Name: Abyssion
Rank: Legendary (+)
Type: Katana
Description:
Strengths:
-Resists up to B Rank Spells.
-Gives the user several different Elemental blades to work with.
-Gives versatility of use.
-The sheath can be used to attack as well, without damaging the blades within.
Weaknesses:
-Can be broken by A Rank spells.
-Cannot be used in areas with less than five feet of room to use the sword.
-The sheath is decently bulky.
-Ai needs to sheath the sword in order to change the blade.
-Needs two hands to use, one on the sword and one on the sheath.
Abilities:
Rank: Legendary (+)
Type: Katana
Description:
- Spoiler:
- Ai is armed with a long-bladed, single-edged odachi. Additionally, the weapon's sheath has a rotary chamber filled with different types of elemental blades. The sword's blade is telescopic which allows it to be approximately twice the length of its sheath.
Strengths:
-Resists up to B Rank Spells.
-Gives the user several different Elemental blades to work with.
-Gives versatility of use.
-The sheath can be used to attack as well, without damaging the blades within.
Weaknesses:
-Can be broken by A Rank spells.
-Cannot be used in areas with less than five feet of room to use the sword.
-The sheath is decently bulky.
-Ai needs to sheath the sword in order to change the blade.
-Needs two hands to use, one on the sword and one on the sheath.
Abilities:
Name: Elemental Blade
Rank: B, Scales to A
Type: Support
Duration: Passive
Cooldown: Passive
Description: When Ai puts the sword back into its sheath, a quick process happens and the color of the blade changes as the blade is changed. However, these effects only work up to the rank of Ai.
- Blade Types:
Red Blade - Fire Infused Blade, Burns whoever is hit for 10% extra damage.
Crimson Blade - Enhanced Fire Blade, Same effect as above - Only edible by God/Demon Slayers.
Yellow Blade - Lightning Infused Blade, Slows the person it hits by 15% for two posts.
Gold Blade - Enhanced Lightning Blade, Same effect as above - Only edible by God/Demon Slayers.
Green Blade - Wind Infused Blade, Causes the person it hits to take 10% extra damage from bleeding.
Jungle Blade - Enhanced Wind Blade, Same effect as above - Only edible by God/Demon Slayers.
Blue Blade - Water Infused Blade, Causes the person it hits to be doused in water, increasing damage from Electrical sources by 10% for two posts.
Powder Blade - Ice Infused Blade, Freezes the person it hits in place for one post.
Purple Blade - Gravity Infused Blade, Doubles the weight of whoever/whatever its for three posts and can only stack two times.
Black Blade - Darkness Infused Blade, Inflicts Fear on whoever the blade hits.
White Blade - Light Infused Blade, Shines whenever the blade comes into contact with something causing anyone looking at Ai while it happens to be blinded for 2 posts.
Grey Blade - Normal Metal Blade, No extra effect.
Cyan Blade - Enhanced Metal Blade, No extra effect - Only edible by God/Demon Slayers.
Strengths:
-Each blade has its own effect.
-Each blade is, obviously, sharp.
Weaknesses:
-Each blade can be eaten by their respective Slayer.
-Cannot be used within spaces smaller than 5 feet.
-Passive blade change is random, and can only be chosen through base versions of the blades.
Name: Blade Change
Rank: C
Type: Support
Duration: Instant
Cooldown: Three
Description: With this, Ai sticks the blade of her weapon, up to the hilt and commands a word to the sheath in which the sheath changes the blade according to what word she spoke.
- Blade Change Commands:
Red Blade - Burn
Crimson Blade - Blaze
Yellow Blade - Shock
Gold Blade - Thunder
Green Blade - Breeze
Jungle Blade - Gust
Blue Blade - Splash
Powder Blade - Chill
Purple Blade - Drop
Black Blade - Darken
Light Blade - Shine
Grey Blade - Sharpen
Cyan Blade - Temper
Strengths:
-Ai is able to choose the blade.
-Ai is able to adapt the blade to situations.
-Ai can choose to enhance the blade if using the weaker variant.
Weaknesses:
-Must speak out the words to change the blade.
-Sword is stuck in its chosen form until the cooldown is over, and cannot be changed by the passive.
-Does not give the user an extra attack like other weapon actives.
-Must sheathe sword to change element, meaning it can create an opening for the enemy if used in the middle of a fight.
- Before Edits:
- Name: Jūryoku no nai kusarigama
Rank: Legendary (+)
Type: Kusarigama
Description:- Spoiler:
- A small bladed sickle, with a chain connected to the end of the sickle opposite of the blade. The chain, in length, is fifteen feet with a weight connected to the end of it. When the weight is spun around at full length, it can wrap around a a barrier/wall because of the chain.
Strengths:
-Can hit around barriers.
-Resists up to B Rank Spells.
-Works at both Close Range (up 5 feet away with the sickle) and Mid Range (up to 15 feet away from Daiki with the chain).
-Allows wielder to climb walls
-Allows wielder to pull people to them via wraping the chain around a part of the targets body.
Weaknesses:
-Can be broken by A Rank spells.
-Does not work past Mid Range.
-Effects anyone it hits.
-Added weight may give targets an advantage.
-Needs two hands to use.
Abilities:
Weight Manipulation:
-Adds the targets weight every third hit
---Two ranks higher Than the Weapon- No Effect
---One Rank Higher Than the Weapon - Adds the Targets weight up to one time
---Same Rank Than the Weapon - Adds the Targets weight up to two times
---One Rank Lower Than the Weapon - Adds the Targets weight up to three times
---Two Ranks Lower Than the Weapon - Adds the Targets weight up to four times
Name: Meteor Hammer
Rank: D
Type: Offensive
Description: When the wielder throws the sickle and latches it into the ground, he can shunt a portion of his magical power into the weapon. This will cause the sickle to make a large chunk of earth separate from the ground and let it move freely with the sickle still attached. The sickle is latched onto the edge of the chunk of earth, the chunk has a diameter of four feet across, with a depth of two feet. The wield can swing the sickle around and let use the chunk of land as a wrecking ball, deals damage equal to the wielder's rank. This ability lasts for one posts and has a two post cooldown
Strengths:
-Can grab dirt, stone, and wood in the chunk.
-Can knock away opponents.
-Can be used to destroy buildings/structures if needed.
Weaknesses:
-Cannot grab any sort of metals in the chunk.
-Takes a few seconds to start spinning around to actually use.
-Can be blocked with a barrier.
Last edited by Daiki on 22nd November 2015, 6:52 pm; edited 9 times in total