So just a small thing that I was thinking about. I noticed that each area where one can start a thread had only a small entry to describe how the area looked like. An example is Rose Garden which reads "Rose Garden is a wonderland of magic, fun, shopping, and exotic things that will surely put a smile on your face. Everything from the food and drinks here involve magic. Even the street lamps here are composed of glowing Lacrima Crystals." For a place that sounds as neat as Rose Garden this little entry doesn't really do it justice if one is trying to use details in their threads.
Better Description for locations
Kite WilhelmDemon King
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- Post n°1
Better Description for locations
weretiger5411The Maker's necromancer
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Re: Better Description for locations
Perhaps then that we can fill this thread with ideas of descriptions for the locations then, or drafts for the new descriptions?
"Those who do not fear power, are too easily destroyed by it."
"Humans are the biggest monsters. How else can you explain a dragon's need to burn down their homes, a demon's need to slaughter them, or a god's attempt at brainwashing them to devote loyalty? It is because we have the greatest chance to destroy them with whatever else gets in our way, and slayers are not the only method how."-Zecarayus Trevelean
Note: Until I get this in his character sheet, his name is changed to nevarran. Same soul though!
- info on apps:
Kite WilhelmDemon King
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Re: Better Description for locations
If that is what you want. I would like to possibly see these better descriptions in a pin thread within each location.
- Example:
- Location Name: Ironforge
Description: Ironforge is a city revealed after a large avalanche on Hakobe Mountain, revealing the two large Iron Gates that lock everything out and locks everything in, the gates were recently opened after an avalanche on Mt. Hakobe battered them into submission and eventually exposed the city. Past the gate is a giant lift that takes approximately an hour to ride all of the way to the bottom. Explorers rode this lift to the very bottom and were not greeted warmly by the residents, pale skinned from the lack of sunlight but upon explaining the situation negotiations between the rulers of Ironforge and that of Fiore have gone underway to accept Ironforge into the nation of Fiore.
The city is generally built out of Iron as wood is very scarce underground, despite their technological advances. Anything that can be made out of Iron, is. Most floors are made out of Iron, even tables and bed frames. Aristocracy have been known to involve wood into the construction of their homes due to its high value, which is seen as wasteful by the lower classes.
A tram also runs throughout the city, just on the outskirts of each quarter. It is extremely quick and moves from section to section within mere minutes. It goes everywhere but the Forlorn Cavern and the Great Forge.
Residents of the city tend to be distant and cold to outsiders out of distrust and fear, only having been locked inside of the gigantic city their entire lives. They are all fair skinned due to the lack of sunlight from living so deep underground. People from Fiore will generally have a hard time getting along with the residents of Ironforge, but only time will be able to relieve the tension between the two peoples and as Ironforge slowly sinks in as a part of Fiore, that aside, the people of Ironforge live lives of luxury, Ironforge is a technological giant, surpassing even the greatest engineers that exist in Fiore itself. They have cultivated technology that extracts the water deep in the ground and then breaks it down into oxygen and hydrogen to allow the citizens to breathe. They have created artificial environments in which their farms reside so crops and animals can grow and eventually feed the population. Finally, they have managed to use magma currents below them to not only heat the city, but generate much needed electricity as well.
Despite their advances in the realm of technology, most of their knowledge is kept hidden. A great library was established in the city to document all of the knowledge it held, however since the arrival of the explorers, most of it is heavily guarded and only true citizens of Ironforge can enter. Despite their diligence, not even the most trusted members of the magic council have been able to get in...
Other than its engineering prowess, the city has a knack for magic as well. Though only five percent of the population can cast a spell, these mages have massive magic potential. Ironforge is renowned for the amount of Metal and Earth mages it contains, and people rarely stray from this magic type, however, gravity, magnetism and magma magic are not unheard of in the city. These mages take up t heir arms in the wisdom quarter, which in fact is more or less ten percent of the city. Magic instructors and fledgling mages generally stay here, honing their powers and trying to reach the highest honour, the great forge. Mages who have proven themselves to the king himself are granted special access into the forge.
The forge is an area of complete zen and is located in the direct centre of the city. A giant and enchanted forge lies in the centre of this chamber and is capable of crafting extremely powerful equipment, though only those with specific honours can use it. It is an area that contains a large amount of magical power and would be almost overwhelming to your standard mage, which is why it is cut off to the general populace. Though the extra magical power isn’t going to advance training any faster than normal, the best of the best reside here and to train with them is a privilege of the highest standing in all of Ironforge. Also, the king and his family have their chambers in the great forge and are the guardians of the Great Vault. It is a seal made out of the finest spells and enchanted iron. No spell thus far has been successful in damaging the vault, and one can only speculate what’s inside. Only the king has the spell to open the vault, but should anybody get in, the results could be disastrous.
Aside from the serious stuff, taking up another quarter of the city is the Leisure Quarter, this is where the people of Ironforge live, rest and play. Also, it contains multiple shopping centres and the like, everything your average citizen needs is here. A small portion of the eastern section is primarily for Aristocrats, containing high class lodging and homes.
Taking up another quarter of the city is the military quarter, which contains all war equipment and lodges all soldiers and as of joining Fiore, all knights of Fiore under official duty. It is also where new technology is developed, so most engineers of Ironforge live here also, working day and night on their new contraptions. Finally, it holds the stockades, where criminals are locked up.
In between the mystic quarter and the military quarter is the very large Forlorn Cavern, here, a large supply of water is brought up through the earth below, as well as magma. These pipes go on for miles, and miles and it is a marvel as to how they were even taken that far. The cavern even holds farms and leads down into the undercity, a giant land, half occupied by farmland, the other occupied by mines and such. These mines spiral down even deeper, holding dark secrets of corruption which would put the higher ups to shame.
The reason as to why the city is sealed is a mystery, even to the residents, but it is a question that will one day be answered, probably.
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Re: Better Description for locations
To be honest, having someone go through each forum and giving a full description of the area as that forum's announcement would be phenomenal. It would be easier to explain how a place looks like with a bigger picture than to briefly explain it in the forum's description. I really like that idea.
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Re: Better Description for locations
I personally like how open ended some of the locations are. It gives people much more freedom when writing posts. I, for one, describe how I imagine the surroundings look like as some of the first posts of many threads I post in.
But to each his own opinion, who knows, maybe this is a better idea than I am giving it credit for.
But to each his own opinion, who knows, maybe this is a better idea than I am giving it credit for.
redheadedstepchildSlayer
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Re: Better Description for locations
I would like to see this done for major cities. But smaller places like Beanstalk Village I rather enjoy having the freedom to describe things.
Kite WilhelmDemon King
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Re: Better Description for locations
I won't say the opened ended isnt a good option, in fact I agree Sky, throwing some interesting and original idea into a thread is one of the best way to RP. That being said i think it would be nice to have some guidelines and more depths of the stuff that shouldn't be change. Like how a town is broken down. Such as do some of these towns have districts. are there landmarks that are famous there. Just saying while I freedom is always good, having some actual structure would be nice to have.
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Re: Better Description for locations
To be honest this shouldn't be needed for any canon locations as they are canon so people should be able to go look them up on the FT wiki or something e.g.
Rose Garden, Magnolia, Crocus etc.
The other areas I feel have enough to give a general feel without too much depth which I think is better tbh as it gives people the freedom to define it how they want.
What I would personally like to see is more 'sub areas' of places. So like on Galuna Island perhaps we could have a place specifically for the demon's village or the temple from the frozen emperor arc
Rose Garden, Magnolia, Crocus etc.
The other areas I feel have enough to give a general feel without too much depth which I think is better tbh as it gives people the freedom to define it how they want.
What I would personally like to see is more 'sub areas' of places. So like on Galuna Island perhaps we could have a place specifically for the demon's village or the temple from the frozen emperor arc
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- Post n°9
Re: Better Description for locations
Sub areas wouldn't be a bad move either as far as course of actions go. But for places like Rose Garden I know that I am posting there but as a writer there should be some details added so it would feel like I am actually there. There is little immersion experience from a paragraph of almost no info.
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Re: Better Description for locations
Thats the thing. This is a story based place. WHat there is in Rose Garden is entirely up to you.
Its an advanced magical city where everything involves magic including food.
Go to the bar and see no drinks behind it? Talk to the bar keep and he'll magically conjur you up a beer.
Go to a vending machine and select what you want? It magically appears in your hand.
Go to the mall and see people selling all kinds of magical equipment and merchandise.
Go to an entertainment center and enter a magical version of the danger room for xmen.
The site gives hints and guides. It isn't meant to describe everything for you. That's where the members come in. They can build this town as they picture it in their head so only a basic description is needed.
Or at least that's how I see it.
Its an advanced magical city where everything involves magic including food.
Go to the bar and see no drinks behind it? Talk to the bar keep and he'll magically conjur you up a beer.
Go to a vending machine and select what you want? It magically appears in your hand.
Go to the mall and see people selling all kinds of magical equipment and merchandise.
Go to an entertainment center and enter a magical version of the danger room for xmen.
The site gives hints and guides. It isn't meant to describe everything for you. That's where the members come in. They can build this town as they picture it in their head so only a basic description is needed.
Or at least that's how I see it.
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Re: Better Description for locations
You still should at least give people a basis on the environment. I mean, it doesn't hurt to have a basic description of every place. I've RP'd on several RP sites and people have "canon" locations but they put their own spin and flare on it. So simply saying "use the wiki" isn't always a good response. But something small.. like a sticky or announcement with a picture of the place and a description (a bit more in depth than the one on the forum) would be awesome..
Especially for people who haven't watched the series such as myself.
And besides, it also lets the staff flex some of their creative elements.
Especially for people who haven't watched the series such as myself.
And besides, it also lets the staff flex some of their creative elements.
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Re: Better Description for locations
Eh I prefer just a vague description like we have and the ability to define it how I want. There is plenty in Rose Garden's description on site for me to go off of. Same for most of the other areas.
However, if staff want to give a more defined description they can do. I'm not against the idea. I just don't feel it necessary. More of a nicety that might make things easier. However, I worry it might take away some people's creativity slightly. Though in other cases it might enhance it.
Problem is we have a lot of places on site. Might take a while.
However, if staff want to give a more defined description they can do. I'm not against the idea. I just don't feel it necessary. More of a nicety that might make things easier. However, I worry it might take away some people's creativity slightly. Though in other cases it might enhance it.
Problem is we have a lot of places on site. Might take a while.