Name: Checkmate
Rank: Legendary
Type: 6 shot revolver
Description: http://farm7.static.flickr.com/6061/6059250846_a0db7be575_o.png each cylinder is engraved with a different chess piece
Strengths: I has infinite shots and each cylinder gives a new ability to aid him in a fight.
Weaknesses: Each mode while giving an ability also comes with a drawback that will make him have to think on his feet. The guns bullets are made of magic meaning they can all be blocked if the user has the skill to block it. also the bullets leave a t faint trail of magic so they can be traced so you can't really hide and use it.
Abilities: Each cylinder on the gun has a chess piece engraved it. That mode will give him a unique ability to aid him. He spins the cylinder to the mode he wants though some cylinders may have prerequisites that must be met first
Rank: Legendary
Type: 6 shot revolver
Description: http://farm7.static.flickr.com/6061/6059250846_a0db7be575_o.png each cylinder is engraved with a different chess piece
Strengths: I has infinite shots and each cylinder gives a new ability to aid him in a fight.
Weaknesses: Each mode while giving an ability also comes with a drawback that will make him have to think on his feet. The guns bullets are made of magic meaning they can all be blocked if the user has the skill to block it. also the bullets leave a t faint trail of magic so they can be traced so you can't really hide and use it.
Abilities: Each cylinder on the gun has a chess piece engraved it. That mode will give him a unique ability to aid him. He spins the cylinder to the mode he wants though some cylinders may have prerequisites that must be met first
- Ability:
Name: Promotion
Rank: C rank
Duration: N/A
Cooldown: 4 post in between switches
Description: Each cylinder has a different effect. Each one has the pieces mark to tell. The pawn fires normal bullets made of magic it travels going about 250 ft accurately gaining 10 ft a level. The knight increases Apollo’s Fire rate, reflex and speed. However he can’t use the gun if he isn’t moving around somehow each rank up it will increase those stats by double the amount. The bishop heals his team and himself, by the guns damage, The drawback is the guns damage is one rank lower than the users current rank. Can heal half a rank more each rank up. The rook fires more powerful shots. It can fire one rank above the current user in damage. But the accuracy is cut to only being effective 50 feet away. Each level up will add ten feet to the max distance. The queen needs to be anywhere it needs to be so It gives the user more accurate and can penetrate shields of the users rank The down fall of the queen is that while in this mode is the recoil makes it only able to fie once every two posts. The King represents the board as a whole. With the king the rest of the pieces are worthless. The king can do all of the pros of the other pieces, but it cannot be activated until all the other cylinders have been used once.
Strengths:
Knight- increase reflex, speed and agility (all of these increase by 5% each rank)
Bishop- heals target 1 rank lower the the casters rank when shot
Rook- More powerful shot to deal with tougher enemy’s (1 rank higher then user if max does a d rank extra damage)
Queen- Bullets are more accurate and can pierce through armor and shields (10 % power each rank
King-can do all of the above
Weaknesses:
Cooldown between cylinders so he will have to think before he chooses
Knight-Have to be moving somehow to fire the gun
Rook Inaccurate and have to get in close range.
Bishop- Gun’s damage lowers by one rank
Queen-has two wait two posts between firing
King-must wait till all other modes have been activated at least once
- Ability 2:
Name: Ricochet
Rank: C Rank
Duration: 2 posts (increased by 1 per rank uo)
Cooldown: 3 post (incressed by one each rank)
Description:[/b Checkmates magical bullets have the chance to bounce around Just as many pieces have various piece on a chess board can move with great maneuverability. When activated when the bullet is shot when it hits a target it will bounce to the next target or the nearest threat to the guns wielder. I will do one bounce per post.
[b]Strengths:
Bounces around to each target
Can still fire while bullets are ricocheting
Can bounce off anything including people
Weaknesses:
One bounce a post
Has a long cooldown
Bullets don’t pierce
Bullets can be deflected if the opponent has the skill, and the rank
- proof or ownership:
Last edited by Nadarr on 3rd November 2015, 6:53 pm; edited 2 times in total