Magic
Primary Magic: Crash
Secondary Magic: N/A
Caster or Holder: Caster
Description: Crash magic. The meer mention of it’s name causes some people to cringe away, and some to run. Prime examples of powerful crash magic users have caused their home towns to create safety measures for the person. Though what IS crash magic? It’s an advanced form of magic, that some people call barbaric, but in reality it’s a lot more complex than they realize, or at least in the manner that Runa uses it. Crash magic breaks down and causes explosions in the surfaces, or the objects that she chooses.
The manner that Runa uses crash magic isn’t really that different than anyone else, other than the fact at times she likes to use precision in doing it. Creating smaller, or more controlled explosions so to allow her to perform better with it instead of boom boom
Strengths:
Weaknesses:
Lineage:
Power Of Apocalypse:
Description: Acnologia fought a brave mage that caused Acnologia to bleed. Although Acnologia survived and had killed the mage, his blood got poured over an unfortunate witness who survived, but immediately started to mutate uncontrollably. The mutation remained invisible on the outside, but the blood of the man had changed. The man gained the ability to enter magical adrenaline rushes that would allow him to perform superhuman actions.
Ability: Upon activation of this lineage the user becomes physically adept at any obstacles ahead. The adrenaline rush adapts to the situation. Whatever the user needs most, whether it is speed, strength or agility, is boosted at that moment by the rush. That one attribute is boosted by 100%.
Usage: Upon activation the ability lasts 1 post with a cooldown of 6 posts.
Unique Abilities:
Spells:
Name: Leveling Strike
Rank: D
Type: Offensive
Duration:Instant
Cooldown:3
Description: By channeling crash magic to her fists, they give off a light, and I mean very light orange glow. When she strikes a target, it does an entire D-rank worth of damage, and followed by a additional half a rank of damage from the blow back from the explosion that caused the initial damage. This will also knock someone back when hit by 10 meters
Strengths:
Weaknesses:
Name: Crashing Aura
Rank: D
Type: Supplementary
Duration:3
Cooldown:4
Description: Runa dangerously infuses her body with crash magic, acting as an offending defense. When someone touches her in this form, an outward explosion will radiate from that spot in the general direction that the attack came from. The explosion only goes 2 feet from her body. If caught by the explosion, the person will be blown back by 4 meters. The explosion will do half a D-rank
Strengths:
Weaknesses:
Name: Snap pop
Rank: D
Type: Offensive
Duration:Instant
Cooldown:2
Description: After designating a spot in her mind, she snaps her fingers. A few seconds later, the ground in the spot begins to fizzle before exploding with a radius of 10 meters wide with an upward force that will shove things away of 5 feet. Runa has to be within 30 meters of the location to have used it.
Strengths:
Weaknesses:
Name: Heavenly Heel
Rank: D
Type: Offensive
Duration:Instant
Cooldown:2
Description: By encasing her heel in an aura of magic, she enhances the destructive force she’s able to deliver with her feet. After the aura is placed, she will perform any type of kick, and when this kick makes contact with a person will launch them 20 meters away, dealing 1 D-rank of damage. If this for whatever reason misses, then when their foot makes contact with the ground, a crater is formed 3 feet deep, and 6 feet wide
Strengths:
Weaknesses:
List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Description:
Duration:
Cooldown:
Strengths:
Weaknesses:
Primary Magic: Crash
Secondary Magic: N/A
Caster or Holder: Caster
Description: Crash magic. The meer mention of it’s name causes some people to cringe away, and some to run. Prime examples of powerful crash magic users have caused their home towns to create safety measures for the person. Though what IS crash magic? It’s an advanced form of magic, that some people call barbaric, but in reality it’s a lot more complex than they realize, or at least in the manner that Runa uses it. Crash magic breaks down and causes explosions in the surfaces, or the objects that she chooses.
The manner that Runa uses crash magic isn’t really that different than anyone else, other than the fact at times she likes to use precision in doing it. Creating smaller, or more controlled explosions so to allow her to perform better with it instead of boom boom
Strengths:
- Devastating force: May it be compressed or controlled, explosions are still powerful, and even buildings or the like are safe from her. Her spells deal an extra 25% to Earth, Metal, or Wood based mages.
- Terrain control: To Runa, she rarely has an issue with the environment being as long as she is on the ground, she can change it with a simple punch to be what she needs.
- Walking tank: The training for this destructive magic has left some…interesting results. This being as to even use this magic one has to be strong, and as such Runa finds it hard for someone to put her on her feet, or for that matter stop her. (Fear the beat stick)
Weaknesses:
- Friendly Fire: Despite her control over the magic, she still has to be cautious of how she uses it around her allies as to not hurt them
- Condition: She finds it hard to find stuff that can hold up against her magic in the manner of equipment, so she has to be really cautious of using it, so not hurt herself, or her gear.
- If her HP is brought down to 20%, then she can no longer use her magic anymore, in fear that she’ll hurt herself more with it.
- Most crash spells require the spell to come into direct contact with something to explode.
Lineage:
Power Of Apocalypse:
Description: Acnologia fought a brave mage that caused Acnologia to bleed. Although Acnologia survived and had killed the mage, his blood got poured over an unfortunate witness who survived, but immediately started to mutate uncontrollably. The mutation remained invisible on the outside, but the blood of the man had changed. The man gained the ability to enter magical adrenaline rushes that would allow him to perform superhuman actions.
Ability: Upon activation of this lineage the user becomes physically adept at any obstacles ahead. The adrenaline rush adapts to the situation. Whatever the user needs most, whether it is speed, strength or agility, is boosted at that moment by the rush. That one attribute is boosted by 100%.
Usage: Upon activation the ability lasts 1 post with a cooldown of 6 posts.
Unique Abilities:
- Tank’s power: As mentioned, Runa with her magic is a walking tank. Being as such, she has a 13% boost to her strength and endurance naturally.
- Weapon Empowering: Runa is able to take any object that she can hold in her hands, and channel her spells through it.
- Crater foot: After Runa begins to fight, crash magic is in a sense fueling her body, so with every step she makes the ground shakes and leaves a crater in her wake just bigger than her foot.
Spells:
Name: Leveling Strike
Rank: D
Type: Offensive
Duration:Instant
Cooldown:3
Description: By channeling crash magic to her fists, they give off a light, and I mean very light orange glow. When she strikes a target, it does an entire D-rank worth of damage, and followed by a additional half a rank of damage from the blow back from the explosion that caused the initial damage. This will also knock someone back when hit by 10 meters
Strengths:
- Allows for a powerful, and explosive strike
Weaknesses:
- If someone can out run her, her strike is useless
- Good for one strike
Name: Crashing Aura
Rank: D
Type: Supplementary
Duration:3
Cooldown:4
Description: Runa dangerously infuses her body with crash magic, acting as an offending defense. When someone touches her in this form, an outward explosion will radiate from that spot in the general direction that the attack came from. The explosion only goes 2 feet from her body. If caught by the explosion, the person will be blown back by 4 meters. The explosion will do half a D-rank
Strengths:
- Provides an aura that supplements her style of fighting
Weaknesses:
- This does not block attacks at all no matter how it sounds
- Doesn’t react to air type of spells, say wind spells
Name: Snap pop
Rank: D
Type: Offensive
Duration:Instant
Cooldown:2
Description: After designating a spot in her mind, she snaps her fingers. A few seconds later, the ground in the spot begins to fizzle before exploding with a radius of 10 meters wide with an upward force that will shove things away of 5 feet. Runa has to be within 30 meters of the location to have used it.
Strengths:
- A quick explosions to either toss an enemy off, or deal some major damage
Weaknesses:
- If someone notices it before it goes off, they can try to avoid it
- Due to it’s wide range, she had to be careful not to catch an ally in the spell radius
Name: Heavenly Heel
Rank: D
Type: Offensive
Duration:Instant
Cooldown:2
Description: By encasing her heel in an aura of magic, she enhances the destructive force she’s able to deliver with her feet. After the aura is placed, she will perform any type of kick, and when this kick makes contact with a person will launch them 20 meters away, dealing 1 D-rank of damage. If this for whatever reason misses, then when their foot makes contact with the ground, a crater is formed 3 feet deep, and 6 feet wide
Strengths:
- Allows her to deal damage, or alter the terrain as needed
Weaknesses:
- If someone can out run her, her kick will have been useless.
- Good for one strike
List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Description:
Duration:
Cooldown:
Strengths:
Weaknesses:
Last edited by Runa on 9th November 2015, 8:43 am; edited 2 times in total