Primary Magic:
Torrent God Slayer: Primals Blessing
Secondary Magic:
None.
Caster or Holder:
Caster.
Description:
The great Primal Sea God designed this magic in it's own image one that was not meant to just hunt gods like others before it had done. Primals Blessing is a specific magic meant to focus on two core jobs Support the priests and priestess of the god and the more important task of killing the enemies of the Primal Sea God itself with the biggest threat being the cult further north who worship another sleeping god. Due to the worshipers needing to make their lord the God bestows every three years five candidates with the magic but only one is ever able to handle it with those that are not being fed to the god itself and the one who survives being sent on a pilgrimage to gain power to awaken the sleeping god.
Szeras magic is no different being a good hybrid of not only support but also offense spells so that she might be a good force to be reckoned with on the field. The difference however with Szeras is that not only was she given the magic and garb of her cults main sect but she also has a unique affinity to their god meaning that when she received the power to slay the gods enemies she also received a few of her gods own powers. While tertiary in nature it allows her to be in her element more often though does make it harder to fight not only ice mages but also lightning mages.
Szeras magic is no different being a good hybrid of not only support but also offense spells so that she might be a good force to be reckoned with on the field. The difference however with Szeras is that not only was she given the magic and garb of her cults main sect but she also has a unique affinity to their god meaning that when she received the power to slay the gods enemies she also received a few of her gods own powers. While tertiary in nature it allows her to be in her element more often though does make it harder to fight not only ice mages but also lightning mages.
Strengths:
~ Is highly capable for battlefield support.
~ Can allow herself to not only stay on the field of combat but can make a mage more powerful if given time.
~ Her damage is strong for when she uses it as a more "In a pinch style" of fighting.
Weaknesses:
~ Has an innate weakness to ice magic.
~ To the same tune also has an innate weakness to electricity.
~ Apart from her signature spell most of her damage spells are high CD high damage and as such when she blows them is left rather open.
~ Most of her spells being support are of more benefit to her allies than herself usually having reduced effectiveness.
Lineage:
Ability: Immune to freezing and chilling effects (low temperatures), cancels freezing effects if used. Gives the user a 25% resistance to any and all ice spells, regardless of rank. They gain a single user-ranked ice spell (S Max) or a user-ranked minus one signature ice spell (A Max) in addition to their spells. Usage: Passive. |
Unique Abilities:
When in a non job related thread she can turn off this ability; however in a job it is always raining heavily. (Does not affect indoors only outdoors) |
Spells:
- Signature Spells.:
- Frozen De-Throne.:
Name: Frozen De-Throne
Rank: Always One rank lower than the user (D-Rank.)
Type: Supportive, Ice.
Duration: Instant.
Cooldown: 2 Posts.
Description: By focusing on the aspects of the waters of origin Szeras is capable of melting down ice by controlling its molecular bond turning it back into water for use by her other spells. (Has a maximum 15 meter radius around her and can only affect a 5 meter diameter sphere of ice at one time.)
Strengths:
~ Too Cold: In cold environments lets her use the ice to cast spells where she would have a massive disadvantage.
~ Ice is NOT nice: Helps her deal with ice mages that would freeze her magic.
Weaknesses:
~ Cannot affect Spells that are a higher rank than this spell (No unfreezing S-Rank spells)
~ Can only unfreeze a small portion of ice so it is rather limited.
~ Only really useful for removing ice as it does no damage.
- Torrent Gods Crash.:
Name: Torrent Gods Crash.
Rank: C-Rank. (Scales with her.)
Type: Offense, Water.
Duration: Instant.
Cooldown: None.
Description: By focusing the strength of the waters around her enemy a ring of water contracts around her hand and she sends it forth to the enemy causing it to explode and deal 100% C-Rank damage to the enemy. When the explosion happens sparkling black rings of water come from the point with a sense of beauty to them. (Travels at 9m/s to a max range of 10m and is 1m in diameter.) This spell may only be used once per post.
Strengths:
~ Provides simple damage rather than scaling like her other skills.
~ The rings it creates out of water can be very distracting to enemies.
Weaknesses:
~ The rings make this spell easy to see when it hits so stealth is not a thing.
~ The burst is very visible to see coming.
~ Burst can be frozen while it travels or even if enough intense heat is present evaporate it.
- D-Rank Spells.:
- Torrent Gods Seal.:
Name: Torrent Gods Seal.
Rank: D-Rank.
Type: Offense, Water.
Duration: Instant.
Cooldown: 2 Posts.
Description: Channeling her magic into a seal she places it on the ground at least 10 meters away from her at max, and after a short delay a massive pillar of black water erupts from the seal dealing 100% D-Rank damage and knocking up any enemies unfortunate enough to get caught inside the pillar. (7m/s up to 10 meters tall with a diameter of 5 meters. Deals 100% D-Rank damage and has a max range to place the seal of 10 meters. Knock up only affects those C-Rank or lower.)
Strengths:
~ Is a hard to dodge move if they do not see it coming.
~ Is strong for kiting enemies or moving them where she wants.
Weaknesses:
~ The seal glows heavily making it easy to see.
~ Is only a static pillar of water so it is not mobile.
~ Easy to dodge when you know what the seal looks like.
- Torrent Gods Voice.:
Name: Torrent Gods Voice.
Rank: D-Rank.
Type: Offensive, Water.
Duration: Instant.
Cooldown: 2 Posts.
Description: Szeras opens her mouth channeling the voice of her god through the water she controls as two 0.5m diameter pulsing rings of fast black water glowing with a aqua hue fly towards her enemies in a line with force strong enough to punch through steel dealing 100% D-Rank damage (50% per ring) while traveling at 8m/s to a max range of 15 meters.
Strengths:
~ Has a strong impact for the rings being what they are.
~ Can do a lot of damage per ring.
~ Can be used to punch through weaker walls to gain an advantage if needed.
Weaknesses:
~ The rings can be avoided easily if seen coming from the front.
~ The rings can be blocked by terrain.
~ Ice spells can freeze them in the air.
~ These rings can cause too much damage to the area and cause problems.
- Torrent Gods Rings.:
Name: Torrent Gods Rings.
Rank: D-Rank.
Type: Defensive, Water.
Duration: 3 Posts.
Cooldown: 4 Posts.
Description: Szeras surrounds herself with rings formed from her black unholy waters that glow with a blue aura rotating around her that block incoming spells or attacks once per ring with it taking one D-Rank spell or Physical attacks equivalent of damage to break each ring. (Can only block 50% of the damage from C-Rank spells and takes full damage from anything higher.) Should even one of the rings survive after the three posts then she will be healed by 5% hp consuming the remaining ring(s). (She may place this spell on an ally instead of herself provided that they are within 10m of her.)
Strengths:
~ Can heal her in a pinch moment if she is smart about it.
~ Can be used to block more annoying spells if she uses this for more than the heal.
Weaknesses:
~ Spells that hit more than once are capable of not only breaking one of the rings but dealing damage to another.
~ Larger AOE spells can hit all three rings at once.
~ Is only able to heal if at least ONE ring survives the 3 posts.
- Torrent Gods Flood.:
Name: Torrent Gods Flood.
Rank: D-Rank.
Type: Offensive, Water.
Duration: 2 Posts.
Cooldown: 3 Posts.
Description: Channeling the unholy waters around herself Szeras sends forth a black wave of water all around herself that smashes into any opponents within a 10m radius of her for 100% D-Rank damage. Once the first wave has been sent another tertiary wave is sent forth that has half the radius and deals 50% D-Rank damage. (Both waves travel at 5m/s)
Strengths:
~ Deals a large amount of AOE damage if used in a crowd.
~ The second wave can be unexpected if it is being seen for the first time.
Weaknesses:
~ Once the first wave is done it is easy to predict the second wave and stay away from it.
~ The wave is predictable due to it being a large wave of water.
~ The waves can be frozen by ice spells.
- C-Rank Spells.:
- Torrent Gods Waves.:
Name: Torrent Gods Waves.
Rank: C-Rank.
Type: Support, Water.
Duration: 4 Posts.
Cooldown: 5 Posts.
Description: Szeras jumps to her allies and lets loose a large swirling ring of black waters that glow with an eerie aqua color that speed up her allies and herself by 40% while also letting Szeras track those affected by her spell by way of a visual blue link of magic between them that only she herself can see. (Has a radius of 20m.)
Strengths:
~ Is a strong AOE speed buff.
~ Allows her to keep track of her allies on the field.
~ Allows her to zip around a battle to apply her healing and buffs at a faster pace.
Weaknesses:
~ Hard to track too many people at once as doing so will give her a seizure. (More than 5 people will cause a seizure.)
~ Will instantly dispel if she is incapacitated.
~ Is very easy to notice when it is cast.
~ Makes her a large target to kill due to her utility.
- Torrent Gods Tide.:
Name: Torrent Gods Tide.
Rank: C-Rank.
Type: Support, Water.
Duration: Instant.
Cooldown: 3 Posts.
Description: Szeras sends out a bouncing torrent of black waters that has a varying effect depending on how she uses it. If she uses it on an ally then it heals them by 1% and bounces to four additional allies (Excludes Szeras from this bounce) scaling the healing per target by an additional 1% up to 5% on the final bounce (Travels at 10m/s to a max range of bounce between targets and primary target of 5m.) If cast on herself then it just heals Szeras for a flat 5% and does NOT bounce.
Strengths:
~ Can heal a team by a small amount each bounce which helps greatly.
~ Can be a useful last resort self heal when needed.
~ Is strong for a burst self heal.
Weaknesses:
~ Cannot heal herself AND allies at the same time with this spell.
~ Unless she uses this spell on herself then the bounces will not go to her.
~ The water will not seek out targets outside the 5m radius of the last target bounced to.
~ Is a rather low range heal.
- Torrent Gods Surge.:
Name: Torrent Gods Surge.
Rank: C-Rank.
Type: Offensive, Water.
Duration: Instant.
Cooldown: 3 Posts.
Description: Channeling the powers of the unholy waters forwards into a massive forward surge of water going to a max of 5 meters forwards 4m/s with a width of 5 meters. Anyone hit by the rapid surge of water is damaged for 100% C-Rank damage but the true power lies in the fact that for every enemy hit she gains a 5% damage boost on her next spell cast up to a max of 20% boost.
Strengths:
~ Can increase the damage of her spells for when she is more focused on strategy and makes getting close to her dangerous.
~ Is a good quick damage burst even if she cannot hit multiple people.
~ Is a danger to let her gain the boosts from it as it can affect her self heals too.
Weaknesses:
~ Pretty much just damage in a 1v1.
~ Requires her to get close to multiple people to get max benefit.
~ The surge is easy to see coming.
~ If it is dodged she cannot use it again for a bit which means she lost a lot of damage potential.