Name: Amarylis
Rank: Weak
Species: Avian
Type: Combat Pet
Description:
Standing almost at 9ft tall (if she held her head up high), Amarylis is a curious, avian creature Rohma encountered some time ago - the period of which and way often changing depending who she's telling the story too. The real version is certainly up for debate. Her body swaps from feathers to a hard yet malleable skin with her tail turning to an outright scale hardness and pattern. Armed with an impressive wing span (partially due to the way her wings curl and thus shorten the actual length a bit), Amarylis spends a lot of her time hovering high up in the atmosphere and particularly amongst clouds. While she can spend sometime down on the ground its not her natural place to be, going so far as to sleep whilst gliding rather than nesting for the night. The bulk of her feathery mane has been bound by a decorative rope more for Rohma's sake than her's, but it's not something the masked avian has ever held qualms over.
Between the two Amarylis could be said to be the voice of reason, going so far as to affect Rohma and causing the adventurer to think some things through more than she might've before. However she shares a love of speed and diving through clouds and performing aerial stunts with the human, sometimes a surprising fact given how even and calm her tone and rationale tends to be. The sky is where she's happiest, and sharing that love with Rohma is merely an added bonus - though traveling has become a second favorite over the years as she enjoys the sights of things below more than she used too.
Abilities:
Rank: Weak
Species: Avian
Type: Combat Pet
Description:
- Spoiler:
Standing almost at 9ft tall (if she held her head up high), Amarylis is a curious, avian creature Rohma encountered some time ago - the period of which and way often changing depending who she's telling the story too. The real version is certainly up for debate. Her body swaps from feathers to a hard yet malleable skin with her tail turning to an outright scale hardness and pattern. Armed with an impressive wing span (partially due to the way her wings curl and thus shorten the actual length a bit), Amarylis spends a lot of her time hovering high up in the atmosphere and particularly amongst clouds. While she can spend sometime down on the ground its not her natural place to be, going so far as to sleep whilst gliding rather than nesting for the night. The bulk of her feathery mane has been bound by a decorative rope more for Rohma's sake than her's, but it's not something the masked avian has ever held qualms over.
Between the two Amarylis could be said to be the voice of reason, going so far as to affect Rohma and causing the adventurer to think some things through more than she might've before. However she shares a love of speed and diving through clouds and performing aerial stunts with the human, sometimes a surprising fact given how even and calm her tone and rationale tends to be. The sky is where she's happiest, and sharing that love with Rohma is merely an added bonus - though traveling has become a second favorite over the years as she enjoys the sights of things below more than she used too.
Abilities:
- Passive:
High Flyer: Capable of transporting up to two people on her back for travel or joy-riding
Telepathy: Sends her thoughts directly into someone's mind when she wishes to speak and can talk to an entire group this way
- Active:
Name: Glacial Convergence
Rank: D-C
Description: Requires a visual on the target. A single target ability, once every other turn Amarylis is able to create icicle spikes a foot long around her target and after two seconds to finish solidifying they rush towards the foe. They form two feet away from the target in a half sphere formation or a 3-ft tall cylinder formation (still forming two feet away). Ranked damage depends on Rohma's rank.
Strengths:- Creates a pseudo cage around the target
- Can be used to weaken heat-based spells equal rank or lower
- Multiple formations makes it harder to predict each usage
Weaknesses:- Delayed, visual attack
- Dodgeable
- Can be devoured by ice-based slayers
- Will melt against heat-based spells, thus ruining the attack
Name: Frostbite
Rank: D
Description: Almost more of a nuisance, Frostbite requires Amarylis either fly close by the target so they're caught in the tailwind or hit by a cone-shaped breath attack, each reaching up to 10ft for effect. When hit the top layer of a limb or part of the torso gains a cover of dark and cold ice that seems to stick fiercely to that layer, usually covering some portion of 2ft worth of body (be it around an arm, the back, maybe a foot, etc). When left to stick to the person it chills that part of the body and begins to inflict damage over time as it starts to feel as though one's being burned rather than frozen there. Lasts up to four turns before naturally melting. Usable every other turn.
Strengths:- Causes 1/2 D-rank of damage when touching skin per turn, or a full rank of damage if ripped off of skin
- Causes 1/4 D-rank of damage when on top of clothes/armor
- May force people to remove armor/clothing to escape chill and pain
Weaknesses:- Removal of clothes will remove the effect from that limb
- Heat-based spells could melt it off, resulting in wet, but not cold clothes
- Can be simply avoided altogether
- Lasts only half as long in desert climates
- Creates a pseudo cage around the target