Artificial Magic
Magician of the Black Rose
Holder Magic
Summary
Artificial Magic is named after the source of Lexa's power, and the medium through which her spells are cast. Her magic circuits are conduits for electrical signals that she can use to mimic various elements. While the primary element of her magic is Electricity, she also retains some of the light element her former spells had in the form of a holy element. All of her spells are infused with the unholy power that was imprinted into her circuits when she touched the Heaven's Sphere and had her old magic circuits torn out. As her spells are partially unholy, and Demon Slayers magic is Holy element partially; the two conflict each other; and Dragon Slayers can't eat mixed spells, her magic only edible by God Slayers. The reason God Slayers can consume her spells is that God Slayer magic is partially unholy, which is why it works against Gods so well. This partial unholy aspect darkens her Lightning attacks from the standard yellow/golden color to a blueish hue. Since her magic is electricity, she holds a natural advantage against Water Element magic, as well as an immunity to status effects cause by electrical attacks, and a disadvantage to Earth. The Holy Aspect of her magic gives her an advantage against Darkness Magic, but Unholy/Infernal magic can cancel it out. Chaos magic neutralized her magic if it's of equal rank, over powers it if it's a higher ranked spell, and weakens it if the spell is of lower rank. Another element that comes natural to all mages, is non-elemental; which is simply raw magic power.
Lexa's magic doesn't use magic power, but rather uses "Charge" which is pulled from her magic circuits. The conversion to how much charge her spells require is no different from normal mages and their magic power. If a spell would cost 15% Magic Power for a normal mage of Lexa's rank, the same spell would cost Lexa 15% Charge. Lexa starts all threads out with 100% Base charge, just how all mages start their threads with 100% MP.
Weaknesses
Armoured Beast
A humanoid monster was said to live in a small village in Fiore. The monster was said to be intelligent, yet strong. However, despite holding the intelligence of a human, it was shunned for it's hideous figure, which lead to it crafting it's own armor to hide it. Eventually the armoured beast rescued a princess in distress and they fell in love, eventually settling down and making a family. Their children, however, didn't have a hideous appearance of their father but they were prodigy at war and wore armour fit for conquerors.
Ability
A passive defensive ability that allows the user to have a higher endurance (50% more HP), tolerance (Poisons and disease/curse effects last half as long) and a keener intellect than most others.
Usage
Passive.
Magician of the Black Rose
Holder Magic
Summary
Artificial Magic is named after the source of Lexa's power, and the medium through which her spells are cast. Her magic circuits are conduits for electrical signals that she can use to mimic various elements. While the primary element of her magic is Electricity, she also retains some of the light element her former spells had in the form of a holy element. All of her spells are infused with the unholy power that was imprinted into her circuits when she touched the Heaven's Sphere and had her old magic circuits torn out. As her spells are partially unholy, and Demon Slayers magic is Holy element partially; the two conflict each other; and Dragon Slayers can't eat mixed spells, her magic only edible by God Slayers. The reason God Slayers can consume her spells is that God Slayer magic is partially unholy, which is why it works against Gods so well. This partial unholy aspect darkens her Lightning attacks from the standard yellow/golden color to a blueish hue. Since her magic is electricity, she holds a natural advantage against Water Element magic, as well as an immunity to status effects cause by electrical attacks, and a disadvantage to Earth. The Holy Aspect of her magic gives her an advantage against Darkness Magic, but Unholy/Infernal magic can cancel it out. Chaos magic neutralized her magic if it's of equal rank, over powers it if it's a higher ranked spell, and weakens it if the spell is of lower rank. Another element that comes natural to all mages, is non-elemental; which is simply raw magic power.
Lexa's magic doesn't use magic power, but rather uses "Charge" which is pulled from her magic circuits. The conversion to how much charge her spells require is no different from normal mages and their magic power. If a spell would cost 15% Magic Power for a normal mage of Lexa's rank, the same spell would cost Lexa 15% Charge. Lexa starts all threads out with 100% Base charge, just how all mages start their threads with 100% MP.
Versatile ⚠ Spells can cover a wide range of uses
Powerful ⚠ Lexa's magic is exceedingly strong
Confusing ⚠ Those who know Lexa's a "Holder" magician would have a difficult time finding her holder item
Anti-Slayer ⚠ Dragon, and God Slayers can't consume Lexa's Magic
Weaknesses
Versatile ⚠ The jack of all trades, master of none; though often times better than master of one
Powerful ⚠ With great power comes great sacrifice
Deadly ⚠ Lexa's holder item being removed unfortunately means Lexa dying, as removal of these from anyone other than a creator would literally rip her apart
Holder Magic ⚠ Assuming someone did manage to remove Lexa's Magic Circuits, without killing her; Lexa would be left with no magic at all
Demon Slayers ⚠ Demon Slayers can still consume Lexa's magic, and normally gain a benefit from it...
Armoured Beast
A humanoid monster was said to live in a small village in Fiore. The monster was said to be intelligent, yet strong. However, despite holding the intelligence of a human, it was shunned for it's hideous figure, which lead to it crafting it's own armor to hide it. Eventually the armoured beast rescued a princess in distress and they fell in love, eventually settling down and making a family. Their children, however, didn't have a hideous appearance of their father but they were prodigy at war and wore armour fit for conquerors.
Ability
A passive defensive ability that allows the user to have a higher endurance (50% more HP), tolerance (Poisons and disease/curse effects last half as long) and a keener intellect than most others.
Usage
Passive.
- Unique Abilities:
- Everlasting Energy ⚠ Lexa’s body naturally draws in magic static energy from the world around her increasing her Charge Regen by +2%, increased by a further 3% if she’s on a job with 2+ other players. This is caused by an increase in the amount of magical static electricity in the air for her body to absorb. Lexa is also able to store up to 100% additional Charge, but she must generate the extra 100 over time, meaning she starts out with the standard 100% instead of her maximum capacity.
Corrupt Signal ⚠ Lexa may place her hand on any non-player controlled NPC, when not in PvP, and reduce its HP by 10%, as well as gain half that in MP. This may be done twice per thread. This is done by Lexa absorbing the electrical signal coming from the NPC, the damage is dealt from the NPC's heart momentarily stopping; as well as the brain having electrical signals forced out instead of passively sending it. The combination of the two is detrimental to the body.
Big Sister Complex ⚠ Any buff placed on Lexa, is also applied to her allies when not in PvP. If a buff was placed on Lexa from a similar effect to this one, it is not given to her allies.
Re-Calibrate ⚠ Once per thread for 10 posts, during non-PvP encounters Lexa is able to make it so all buffs rank's are changed to that of the highest ranking player on the team, making it so the buff scales with no negatives. During PvP, all buff ranks are changed to Lexa's Rank and scale accordingly. This also effects opponent's buffs, so if the opponent is weaker and one of their buddies used a buff, the buff would be stronger.
Advanced Targeting ⚠ Lexa's magic circuits allow her to function in and out of combat much like a highly advanced computer. Combined with her small stature, and her body being quite flexible from rigorous training, Lexa and react to her environment and traverse it considerably better than most people. She is able to sense, and react to stimuli 50% faster, as well as maneuver around obstacles 5x better than a normal human. However, Lexa is also susceptible to stuns, and binds from opponents 2 ranks below her; whereas the average mage would be immune.
- D Rank spells:
- Remote Hack:
- Remote HackHandy ⚠ Can be used to open locked doors
D Rank
Utility
Instant
2 Post CD
Summary
Lexa is able to hack into electrical devices, electrical locks, and non-electrical locks by looking at them, and focusing some charge into the magic circuits in her eyes. The magic circuits emit a type of energy that corrupts the machine's programming and allows her to take control of it. In the case of standard, non-electric locks; the signal emitted vibrates the internal components so much they fracture and break.
In PvP, this spell cannot hack into machines above D Rank. Whether PvP or PvE, Lexa must be withing 12 meters of the target; as well as be able to see it. The target must be a machine, or a type of lock and cannot be a fully organic being. Cyborgs with mechanical parts in their brain can be hacked.
Secondary Effect: Area Remote Hack
Lexa may use up 5% additional charge to convert this into an area hack with an AoE of 5 meters around the initial target. Even if this spell wold cost 0% Charge, converting it into an A.R.H. would cost 5% Charge.
Strengths
Versatile ⚠ Can be used on either 1, or multiple targets; and isn't limited to just 1 type of machineryWeaknessesSpecific ⚠ The opponent has to be within Lexa's field of vision, meaning she can't cast this from inside a different room through a wall
Short Range ⚠ 12 meters is about as long as a bus, so Lexa has to be pretty close to the target in order to hack it; the closer she gets obviously means the higher probability of her being spotted
Secondary Effect ⚠ Turning this spell into an AoE costs more Charge, meaning even if the spell costs nothing to cast as a single target deal; it costs 5% Charge to cast as a multi target charge
Secondary Effect ⚠ The Secondary effect occurs as a 5 meter AoE around the target, meaning Lexa has to gauge what the initial target needs to be. (Example would be a group of mechs on one end of a building complex, or the automated rocket launcher on the other end with nothing around it. Lexa can only A.R.H. 1 of them...)
- Paste:
- Paste
D Rank
Offensive
Instant
3 Post CD
Summary
Lexa places her hands out and sends some charge through the magic circuits in her arms. The charge fires from her fingertips in the form of one of 3 animals moving towards the target. Each animal has an effect of it's own, and Lexa may only choose 1. All of these beings are composed of Blue Electricity, and are Blue in color by default.
Hawks: Out of each hand 1 hawk flies out, at first flying apart, but then they converge on 1 target at a speed of 50 meters per second. The hawks can be controlled mid-flight to move around objects, but this requires Lexa to switch her vision to theirs which leaves her wide open. Each hawk deals .5x D Rank damage. In PvP, the hawks can each be killed if they impact anything; so a paper ball would kill them (they have 1HP)
Rhino: A single Rhino comes from the electricity out of Lexa's hand and charges at her target at a speed of 13 meters per second. If hit, the target is lifted by the rhino and can be trampled. The initial hit deals base D Rank damage, if the opponent is lifted and knocked into something, or trampled they take a second hit of D Rank damage. Opponents above D Rank may use a C Rank or higher spell to kill the Rhino. Opponents that are D Rank must hit the Rhino with 2x D Rank damage to kill it. During PvP, opponents C Rank and above are able to stop the rhino from lifting or trampling them with strength or skill along.
Nightingale: A small, nightingale shaped bird flies out of Lexa's hands formed by the two electrical charges. It lands on one target of Lexa's choosing and applies a gentle series of shocks. This heals the target for 1x D Rank damage, or 1 hit if it's an NPC. Lexa may apply 2% additional charge to have the nightingale heal the target for 1x more D Rank damage, or 1x more hit if it's an NPC. The Nightingale has 1HP, and can be killed.StrengthsVersatile ⚠ Allows Lexa a choice between heavy damage, high accuracy, or healing
Versatile ⚠ Each animal holds it's own effect that's 100% different from the other 2WeaknessesChoice ⚠ Lexa can only choose 1 animal to create, making the other 2 useless for that casting
Single Target ⚠ None of the options allow for multiple targets to be effected, requiring Lexa to designate 1 individual to be hit/healed
Avoidable ⚠ Each of the animal can be killed, with 2 of them having exactly 1HP.
- Copy:
- CopyHandy ⚠ Provides Lexa with a very quick, very easy evasion tactic
D Rank
Confusion
1 Post
2 Post CD
Summary
Lexa sends some charge through all of her magic circuits. The circuits all send out a pulse that creates 11 exact copies of Lexa by bending light. These copies will mimic Lexa's every move, and can be destroyed by taking 1HP of damage, and if it were to hit something the hit would deal no damage. The copies will all stay within 15 meters of Lexa, and disappear within 1 post of their creation.
StrengthsWeaknessesBane ⚠ 1 AoE with a range of 16+ meters... ALL GONE! And Lexa would be hit by it
Low HP ⚠ Each copy has 1 HP
Non-offensive ⚠ The copies deal 0 damage IF they hit something
Mimic ⚠ the copies don't move freely, they mimic Lexa's exact movements; due to their low HP, if one ran into a wall it'd be dead
- Glitch:
- GlitchFast ⚠ each part of this spell is extremely fast, lasting no more than 1 in-character second
D Rank
Mobility
Instant
3 Post CD
Summary
Lexa sends some charge through all the magic circuits in her body. The magic circuits all activate, converting her entire being into a spark of blue electricity. One in-character second later, 5 Lexa's will appear arranged in a pentagonal each standing 5 meters from the center and begin moving inward towards each other. Once in/near the center the 5 Lexa's all disappear in a burst of blue electricity and the original Lexa will reappear in 0.02 in-character seconds anywhere within 10 meters of the center.
IF the opponent were able to keep up with the spell, hitting any of the 5 Lexa's would deal damage, as all of them are the real Lexa. Likewise, if any of the Lexa's hit the opponent with melee, each that hit would deal melee damage. If any of them hit the opponent with a spell during PvP, it would only deal 1.5x spell damage no matter how many hit.
Strengths
Confusing ⚠ if it were the first time a person saw this in use, they'd have no idea how to deal with itWeaknessesRisky ⚠ If any of the 5 Lexa's were hit, the original would take damage (because all of them are the original)
Predictable ⚠ After seeing this a couple times, a smart opponent would be able to know the pattern of the spell
Fast ⚠ Due to the speed of the spell, Lexa would have to already have planned out what to do before using it; what to do being if she want's to go for an attack or just use it to chain a second mobility spell
- Malfunction:
- MalfunctionHigh Damage ⚠ If Lexa used this spell each post, the target would take 3x D Rank damage in total
D Rank
Offensive
3 Posts
4 Post CD
Summary
Lexa sends charge through the circuits in one of her arms, and into the connected circuits in her hands. The charge is manifested through the circuits to form a blue sphere that sparks with blue electricity. She then presses this orb against her target, causing it to sink in and immediately deal D Rank damage. Each post after that for 2 more posts, Lexa may use 2% Charge to send a signal to the sphere to shock the opponent for an extra hit of D Rank damage. This may be done once per post. The orb can only be removed by the opponent voluntarily gauging the sphere out, which would deal 20 damage to them (the opponent would literally have to rip a hole in themselves, and fish out the orb.)
StrengthsWeaknessesRisky ⚠ Lexa has to manually insert this orb into the opponent by running up to them, and getting within punching range
Costly ⚠ the first set of damage is free, the other 2 (one per post) costs additional charge
Removable ⚠ the opponent can remove the orb, which would cancel the spell which is advised to do as soon as possible...
- C Rank Spells:
- Upload:
- UploadDamage Amp ⚠ Ups Melee Damage by +20
C Rank
Offensive
5 Posts
6 Post CD
Summary
Lexa sends some charge through the magic circuits in her arms. The magic circuits extend the charge outwards, forming a 25 meter radius magic circle with blue sparks coming off it. The magic circle expands while spinning and disappears. After this happens, clouds will form over the area the magic circle encompassed and begin raining small blue particles. While within the area of this phenomenon, Lexa's melee attacks deal +20 DMG, and her magic attacks deal -10 DMG. If Lexa sacrifices 5% of her maximum HP before the magic circle disappears, her melee attacks will all cause a paralysis effect that lasts 1 post. During PvP the paralysis effect only works on opponents of equal or lesser rank than this spell, and the duration of the paralysis cannot be extended, but it can be renewed every other post by Lexa hitting them again.
Strengths
Kicker ⚠ Paying the kicker unlocks a paralytic effectWeaknessesKicker ⚠ Paying the kicker means losing 5% of Lexa max HP
Damage Reduction ⚠ All of Lexa's spells/abilities deal -10 DMG
Area Bound ⚠ The P. damage buff, M damage debuff, and paralytic effect are all restricted to the 25m radius where the small blue particles are falling
- Sweep:
- SweepHeal ⚠ potential for a very powerful heal effect
C Rank
Healing
Instant
3 Post CD
Summary
Lexa sends charge through the magic circuits in her torso and abdomen. The magic circuits charged then expel the energy in a form that heals all allies for C Rank damage, as well as stops bleeding, removes payalysis, and wakes up allies under the sleep/faint/incapacitation status. The shape of the wave the energy is released in is a oblate spheroid that measures 10 meters at its highest point, and 15 meters in radius with Lexa marking the center. Optionally, Lexa may use one of the following enhancements:• 2% more charge to increase the heal to 1.5x C Rank damage• 3% charge for 2x C Rank damage• 5% charge and 5% of her max HP for 2.5x C Rank Damage healed• 5% charge and 10% of her max HP to heal for 25% of her max HP.
Strengths
Cure ⚠ removes several status conditionsWeaknessesHeal ⚠ the more damage being healed means Lexa has to use more charge, with the largest amount healed costing Lexa additional charge on top of losing HP
Cure ⚠ doesn't remove Poison, Bind, or any other status not listed
Cure ⚠ doesn't remove debuffs
Choice ⚠ Lexa may only use 1 of the optional enhancements, not multiple of them
Healing ⚠ This spell doesn't heal Lexa, but it can heal her pet
- Redirect:
- RedirectSupport ⚠ Cuts the damage her allies take in half for a bit of time
C Rank
Support
4 Posts
5 Post CD
Summary
Lexa sends charge through her magic circuits, into the environment around her, and then into her allies. 50% of all damage her allies receive is redirected to Lexa. This spell automatically ends if Lexa's HP would fall below 5% of her max HP.
StrengthsWeaknessesPainful ⚠ the other half of the damage her allies would take, is dealt to Lexa and she can feel every bit of the pain
Risky ⚠ While the spell ends if Lexa falls below 5% of her max HP, that means Lexa is either 1 or 2 melee hits from being killed, or 1 magic attack from it
- Refresh:
- Refresh
C Rank
Heal
1 Post
5 Post CD
Summary
Lexa sends some charge through the magic circuits all over her being. The magic circuits redirect the charge to Lexa's cells causing them to rapidly begin healing. For this 1 post, Lexa is unable to move, cast spells, or speak as her body will experience immense pain from every fiber of her being, being super-heated from cellular activity. Additionally the magic circuits will all turn bright read, and her skin will begin to steam; forming blisters that immediately go away accompanied by Lexa screaming bloody murder. Lexa will regain 100% of her max HP in 1 post, however, this spell causes her body to heat up so much that it makes her lose 50% of her max HP while being cast, and wreaks havoc on her circuits after use.Powerful ⚠ Can restore an immense amount of HP in 1 post♦ Elemental Focus: Shut off entirely for 2 posts♦ Combat Focus: Shut off entirely for 2 posts, this removes Lexa's spell buff♦ Hardening Focus: If Lexa paid the cost at the beginning of the thread, her HP Regen is disabled for 2 posts♦ Sensory Focus: 75% Reduction (her senses are 5x stronger instead of 20x)♦ Dissipation Circuits: The optional effect is disabled, but Lexa can still fly with her wings♦ Overall Magic Circuit Network: Lexa's spells are disable for 2 posts, and she loses charge at a rate of 5% per post for 4 posts.♦ Recharge Rate: Lexa is unable to regenerate charge for 2 posts
StrengthsWeaknessesCost ⚠ the overall charge cost of the spell, is much greater than that of normal C Rank spells
Bodily Harm ⚠ For 2 Posts, Lexa is crippled... I won't bother reiterating the above stated effects on Lexa's Magic Circuits... I'm letting those count as individual weaknesses of this spell
- B Rank Spells:
- Incognito Mode:
- Incognito ModeStealth ⚠ boosts Lexa to pretty much the maximum level of stealth possible
B Rank
Evasion
4 Posts
5 Post CD
Summary
Lexa sends a pulse of energy through her magic circuits, causing them to react with the environment around her. The circuits cause the melanin in Lexa's skin to change color to match the environment, essentially making her nearly invisible. On top of being nearly impossible to see, Lexa's core temperature is dropped to match her surroundings and the circuits emit a type of white-noise that cancels out any sound her body makes. While moving a person can track Lexa by following an area that seems slightly distorted. This spell doesn't prevent Lexa from making footprints, snapping twigs from making sounds, or people from sensing her magic power.
StrengthsWeaknessesSound ⚠ While Lexa's body produces no sound, crunching leaves, snapping twigs, falling objects that she knocks over are all going to make a sound
Footprints ⚠ While Lexa is almost invisible, the trail of footprints she would leave in mud, sand, snow, etc... or the ripples in puddles are all very much visible
Sight ⚠ Lexa is almost invisible, along the contours of her body relative to the direction she's being looked at, the light seems to be slightly warped... if someone were smart, they'd know something was up.
- Control-Alt-Annihilate:
- Control-Alt-AnnihilateDamage ⚠ has the potential to deal IMMENSE damage
B Rank
Offensive
Instant
9 Post CD
Summary
Starting from the beginning of the thread, Lexa builds 1x shock charge for each point of health she loses. At any point in the thread, she may use some of her charge and send it through to the circuits in one of her hands. After this, all of the shock charges are consumed and fired in a single 6 inch diameter blast of blue lightning moving at 150 meters per second. The damage of this attack is equal to the sum of all shock charges consumed, multiplied by 2. During PvP the damage is equal to the sum of all shock charges consumed, divided by 3. After firing this spell Lexa is unable to cast any spells for 2 posts, this applies to PvP and PvE. The range of the blast is 1 foot for every 5 electron charges consumed, with a maximum range of 45 meters (135 feet).
StrengthsWeaknessesDamage ⚠ In order to deal more damage, Lexa has to take more damage (taking damage builds up charges, the more charges consumed the more damage dealt)
Range ⚠ The range of the spell isn't set at some absurd distance, but rather is directly effected by how many charges are consumed, meaning Lexa needs a lot of charges to get any noteworthy range on this attack
Circuits ⚠ The strain on her magic circuits from this spell causes her magic to be disabled for 2 posts after casting this
Size ⚠ The actual thickness of the attack makes it so only 1 target can be hit unless she's fighting normal sized fire-ants, and since it's small it can miss or be dodged much easier
- Configure:
- ConfigureHeal ⚠ has the potential to heal for a large amount of health
B Rank
Healing
1 Post
5 Post CD
Summary
Lexa sends some charge through her magic circuits, which then relay that charge to her body. She then loses 50% of her current HP. After this, a blue magic circle is created on the ground with a 30 meter radius. The magic circle sparks with dark blue energy, and emits a type of energy that causes her allies to be healed for 75% of Lexa's current HP; but only if they're standing within the magic circle. Lexa will be given a +5% HP regen for 2 posts after this spell has been casted.
Strengths
Heal ⚠ Allows Lexa to regain some of the HP she lost casting thisWeaknessesCost ⚠ cuts Lexa's current HP in half, which is dangerous no matter how you look at it
Heal ⚠ If Lexa has below a certain amount of HP left, it makes no sense using this spell as the amount of HP her allies would gain is insignificant
Heal ⚠ Granted Lexa gains a +5% HP regen after the spell is fully cast, the regen wouldn't heal nearly as much as this spell would; and Lexa would still have lost more HP than the regen would give back
- Download:
- DownloadEducational ⚠ Allows for Lexa to learn a great deal about magic
B Rank
Conversion
???
??? CD
Summary
By casting this spell, Lexa is able to download the information of any spell/ability that has been recently used in the thread; and reproduce the spell in a way that Lexa is capable of using it. If a spell is downloaded that's not equal to the rank of this spell, it will be scaled so that it is. If the spell/ability downloaded is a player's spell/ability, the player must consign to it being downloaded. The duration of this spell is equal to that of the spell/ability downloaded. The cooldown of this spell is equal to the spell/ability downloaded, with a minimum CD of 5 posts. The cost of the spell/ability downloaded is equal to a B Rank spell, unless the spell has other costs to it; in which case it will be equal to a B Rank spell plus the additional cost(s). After this thread, all spells Lexa downloaded over the course of the thread will be disabled for her to use; however, she will retain knowledge of the magic. This knowledge is stored in a type of encyclopedia. If a similar magic is already cataloged, the downloaded information is simply discarded.
StrengthsWeaknessesLimited ⚠ Lexa can learn about several types of magic like this, but due to cooldown times it would take multiple lifetimes for her to learn even a percent of what there is to know about the magical world
OOC ⚠ Lexa can only use spells/abilities that were already used, not ones that haven't been used as of yet
Permission ⚠ in order for Lexa to use the spell/ability of another player; the other player must give consent
Mastery ⚠ For 1 casting, Lexa can use the spell she downloaded; but she can't use a spell from a different thread even if she remembers it.
- Signature Spells:
- Reprogram:
- ReprogramTactical ⚠ Prevents G Slayers from eating her spells
D Rank
Combination
1 Posts
1 Post
Summary
Lexa quickly draws on her knowledge of Angels, stemming from many books, religious authorities, scientific, and magical professors, and personal experience to infuse her magic with Holy element for 1 post. Doing this makes her spells unable to be consumed by God Slayers, as God Slayer magic is partially infernal which is how they slay gods. Since Lexa's magic would be part Holy, it would conflict with the God Slayer's digestion and prevent it from being consumed.
StrengthsWeaknessesNon-offensive ⚠ The spell doesn't increase damage of spells
Non-defensive ⚠ The spell can't be used to stop attacks, increase defenses, or anything really...
No Niche ⚠ The spell isn't useless obviously, but against the general population of enemies in the world... it's not very useful either.
- reflect:
- ReflectQuick ⚠ Very fast defense
Signature
Defensive
Instant
1 Post CD
Summary
Lexa places her hand forward and sends a command to her magic circuits. Her circuits then emits a wave that returns 1 attack back to the opponent. This is a barrier style attack, encompassing a 9ft radius around Lexa. If 2 attacks of equal rank to this spell hit the barrier within 0.02 seconds of each other, then they will be reflected, other than that the spell can only reflect 1 attack. This spell can reflect attacks that are 1 rank above it, or lower rank. It won’t even attempt to stop a spell 2 or more ranks above this spell.
StrengthsWeaknessesQuick ⚠ Occurs so fast it will almost always only block 1 attack
Vigilance ⚠ Lexa would have to be aware of the attack being used in order to react to it
Limited ⚠ Attacks reflected must be 1 rank above this spell, or lower, the spell will not reflect attacks 2+ ranks above this spell