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    Requip: The Bomber

    Calico
    Calico

    Quality Badge Level 1- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Player 
    Lineage : Feeling Empty
    Position : None
    Posts : 81
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 125

    Character Sheet
    First Skill: Requip: The Bomber
    Second Skill: N/A
    Third Skill:

    Requip: The Bomber Empty Requip: The Bomber

    Post by Calico 2nd November 2015, 12:36 am

    Magic
    Primary Magic: Requip: The Bomber
    Secondary Magic: N/A
    Caster or Holder: Holder
    Description: Basic requip enables people to summon spell weapons and spell armors from a storage dimension of some kind. A reuip mage can summon these objects almost anywhere and is limited solely by how much can be carried at one time. Armors do not need to be manually equipped since they are summoned on the requip mage's body. When an object summoned with this magic is destroyed, it returns to where it came from until it can be summoned once more.

    Reuip: the bomber is a form of requip that focuses on weapons meant for causing explosions and armors meant to either handle explosives better or to create explosions for defensive purposes. These defensive explosions are usually meant to overpower incoming attacks rather than actually defend against them but it works virtually the same way as regular defensive spells would.
    Strengths:

    • Obscures Eyesight
    • Strong Against Wind Magic
    • Causes Burns

    Weaknesses:

    • Weak Against Water Magic
    • Friendly-Fire
    • Overly Destructive
    • Not Safe Indoors
    • Can be Eaten by Fire Slayers

    Lineage:
    Feeling Empty
    Description: A thousand years or two ago, a small little village was struck with a horrible curse by a power-hungry demon, each inhabitant losing half of their soul to the demon. No one saved them. The Magic Council, the freelance mages, the guilds and even the dark guilds did not dare to go near them, for with their half of their souls gone, the forbidden Container of magic power known as the Second Origin within each of them was left wide open like a black hole and whenever they got close to magic, magic was drawn towards them, absorbed by the empty half of their soul. As a result, ostracized by the magic-dominated world, they were cordoned off from the world like a disease, left in their shell of a village to rot. However, they strove to live despite this predicament and they did. Eventually, history forgot their 'crimes' and the descendants of these villagers were let out into the world, still holding the diluted version of the curse within them.
    Ability:The user in missing half of their soul has resulted in the opening of their Second Origin, the secret container of magic that very few mages get the chance to access. However, unlike its original purpose, having being opened since the user's birth, the Second Origin is empty, and hungry. It is like a black hole for magic energy, though not as potent as its original, but still useful in your fights, for if your opponent manages to smack you with a spell, don't worry about the injuries, you can catch some of their magic energy away for your own usage. The user gains MP equal to half the spell used to attack them that they were get hit by.
    Usage: 3 posts with a 8 post cooldown. The user can only absorb MP from one spell they are hit by per post and they can only absorb the MP from a spell of their rank or lower(Max S-rank).
    Unique Abilities:
    Explosive Set - When a spell weapon and spell armor from the same set (same starting name) are summoned on the same post, the second spell weapon or spell armor has its MP cost cut in half. This only applies to the second spell weapon or armor.
    Explosive Forte - Calico has become accustomed to working with explosives to the point that all explosive and fiery attacks deal 50% less of damage (minimum of D-rank) and gives complete resistance to knock-back effects. This only applies to spells of equal rank or lower.
    Explosive Armory - Calico can cause his spell weapons and spell armors to explode to deal spell rank explosive damage (up to five meters in diameter). This will add an extra post for the spell weapon or armor's cooldown. The spell weapon or armor is destroyed after this is used and goes into cooldown. The extra post of cooldown does stack (destroying the same piece twice in a thread will give it a +2 cooldown).

    Spells:

    D-Rank Spells:


    Last edited by Calico on 4th November 2015, 3:37 pm; edited 3 times in total
    avatar
    Ninetails Derpfox

    Moderator- Developer/GFX Artist- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Coming Storms- A-Rank- Rich- Veteran Level 1- Character History!- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- 1 Year Anniversary- Player 
    Position : None
    Posts : 2261
    Cosmic Coins : 0
    Dungeon Tokens : 0

    Character Sheet
    First Skill: Soul
    Second Skill: Ice
    Third Skill:

    Requip: The Bomber Empty Re: Requip: The Bomber

    Post by Ninetails Derpfox 4th November 2015, 3:07 pm

    Calico wrote:Magic
    Primary Magic: Requip: The Bomber
    Secondary Magic: N/A
    Caster or Holder: Holder
    Description: Basic requip enables people to summon spell weapons and spell armors from a storage dimension of some kind. A reuip mage can summon these objects almost anywhere and is limited solely by how much can be carried at one time. Armors do not need to be manually equipped since they are summoned on the requip mage's body. When an object summoned with this magic is destroyed, it returns to where it came from until it can be summoned once more.

    Reuip: the bomber is a form of requip that focuses on weapons meant for causing explosions and armors meant to either handle explosives better or to create explosions for defensive purposes. These defensive explosions are usually meant to overpower incoming attacks rather than actually defend against them but it works virtually the same way as regular defensive spells would.
    Strengths:

    • Obscures Eyesight
    • Strong Against Wind Magic
    • Causes Burns

    Weaknesses:

    • Weak Against Water Magic
    • Friendly-Fire
    • Overly Destructive
    • Not Safe Indoors
    • Can be Eaten by Fire Slayers

    Lineage:
    Feeling Empty
    Description: A thousand years or two ago, a small little village was struck with a horrible curse by a power-hungry demon, each inhabitant losing half of their soul to the demon. No one saved them. The Magic Council, the freelance mages, the guilds and even the dark guilds did not dare to go near them, for with their half of their souls gone, the forbidden Container of magic power known as the Second Origin within each of them was left wide open like a black hole and whenever they got close to magic, magic was drawn towards them, absorbed by the empty half of their soul. As a result, ostracized by the magic-dominated world, they were cordoned off from the world like a disease, left in their shell of a village to rot. However, they strove to live despite this predicament and they did. Eventually, history forgot their 'crimes' and the descendants of these villagers were let out into the world, still holding the diluted version of the curse within them.
    Ability:The user in missing half of their soul has resulted in the opening of their Second Origin, the secret container of magic that very few mages get the chance to access. However, unlike its original purpose, having being opened since the user's birth, the Second Origin is empty, and hungry. It is like a black hole for magic energy, though not as potent as its original, but still useful in your fights, for if your opponent manages to smack you with a spell, don't worry about the injuries, you can catch some of their magic energy away for your own usage. The user gains MP equal to half the spell used to attack them that they were get hit by.
    Usage: 3 posts with a 8 post cooldown. The user can only absorb MP from one spell they are hit by per post and they can only absorb the MP from a spell of their rank or lower(Max S-rank).
    Unique Abilities:
    Explosive Set - When a spell weapon and spell armor from the same set (same starting name) are summoned on the same post, the second spell weapon or spell armor has its MP cost cut in half. Does this apply only to the 2nd weapon/armour, or could you requip all the pieces, and have all but the first one cost half MP?
    Explosive Forte - Calico has become accustomed to working with explosives to the point that all explosive and fiery attacks deal a rank less of damage (minimum of D-rank). This does not effect spells that are two ranks above his own rank. This is essentially giving you double defense, which is a bit much... for anyone. Since this is a defense against only 1 element, and not all/multiples of them, you could have +50% defense against Fiery attacks, and explosive damage as well as resistance to knock-back effects equal to your rank and below.
    Explosive Armory - Calico can cause his spell weapons and spell armors to explode to deal spell rank explosive damage (up to five meters in diameter). This will add an extra post for the spell weapon or armor's next cooldown. Would you mind removing "Next" from the last bit? Having it there implies that this current cooldown, after the explosion that is, would be a normal cooldown; and the cooldown after you re-requip the item will be extended, which makes very little sense. Also, would making the armour explode destroy it?

    Spells:

    D-Rank Spells:

    My comments in This Color Most located inside spoilers
    Calico
    Calico

    Quality Badge Level 1- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Player 
    Lineage : Feeling Empty
    Position : None
    Posts : 81
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 125

    Character Sheet
    First Skill: Requip: The Bomber
    Second Skill: N/A
    Third Skill:

    Requip: The Bomber Empty Re: Requip: The Bomber

    Post by Calico 4th November 2015, 3:29 pm

    Thanks for checking this. I made all the changes you recommended except for the passive ability on Bomber Warrior's Chainmail. By "wind resistance," I meant resistance against natural wind (if something has wind resistance in real life, it can move faster), not defensive resistance against wind-based attacks. Sorry for the bad wording.


    _____________________________________________________________________________________

    avatar
    Ninetails Derpfox

    Moderator- Developer/GFX Artist- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Coming Storms- A-Rank- Rich- Veteran Level 1- Character History!- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- 1 Year Anniversary- Player 
    Position : None
    Posts : 2261
    Cosmic Coins : 0
    Dungeon Tokens : 0

    Character Sheet
    First Skill: Soul
    Second Skill: Ice
    Third Skill:

    Requip: The Bomber Empty Re: Requip: The Bomber

    Post by Ninetails Derpfox 4th November 2015, 3:36 pm

    Explosive Forte: what I meant by resistance to knock back effects was actually "immunity to knock back effects caused by spells of equal or lesser rank"
    Calico
    Calico

    Quality Badge Level 1- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Player 
    Lineage : Feeling Empty
    Position : None
    Posts : 81
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 125

    Character Sheet
    First Skill: Requip: The Bomber
    Second Skill: N/A
    Third Skill:

    Requip: The Bomber Empty Re: Requip: The Bomber

    Post by Calico 4th November 2015, 3:38 pm

    Fixed it.


    _____________________________________________________________________________________

    avatar
    Ninetails Derpfox

    Moderator- Developer/GFX Artist- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Coming Storms- A-Rank- Rich- Veteran Level 1- Character History!- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- 1 Year Anniversary- Player 
    Position : None
    Posts : 2261
    Cosmic Coins : 0
    Dungeon Tokens : 0

    Character Sheet
    First Skill: Soul
    Second Skill: Ice
    Third Skill:

    Requip: The Bomber Empty Re: Requip: The Bomber

    Post by Ninetails Derpfox 4th November 2015, 5:10 pm

    Requip: The Bomber MqXl8kK

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