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    True magic: Origin Blue

    Merlin Ambrosius
    Merlin Ambrosius

    Magic Application Approved!- X-Mas Event Participant- Player 
    Lineage : Rage of the Soul Torn
    Position : None
    Posts : 290
    Cosmic Coins : 0
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    Experience : 150

    Update True magic: Origin Blue

    Post by Merlin Ambrosius 2nd October 2015, 8:44 am

    True Magic: Origin Blue
    Caster Type

    True magic: Origin Blue Blue11

    Magic's History

    True magic: Origin Blue Latest?cb=20130415134031

    Merlin and a few others, invoking the Holy Grail's power to create a wormhole to the realm of the "Root"

    Merlin Ambrosius was one of the few mages that dove deep into the origins of magic and the emphasis of its actual form. Him and a few others discovered the existence of a huge dimensional arc, a boundary between parallel worlds. They called it, Akasha or the Radix which is a metaphysical location known as the force that exists at the top of all theories on dimensions. The Swirling root is said to be the source of all event and phenomena in the universe. Existing outside of time, it stores and archives information of all possibilities and events, past, present, and future, of the world. It is the place from where all souls, including those of Heroic Spirits recorded on the Throne of Heroes, originate from and to where they return after death.

    Only Magi born with the power to see beyond magic itself can discover this independently. There were many attempts to reach this boundary, however most proved to be unsuccessful. Merlin’s attempt however involved an expensive amount of resources to create an omnipotent device called the “Holy Grail” which is said to invoke the forces of the universe upon a simple wish.  Upon completion, he and a few others prepared themselves the ultimate ritual that can grant them the said passage towards the swirling root. The energy accumulated however surpassed that of Etherion ten times over. Required catalysts for the ritual are the blood and spirits of legendary idols, warriors, kings or Gods, entities that prove worth into material existence. (The Lineage Bloodline is a perfect example of such.)


    True magic: Origin Blue Latest?cb=20121104114022

    As the wish has made, the force of the universe was invoked and thus a black portal materialized to lead them into the said metaphysical plane. Such as outerspace, no sound is produced, there was no air but the team of Magi walked freely and marched towards the black horizon till they encountered a red shadow that just stood a distance in front of them. The moment they laid their eyes on it was the moment they knew that they were all about to die, including Merlin himself. One by one, fellow magi vanish before his very eyes till only but a few remain, having decided to turn back and run back to the portal only to have been shocked that the red shadow never  escaped their vision. It wasn’t an illusion but it had no presence, there was no indications or implications of death as to what a person that’s about to die would normally sense. As a last resort, Merlin attempted to open another portal near him while the last members of the team were being “Erased” and as soon as he got through the portal, something went wrong and instead of him going back to the world, he stumbled onto another area of the metaphysical plane, only this time it was shrouded in mist. His vision distorts fades and eventually fell unconscious.

    However this resulted in the composition of his magic. It was something similar to being eaten alive by a whale and be spat out from its blowhole. Merlin's mind began to warp as he was trapped in an infinite space of illusion and darkness which has believed to be the void of the Root itself. Merlin's consciousness gradually returns as he awakens deep in the waters of Nazo. At first he could not understand what happened after phasing through one of his portals spells but concluded that time and space in the Root worked differently like that of the other dimensions. He noticed his magic felt different as he was able to project magical energy from his body, his aura was as blue as the clear sky and finally came to understand what magic really is.




    Basis and Description

    The nature of blue magic according to Merlin is speculated to be the ultimate expression of mystery; it cannot be truly defined for it’s a kind of magic that originated from entering the root and the attempt to exit it. As Akasha has not been truly explored, he has serious doubt about the assumptions he makes to his magic. When it comes to physical interference, it does nothing but destroy but somehow capable of performing a miracle that’s beyond comprehension. Blue magic can be interpreted in various ways, it maybe the actual space and void of the Root that has yet to take form, or simply it represents the skies were the stars would dwell or the infinite sea of magic. He commented on himself that his magic involves modernization of magic itself or rather the everlasting evolution of magic through cycles but he refuses to believe that this maybe the true nature of magic.

    Some of the magic’s basic spells may involve materializing the said energy into a force that either be used on an offensive or a defensive aspect. Basically it follows a system of magical processing, conversion, and output. It is based on the concept of images Merlin can visualize easily turned into spells that cause nature interference. He is apparently comfortable with imagining exploding fireworks and rotating stars, so all of his destructive spells are based upon those images.





    Strength


    • It’s quite clear to see that most of the destructive based-spells that come from this magic deals spell burst damage, the overall characteristic of its spells are basically blue and its attacks are based on Merlin’s perception to how it’s going to be delivered. This may result in unpredictable attacks as some of Merlin’s spells are usually quick casts and does not require any stance. Blue Magic is something that flows freely which is one trait of the magic.

    • This magic can never be copied or assimilated to another magic since its a kind of magic that can only exist to those who have reached the root. Forcing to copy, assimilate and manipulate this magic will have dire consequence, this also includes having copied unique abilities. The consequences may include heavy fatigue, mental interference and any neurological symptoms for Caster types. To Holder types, items may not prove to function properly and may explode/ Taking the magic in the Lacrima will also result in a huge explosion.

    • Most of Merlin's spells can have multiple effects that can allow him to respond to situations, this allows him to control the flow of battle as well as catching up to the opponent’s pace even when it seems the opponent may have a better advantage.


    Weakness


    • The overall quota of Merlin's spells is that they can be avoided or blocked, depending on the circumstances. It’s easy to match up with Merlin if one were to have a high level of instinct. The term instinct refers to knowing how much potential one spell can do given the situation.

    • Clairvoyance abilities or simply knowing that Merlin can be predictable would be considered one advantage. Apart from his Miracle based spells, most of his spells share one thing in common, destruction.

    • Blue magic at the most dire of times may proved to be hazardous to use if certain conditions for those harmful consequences are realized. Miracle based spells in this magic have severe or fatal consequences.

    • His "Evolution" Phase has a limited duration. While he hasn't Evolved, deal as much damage as you can or tire out and deplete his mana.





    Lineage

    True magic: Origin Blue W7jx4k

    There was once a man, well not really a man, but a half-human, half hedgehog hybrid by the name of Pulse. Unlike his brother Crest, who possessed the ability to manipulate water and was a doctor who strived to help people, he was a destructive being who only wanted to rule. He became known as Master Pulse, whilst his brother became known as Doctor Crest. Pulse was a master of air manipulation for highly destructive purposes and his descendants, most of them full humans, gained this ability. The ability to make the very air into a destructive weapon.

    Ability

    User gains access to a passive and is able to add 3 wind spells in addition to their magic to the spells.The spells gains are one of the user’s rank, one of a rank lower and one of a rank lower than that(max S-rank, Min D-rank). The passive ability is flight where they the wind wraps around them and allows them to fly around at their max speed or less.

    Usage

    Passive flight. The 3 spells must be made in addition to the user’s spells in their magic. They cannot have two or more spells of the same rank either meaning that at D-rank they only receive one spell from this, at C-rank they will have a C-rank spell and a D-rank spell from this and at B-rank rank they will have a B-rank spell, a C-rank spell and a D-rank spell from this lineage.




    Unique Abilities

    Evolution
    True magic: Origin Blue Latest?cb=20150321223917
    Merlin the "Completed"

    Merlin has a unique ability that differentiates him from the rest of the mages and it is achieved by having a complete understanding of magic itself, which is the process to evolve at any given time and rate. The term evolution mentioned in this unique ability doesn’t refer to evolving or transcending into something similar to a demi-god or turning into something else but allows him to turn into a version of himself from the “Far future.” It rewrites his time and accelerates it to that “future” he so destined to become which is said to be a “COMPLETE” version of Merlin (Approximate timeline accelerated is currently unknown) hence one of the concepts of this magic, modernization.

    This ability may only be used once with the duration of nine posts in total. While In the state of evolution, all of merlin’s spells will have additional effects. However at the end of Evolution, Merlin would revert back to his own form, putting all spells excluding the signature spell on cooldown immediately.


    Magic of Origin

    True magic: Origin Blue Blue10

    Having been exposed to a time and space paradox within the realm of Akasha, the properties of Merlin’s magic drastically changed. Normally when a destructive force of Ethernano collides with the same force, they would explode and cancel each other out which is the same as parrying a blade with your own. This magic however works differently.

    It’s a passive that applies to all Merlin’s magics, once Merlin’s spells comes in contact or simply collides with another mage’s magic, Merlin’s magic automatically adjusts in order to neutralize either concept or element. The next set of spells will deal additional spell damage to the magic’s wielder equivalent to Merlin’s physical damage rank. The passive can only affect one target magic user at a time.


    Color of the Infinite Ocean

    True magic: Origin Blue The_lifestream_by_vexatiousss

    Blue isn’t entirely a magic that represents a known color but it’s something that defines the shape of magic. According to Merlin, the Ocean of magic is just as vast and describes that Earthland and many other magical worlds are nothing more than mere lakes and seas that form the said Ocean.

    "The Soul is said to be Crystals and Magic is said to be water, we discharge water when we will it. Overtime, we regain water simply by absorbing the vapor that surrounds us and fills our crystal."

    However Merlin’s magic allows him to “acquire more water by means of using more water” turning Ethernano particles into Ethernano particles that belonged to “Origin Blue Magic.”

    Once every three posts, if Merlin manages to deal spell damage to an opponent, he recovers a percentage of mana equivalents to 5% of his total Mana pool.





    D Rank Spells

    Twinkle
    Blue Magic: Destrutive Spell
    2 post duration maximum
    2-3 posts Cooldown maximum
    Twinkle spell is an offense spell based on Merlin’s concept of an exploding star. A twinkling star of magic is therefore materialized in an area around Merlin with a max cast range of ten meters radius and their trajectory speed is 80% of a regular bullet. Upon materialization they are controlled by Merlin to follow their target. Upon contact with the target, deals spell ranked damage.Contact with the target creates an explosion of five meters in. Twinkle explode automatically once they reach a range of 15 meters.

    Evolution:

    Instead of materializing to follow the target, Twinkle materializes right by Merlin’s side, shrinking cast range to about 5 meters and fires in a straight direction. If it doesn’t make a direct hit to the target, it will explode automatically when twinkle is within striking range. Trajectory speed is therefore 50% faster than a bullet.

    Twinkle regardless of where it’s at can be detonated at will.


    Strengths:

    Twinkle is a single action spell with a duration of two posts that follows that target within that time till it explodes. It can be used to pursue fast and evasive targets.
    Twinkle can explode manually according to the user’s will. This means even if Twinkle were to miss the opponent even just by the hair, the spell damage would still go through if they were in striking distance of twinkle.
    Merlin cannot be damaged by this spell whatsoever as its a part of him. This doesn't count to the conditions of the unique ability "Color of the Infinite Ocean"

    Weaknesses:

    Twinkle is treated as a single action projectile, it can be dodged or block depending on circumstance.
    Twinkle can be obstructed by obstacles, thus rendering them useless when it comes to pursuing targets in terrain such as forests.
    Twinkle has a slow trajectory speed while Merlin is not in evolved form.
    Twinkle has a limited shot range.

    Blue Stone of Origin
    Blue Magic: Defensive Spell
    Duration: 1 posts
    Cooldown: 2 posts
    Merlin projects a Blue circular barrier around him, allowing him to block incoming D rank spell damage. The barrier shatters like glass upon breaking.

    Evolution:

    Shattered pieces of the stone come together to form a new kind of energy and blast a blue beam of light that fires at the direction of the source of damage.

    Strengths:

    At the right time, the barrier can be used to block incoming D rank damage.
    It’s a quick cast spell that can be materialized at any given time and moment.
    Evolution phase of the spell turns it into a counter based spell.


    Weaknesses:

    It cannot block C rank spell damage and above.
    Striking the barrier with only one D rank spell makes it fragile on the next instance.
    The barrier’s counter attack, only fires in the direction of what or who the source of damage it’s from and is fixed on that location.
    Physical damage doesn't count on its conditions as the spell is designed to neutralize magic.




    Probe: The Magic Coil
    Blue Magic: Assist spell
    Duration: 3 posts
    Cooldown: 4 posts

    A small blue like wisp is materialized within an area of 10 meters near Merlin, any spells cast near Merlin will receive a shocking bolt of mana that deals damage to an opponent's mana gauge to 2%. While the Wisp persists, Merlin heals 2% of his hitpoints per post capping to 6% percent. The wisp has a cast radius of 15 meters and fires a straight ethereal beam. The wisp then can be destroyed by a D rank spell. Everytime the wisp fires a bolt, healing percentage decreases.

    Evolution:

    The shocking bolt deals damage to an opponent's mana equivalent to the mana cost of the spell used by the opponent and interrupts channels. In addition, healing percentage is increased to 8% in total and doesn't decay.

    Strengths:

    Every time an opponent casts a spell, a bolt is automatically shot, with a speed 20% more faster than a bullet
    It slightly heals Merlin as long as its active and that an opponent
    Evolution phase doubles the spell's efficiency


    Weaknesses:

    It can be destroyed by a D rank spell or damage equivalent to a D rank spell or higher.
    Forcing the wisp to shoot bolts may decrease Merlin's healing.
    It can be blocked or parried by a spell.
    It damages Mana only, Physical strikes are absolutely necessary.



    Glitter Path Ao
    Blue Magic: Offensive
    Duration: 1 posts
    Cooldown: 2 posts

    Merlin unleashes a spiral beam of energy that travels in a straight line up to 15 meters, dealing spell damage to everything in its path and travels 60% slower than a bullet. If Merlin wills it, by the end of the spiral beam, blinks him to its final destination.

    Evolution
    If Merlin blinks to a target, Glitter path deals spell damage plus Merlin's physical damage.

    Strengths:

    Its a ranged type of damage and allows Merlin to blink towards the target location.
    It makes a good escape and maneuvering spell.
    Evolution phase deals additional damage


    Weaknesses:

    The Ranged attack is described to be a bit slower, alertness and dodging the spell would prove easier.
    Under circumstances, if an opponent times it right, they may hit Merlin within the path of the beam he fired.
    The beam may pass through physical objects but not magical barriers or objects riddled with magic.
    Blinking at the wrong location may put Merlin in a dire situation.


    Last edited by Merlin Ambrosius on 29th October 2015, 5:50 pm; edited 29 times in total


    _____________________________________________________________________________________

    [16:54:16]Dubhlainn : What does the name Hikaru mean?
    [16:54:27]Eclipse Valerie : Hikari means light o-o
    [16:55:04]Eclipse Valerie : I think Hikaru is like the male form of it? maybe..
    [16:55:34]Dubhlainn : So does that mean Hikaru is a transgender?
    [16:56:04]Eclipse Valerie : uhm o-o
    [16:56:08]Joan Blackheart : Lmao.
    [16:56:53] Merlin Ambrosius : 10 out of 10 would still bang.

    True magic: Origin Blue Merry_10
    Mistress Venir
    Mistress Venir

    Administrator- Moderator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Slayer- Legal Guild Ace- A-Rank- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Archmage's Seal
    Position : None
    Posts : 1394
    Guild : Golden Phoenix
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 24,000

    Character Sheet
    First Skill: 2nd Gen Flame Goddess Slayer
    Second Skill:
    Third Skill:

    Update Re: True magic: Origin Blue

    Post by Mistress Venir 15th October 2015, 7:09 pm

    Alright your magic has fallen into my hands! All edits requested are made in this magical color! If any edits made you disagree with please PM me and we'll try and come to some sort of agreement!

    Merlin Ambrosius wrote:
    True Magic: Origin Blue
    Caster Type

    True magic: Origin Blue Blue-world-in-water-wallpaper-l-a-ibackgroundz.com

    Magic's History

    True magic: Origin Blue Latest?cb=20130415134031
    Merlin and a few others, invoking the Holy Grail's power to create a wormhole to the realm of the "Root"

    Merlin Ambrosius was one of the few mages that dove deep into the origins of magic and the emphasis of its actual form. Him and a few others discovered the existence of a huge dimensional arc, a boundary between parallel worlds. They called it, Akasha or the Radix which is a metaphysical location known as the force that exists at the top of all theories on dimensions. The Swirling root is said to be the source of all event and phenomena in the universe. Existing outside of time, it stores and archives information of all possibilities and events, past, present, and future, of the world. It is the place from where all souls, including those of Heroic Spirits recorded on the Throne of Heroes, originate from and to where they return after death.

    Only Magi born with the power to see beyond magic itself can discover this independently. There were many attempts to reach this boundary, however most proved to be unsuccessful. Merlin’s attempt however involved an expensive amount of resources to create an omnipotent device called the “Holy Grail” which is said to invoke the forces of the universe upon a simple wish.  Upon completion, he and a few others prepared themselves the ultimate ritual that can grant them the said passage towards the swirling root. The energy accumulated however surpassed that of Etherion ten times over. Required catalysts for the ritual are the blood and spirits of legendary idols, warriors, kings or Gods, entities that prove worth into material existence. (The Lineage Bloodline is a perfect example of such.)


    True magic: Origin Blue Latest?cb=20121104114022

    As the wish has made, the force of the universe was invoked and thus a black portal materialized to lead them into the said metaphysical plane. Such as outerspace, no sound is produced, there was no air but the team of Magi walked freely and marched towards the black horizon till they encountered a red shadow that just stood a distance in front of them. The moment they laid their eyes on it was the moment they knew that they were all about to die, including Merlin himself. One by one, fellow magi vanish before his very eyes till only but a few remain, having decided to turn back and run back to the portal only to have been shocked that the red shadow never  escaped their vision. It wasn’t an illusion but it had no presence, there was no indications or implications of death as to what a person that’s about to die would normally sense. As a last resort, Merlin attempted to open another portal near him while the last members of the team were being “Erased” and as soon as he got through the portal, something went wrong and instead of him going back to the world, he stumbled onto another area of the metaphysical plane, only this time it was shrouded in mist. His vision distorts fades and eventually fell unconscious.

    However this resulted in the composition of his magic. It was something similar to being eaten alive by a whale and be spat out from its blowhole. Merlin's mind began to warp as he was trapped in an infinite space of illusion and darkness which has believed to be the void of the Root itself. Merlin's consciousness gradually returns as he awakens deep in the waters of Nazo. At first he could not understand what happened after phasing through one of his portals spells but concluded that time and space in the Root worked differently like that of the other dimensions. He noticed his magic felt different as he was able to project magical energy from his body, his aura was as blue as the clear sky and finally came to understand what magic really is.





    Basis and Description

    The nature of blue magic according to Merlin is speculated to be the ultimate expression of mystery; it cannot be truly defined for it’s a kind of magic that originated from entering the root and the attempt to exit it. As Akasha has not been truly explored, he has serious doubt about the assumptions he makes to his magic. When it comes to physical interference, it does nothing but destroy but somehow capable of performing a miracle that’s beyond comprehension. Blue magic can be interpreted in various ways, it maybe the actual space and void of the Root that has yet to take form, or simply it represents the skies were the stars would dwell or the infinite sea of magic. He commented on himself that his magic involves modernization of magic itself or rather the everlasting evolution of magic through cycles but he refuses to believe that this maybe the true nature of magic.

    Some of the magic’s basic spells may involve materializing the said energy into a force that either be used on an offensive or a defensive aspect. Basically it follows a system of magical processing, conversion, and output. It is based on the concept of images Merlin can visualize easily turned into spells that cause nature interference. He is apparently comfortable with imagining exploding fireworks and rotating stars, so all of his destructive spells are based upon those images.





    Strengths:


    • It’s quite clear to see that most of the destructive based-spells that come from this magic deals spell burst damage, the overall characteristic of its spells are basically blue and its attacks are based on Merlin’s perception to how it’s going to be delivered.

    • This magic can never be copied or assimilated to another magic since its a kind of magic that can only exist to those who have reached the root. Forcing to copy, assimilate and manipulate this magic will have dire consequence. Taking the magic in the Lacrima will only result in a huge explosion.

    • Most of Merlin's spells can have multiple effects that can allow him to respond to situations perfectly.


    Weaknesses:


    • The overall quota of Merlin's spells is that they can be avoided or blocked, depending on the circumstances. If one masters the basic of being a mage, one can challenge Merlin and win.

    • Clairvoyance skill or an ability able to predict Merlin's spellset may fully counter him.

    • Blue magic at the most dire of times may proved to be hazardous to use if certain conditions for those harmful consequences are realized. Miracle based spells in this magic have severe or fatal consequences.

    • His "Evolution" Phase has a limited duration. While he hasn't Evolved, deal as much damage as you can or tire out and deplete his mana.

      Lineage: Wrath of the Elements




      Unique Abilities

      Evolution
      True magic: Origin Blue Latest?cb=20150321223917
      Merlin the "Completed"

      Merlin has a unique ability that differentiates him from the rest of the mages and it is achieved by having a complete understanding of magic itself, which is the process to evolve at any given time and rate. The term evolution mentioned in this unique ability doesn’t refer to evolving or transcending into something similar to a demi-god or turning into something else but allows him to turn into a version of himself from the “Far future.” It rewrites his time and accelerates it to that “future” he so destined to become which is said to be a “COMPLETE” version of Merlin (Approximate timeline accelerated is currently unknown) hence one of the concepts of this magic, modernization.

      This ability may only be used once with the duration of nine posts in total. While In the state of evolution, all of merlin’s spells will have additional effects.
      (There must be some sort of drawback to this once you exit that evolution. Either you can't move for a set amount of posts, you take a heavy hit to your mana, some sort of damage, etc.)

      Magic of Origin

      True magic: Origin Blue Blue10

      Having been exposed to a time and space paradox within the realm of Akasha, the properties of Merlin’s magic drastically changed. Normally when a destructive force of Ethernano collides with the same force, they would explode and cancel each other out which is the same as parrying a blade with your own. This magic however works differently.

      It’s a passive that applies to all Merlin’s magics, once Merlin’s spells comes in contact or simply collides with another mage’s magic, Merlin’s magic automatically adjusts in order to neutralize either concept or element. The next set of spells will deal additional spell damage to the magic’s wielder equivalent to Merlin’s physical damage rank and may penetrate or ignore spell defenses only on the post the passive comes into effect. The passive can only affect one target magic user at a time.
      (Okay so:
      • For this ability when two spells clash this only applies to spells of equal or lower rank, if your spell were to clash with a higher ranking spell this would not come into effect

      • Okay so if I get this right after your spell clashes with another your passive will come into effect and the next spell will have additional damage equal to Merlin's physical damage rank AND can ignore spell defenses? So here's what I propose the addition physical damage would be equal to the rank of the spell so if you cast a D-Rank spell then it will deal D-Rank physical damage on top of that. As far as ignoring spell defenses I'm going to have to say no.


      Color of the Infinite Ocean

      True magic: Origin Blue The_lifestream_by_vexatiousss

      Blue isn’t entirely a magic that represents a known color but it’s something that defines the shape of magic. According to Merlin, the Ocean of magic is just as vast and describes that Earthland and many other magical worlds are nothing more than mere lakes and seas that form the said Ocean.

      "The Soul is said to be Crystals and Magic is said to be water, we discharge water when we will it. Overtime, we regain water simply by absorbing the vapor that surrounds us and fills our crystal."

      However Merlin’s magic allows him to “acquire more water by means of using more water” turning Ethernano particles into Ethernano particles that belonged to “Origin Blue Magic.”

      Once every three posts, if Merlin manages to deal spell damage to an opponent, he recovers a percentage of mana equivalents to his unarmed melee damage.
      (That can potentially add up to A LOT of mana, max I wanna say you can regen from this is 5% every three posts provided that you dealt some sort of spell damage to an opponent.)




      Spells:
      Spell Template
      Note: BE SPECIFIC AND ADD DETAILS

      Name: Twinkle
      Rank:  D
      Type: Blue Magic: Destrutive Spell
      Duration: 2 post maximum
      Cooldown: 3 posts
      Description:
      Twinkle spell is an offense spell based on Merlin’s concept of an exploding star. A twinkling star of magic is therefore materialized in an area around Merlin with a max cast range of ten meters radius and their trajectory speed is 80% of a regular bullet. Upon materialization they are controlled by Merlin to follow their target. Upon contact with the target, deals spell ranked damage. If multiple enemies are present within Merlin’s cast range, the number of twinkles will increase equivalent to that number and will follow the target. Contact with the target creates an explosion of five meters in. Multiple twinkles can also be manipulated to follow only on target, damage then is stacked upon successful hits.(Dama would not be stacked upon a target or at least not like, "3 of them hit so that's 3 D-Rank damage" the damage would be divided amongst the number of projectiles so using the previous example it would be like, "I sent 3 and 3 of them hit so that's 1 hit of D-Rank damage. I also want to note that it can only travel up to 15 meters away from the caster.)

      Evolution: Instead of materializing to follow the target, Twinkle materializes right by Merlin’s side, shrinking cast range to about 5 meters and fires in a straight direction. If it doesn’t make a direct hit to the target, it will explode automatically when twinkle is within striking range. Trajectory speed is therefore 50% faster than a bullet.

      Twinkle regardless of where it’s at can be detonated at will.

      Strengths:

      • Twinkle is a single action spell with a duration of two posts that follows that target within that time till it explodes. It can be used to pursue fast and evasive targets.
      • Twinkle can explode manually according to the user’s will. This means even if Twinkle were to miss the opponent even just by the hair, the spell damage would still go through if they were in striking distance of twinkle.
      • Multiple targets allows Merlin to generate Multiple twinkles, without a raise of mana cost for each target. Illusions within the cast range or duplications are targets as well, with the exception of an illusion that’s projected in Merlin’s Cornea.


      Weaknesses:

      • Twinkle is treated as a single action projectile, it can be dodged or block depending on circumstance.
      • Twinkle can be obstructed by obstacles, thus rendering them useless when it comes to pursuing targets in terrain such as forests.
      • Twinkle is only predictable while Merlin is not in evolved form.
      • Twinkle is less effective if there are only a few targets for it.


      Name: Blue Stone of Origin
      Rank:  D
      Type: Blue Magic: Defensive Spell
      Duration: 2 posts
      Cooldown: 3 posts
      Description:
      Merlin projects a Blue circular barrier around him, allowing him to block incoming D rank spell damage. If multiple D rank spells are shot of the same time, the barrier still persists and will consume “incoming D rank spell damage.” The second time the barrier takes damage, it breaks away. When the barrier is destroyed, Merlin gains 10% damage reduction from any attack. (Okay so the 10% damage reduction thing doesn't make sense and seeing as this is a defensive spell the evolution laser thing doesn't make sense either. So what I would do is put the 10% thing under the evolution section.)

      Evolution: If the barrier breaks, it absorbs the total amount of damage it received, dissolving it into a laser beam that fires at the direction of the source of damage.

      Strengths:

      • At the right time, the barrier can be used to block incoming D rank damage, meaning that even if multiple D rank spell shots are fired at, the barrier will persist until the instance of damage is over. (It can only take 2 hits of D-Rank damage???)
      • It’s a quick cast spell that can be materialized at any given time and moment.
      • Evolution phase of the spell turns it into a counter based spell.


      Weaknesses:

      • It cannot block C rank spell damage and above.
      • Striking the barrier with only one D rank spell makes it fragile on the next instance.
      • The barrier’s counter attack, only fires in the direction of what or who the source of damage it’s from and is fixed on that location.
      • Physical damage doesn't count on its conditions as the spell is designed to neutralize magic.


      Name: Probe: The Magic Coil
      Rank:  D
      Type: Blue Magic: Assist spell
      Duration: 3 posts
      Cooldown: 4 posts
      Description:
      A small blue like wisp is materialized within an area of 10 meters near Merlin, any spells cast near Merlin will receive a shocking bolt of mana that deals damage to an opponent's mana gauge equivalent to how much an opponent's D spell usually costs. While the Wisp persists, Merlin heals 2% of his hitpoints per post capping to 6% percent. The wisp has a cast radius of 20 meters and fires a straight ethereal beam. The wisp then can be destroyed by a D rank spell. Everytime the wisp fires a bolt, healing percentage decreases (capping to 4%)(Way too many effects for a single spell. You cannot knock off an opponents MP that much -2% per hit most likely-, heal back 2% of your health per post, and then a 20 meter -should be 15 meter- cast radius of what sounds like another attack -though I could be wrong that's just what I interpreted it as-.)

      Evolution: The shocking bolt deals damage to an opponent's mana equivalent to the mana cost of the spell used by the opponent and interrupts channels. In addition, healing percentage is increased to 8% and doesn't decay.

      Strengths:

      • Every time an opponent casts a spell, a bolt is automatically shot, with a speed 20% more faster than a bullet
      • It slightly heals Merlin as long as its active.
      • Evolution phase doubles the spell's efficiency


      Weaknesses:

      • It can be destroyed by a D rank spell or damage equivalent to a D rank spell or higher.
      • Forcing the wisp to shoot bolts may decrease Merlin's healing.
      • It can be blocked or parried by a spell.
      • It damages Mana only, Physical strikes are absolutely necessary.


      Name: Glitter Path Ao
      Rank:  D
      Type: Blue Magic: Offensive
      Duration: 1 posts
      Cooldown: 3 posts
      Description:
      Merlin unleashes a spiral beam of energy that travels in a straight line up to 15 meters, dealing spell damage to everything in its path and travels 60% slower than a bullet. Enemies that comes in contact with the energy, even in the attempt to block it will be knocked sideways. If Merlin wills it, by the end of the spiral beam, blinks him to its final destination.(So the block thing. The only issue I have with it is let's say someone throws up a shield or a magic barrier or something, it wouldn't make much sense for this spell to be knocking them to the side then?)

      Evolution: If Merlin blinks to a target, Glitter path deals spell damage plus Merlin's physical damage. Hitting the target reduces the cooldown on all D rank spells that are currently on cooldown by one post.(No CD reduction, and by dealing spell damage do you mean it deals an additional spell damage on top of the initial or just the initial and then Merlin's physical damage -which will have to be changed to this spells rank in a physical hit so D-rank physical damage-)

      Strengths:

      • Its a ranged type of damage and allows Merlin to blink towards the target location.
      • It makes a good escape and maneuvering spell.
      • Evolution phase deals additional damage plus reduces all of Merlin's D rank spells cooldowns by one. (No CD reduction.)


      Weaknesses:

      • The Ranged attack is described to be a bit slower, alertness and dodging the spell would prove easier.
      • Under circumstances, if an opponent times it right, they may hit Merlin within the path of the beam he fired.
      • Shutting down the active beam is possible and will force Merlin to automatically blink to where it was shutdown.
      • Blinking at the wrong location may put Merlin in a dire situation.


      [GRAPHICAL CHANGES WILL BE MADE UPON REVIEW]



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    True magic: Origin Blue Tumblr_mwffarIHCR1qbk364o3_500

    True magic: Origin Blue Tumblr_mwffarIHCR1qbk364o4_500

    True magic: Origin Blue Tumblr_mwffarIHCR1qbk364o5_500

    Jobs:


    When you ask me to do stuff:
    Merlin Ambrosius
    Merlin Ambrosius

    Magic Application Approved!- X-Mas Event Participant- Player 
    Lineage : Rage of the Soul Torn
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    Experience : 150

    Update Re: True magic: Origin Blue

    Post by Merlin Ambrosius 27th October 2015, 10:25 pm

    Here are the lost of changes needed to look over:

    - Defined Strength and Weakness more
    - The evolution ability after use puts all his spells except for his signature spell on cooldown which is a heavy trade off. (May I ask to lengthen the duration of Evolution sometime in the future?)
    - Magic Penetration for "Magic of Origin" applies to same rank spells only
    - Recommendations added for "Color of the Infinite Ocean"
    - Twinkle is a single action spell, ability to project multiple twinkles removed
    - The Blue stone of Origin negates all incoming D spell attacks on the post it was active and shatters on the second post afterwards. Defined that shattered pieces would converge into energy and charge into a laser
    - Probe's damage to the opponent's mana has diminished to 2 percent, cast range for the probe itself is 15 meters. Would like to keep the healing value so that it wouldn't be completely useless
    - The issue of Glitter Path Ao has been fixed, it can pass physical barriers but not magical ones.


    _____________________________________________________________________________________

    [16:54:16]Dubhlainn : What does the name Hikaru mean?
    [16:54:27]Eclipse Valerie : Hikari means light o-o
    [16:55:04]Eclipse Valerie : I think Hikaru is like the male form of it? maybe..
    [16:55:34]Dubhlainn : So does that mean Hikaru is a transgender?
    [16:56:04]Eclipse Valerie : uhm o-o
    [16:56:08]Joan Blackheart : Lmao.
    [16:56:53] Merlin Ambrosius : 10 out of 10 would still bang.

    True magic: Origin Blue Merry_10
    Mistress Venir
    Mistress Venir

    Administrator- Moderator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Slayer- Legal Guild Ace- A-Rank- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Player 
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    First Skill: 2nd Gen Flame Goddess Slayer
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    Update Re: True magic: Origin Blue

    Post by Mistress Venir 28th October 2015, 4:05 pm

    Slowly but surely we're getting there, here's a few things that were missed or need changing:

    • Please look at the edit I requested for the ability, "Magic of Origin" again.

    • For "Blue Stone of Origin" please remove/change the bit that says, "If multiple D rank spells are shot of the same time, the barrier still persists and will consume “incoming D rank spell damage.” The barrier can only be neutralized on the second post which then shatters like glass." This spell can take 2 D-Rank hits or 1 C-Rank hit.

    • For "Magic Coil" please change the capping at 4% for the decrease thing, if they fire enough bolts you will no longer get a healing percentage out of it (2% of heal lost per bolt fired). Also, specify just what the 8% thing in the "Evolution" portion of this spell is, do you mean it caps at 8% healed or it heals 8% each time? If so you cannot heal 8% each time, you can have it heal a max of 8% over the course of the spell when in Evolution mode.

    • For "Glitter Path" you cannot ignore shields it doesn't really make sense for this attack to go through anything "physical". You also ignored my comment, you cannot reduce spell CD's.




    _____________________________________________________________________________________


    True magic: Origin Blue Tumblr_mwffarIHCR1qbk364o3_500

    True magic: Origin Blue Tumblr_mwffarIHCR1qbk364o4_500

    True magic: Origin Blue Tumblr_mwffarIHCR1qbk364o5_500

    Jobs:


    When you ask me to do stuff:
    Merlin Ambrosius
    Merlin Ambrosius

    Magic Application Approved!- X-Mas Event Participant- Player 
    Lineage : Rage of the Soul Torn
    Position : None
    Posts : 290
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 150

    Update Re: True magic: Origin Blue

    Post by Merlin Ambrosius 28th October 2015, 8:02 pm

    My pardons

    - Removed Spell penetration on magic of Origin
    - Removed Glitter Path's ability to pass through physical objects
    - Shame to forget that Blue Stone of Origin is a quick cast. Edits made and a thousand pardons
    - Cap removed from the Probe as requested

    We're done here ;)


    _____________________________________________________________________________________

    [16:54:16]Dubhlainn : What does the name Hikaru mean?
    [16:54:27]Eclipse Valerie : Hikari means light o-o
    [16:55:04]Eclipse Valerie : I think Hikaru is like the male form of it? maybe..
    [16:55:34]Dubhlainn : So does that mean Hikaru is a transgender?
    [16:56:04]Eclipse Valerie : uhm o-o
    [16:56:08]Joan Blackheart : Lmao.
    [16:56:53] Merlin Ambrosius : 10 out of 10 would still bang.

    True magic: Origin Blue Merry_10
    Mistress Venir
    Mistress Venir

    Administrator- Moderator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Slayer- Legal Guild Ace- A-Rank- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Archmage's Seal
    Position : None
    Posts : 1394
    Guild : Golden Phoenix
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 24,000

    Character Sheet
    First Skill: 2nd Gen Flame Goddess Slayer
    Second Skill:
    Third Skill:

    Update Re: True magic: Origin Blue

    Post by Mistress Venir 29th October 2015, 6:02 pm

    True magic: Origin Blue ZeE1vMj


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    True magic: Origin Blue Tumblr_mwffarIHCR1qbk364o3_500

    True magic: Origin Blue Tumblr_mwffarIHCR1qbk364o4_500

    True magic: Origin Blue Tumblr_mwffarIHCR1qbk364o5_500

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      Current date/time is 22nd November 2024, 12:33 pm