Magic
Primary Magic: Requip: The Bomber
Secondary Magic: N/A
Caster or Holder: Holder
Description: Basic requip enables people to summon spell weapons and spell armors from a storage dimension of some kind. A reuip mage can summon these objects almost anywhere and is limited solely by how much can be carried at one time. Armors do not need to be manually equipped since they are summoned on the requip mage's body. When an object summoned with this magic is destroyed, it returns to where it came from until it can be summoned once more.
Reuip: the bomber is a form of requip that focuses on weapons meant for causing explosions and armors meant to either handle explosives better or to create explosions for defensive purposes. These defensive explosions are usually meant to overpower incoming attacks rather than actually defend against them but it works virtually the same way as regular defensive spells would.
Strengths:
Weaknesses:
Lineage:
Feeling Empty
Description: A thousand years or two ago, a small little village was struck with a horrible curse by a power-hungry demon, each inhabitant losing half of their soul to the demon. No one saved them. The Magic Council, the freelance mages, the guilds and even the dark guilds did not dare to go near them, for with their half of their souls gone, the forbidden Container of magic power known as the Second Origin within each of them was left wide open like a black hole and whenever they got close to magic, magic was drawn towards them, absorbed by the empty half of their soul. As a result, ostracized by the magic-dominated world, they were cordoned off from the world like a disease, left in their shell of a village to rot. However, they strove to live despite this predicament and they did. Eventually, history forgot their 'crimes' and the descendants of these villagers were let out into the world, still holding the diluted version of the curse within them.
Ability:The user in missing half of their soul has resulted in the opening of their Second Origin, the secret container of magic that very few mages get the chance to access. However, unlike its original purpose, having being opened since the user's birth, the Second Origin is empty, and hungry. It is like a black hole for magic energy, though not as potent as its original, but still useful in your fights, for if your opponent manages to smack you with a spell, don't worry about the injuries, you can catch some of their magic energy away for your own usage. The user gains MP equal to half the spell used to attack them that they were get hit by.
Usage: 3 posts with a 8 post cooldown. The user can only absorb MP from one spell they are hit by per post and they can only absorb the MP from a spell of their rank or lower(Max S-rank).
Unique Abilities:
Explosive Set - When a spell weapon and spell armor from the same set (same starting name) are summoned on the same post, the second spell weapon or spell armor has its MP cost cut in half. This only applies to the second spell weapon or armor.
Explosive Forte - Calico has become accustomed to working with explosives to the point that all explosive and fiery attacks deal 50% less of damage (minimum of D-rank) and gives complete resistance to knock-back effects. This only applies to spells of equal rank or lower.
Explosive Armory - Calico can cause his spell weapons and spell armors to explode to deal spell rank explosive damage (up to five meters in diameter). This will add an extra post for the spell weapon or armor's cooldown. The spell weapon or armor is destroyed after this is used and goes into cooldown. The extra post of cooldown does stack (destroying the same piece twice in a thread will give it a +2 cooldown).
Spells:
Primary Magic: Requip: The Bomber
Secondary Magic: N/A
Caster or Holder: Holder
Description: Basic requip enables people to summon spell weapons and spell armors from a storage dimension of some kind. A reuip mage can summon these objects almost anywhere and is limited solely by how much can be carried at one time. Armors do not need to be manually equipped since they are summoned on the requip mage's body. When an object summoned with this magic is destroyed, it returns to where it came from until it can be summoned once more.
Reuip: the bomber is a form of requip that focuses on weapons meant for causing explosions and armors meant to either handle explosives better or to create explosions for defensive purposes. These defensive explosions are usually meant to overpower incoming attacks rather than actually defend against them but it works virtually the same way as regular defensive spells would.
Strengths:
- Obscures Eyesight
- Strong Against Wind Magic
- Causes Burns
Weaknesses:
- Weak Against Water Magic
- Friendly-Fire
- Overly Destructive
- Not Safe Indoors
- Can be Eaten by Fire Slayers
Lineage:
Feeling Empty
Description: A thousand years or two ago, a small little village was struck with a horrible curse by a power-hungry demon, each inhabitant losing half of their soul to the demon. No one saved them. The Magic Council, the freelance mages, the guilds and even the dark guilds did not dare to go near them, for with their half of their souls gone, the forbidden Container of magic power known as the Second Origin within each of them was left wide open like a black hole and whenever they got close to magic, magic was drawn towards them, absorbed by the empty half of their soul. As a result, ostracized by the magic-dominated world, they were cordoned off from the world like a disease, left in their shell of a village to rot. However, they strove to live despite this predicament and they did. Eventually, history forgot their 'crimes' and the descendants of these villagers were let out into the world, still holding the diluted version of the curse within them.
Ability:The user in missing half of their soul has resulted in the opening of their Second Origin, the secret container of magic that very few mages get the chance to access. However, unlike its original purpose, having being opened since the user's birth, the Second Origin is empty, and hungry. It is like a black hole for magic energy, though not as potent as its original, but still useful in your fights, for if your opponent manages to smack you with a spell, don't worry about the injuries, you can catch some of their magic energy away for your own usage. The user gains MP equal to half the spell used to attack them that they were get hit by.
Usage: 3 posts with a 8 post cooldown. The user can only absorb MP from one spell they are hit by per post and they can only absorb the MP from a spell of their rank or lower(Max S-rank).
Unique Abilities:
Explosive Set - When a spell weapon and spell armor from the same set (same starting name) are summoned on the same post, the second spell weapon or spell armor has its MP cost cut in half. This only applies to the second spell weapon or armor.
Explosive Forte - Calico has become accustomed to working with explosives to the point that all explosive and fiery attacks deal 50% less of damage (minimum of D-rank) and gives complete resistance to knock-back effects. This only applies to spells of equal rank or lower.
Explosive Armory - Calico can cause his spell weapons and spell armors to explode to deal spell rank explosive damage (up to five meters in diameter). This will add an extra post for the spell weapon or armor's cooldown. The spell weapon or armor is destroyed after this is used and goes into cooldown. The extra post of cooldown does stack (destroying the same piece twice in a thread will give it a +2 cooldown).
Spells:
- D-Rank Spells:
- Name: Bomber Knight's Lance
Rank: D
Type: Spell Weapon
Duration: 3 Posts
Cooldown: 4 Posts
Description: The requip mage summons a five-foot-long jousting lance, silver in color and made of metal. Tattered cloth wraps the handle.
Strengths:- Jousting lances are designed to be good at penetrating tough surfaces.
- The sharp point makes it easier to hit weak spots on opponents.
- The length gives the wielder an advantage over most melee opponents.
Weaknesses:- Since it has a weight imbalance, it can be difficult to maneuver the lance.
- It's difficult to block attacks with the lance.
- Not practical for long-range opponents.
- Not good at parrying.
- Passive:
- The jousting lance specializes in penetrating defenses and causes all melee attacks and offensive spells channeled through the lance to deal 25% more damage against armors and defensive spells.
- active:
- Name: Lance Rocket
Rank: D
Type: Explosion, Offensive
Duration: Instant
Cooldown: 2 Posts
Description: A small glowing red ball one foot in diameter forms at the tip of the lance and is fired in the direction that the lance is pointed at seven meters per second and can travel up to fifteen meters. When the ball hits something, it explodes in a five meter area and causes D-rank damage.
Strengths:- Affects a wide area.
- If the opponent dodges, it could explode from behind.
- The requip mage can keep the ball held at the tip of the lance and use it as a light source.
Weaknesses:- The requip mage cannot detonate the ball prematurely.
- Anything weak could detonate the ball prematurely.
- The glow makes the ball easy to see in the dark.
- The ball has to hit something before it can actually detonate.
- Affects a wide area.
Name: Bomber Knight's Plate
Rank: D
Type: Spell Armor
Duration: 3 Posts
Cooldown: 4 Posts
Description: The requip mage summons a plate armor suit that covers the torso, legs, feet, and hands. It's silver in color and made of metal.
Strengths:- Thick metal.
- Few opening spots.
- Good for holding one's ground.
Weaknesses:- Heavy.
- No helmet.
- Easy to get stuck on something.
- Difficult to swim with.
- Passive:
- The armor suit is designed to distribute damage throughout the body to reduce damage taken. It was originally made to protect against explosions but it works almost as well against regular attacks. This reduces the damage taken from regular attacks by an additional 3 HP or 6 HP if taken from an explosion.
- Active:
- Name: Overpower
Rank: D
Type: Explosive, Defensive
Duration: 3 Posts
Cooldown: 4 Posts
Description: When this ability is activated, the requip mage can cause outward explosions to erupt from the armor all around up to one meter away. These explosions do not cause damage but just push back attacks. The requip mage can activate these explosions once per post but they can only push back a total of two D-rank attacks.
Strengths:- Can push opponents back several feet.
- Protect the requip mage's whole body.
- Good for defending from ranged attacks.
Weaknesses:- Cannot cause damage.
- Can push allies away.
- Affects a small area only.
- Cannot protect allies.
- Can push opponents back several feet.
Name: Bomber Warrior's Chainmail
Rank: D
Type: Spell Armor
Duration: 3 Posts
Cooldown: 4 Posts
Description: The requip mage summons chainmail armor that protects the torso, the legs, the feet, and the hands. It is silver in color and made of metal.
Strengths:- Lightweight armor.
- Made of tough metal.
- Gives the wearer freer movement than regular armor.
Weaknesses:- Not as thick as regular armor.
- Since it's chainmail, it doesn't protect the entire body as much.
- Noisy when running.
- No helmet.
- Passive:
- The holes of the chainmail gives the wearer wind resistance (against natural wind, not wind-based attacks) and enables the wearer to move 20% faster.
- Active:
- Name: Rocket Boots
Rank: D
Type: Explosive, Supportive
Duration: 3 Posts
Cooldown: 4 Posts
Description: This ability enables the wearer to produce explosions from the heels of the chainmail suit's boots. These explosions can propel the wearer and allow them to fly in some sense. The wearer can fly up to fifteen meters high at 20% increased movement speed.
Strengths:- Enables flight.
- The wearer can move faster.
- The explosions are small enough to cause barely any destruction.
Weaknesses:- The wearer is continuously propelled and cannot stay in the same spot for too long.
- The wearer will fall if the ability goes into cooldown while in mid flight.
- Difficult to control.
- Difficult to get in precise attacks while flying.
- Enables flight.
Name: Bomber Warrior's Cleaver
Rank: D
Type: Spell Weapon
Duration: 3 Posts
Cooldown: 4 Posts
Description: The requip mage summons a cleaver with an eight inch handle and an eighteen inch blade. Tattered cloth wraps the handle.
Strengths:- Good at slicing.
- Perfect for dismembering.
- The right angle where the blade and the handle meet is a good point for blocking melee attacks.
Weaknesses:- Not good at parrying.
- Only one side of the weapon is sharp.
- No piercing damage possible.
- Not good at dispensing blunt damage.
- Passive:
- Cuts with the cleaver cause opponents to bleed out, making them take 25% of the initial damage for two posts. This effect does not stack but does reset if the opponents takes another strike from the cleaver.
- Active:
- Name: Condensed Explosions
Rank: D
Type: Supportive
Duration: 3 Posts
Cooldown: 4 Posts
Description: The reuip mage causes a line of very small explosions to occur on the edge of the blade for the duration of this spell. This causes the edge of the blade to appear a glowing orange and streams of smoke to rise from the edge. Attacks with the cleaver will deal one D-rank damage for the duration of this ability.
Strengths:- Causes slicing attacks with the cleaver to deal one D-rank damage.
- The edge of the blade is hot to the touch.
- Opposing weapons might feel a small push back from the miniature explosions when the cleaver makes contact.
Weaknesses:- Only the shard edge of the cleaver is affected.
- Does not increase the chances of countering against many area of effect spells.
- The wielder can be accidentally harmed by the effect.
- The effect is halved underwater.
- Causes slicing attacks with the cleaver to deal one D-rank damage.
- Jousting lances are designed to be good at penetrating tough surfaces.
Last edited by Calico on 4th November 2015, 3:37 pm; edited 3 times in total