Caster or Holder: Caster
Description: Athena is the goddess of wisdom and every now and then, the goddess chooses someone to house the many blessings that she gave to Earthland. The host of these blessings can summon or even equip these vessels in order to do combat, strategize or even defend against foes in battles. Athena is knowledgeable about all aspects of battle and as such, made each of her blessings suited for those aspects. The goddess prefers when the host uses these vessels to fight for a just cause and will deem more blessings based upon how strong a wizard is and what situation they are currently in.
The purpose of this magic is to make the user diverse in as many areas of combat as possible. This includes hand to hand combat, armed combat and long ranged battles. This makes the user unpredictable as to how they can fight. The user is also able to block powerful attacks with the blessings that they have been given. The problem with this magic lies at how far a user’s potential is spread. Only those who are complete masters of combat can wield this magic at it’s fullest potential. The vessels are not purely a physical object however, this makes it so that the wielder appears normal to the enemy but in fact, has a hidden advantage based on the hidden vessel that is being used. Most magic has flashy appearances when using a weapon but this magic is all about being subtle in order to surprise the enemy.
Strengths:
+ Very diverse range of spells to be able in proficient in many areas of combat.
+ Spells are subtle, hard to see if the battle is chaotic.
+ The user can fight at various distances effectively, being long-range, close-combat or a medium distance.
+ Spells cannot be eaten by Light Dragon Slayers or Demon Slayers as the magic is a holy light and not pure light magic.
Weaknesses:
– Magic switches between ranged and melee, making it difficult to find a comfortable fighting range during a battle.
- The user of this magic takes extra damage from god slayers, as the user was blessed by a goddess.
- The user takes increased by undead/unholy enemies as they are imbued with the goddess’s power so they have to deal with her weaknesses as well.
- The pure magic energy can be eaten by Ascendant Demon Slayers as the magic’s element is mainly holy light based.
- A majority of spells suffer from a long cooldown, hindering them if the spells miss or the effects are wasted.
Lineage:
- Commander Aura:
Description: There was once a great general who served for the king of Fiore. He was a great tactician and his mere presence boosted the morale of his men. With him in the front lines, Fiore had won many battles against invading nearby countries. Eventually peace was achieved so his services were no longer needed. So the general settled down and got married. Some of his progenies became very good commanders, but that is entirely a different story.
Abilities:
Commander's Presence increases the morale and fighting spirit of their allies. Making them all immune to Fear and very bold, capable of charging into certain death without fear with only the faint hope of survival. In return, they all gain 5% HP Regen and don't experience fatigue while near the user.
The Strategist boosts the user's ability to make sound and well devised tactics. Their plans are favored by fortune and fate with higher likelihood of working smoothly. A guard might be asleep at their post of the castle they're sneaking into or so on. It has little effect towards other players however, so invading a castle owned by another player will be just as difficult as though this ability were not in place.
Usage: Commander’s Presence has a 5 post duration with a 6 post cooldown and The Strategist is a passive ability.
Caduceus – Athena is always present during the battle and will always try to make sure that the user will be ahead in battle. There is a lingering aura around the caster that provides debuffs the longer that enemies stay in range. The debuffs only apply to those that the caster considers enemies. If the enemy stays in range for one post, then they experience a debuff of -15% to damage and defense. This effects stacks up to 2 times if the enemy stays in range for 2 posts. The potency of this debuff increases by 5%, up to -30% at H-Rank. The maximum range of this ability will be the maximum range of an AoE spell of the user's rank.
Ossinato – When the user damages an enemy, the enemy becomes marked with the Herititor’s Brand. This brand will float close to the enemy’s skin and will look appear glowing gold around their bodies. The Brand can be destroyed by barriers or one user ranked magic hit. The Brand will be destroyed upon summoning a barrier and will disappear, consuming one user ranked hit of damage. (Barrier is able to block 3 B-Ranked hits but after the Brand disappears, it can now only block two.). The Brand lowers the afflicted party's spell damage and defense by 20%. There can only be two Brands per target at a maximum with the effects becoming weaker on enemies that are above the user's rank. (Effects are halved one rank above, and don't do anything at all at two ranks above). Brands can only be applied once per post. Each brand can only last two posts before disappearing on the third.
Aegis – The user permanently has a shield around their body. The Holy Shield Aegis absorbs the damage that is headed in the direction of the caster. Once taking one hit of user ranked damage, it emits a burst that blows away the enemy and a small shockwave, doing half the damage that it took to dissipate the shield. The knockback range is the user's rank maximum range, cut in half. (7.5m at D, 15m at C, 25m at B, etc) The shield repairs itself after 2 posts and after must be destroyed again.
Avalon – Athena aims to bless those who wield her magic with skill. As such, buffs to strength and magic damage are combined with half potency. (50% buff to will become a 25% buff to both. Also, as a result of this the buffs will affect both physical and magical damage dealt by the user.) Athena also grants an innate 30% buff to strength with the flowing of energy from the treasury to the vessel.
- Note:
- When regarding spells below that increase strength, it only increases the strength so assume all ratios that only say magic damage or strength are cut in half completely. The D-Rank spell, Uriel’s Blessing, only buffs strength by 20%, so this value is cut in half and applied to both strength and magic damage, leading to a 10% buff to both.
Gungnir – The user has complete mastery over any weapon they come across due to them having access to the wisdom of Athena as well as her treasury. With this knowledge, they know how to create this weapons with ease and can create them out of the holy magic energy that they wield. These weapons deal Strong (+) weapon damage. The summoned weapons can only be used to deal damage and will fade if being used to block a hit, while the shields summoned can only block one user ranked hit. The user can swap between a maximum of three different weapon types per post and each different summon will cost 5% MP.
- Signatures:
- Gleipnir:
- Name: Gleipnir
Rank: Signature
Type: Holy, Offensive
Duration: 6 posts
Cooldown: 8 posts
Description: The user summons a ball of holy magic and when the user uses any attack, the ball unravels a thread to hit the target of the attack. It can only deal a maximum of 100% of user ranked damage and per strike, it deals 5%. The thread will fade after the maximum damage is dealt.
Strengths: + A subtle spell that will increase the user’s damage output by a lot.
+ Does not take long to set up.
Weaknesses: – It can only attack after the user attacks as well.
- If reacted to quickly, the thread can be destroyed.
- Only affects the caster's attacks.
- Talaria:
- Name: Talaria
Rank: Signature (D)
Type: Holy, Defensive, Movement
Duration: Instant
Cooldown: 2 posts
Description: The user can teleport themselves to a different location on the battlefield. They simply teleport to the Treasury and Athena will teleport them to the place that they had in mind instantaneously. The user emits a burst of light, which is just a quick glimpse of what the Treasury of Athena truly looks like. The maximum distance for the teleport is 15m from where the user had originally teleported from.
Strengths: + Mobility can be used in multiple situations, save user in a tough spot or simply for movement
+ The flash of light can disorient enemies who see it.
Weaknesses: – Is not a subtle spell whatsoever.
- Flash can blind allies as well
- Cannot use attacks until after the teleportation finishes.
- D-Rank:
- Agimat:
- Name: Agimat
Rank: D
Type: Holy, Offensive
Duration: Instant
Cooldown: 2 posts
Description: The user puts their hand out and sends a ball of holy magic at the enemy. The spell does D-Rank damage and can only hit one target. The ball travels for a maximum of 60m in a straight line and travels at about 45m per second.
Strengths: + A simple damage spell that can be used in a pinch
+ Not hindered by a long cooldown like other spells.
Weaknesses: – Can be dodged with quick enough speed.
- Only can travel in a straight line
- Only hits one target.
- Uriel’s Prayer:
- Name: Uriel’s Prayer
Rank: D
Type: Holy, Offensive
Duration: 3 posts
Cooldown: 5 posts
Description: The user summons an angel who states a devout prayer and after a post, the user receives a 20% buff to strength. The buff only applies to the vessel. The vessel must be within 30m of the angel for the buff to be applied after the post.
Strengths: + A strong single target buff
+ The angel doesn’t need to be protected as it is an ethereal projection
Weaknesses: – Doesn’t affect others
- Can’t move too far from the angel because one has to be near it to receive the buffs.
- Angel will be sad if it gets hit :(
- Secace:
- Name: Secace
Rank: D
Type: Holy, Offensive, Multi-Hit
Duration: Instant
Cooldown: 3 posts
Description: Athena forms a magic circle in front of the caster and when they point in a direction, the circle summons birds that are seemingly made of pure holy light. The birds are continuously summoned and swarm around the target. The birds deal 2% of D-Rank damage and after a couple of seconds, the birds explode dealing 1% of D-Rank damage. A maximum of 25 birds can be summoned. These birds were created as messengers of the treasury and are fragile due to the only intention for them to carry across invitations. As a result of this, the birds are fragile and will immediately dissipate into light, to transport themselves back to the Treasury should they be hit. The birds travel 33.75m per second and will only travel within a radius of 45m around the caster.
Strengths: + Flock of birds makes it hard to see and is very disruptive to one’s hearing.
+ Deal very good damage to larger enemies
Weaknesses: – Hard to deal full damage to smaller enemies due to how many birds are summoned.
- Will legitimately be destroyed with one hit so a good AoE will immediately destroy the spell.
- Can be destroyed by ally’s spells and can hinder their vision of enemies.
- Grail:
- Name: Grail
Rank: D
Type: Holy, Supportive, Defensive, Buff
Duration: 1 post of set up + 3 post duration
Cooldown: 5 posts (cooldown starts when the barrier activates)
Description: The user summons a chalice above themselves and one other individual and after a short delay, the chalice tips and a red liquid pours down over the area. The liquid enhances the user’s strength and provides a 30% strength buff to the caster and affected ally.
Strengths: + A rather strong buffing ability that targets two people, being the caster and one other person.
+ The spell appears to do nothing after so opponents would have no visual clue to the strength boost.
Weaknesses: – Cannot be hit during the casting or the spell will not be cast.
- The grail can be destroyed while it’s pouring the liquid so the spell will not be applied.
- Has to be able to predict a fight and be used pre-emptively in order for the spell to be used to it’s fullest.
- Obelisk:
- Name: Obelisk
Rank: D
Type: Holy, Supportive, AoE, Debuff, Buff
Duration: 3 posts
Cooldown: 6 posts
Description: The user places their palm facing the ground and a golden magical circle forms on the ground. When the user raises their hand, a giant pillar forms. Any targets above it are not harmed as the pillar is simply made of pure holy magic. After a delay, the pillar sends out a pulse and intensifies all buffs/debuffs in a 15m radius by 15%. This will only completely effect the caster and those equal rank to this spell.
Strengths: + Can provide unique strategies by intensifying buffs or debuffs
+ Has shock value when this giant pillar appears out of no where.
Weaknesses: – Cannot be used to attack in any way.
- Despite not being physically present, any magical spell of equal or greater rank can destroy it, getting rid of the effect.
- Doesn’t effect allies or enemies above D-Rank
- C-Rank:
- Petasos:
- Name: Petasos
Rank: C
Type: Holy, Mobility
Duration: 3 posts
Cooldown: 6 posts
Description: The user places a mark on their back and when they feel it's necessary to activate, a pair of wings sprout in order to allow the user to fly for a certain amount of posts. The user can travel at a maximum of 90m per second.
Strengths: + Can provide a surprising twist as the user has a new way to fight.
+ Can provide an unexpected turn when the enemy is fighting and the user is now in the air./font]
Weaknesses: – The wings can be destroyed by being hit with a spell of equal or higher rank.
- Doesn't combine well with spells that require contact with the ground.
- Purely for flight as the wings don't do damage..
- Grimoire:
- Name: Grimoire
Rank: C
Type: Holy, Supportive, Buff
Duration: 5 posts
Cooldown: 7 posts
Description: Calling upon the wisdom of Athena, the user summons down her grimoire and reads incantations for one post. After reading the grimoire, runes are released from the book and surrounds the allies and the caster, empowering them by providing a 30% buff to strength.
Strengths: + An extremely powerful spell when the casting completes as it can provide a much needed damage boost
+ Affects allies as well so they can receive the buff as well.
Weaknesses: – The user enters a trance when they start incantations so they are easier to hit.
- User requires defense from allies to get this spell to not get interrupted
- With no defensive spells, it’s fairly easy to hit the target.
- Sagitta:
- Name: Sagitta
Rank: C
Type: Holy, Offensive
Duration: 1 post of preparation + 1 post of falling weapons.
Cooldown: 5 posts
Description: The user holds out their palm towards the sky and within it, a golden orb forms. After charging the spell for a post, the user sends the orb up into the heavens and after a brief delay, the sky begins to shimmer gold as holy weapons fall in a 30m radius from where the orb ascended. Each weapon deals 75% of C-Rank damage for each hit and the weapons continuously fall for 1 post. The weapon cannot hurt those the user deems as allies. Enemies caught in the shower can only be dealt a maximum of 75% C-Ranked damage to them before the falling weapons will not affect them.
Strengths: + A very powerful spell that will a large amount of damage to a larger enemy.
+ Can turn the tide of battle if used in a contained battle.
Weaknesses: – Cannot be used in a place that has a ceiling/completely blocks out the sky.
- During the set up, the user can still be attacked.
- Can escape the 30m radius and avoid the fall of weaponry.
- Brynhildr:
- Name: Brynhildr
Rank: C
Type: Holy, Offensive
Duration: Instant
Cooldown: 5 posts
Description: The user backsteps evasively and sends 3 holy spears forward at a target. When a spear pierces a target, it deals 1/3 of C-Rank damage. If all three spears pierce one target, the target becomes rooted in place for a post and takes an additional fourth of C-rank damage. The spears may only hit one person and when they are summoned, they are summoned at angles that make them spread out the farther they get. The spears will travel 90m per second in a 120m line before they fade into essence.
Strengths: + Evasive attack that can turn the tables on an unsuspecting enemy
+ Can provide an unexpected outcome when the enemy becomes snared from getting too close to the caster while initially casting the spell.
Weaknesses: – The way the spears are summoned, its harder to hit all three spears from a distance, therefore one must get close for a better chance for the root to take place.
- Has a set distance the spell can effect.
- Can be simply avoided as the spears travel in a straight line.
- B-Rank:
- Yggdrasil:
- Name: Yggdrasil
Rank: B
Type: Holy, Supportive, Buff
Duration: 6 posts
Cooldown: 8 posts
Description: While forming a fist with their hand, the user throws it akin to a javelin into the earth. After a short delay, a tree forms and creates a shield around all those the caster considers allies in a 50m radius. The energy from the tree supplies the user and their allies a 60% bonus to strength. The Tree will supply this energy but if it takes 2 hits of B-rank damage, it will be destroyed.
Strengths: + This is a very quick buff and lasts long, so its easy to use unlike the other buffing spells.
+ The tree covers a very large area.
Weaknesses: – If the tree disappears or is destroyed, so do the buff that is supplied.
- Enemies will find it easy to destroy the tree.
- Not very good against mages with a lot of AoE spells due to them being able to hit both the tree and the opposing mages.
- Uaithne:
- Name: Uaithne
Rank: B
Type: Holy, Offensive
Duration: Instant
Cooldown: 4 posts
Description: The user plucks a chord on a harp that they have summoned and arrows begin to materialize behind them. Pointing in the direction of the target, the arrows would be set ablaze with a golden flame and would be launched at a speed of 112.5m/s as well as in a radius of 150m of the initial casting. Each arrow does 60%
of B-Rank damage and will fade upon reaching the 200m radius. Each arrow can only hit one target.
Strengths: + A simple damaging ability that has a lot of damage potential against a single enemy.
Weaknesses: – If a sour chord is played, nothing is summoned.
- The arrows will do rather weak damage against multiple enemies as their damage will be spread apart.
- Tyrfing:
- Name: Tyrfing
Rank: B
Type: Holy, Offensive
Duration: Instant
Cooldown: 4 posts
Description: The user summons a sword, which floats next to them, and uses it akin to a boomerang for the post summoned, where it will spin at it approaches the enemy. This spell goes through non magical objects, so environment that was not created by a spell. Each hit does 20% of a B-Rank hit and can only strike to a total damage of 160% of a B-Rank hit. The sword will only attack if the enemy is struck within 200m of the target and will travel at a speed of 125m per second.
Strengths: + A spell that can make it harder for close combat mages.
+ Prevent people from hiding from her as it goes through non magical things.
Weaknesses: – The sword can be destroyed by 1 hit of B-Rank damage.
- The sword can harm allies if they get in the way.
- Has a short duration so it’s hard to get the maximum damage as it will only strike at the same time of the user.
Last edited by Hikari on 16th December 2017, 7:27 pm; edited 24 times in total