit remained high and strong. He awoke one day to discover he had a strange white aura around him; and that he could move his arms and legs again. He was so overcome with joy he flailed his arms about, causing parts of the aura to shoot off of him and actually cause damage to his room. He didn't know how, but his spirit somehow manifested outside of his body, allowing him to use it for walking and combat. It wasn't permanent, but he did learn to control this new ability and bring it out to his will. It’s said his descendants are the only ones known to be able to do such a thing.
Ability: The user forces out their spirit to emanate around them in a white (or black if you’re a dark mage) aura, allowing them to manipulate it in various ways.
Usage: Upon usage, the user loses the ability to cast any of their magic abilities. Instead, for once per thread and for 5 posts or until destroyed they can manipulate their spirit aura to fight their foes in a variety of ways like a puppet. The aura protects the user from all damage but will take it itself. The spirit is vulnerable and not affected by armor or defensive abilities, having the default HP of the user’s rank. If the spirit is destroyed the user will take 50% of their current HP in damage. All damage it deals is the user’s rank in spell damage.
Unique Abilities:
• Ability to see in the dark. A user of Void Wielder magic can see even in the total absence of light.
• ‘Void clap’. Whenever a user of Void Wielder magic claps their hands, they automatically create a space of void around there hands for an instant that absorbs air within it for an instant, after it disappears a vacuum is created, and the rush of the air to fill the space creates a very loud sound, much like a thunderclap. This is very useful to startle someone, to gain attention in a crowd, or to signal something.
• Substance Return. Anything taken by the void will gradually return to our dimension as a heap of slag (for solids and liquids) or as a gas (for, well, gasses.) This makes it so that a void wielder can’t remove things that earthland has limited supplies of, like air.
• Void language. The user can speak the language of the void, allowing them to communicate with void creatures and anyone who happens to know the language. A user can magically enhance this ability with 2% magic per post to add a paranoia effect to those who hear it and are below user's rank.
Spells:
- D rank:
Name: Void Bullet
Rank: D
Type: Void, Offensive
Duration:1 post
Cooldown:2 posts
Description: The user holds their hand out palm first and makes a small circle of sphere in front of their palm, the spell circle will then flash and the void will be projected in the direction of the opponent. This sphere of void will quickly disappear, but the vacuum it leaves will draw air forwards in a continuous and powerful motion until it comes in contact with something physical. The void/vacuum travels at about 25 mph, and has an impact similar to a physical bullet, but without the penetration capabilities. The vacuum is expended at a range of 30 meters.
Strengths:
• Fast. This spell is very quick to cast and to act.
• Powerful force. This spell can break bone if it hits a weak point.
• Versatility. This spell can be used to break obstacles as well as enemies.
Weaknesses:
• Single direction. This spell cannot change direction after being cast.
• No penetration. Regardless of power, this spell will never break through skin.
• No selectivity. This spells power will be expended on any solid object it hits, even if it’s just a passing tumble weed.
• Loud. The vacuum created by this spell will fill with a bang, alerting everything to the casters location.
Name: Void Cloak
Rank: D
Type: Void, Defensive
Duration:2 post
Cooldown:3 posts
Description: The user cloaks themselves and any item (not person) they hold in a sense altering form of the void. To all intents and purposes the user won’t actually exist, they will not be detectible by sight.
Strengths:
• Stealth
• Speed. This is a quick spell to cast.
• Immune to all forms of magic, regardless of strength, magic simply cannot detect this spell
Weaknesses:
• B ranks and up can see through the spell.
• No magic. The magic resistance applies to the user as well so they cannot cast spells.
• Can only be applied to self. The user can’t apply this to allies.
• The user can’t prematurely break the spell, they must wait for it to wear out on its own.
Name: Void Wall
Rank: D
Type: Void, Defensive
Duration:3 post
Cooldown:3 posts
Description: The user puts both of their hands palms out in front of them. Magic circles will then flash in both palms and darkness will spill out, the darkness will create a dome around the user that has a radius of five feet around and above them. The void wall will then turn clear, the only evidence of its existence being something similar to a heat shimmer around the caster. The void will absorb any physical debris, weak weapons, or magic two ranks or more lower than this spell, magic one rank lower or equal to the rank of this spell will be reduced to half strength, magic above this spell in rank will be unaffected.
Strengths:
• Versatile. It will absorb One D-Rank spells worth of damage, and D-rank physical attacks would also be sucked in.
• Movement. The barrier moves with the caster.
• De-armament. Anyone who attacks with a weak weapon risks the loss of that weapon.
Weaknesses:
• Magic block. The user can use no other magic while this is active.
• Small area. The user can only use this skill for themselves as it isn’t large enough for multiple people to gain protection.
• Purely defensive. Since the area is a dome, the user can’t attack anything outside of it without rupturing the barrier from the inside.
• Backlash. If a spell gets through the barrier the barrier will shatter and deal 1/4 of its rank damage to the user. The spell that breaks the barrier will also get through without being weakened.
Name: Void Breath
Rank: D
Type: Void, Offensive
Duration:1 post
Cooldown:4 posts
Description: The user opens their mouth wide and takes a balanced stance before a magic circle flashes in front of their mouth. A pocket of void is created within the casters mouth that will violently suck in any and everything, much like a black hole. Things that are bigger than the casters mouth will shatter into smaller pieces before entering the mouth. The most notable effects of this are the theft of weapons (those used by npc’s or that are weak) and the sudden inrush of air. This creates a very strong vortex of air that can violently suck the breath out of someone who is within the area of effect. The range of this spell is 15 feet in front of the user.
Strengths:
• De-armament. This spell can potentially de-arm the user’s opponents.
• Speed. This is a quick spell to cast.
• Shock value. While this attack isn’t overtly harmful, unless the victim is caught by surprise, the loss of breath can be extremely disorienting to an opponent.
• Can absorb 1 D rank spell without harm, a spell above D-Rank will break the spell.
• Fast. This spell is very quick to cast and to act.
• Powerful force. This spell can break bone if it hits a weak point.
• Versatility. This spell can be used to break obstacles as well as enemies.
Weaknesses:
• Limited use. This skill has a longer cooldown due to the danger of keeping a void portal inside ones body.
• No defense. While using this magic the user is wide open to magic attacks.
• No divided targets. For this spell to be effective, the user can’t really focus on anything other than one target because a sweeping motion will only give a pull on anything for an instant, meaning nothing really happens.
• Wind/Air mage weakness. A mage with wind/air magic will resist the oxygen loss.
• Limited motion. While using this spell, the user cannot run, walk, etc.
- C rank:
- Name: Void Blast
Rank: C
Type: Void, Offensive
Duration:1 post
Cooldown:2 posts
Description: The user extends their hand, palm out, and forms a ball of black void. They then launch the ball at approximately 30 mph directly forward. When the ball encounters something solid it will instantly expand into a larger orb stopping when it is 6 meter's wide, then will contract an instant later. Any non-living thing within the orb will be absorbed into the void. This includes earth, air, wood, metal, cloth, etc. This does not count as an area of effect spell because it is essentially a temporary portal with an implosion added on. At C rank this will also steal weak weapons and armor, at A rank it will steal strong weapons and armor.
The bang of this implosion will also cause deafness in the victim for one post, the effect lasting one post longer for every two ranks the victim is below the spell.
Strengths:
• De-armament. This spell can potentially de-arm the user’s opponents.
• Speed. This is a quick spell to cast.
• No maximum range. The orb travels until it hits something.
• Low cool down time. This spell only takes 3 posts to cool down.
Weaknesses:
• Early detonation. No matter what the orb hits, it detonates then and there.
• Ally risk. If the orb hits an ally it will still detonate.
• Maker magic weakness. A maker mage will have a very easy time causing the early detonation
• Limited direction. The orb only travels in one direction.
• No premature detonation. The user cannot detonate the orb prematurely, so if the area is clear for miles and the target dodges, the orb will continue travelling until it hits something. Probably some poor townspersons house. Oh well.
• No hindrance to magic. As long as the magic is non-physical (barriers that stop physical things count as physical for this) it won’t affect the orb, but the orb won’t affect it either, so both spells will travel unimpeded.
Name: Void Walk
Rank: C
Type: Void, Miscellaneous
Duration:1 post
Cooldown:4 posts
Description: The user steps through the dimensional fabric of their current reality into the void. The non-standard space-time of the void allows the user to travel great distances in very little time. Once they reach their destination they step back into their dimension. This is essentially a teleportation spell that allows for instantaneous travel between a point A and a point B that is within 50 feet of point A. Any farther and the accuracy of the spell drops at an exponential rate and becomes too dangerous to use.
Strengths:
• Quick to use.
• Various uses, say to dodge or to attack from a different angle.
• The user can take one other person with them if they are touching.
Weaknesses:
• If the user takes someone with them the energy use is doubled.
• If someone is taken along other than the user they will take the damage they would take from a D rank spell due to travel through the void.
• Limited range.
• The user must be able to step forwards to activate the spell, if they are bound then they are stuck.
Name: Void Arena
Rank: C
Type: Void, Defensive
Duration:3 post
Cooldown:3 posts
Description: User raises his hand and points their index finger towards the sky, a spell circle flashes and darkness begins to spill out of their finger, after a moment the darkness begins to rocket up to the sky and when it reaches a height of 25 meters above the user it begins to spread in a dome, the edges of which are 25 meters away from the user. The spell creates a sphere, so the area of effect also reaches below the user for 25 meters. Within the area of effect the void absorbs all light, creating an area that essentially deprives the victims of sight, even those with cat’s eyes will be blind since no light will exist within the barrier. Within the barrier magic of a sound or light based nature will be hindered or even absorbed, though on the other hand if the magic is strong enough it can destroy the barrier.
Strengths:
• Strong against light and sound magic. Light or sound based spells that are two or more ranks below this spell will be negated while within the barrier and if they are of the same rank or are only one rank below this spell they will be weakened.
• Sensory deprivation. All those effected, other than the user, are completely denied of sight.
• Movement. The center of the sphere is the user, and therefore it will move with the user.
Weaknesses:
• Magic Block. When activated, the user cannot use any other spells for one post after activation.
• Weak to light and sound magic. It takes B-rank magical damage from an offensive and non-physical spell to break the barrier, or the use of any B-rank sound/light spell, offensive or not.
• Backlash. If a spell is cast that destroys the barrier it will cause a backlash on the user equal to 10% of this spells rank damage.
• No physical protection. Unlike other barriers, Void Arena provides no physical protection for the user, so any attacks that would land by chance would still damage the user.
• Does not effect those A rank or higher due to their sharper magical senses, and B ranks can see 5 feet.
- Signature Spell:
- Name: Void Spear
Rank: Signature spell, currently equivalent to a weak weapon
Type: Void, Offensive
Duration:1 post
Cooldown:N/A
Description: A ball of warped space appears above one of the user’s shoulders, it will look like a clear orb with a distorted image of the background showing through. A lance of energy will then emit from the orb and towards the users target, the lance will pass through any low density derbis, and will pierce five inches (plus 3 inches per rank) into rock and metal that is not part of magical armor or weaponry. The beam will completely pass through any armor or weapon up to 2 ranks below it, but will be blocked by anything higher. It will penetrate 3 inches into flesh (plus one inch per rank, at top rank it will be unhindered by flesh).
Strengths:- Speed. This is a quick spell to cast.
- Piercing damage
- Silent to cast, the user doesn’t have to say anything and the spell makes no noise.
- No cool down
Weaknesses:- One direction. It can only travel in one direction
- No premature dissipation. The user cannot stop the spear, if an ally gets in the way, too bad.
- Weak to rock/metal maker magic. A maker mage could easily create a physical thing to get in the way of the spell.
- Requires a clear line of sight, the user must be able to see their target.
- Bright, the beam appears as a bright stream of light, so it isn’t extremely stealthy, even thorugh it is silent.
- Speed. This is a quick spell to cast.
List of Spell Fusions:N/A
Last edited by koetsu on 30th November 2015, 8:09 pm; edited 14 times in total