True Magic: Origin Blue
Caster Type
Magic's History
Merlin and a few others, invoking the Holy Grail's power to create a wormhole to the realm of the "Root"
Merlin Ambrosius was one of the few mages that dove deep into the origins of magic and the emphasis of its actual form. Him and a few others discovered the existence of a huge dimensional arc, a boundary between parallel worlds. They called it, Akasha or the Radix which is a metaphysical location known as the force that exists at the top of all theories on dimensions. The Swirling root is said to be the source of all event and phenomena in the universe. Existing outside of time, it stores and archives information of all possibilities and events, past, present, and future, of the world. It is the place from where all souls, including those of Heroic Spirits recorded on the Throne of Heroes, originate from and to where they return after death.
Only Magi born with the power to see beyond magic itself can discover this independently. There were many attempts to reach this boundary, however most proved to be unsuccessful. Merlin’s attempt however involved an expensive amount of resources to create an omnipotent device called the “Holy Grail” which is said to invoke the forces of the universe upon a simple wish. Upon completion, he and a few others prepared themselves the ultimate ritual that can grant them the said passage towards the swirling root. The energy accumulated however surpassed that of Etherion ten times over. Required catalysts for the ritual are the blood and spirits of legendary idols, warriors, kings or Gods, entities that prove worth into material existence. (The Lineage Bloodline is a perfect example of such.)
As the wish has made, the force of the universe was invoked and thus a black portal materialized to lead them into the said metaphysical plane. Such as outerspace, no sound is produced, there was no air but the team of Magi walked freely and marched towards the black horizon till they encountered a red shadow that just stood a distance in front of them. The moment they laid their eyes on it was the moment they knew that they were all about to die, including Merlin himself. One by one, fellow magi vanish before his very eyes till only but a few remain, having decided to turn back and run back to the portal only to have been shocked that the red shadow never escaped their vision. It wasn’t an illusion but it had no presence, there was no indications or implications of death as to what a person that’s about to die would normally sense. As a last resort, Merlin attempted to open another portal near him while the last members of the team were being “Erased” and as soon as he got through the portal, something went wrong and instead of him going back to the world, he stumbled onto another area of the metaphysical plane, only this time it was shrouded in mist. His vision distorts fades and eventually fell unconscious.
However this resulted in the composition of his magic. It was something similar to being eaten alive by a whale and be spat out from its blowhole. Merlin's mind began to warp as he was trapped in an infinite space of illusion and darkness which has believed to be the void of the Root itself. Merlin's consciousness gradually returns as he awakens deep in the waters of Nazo. At first he could not understand what happened after phasing through one of his portals spells but concluded that time and space in the Root worked differently like that of the other dimensions. He noticed his magic felt different as he was able to project magical energy from his body, his aura was as blue as the clear sky and finally came to understand what magic really is.
Merlin Ambrosius was one of the few mages that dove deep into the origins of magic and the emphasis of its actual form. Him and a few others discovered the existence of a huge dimensional arc, a boundary between parallel worlds. They called it, Akasha or the Radix which is a metaphysical location known as the force that exists at the top of all theories on dimensions. The Swirling root is said to be the source of all event and phenomena in the universe. Existing outside of time, it stores and archives information of all possibilities and events, past, present, and future, of the world. It is the place from where all souls, including those of Heroic Spirits recorded on the Throne of Heroes, originate from and to where they return after death.
Only Magi born with the power to see beyond magic itself can discover this independently. There were many attempts to reach this boundary, however most proved to be unsuccessful. Merlin’s attempt however involved an expensive amount of resources to create an omnipotent device called the “Holy Grail” which is said to invoke the forces of the universe upon a simple wish. Upon completion, he and a few others prepared themselves the ultimate ritual that can grant them the said passage towards the swirling root. The energy accumulated however surpassed that of Etherion ten times over. Required catalysts for the ritual are the blood and spirits of legendary idols, warriors, kings or Gods, entities that prove worth into material existence. (The Lineage Bloodline is a perfect example of such.)
As the wish has made, the force of the universe was invoked and thus a black portal materialized to lead them into the said metaphysical plane. Such as outerspace, no sound is produced, there was no air but the team of Magi walked freely and marched towards the black horizon till they encountered a red shadow that just stood a distance in front of them. The moment they laid their eyes on it was the moment they knew that they were all about to die, including Merlin himself. One by one, fellow magi vanish before his very eyes till only but a few remain, having decided to turn back and run back to the portal only to have been shocked that the red shadow never escaped their vision. It wasn’t an illusion but it had no presence, there was no indications or implications of death as to what a person that’s about to die would normally sense. As a last resort, Merlin attempted to open another portal near him while the last members of the team were being “Erased” and as soon as he got through the portal, something went wrong and instead of him going back to the world, he stumbled onto another area of the metaphysical plane, only this time it was shrouded in mist. His vision distorts fades and eventually fell unconscious.
However this resulted in the composition of his magic. It was something similar to being eaten alive by a whale and be spat out from its blowhole. Merlin's mind began to warp as he was trapped in an infinite space of illusion and darkness which has believed to be the void of the Root itself. Merlin's consciousness gradually returns as he awakens deep in the waters of Nazo. At first he could not understand what happened after phasing through one of his portals spells but concluded that time and space in the Root worked differently like that of the other dimensions. He noticed his magic felt different as he was able to project magical energy from his body, his aura was as blue as the clear sky and finally came to understand what magic really is.
Basis and Description
The nature of blue magic according to Merlin is speculated to be the ultimate expression of mystery; it cannot be truly defined for it’s a kind of magic that originated from entering the root and the attempt to exit it. As Akasha has not been truly explored, he has serious doubt about the assumptions he makes to his magic. When it comes to physical interference, it does nothing but destroy but somehow capable of performing a miracle that’s beyond comprehension. Blue magic can be interpreted in various ways, it maybe the actual space and void of the Root that has yet to take form, or simply it represents the skies were the stars would dwell or the infinite sea of magic. He commented on himself that his magic involves modernization of magic itself or rather the everlasting evolution of magic through cycles but he refuses to believe that this maybe the true nature of magic.
Some of the magic’s basic spells may involve materializing the said energy into a force that either be used on an offensive or a defensive aspect. Basically it follows a system of magical processing, conversion, and output. It is based on the concept of images Merlin can visualize easily turned into spells that cause nature interference. He is apparently comfortable with imagining exploding fireworks and rotating stars, so all of his destructive spells are based upon those images.
Strength
- It’s quite clear to see that most of the destructive based-spells that come from this magic deals spell burst damage, the overall characteristic of its spells are basically blue and its attacks are based on Merlin’s perception to how it’s going to be delivered. This may result in unpredictable attacks as some of Merlin’s spells are usually quick casts and does not require any stance. Blue Magic is something that flows freely which is one trait of the magic.
- This magic can never be copied or assimilated to another magic since its a kind of magic that can only exist to those who have reached the root. Forcing to copy, assimilate and manipulate this magic will have dire consequence, this also includes having copied unique abilities. The consequences may include heavy fatigue, mental interference and any neurological symptoms for Caster types. To Holder types, items may not prove to function properly and may explode/ Taking the magic in the Lacrima will also result in a huge explosion.
- Most of Merlin's spells can have multiple effects that can allow him to respond to situations, this allows him to control the flow of battle as well as catching up to the opponent’s pace even when it seems the opponent may have a better advantage.
Weakness
- The overall quota of Merlin's spells is that they can be avoided or blocked, depending on the circumstances. It’s easy to match up with Merlin if one were to have a high level of instinct. The term instinct refers to knowing how much potential one spell can do given the situation.
- Clairvoyance abilities or simply knowing that Merlin can be predictable would be considered one advantage. Apart from his Miracle based spells, most of his spells share one thing in common, destruction.
- Blue magic at the most dire of times may proved to be hazardous to use if certain conditions for those harmful consequences are realized. Miracle based spells in this magic have severe or fatal consequences.
- His "Evolution" Phase has a limited duration. While he hasn't Evolved, deal as much damage as you can or tire out and deplete his mana.
Lineage
There was once a man, well not really a man, but a half-human, half hedgehog hybrid by the name of Pulse. Unlike his brother Crest, who possessed the ability to manipulate water and was a doctor who strived to help people, he was a destructive being who only wanted to rule. He became known as Master Pulse, whilst his brother became known as Doctor Crest. Pulse was a master of air manipulation for highly destructive purposes and his descendants, most of them full humans, gained this ability. The ability to make the very air into a destructive weapon.
Ability
User gains access to a passive and is able to add 3 wind spells in addition to their magic to the spells.The spells gains are one of the user’s rank, one of a rank lower and one of a rank lower than that(max S-rank, Min D-rank). The passive ability is flight where they the wind wraps around them and allows them to fly around at their max speed or less.
Usage
Passive flight. The 3 spells must be made in addition to the user’s spells in their magic. They cannot have two or more spells of the same rank either meaning that at D-rank they only receive one spell from this, at C-rank they will have a C-rank spell and a D-rank spell from this and at B-rank rank they will have a B-rank spell, a C-rank spell and a D-rank spell from this lineage.
Unique Abilities
Evolution
Merlin the "Completed"
Merlin has a unique ability that differentiates him from the rest of the mages and it is achieved by having a complete understanding of magic itself, which is the process to evolve at any given time and rate. The term evolution mentioned in this unique ability doesn’t refer to evolving or transcending into something similar to a demi-god or turning into something else but allows him to turn into a version of himself from the “Far future.” It rewrites his time and accelerates it to that “future” he so destined to become which is said to be a “COMPLETE” version of Merlin (Approximate timeline accelerated is currently unknown) hence one of the concepts of this magic, modernization.
This ability may only be used once with the duration of nine posts in total. While In the state of evolution, all of merlin’s spells will have additional effects. However at the end of Evolution, Merlin would revert back to his own form, putting all spells excluding the signature spell on cooldown immediately.
Magic of Origin
Having been exposed to a time and space paradox within the realm of Akasha, the properties of Merlin’s magic drastically changed. Normally when a destructive force of Ethernano collides with the same force, they would explode and cancel each other out which is the same as parrying a blade with your own. This magic however works differently.
It’s a passive that applies to all Merlin’s magics, once Merlin’s spells comes in contact or simply collides with another mage’s magic, Merlin’s magic automatically adjusts in order to neutralize either concept or element. The next set of spells will deal additional spell damage to the magic’s wielder equivalent to Merlin’s physical damage rank. The passive can only affect one target magic user at a time.
Color of the Infinite Ocean
Blue isn’t entirely a magic that represents a known color but it’s something that defines the shape of magic. According to Merlin, the Ocean of magic is just as vast and describes that Earthland and many other magical worlds are nothing more than mere lakes and seas that form the said Ocean.
"The Soul is said to be Crystals and Magic is said to be water, we discharge water when we will it. Overtime, we regain water simply by absorbing the vapor that surrounds us and fills our crystal."
However Merlin’s magic allows him to “acquire more water by means of using more water” turning Ethernano particles into Ethernano particles that belonged to “Origin Blue Magic.”
Once every three posts, if Merlin manages to deal spell damage to an opponent, he recovers a percentage of mana equivalents to 5% of his total Mana pool.
D Rank Spells
Twinkle
Blue Magic: Destrutive Spell
2 post duration maximum
2-3 posts Cooldown maximum
Twinkle spell is an offense spell based on Merlin’s concept of an exploding star. A twinkling star of magic is therefore materialized in an area around Merlin with a max cast range of ten meters radius and their trajectory speed is 80% of a regular bullet. Upon materialization they are controlled by Merlin to follow their target. Upon contact with the target, deals spell ranked damage.Contact with the target creates an explosion of five meters in. Twinkle explode automatically once they reach a range of 15 meters.
Evolution:
Instead of materializing to follow the target, Twinkle materializes right by Merlin’s side, shrinking cast range to about 5 meters and fires in a straight direction. If it doesn’t make a direct hit to the target, it will explode automatically when twinkle is within striking range. Trajectory speed is therefore 50% faster than a bullet.
Twinkle regardless of where it’s at can be detonated at will.
Strengths:
Twinkle is a single action spell with a duration of two posts that follows that target within that time till it explodes. It can be used to pursue fast and evasive targets.
Twinkle can explode manually according to the user’s will. This means even if Twinkle were to miss the opponent even just by the hair, the spell damage would still go through if they were in striking distance of twinkle.
Merlin cannot be damaged by this spell whatsoever as its a part of him. This doesn't count to the conditions of the unique ability "Color of the Infinite Ocean"
Weaknesses:
Twinkle is treated as a single action projectile, it can be dodged or block depending on circumstance.
Twinkle can be obstructed by obstacles, thus rendering them useless when it comes to pursuing targets in terrain such as forests.
Twinkle has a slow trajectory speed while Merlin is not in evolved form.
Twinkle has a limited shot range.
Blue Magic: Destrutive Spell
2 post duration maximum
2-3 posts Cooldown maximum
Twinkle spell is an offense spell based on Merlin’s concept of an exploding star. A twinkling star of magic is therefore materialized in an area around Merlin with a max cast range of ten meters radius and their trajectory speed is 80% of a regular bullet. Upon materialization they are controlled by Merlin to follow their target. Upon contact with the target, deals spell ranked damage.Contact with the target creates an explosion of five meters in. Twinkle explode automatically once they reach a range of 15 meters.
Evolution:
Instead of materializing to follow the target, Twinkle materializes right by Merlin’s side, shrinking cast range to about 5 meters and fires in a straight direction. If it doesn’t make a direct hit to the target, it will explode automatically when twinkle is within striking range. Trajectory speed is therefore 50% faster than a bullet.
Twinkle regardless of where it’s at can be detonated at will.
Strengths:
Twinkle is a single action spell with a duration of two posts that follows that target within that time till it explodes. It can be used to pursue fast and evasive targets.
Twinkle can explode manually according to the user’s will. This means even if Twinkle were to miss the opponent even just by the hair, the spell damage would still go through if they were in striking distance of twinkle.
Merlin cannot be damaged by this spell whatsoever as its a part of him. This doesn't count to the conditions of the unique ability "Color of the Infinite Ocean"
Weaknesses:
Twinkle is treated as a single action projectile, it can be dodged or block depending on circumstance.
Twinkle can be obstructed by obstacles, thus rendering them useless when it comes to pursuing targets in terrain such as forests.
Twinkle has a slow trajectory speed while Merlin is not in evolved form.
Twinkle has a limited shot range.
Blue Stone of Origin
Blue Magic: Defensive Spell
Duration: 1 posts
Cooldown: 2 posts
Merlin projects a Blue circular barrier around him, allowing him to block incoming D rank spell damage. The barrier shatters like glass upon breaking.
Evolution:
Shattered pieces of the stone come together to form a new kind of energy and blast a blue beam of light that fires at the direction of the source of damage.
Strengths:
At the right time, the barrier can be used to block incoming D rank damage.
It’s a quick cast spell that can be materialized at any given time and moment.
Evolution phase of the spell turns it into a counter based spell.
Weaknesses:
It cannot block C rank spell damage and above.
Striking the barrier with only one D rank spell makes it fragile on the next instance.
The barrier’s counter attack, only fires in the direction of what or who the source of damage it’s from and is fixed on that location.
Physical damage doesn't count on its conditions as the spell is designed to neutralize magic.
Blue Magic: Defensive Spell
Duration: 1 posts
Cooldown: 2 posts
Merlin projects a Blue circular barrier around him, allowing him to block incoming D rank spell damage. The barrier shatters like glass upon breaking.
Evolution:
Shattered pieces of the stone come together to form a new kind of energy and blast a blue beam of light that fires at the direction of the source of damage.
Strengths:
At the right time, the barrier can be used to block incoming D rank damage.
It’s a quick cast spell that can be materialized at any given time and moment.
Evolution phase of the spell turns it into a counter based spell.
Weaknesses:
It cannot block C rank spell damage and above.
Striking the barrier with only one D rank spell makes it fragile on the next instance.
The barrier’s counter attack, only fires in the direction of what or who the source of damage it’s from and is fixed on that location.
Physical damage doesn't count on its conditions as the spell is designed to neutralize magic.
Probe: The Magic Coil
Blue Magic: Assist spell
Duration: 3 posts
Cooldown: 4 posts
A small blue like wisp is materialized within an area of 10 meters near Merlin, any spells cast near Merlin will receive a shocking bolt of mana that deals damage to an opponent's mana gauge to 2%. While the Wisp persists, Merlin heals 2% of his hitpoints per post capping to 6% percent. The wisp has a cast radius of 15 meters and fires a straight ethereal beam. The wisp then can be destroyed by a D rank spell. Everytime the wisp fires a bolt, healing percentage decreases.
Evolution:
The shocking bolt deals damage to an opponent's mana equivalent to the mana cost of the spell used by the opponent and interrupts channels. In addition, healing percentage is increased to 8% in total and doesn't decay.
Strengths:
Every time an opponent casts a spell, a bolt is automatically shot, with a speed 20% more faster than a bullet
It slightly heals Merlin as long as its active and that an opponent
Evolution phase doubles the spell's efficiency
Weaknesses:
It can be destroyed by a D rank spell or damage equivalent to a D rank spell or higher.
Forcing the wisp to shoot bolts may decrease Merlin's healing.
It can be blocked or parried by a spell.
It damages Mana only, Physical strikes are absolutely necessary.
Blue Magic: Assist spell
Duration: 3 posts
Cooldown: 4 posts
A small blue like wisp is materialized within an area of 10 meters near Merlin, any spells cast near Merlin will receive a shocking bolt of mana that deals damage to an opponent's mana gauge to 2%. While the Wisp persists, Merlin heals 2% of his hitpoints per post capping to 6% percent. The wisp has a cast radius of 15 meters and fires a straight ethereal beam. The wisp then can be destroyed by a D rank spell. Everytime the wisp fires a bolt, healing percentage decreases.
Evolution:
The shocking bolt deals damage to an opponent's mana equivalent to the mana cost of the spell used by the opponent and interrupts channels. In addition, healing percentage is increased to 8% in total and doesn't decay.
Strengths:
Every time an opponent casts a spell, a bolt is automatically shot, with a speed 20% more faster than a bullet
It slightly heals Merlin as long as its active and that an opponent
Evolution phase doubles the spell's efficiency
Weaknesses:
It can be destroyed by a D rank spell or damage equivalent to a D rank spell or higher.
Forcing the wisp to shoot bolts may decrease Merlin's healing.
It can be blocked or parried by a spell.
It damages Mana only, Physical strikes are absolutely necessary.
Glitter Path Ao
Blue Magic: Offensive
Duration: 1 posts
Cooldown: 2 posts
Merlin unleashes a spiral beam of energy that travels in a straight line up to 15 meters, dealing spell damage to everything in its path and travels 60% slower than a bullet. If Merlin wills it, by the end of the spiral beam, blinks him to its final destination.
Evolution
If Merlin blinks to a target, Glitter path deals spell damage plus Merlin's physical damage.
Strengths:
Its a ranged type of damage and allows Merlin to blink towards the target location.
It makes a good escape and maneuvering spell.
Evolution phase deals additional damage
Weaknesses:
The Ranged attack is described to be a bit slower, alertness and dodging the spell would prove easier.
Under circumstances, if an opponent times it right, they may hit Merlin within the path of the beam he fired.
The beam may pass through physical objects but not magical barriers or objects riddled with magic.
Blinking at the wrong location may put Merlin in a dire situation.
Blue Magic: Offensive
Duration: 1 posts
Cooldown: 2 posts
Merlin unleashes a spiral beam of energy that travels in a straight line up to 15 meters, dealing spell damage to everything in its path and travels 60% slower than a bullet. If Merlin wills it, by the end of the spiral beam, blinks him to its final destination.
Evolution
If Merlin blinks to a target, Glitter path deals spell damage plus Merlin's physical damage.
Strengths:
Its a ranged type of damage and allows Merlin to blink towards the target location.
It makes a good escape and maneuvering spell.
Evolution phase deals additional damage
Weaknesses:
The Ranged attack is described to be a bit slower, alertness and dodging the spell would prove easier.
Under circumstances, if an opponent times it right, they may hit Merlin within the path of the beam he fired.
The beam may pass through physical objects but not magical barriers or objects riddled with magic.
Blinking at the wrong location may put Merlin in a dire situation.
Last edited by Merlin Ambrosius on 29th October 2015, 5:50 pm; edited 29 times in total