Magic
Primary Magic:Venom Demon Slayer
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Caster - Lost - Slayer
Description: The words Holy and Venom are hardly used in the same sentence, then again the concept of a demon or anything for that matter training someone to slay their own kind is also hardly ever used. Originally this magic was but a scrap put together magic of venom potion magic. However at a young age after Lily had already accidently killed a loved one with her unrefined venom magic did that very death draw the attention of a demon named 'Father Plague', a demon bent on spreading plagues and pestilence across all the realms. Lily then forged a pact with the demon to infuse and install demon slayer magic into her own venom magic, quickly developing the Venom Demon slayer power. Though power without a price was hard to come by, and as such Father Plague had two motives for forging the pact. One was to kill of his 'competition' which was other demons, and hence even a demon was capable of infusing holy magic into venom. The second motivation was to spread his own Pestilence, and the best way was to use Lily as a champion to spread the poison. The pact was made on the deal that Lily would slay chaotic demons she came across, as well as to never rid herself of this magic, and to fight with it so father plague's poison spreads, be it holy or not. It is also the magic that earned Lily the nickname 'Eternity'.
Now we have the backstory of how this was 'obtained' Onto what Venom Demon(Devil) Slayer magic is. It is a lost magical slayer art that is designed to kill off the unholy creatures such as the undead and most importantly the primary goal is to be used against demons. Unlike the god counterpart which slays gods with unholy divine magic. This slays demons with holy Divine Venom magic. A Demon slayer can consume it's element of anyone and anywhere with one exception, which is the god slayer. This works vice versa as the Demon slayer is on the holy spectrum of magic, and god slayers are on the unholy, while Venom Dragon slayers are close, they dont differentiate between holy and unholy. It is noted that as a demon slayer, one only needs to look at a demon to know almost everything about them(Npc only). They're immune to their own element except for the god slayer's version. This lost magic's aura and aura based spells appear as a lime green with a white overlaying hue making the entire color seem green and white mixed together. This magic is used best by integrating an ever growing and constant growing pool of new venoms and poisons.
How it is used is nearly limitless as the magic can range from simple venom spits to creation magic to contruct more ways to deliver the poison, or the develop the user into using their poison more effectively. This version of the venom slayer specifically comes from father plague, a demon that has no particular form but does favor the snake in a variety of ways, and thus has chosen that creature to best develop the user, and mold them through subtle mutations that come across as abilities. It is further used by molding spells around various types of demons and delivery methods ranging from a viper, to even a poison butterfly. The only restriction is 'no dragon' but then who wants a dragon when the possibility of a chimera, a basilisk or even a manticore can be used, as so long as it is venom or creature with venom/poison based, which can lead to some non-venomous yet still fitting spells, such as a poisonious rattle snake's rattler being used, or a manticore's brute strength and form.
Strengths:
Strength one :The Venom Demon slayer is an embodiment of venom and thus is fully immune to any venom or poisons(fyi alcohol is a poison and thus cannot get drunk) as so long as the source is not two ranks or higher than them. This also translates into they can consume any without any negative side effects(cannot consume the god counterpart's poison)
Strength Two: The poison/venom can effect any being no matter it's composition, be it ethereal/celestial or Elemental(such as Juvia), or even undead(Zombies/skeletons/ect...) in such a sense it will oddly enough effect them with no hindrance, and such for example one with an entire body of water(Juvia) can still be poisoned or infected with venom to damage them entirely. Even complete ethereal creatures such as spirits can be as well. Just as long as the target has some form of magical or non-magical based energy.
Strength Three: Demon force mode's Venom Aura will infect the target upon impact with a poison or venom based on the user's choice among any venom or poisons they know exist(Via be it their own, or one they saw before) if its not their own, they must provide proof of where they saw the venom/poison in action in order to use it.
Weaknesses:
-Weakness One: Fire magic harms the user a lot more due to them being an embodiment of venom/poison and thus any fire spells hitting them will deal 50% more damage Mixed fire (such as magma) will only be 25%. This does not translate into a spell weakness, just the user suffers more themselves.
Weakness Two: Due to the venom demon slayer magic being Holy venom, so is the user, and thus the user is weak to things that damage 'holy' beings, but only by 50% as the user is not fully infused with just holy magic.
Weakness Three: Demon Force's Aura has no offensive or defensive power to it' name, and thus relies on the venom/poison chosen to do all the work.
Weakness Four: User must be very diligent in being cautious with their use of spells as their poison and venom can harm allies without intending to.
Lineage:
Ability One:
Ability Three:
Ability Five: B/A -rank locked
Ability Six: S-rank Locked
Ability Seven: H-rank Locked
Spells:
List of Spell Fusions:(Locked until B rank)
Primary Magic:Venom Demon Slayer
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Caster - Lost - Slayer
Description: The words Holy and Venom are hardly used in the same sentence, then again the concept of a demon or anything for that matter training someone to slay their own kind is also hardly ever used. Originally this magic was but a scrap put together magic of venom potion magic. However at a young age after Lily had already accidently killed a loved one with her unrefined venom magic did that very death draw the attention of a demon named 'Father Plague', a demon bent on spreading plagues and pestilence across all the realms. Lily then forged a pact with the demon to infuse and install demon slayer magic into her own venom magic, quickly developing the Venom Demon slayer power. Though power without a price was hard to come by, and as such Father Plague had two motives for forging the pact. One was to kill of his 'competition' which was other demons, and hence even a demon was capable of infusing holy magic into venom. The second motivation was to spread his own Pestilence, and the best way was to use Lily as a champion to spread the poison. The pact was made on the deal that Lily would slay chaotic demons she came across, as well as to never rid herself of this magic, and to fight with it so father plague's poison spreads, be it holy or not. It is also the magic that earned Lily the nickname 'Eternity'.
Now we have the backstory of how this was 'obtained' Onto what Venom Demon(Devil) Slayer magic is. It is a lost magical slayer art that is designed to kill off the unholy creatures such as the undead and most importantly the primary goal is to be used against demons. Unlike the god counterpart which slays gods with unholy divine magic. This slays demons with holy Divine Venom magic. A Demon slayer can consume it's element of anyone and anywhere with one exception, which is the god slayer. This works vice versa as the Demon slayer is on the holy spectrum of magic, and god slayers are on the unholy, while Venom Dragon slayers are close, they dont differentiate between holy and unholy. It is noted that as a demon slayer, one only needs to look at a demon to know almost everything about them(Npc only). They're immune to their own element except for the god slayer's version. This lost magic's aura and aura based spells appear as a lime green with a white overlaying hue making the entire color seem green and white mixed together. This magic is used best by integrating an ever growing and constant growing pool of new venoms and poisons.
How it is used is nearly limitless as the magic can range from simple venom spits to creation magic to contruct more ways to deliver the poison, or the develop the user into using their poison more effectively. This version of the venom slayer specifically comes from father plague, a demon that has no particular form but does favor the snake in a variety of ways, and thus has chosen that creature to best develop the user, and mold them through subtle mutations that come across as abilities. It is further used by molding spells around various types of demons and delivery methods ranging from a viper, to even a poison butterfly. The only restriction is 'no dragon' but then who wants a dragon when the possibility of a chimera, a basilisk or even a manticore can be used, as so long as it is venom or creature with venom/poison based, which can lead to some non-venomous yet still fitting spells, such as a poisonious rattle snake's rattler being used, or a manticore's brute strength and form.
Strengths:
Strength one :The Venom Demon slayer is an embodiment of venom and thus is fully immune to any venom or poisons(fyi alcohol is a poison and thus cannot get drunk) as so long as the source is not two ranks or higher than them. This also translates into they can consume any without any negative side effects(cannot consume the god counterpart's poison)
Strength Two: The poison/venom can effect any being no matter it's composition, be it ethereal/celestial or Elemental(such as Juvia), or even undead(Zombies/skeletons/ect...) in such a sense it will oddly enough effect them with no hindrance, and such for example one with an entire body of water(Juvia) can still be poisoned or infected with venom to damage them entirely. Even complete ethereal creatures such as spirits can be as well. Just as long as the target has some form of magical or non-magical based energy.
Strength Three: Demon force mode's Venom Aura will infect the target upon impact with a poison or venom based on the user's choice among any venom or poisons they know exist(Via be it their own, or one they saw before) if its not their own, they must provide proof of where they saw the venom/poison in action in order to use it.
Weaknesses:
-Weakness One: Fire magic harms the user a lot more due to them being an embodiment of venom/poison and thus any fire spells hitting them will deal 50% more damage Mixed fire (such as magma) will only be 25%. This does not translate into a spell weakness, just the user suffers more themselves.
Weakness Two: Due to the venom demon slayer magic being Holy venom, so is the user, and thus the user is weak to things that damage 'holy' beings, but only by 50% as the user is not fully infused with just holy magic.
Weakness Three: Demon Force's Aura has no offensive or defensive power to it' name, and thus relies on the venom/poison chosen to do all the work.
Weakness Four: User must be very diligent in being cautious with their use of spells as their poison and venom can harm allies without intending to.
Lineage:
- lineage:
- Nature's Blessings:
Description: Aeons ago, when ancient and mythic beings roamed the world. There was a race called the children of the forest. They are one with nature and as such they were bestowed with longevity and the ability to vanish within the trees. Eventually, with the uprising of the humans, they were forced to the innermost sanctum of the forests. However, a handful of them insisted on staying where they were, regardless of the impending human contact. Some say some of them managed to co-mingle with the humans, but that was just hearsay...or is it?
Ability: It grants the user greater stamina allowing them to last longer in battles. Also grants the ability Vanish, an skill that allows the user to be invisible so as long as he/she is near vegetation(group of trees,shrubs or tall weeds).
Usage: Greater stamina is passive, while vanish is an active. Vanish can only be used 3 times per thread. It has a duration of 3 posts and cool-down of 5.
Ability One:
- Embodiment of Venom:
- First off this makes the user become venom/poison itself which means the user's saliva/blood are highly venomous and even poison can be secreted from the user's body in forms of a thin clear ooze like liquid. Being in control of their venom like this also means no ally will be affected by the user's venom/poison unless the user wishes for it. Second, all of the user's venom and poison spells along with the blood and saliva may be altered using the active version of this technique. The active version costs 5% mana, but once activated they may change what type of Venom they may be using. The severity of the venom is always equal to the user's rank(This only affects the venom/poison itself, not the spell's damage if the spell itself has any damaging properties*i.e a venom whip of D-rank will do D-rank, but the venom delivered may be different*). These 'types of venom' are to be 'apped' as any weapon/item ect... but follow the format. Please note that all Venoms/poisons to be used with this must be listed below the format and do not take any weapon/item slots.
- Code:
[b]Name:[/b] Venom/Poison name
[b]Rank:[/b] Scales with user
[b]Type:[/b]Venom Slayer Ability one 'Venom type'
[b]Description:[/b] What does this venom do?
[b]Strengths:[/b] (Yup the venom has to have at least 3 strengths
[b]Weaknesses:[/b] ( Venom must have at least 4 weakness)
- The Holy Venom Serpent:
- Of the many Venomous and poisonous demonic creatures out there, Lily chose the Snake. The demon she once worked with to become a slayer had began the demonic rite process to alter her body to the Holy Venom Serpent. This is an alteration that changed a few physical aspects of the user. First off Lily gained a natural synesthesia, which allows her to do things such as taste colors/sounds, or to see smells ect(the limitations are endless)which can alter the way she perceives anything. The next part is an enhanced demon snake version of the clarity of perception. In short it means the following. One the user will only ever see a small fraction of any motion blurring to the point it is near non existent, be it from their own movement of the body/head, or be it from an external source such a flying arrow. The second bit means they can see at a much faster rate to allow them to essentially see things in 'slow motion' compared to what they really are moving at, allowing the user to react better to much faster movements.
Ability Three:
- Caster Break:
- A technique that was derived from the old ancient ability of any demon slayer to break curses. This is a status break that can be used subconsciously even with typically unable to move(such as a time freeze). It allows the user to break ailments/curses/misc statuses placed upon them, such as paralyzes/burns/freezes, possessions, time freezes/spacial warping ect...Anything otherwise hindering. Costs 5% for anything equal rank. 10% for 1 rank higher. Free for 1 rank or lower. Cannot use this to break out of anything more than 1 rank higher however may add a resistance that for 10% cost, one may cut the effects in half, this only works for 2 ranks higher than the user and no higher.
Ability Five: B/A -rank locked
Ability Six: S-rank Locked
Ability Seven: H-rank Locked
Spells:
- D-rank Spells:
Name: Forest Demon's Lair
Rank: D
Type: Holy Venom - Supplementary
Duration: 2
Cooldown: 3
Description: Take the power of Nature's Blessing and the power of the Venom Demon slayer and you get this creation spell. This allows the user to spawn from the ground a complete venom Jungle/Forest where everything is venomous from the leaves or pollen on the trees down to the bark or blades of grass that come with it. This forest/Jungle includes as thick of a forest as the user chooses, with an abundance of plant-life such as shrubs/tall grass/any kind of tree/ect... However once the duration ends the plant life begins to show slight decay however never fully go away unless destroyed as it is real plant life just sped up through magical growth. The venom spawned this way cannot be consumed to regrow mana for the user.Though the type of venom is based on ability #1. This forest created counts as one for all intents and purposes for anyone with the Nature's blessing Lineage. The woodland made this way counts as Holy Venom magic. One should note once the duration ends the venom/poison made by the forest wont be as strong and instead would be only 1/4th as strong. The size of the forest is 25meters wide, and 15meters tall. One may extend the duration by 'charging' the spell which extends the duration by 2 posts, as well as the CD by 2 Posts. Charging this spell also gives a 50% increase to the size.
Strengths:
-The creation doesn't just 'go away' at the end of the duration, but rather sticks around till destroyed
-Water magic is half effective against this, and causes fungus/moss to grow rapidly as well as make all the trees much more bulkier.
-Provides the user with their own form of environment to use, even if indoors. Note: Using it indoors it'll just try to push things out of the way)
Weaknesses:
-Venom/poison is weakened once the spell ends making it's effectiveness lessen dramatically
-Spell also ends and receives the full cooldown if the user ever leaves the forest/jungle
-Fire magic spreads faster in this forest/jungle than it would in other forests, but is no where near instantly consuming. Due note smoke would contain the burnt pollen and acts like poison ivy, and thus makes the smoke poisonous.
-Spell is stationary and can be escaped just by moving out of it.
Name: Plague Wings
Rank: D
Type: Supplementary-offensive
Duration: 5
Cooldown: 7
Description: Though there is no accurate name for these wings, they give off the appearance of butterfly wings, typically monarch butterfly with a green hue. They're able to allow the user the power of flight with the carrying capacity of one person, or two if they're small and light such as children. The flight speed is that of the user's sprinting speed + any speed buffs they already have. However the offensive part of this ability is that when the user beats their wings a very fine pollen like dust is sent out all around the user and be blown around the user.The pollen contains a venom/poison that the user has made and is dependent on ability #1. The distance the pollen can be sent(obviously it can 'fall' indefinably, but to be sent out horizontally it can be sent out 10 meters away. However When falling, it may gain a wider aoe able to be sent out up to 30meters at max, gaining 1 meter from the 10, per 2 meters in the air.(So must be 40meters in the air to get that 30meter max)
Strengths:
-wide AOE poison attack
-ability to fly at high speeds, and a nose dive gives them a 10% boost.
-Magical pollen, and thus wind has to be equal rank or higher to blow it away.
Weaknesses:
-Flying upwards recieves a 10% reduction to speed
-Limited carrying capacity
-wings have no defensive properties
-Fire magic can burn the wings really fast.
Name: Venom Spit
Rank: D
Type: Offensive
Duration: 1
Cooldown: 2
Description: The user exhales an acidic venom that is spat out in a cone fashion reaching up to 5 meters out, with up to a 8 meter wide circumference.The venom is spat out at 35mph . This obviously can be shrank to near nothing if the user wishes, or if charged for a post follow suit with the rules of 'charged spells'. This venom is acidic and melts away what it touches fairly easily. Melting any non-apped items within seconds, while anything else simply suffers the spell damage in a melting fashion, and thus Physical weapons & armor can lose a portion of their defense (loses 15% of their defense, and weapons lose 5% offensive power. Half effective against anything higher rank.). The acid itself is highly venomous and has a poison added onto it depending on ability #1. The acid cools after one post be remains behind forever as a white and green liquid. Upon impact with the acid spray it splashes off for an additional 1meter, allowing an aoe splash damage which is equal to 75% of the spell's strength, while the actual impact of the spell receives full.
Strengths:
-Quickly used with just a spiting motion.
-Two layered offense as the acid can burn away and poison what it touches.
-Damages physical armors and weapons fairly well.
Weaknesses:
-Small AOE
-Acidic nature is weakened against higher ranks
-Pure magical weapons/armor(such as a sword made up of fire) is not weakened by the acidic nature, but can be still damaged by the spell itself.
-The venom in the acid is worthless unless it actually hits someone.
Name: Rattler
Rank: D
Type: Offensive
Duration: 2
Cooldown: 3
Description: An unorthidox use of the user's venomous magic is that of a rattle snake. Focusing their magic the user may generate a rattling sound from their own body creating high powered sound waves in the sound of a rattle, Further increasing to such a pitch and frequency that it damages the ears of everyone around, causing ear pain unless they try to block it some how. This can cause major ear ringing and temporary deafness. Each post he user is exposed = 1 post of deafness after they stop hearing it(cap 2 posts). This spell doesn't contain any sort of poison or venom within it, but is highly damaging, and can hurt the enemy's ears. Even if one doesn't hear naturally, the sound waves impacting the body is sonic like and still can hurt. Range is 15meters from the user. Any further and the sound is just 'there' and annoying but not harmful.
Strengths:
-Wide AOE
-Hard to block as even covering ears will still be hurt by the sound wave impacting
-Deafness follows, meaning the ability to communicate effectively with a team or hear the enemy becomes harder
Weaknesses:
-Hard time traveling through water and thus is useless if used under water and has no effect on enemies submerged in water.
-Sound spells of higher rank can weaken it if not out right stop it.
-Relies on the user being a focal point
-Can harm allies fairly easily.
List of Spell Fusions:(Locked until B rank)