Magic
Primary Magic: Iron Maker Magic (Molding Magic)
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Caster
Description: (Describe your magic in detail: First being a description of what the magic he/she is using, and then a second paragraph of how he/she uses it.)
Gazette uses Iron Maker Magic, a type of molding magic in which the user uses their magic power to summon and create different shapes and items out of Iron. This magic might not be powerful in it's basic form, but the creativity of the user can turn it into a powerful weapon, or a priceless utility.
Placing her hands together, a gray magic circle appears between her hands and summons forth her iron creation. Using her own magic power she can create a variety of different shapes and items. It's application is mostly for offense, but it is also a very useful defensive tool.
Strengths: (What are the strengths of your magic? List all strengths possible, if the magic is strong in stunning, burning, large area damage, single targeting, etc, list it. You must have at least three strengths. Remember to separate each individually and bullet point them!)
Weaknesses: (What are the weaknesses of your magic? List all weaknesses possible, if the magic requires channeling -time- to use, able to hit self or allies, drains life if used, etc, list it. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them.)
Lineage: Beast Tamer
Unique Abilities: (List the abilities it provides, make sure to separate each ability! Abilities are like passive traits, or a hidden power that can be activated for a very limited amount of time. These abilities are Unique to your characters specific use of the magic! As a starting D rank character, you are able to have 3 unique abilities, refer to the magic rules for abilities higher than D rank.)
Spells:
Spell Template
Note: BE SPECIFIC AND ADD DETAILS
D Rank Spells -
C Rank Spells -
List of Spell Fusions:
Name
Rank:
Type:
Fused Spells
Primary Magic: Iron Maker Magic (Molding Magic)
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Caster
Description: (Describe your magic in detail: First being a description of what the magic he/she is using, and then a second paragraph of how he/she uses it.)
Gazette uses Iron Maker Magic, a type of molding magic in which the user uses their magic power to summon and create different shapes and items out of Iron. This magic might not be powerful in it's basic form, but the creativity of the user can turn it into a powerful weapon, or a priceless utility.
Placing her hands together, a gray magic circle appears between her hands and summons forth her iron creation. Using her own magic power she can create a variety of different shapes and items. It's application is mostly for offense, but it is also a very useful defensive tool.
Strengths: (What are the strengths of your magic? List all strengths possible, if the magic is strong in stunning, burning, large area damage, single targeting, etc, list it. You must have at least three strengths. Remember to separate each individually and bullet point them!)
- Very solid defense and utility capabilities, such as her wall and chains abilities.
- Spells cannot be negated by fire magic, unless the spell is a rank higher than the one Gazette is using.
- Strong against nature (cutting through with blade like creations)
Weaknesses: (What are the weaknesses of your magic? List all weaknesses possible, if the magic requires channeling -time- to use, able to hit self or allies, drains life if used, etc, list it. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them.)
- Electric attacks against Gazette's iron maker magic act as though they are 1 rank higher. (A single D rank Electric explosion spell will destroy her Iron Make: Shield!)
- Water spells increase their weakness to electricity-based spells, if her magic is soaked in water due to rain or water magic, electric magic will act as though it is 2 ranks higher.
- Both hands required for full strength creations, one-hand attempts can result in failures, or unstable creations.
Lineage: Beast Tamer
- Spoiler:
- Description:In the old days, when magical beasts were used for battles. Your great great great grand father Ash Ketchup was the foremost monster tamer. He could tame almost any beast, great or small. They say he even managed to tame a fire dragon named Charagon. Now every generation or so, his skills manifests in one of his descendants. Are you one of them? Why not try it out. Forge your way and make your own adventure!
Ability: Master tamers have the ability to befriend and tame beast that they have encountered. They are required to save the link of the encounter they had during missions on their bank, once they have they can be freely summoned any time the tamer needs them. There is no limit to the beast they can store in bank but there are limits on how many they can summon per thread. Note, you cant have a demon, human or other species tamed, just beasts. And you can only have one for each kind, meaning one snake or giant scorpion in your bank only.
Usage:
Can summon beasts to fight or defend for them. Can either summon 4 weak beasts, 3 normal beasts, 2 strong beasts or one boss beast twice per thread. Beasts last only for two post or until they are knocked out and summoning can done again after 4 posts.
Unique Abilities: (List the abilities it provides, make sure to separate each ability! Abilities are like passive traits, or a hidden power that can be activated for a very limited amount of time. These abilities are Unique to your characters specific use of the magic! As a starting D rank character, you are able to have 3 unique abilities, refer to the magic rules for abilities higher than D rank.)
- Tough skin - Working with rough steel so often, Gazette's body is used to the constant abrasions and impacts. She is 25% more resistant to physical attacks.
- Iron Will - Gazette absolutely refuses to quit. If she were to hit 0 hp, instead of losing consciousness or dying, she will return to 10% hp. This can only activate once per thread. If she takes 10% or more of her hp in a single turn, resulting in her HP hitting zero, this skill will not activate.
- Clash of Cold Steel - Very comfortable in combat situations where her opponent is using metal weapons. Her calmed nerves allow her to parry melee attacks in one post per encounter.
Spells:
Spell Template
Note: BE SPECIFIC AND ADD DETAILS
D Rank Spells -
- Spoiler:
Name: Iron Make: Spear!
Rank: D
Type: Offensive
Duration: 2 posts or until cancelled
Cooldown: 3 posts after it expires, or is cancelled.
Description: Gazette brings her hands together, creating a gray magic circle. She calls out, 'Iron Make: Spear!'. From her magic circle, a flurry of pointed spears erupts, arcing towards a target opponent. Multiples are fired, but they all seek out the same target, making it a single target attack, but a bit tougher to dodge.
Strengths:- Cuts through light materials (things like cloth, leather, and wood.)
- Not easy to avoid
- Strong single target focusing ability
Weaknesses:- Any sort of dash enhanced with magic could easily dodge the spears
- If the opponent uses a barrier of a tough enough material it can negate the spears
- Single target only
- Consumable by the iron dragon slayer.
- Cuts through light materials (things like cloth, leather, and wood.)
- Spoiler:
Name: Iron Make: Wall!
Rank: D
Type: Defensive
Duration: 1 posts or until cancelled
Cooldown: 3 posts after it expires, or is cancelled.
Description: Gazette brings her hands together, creating a gray magic circle. She calls out, 'Iron Make: Wall!'. From her magic circle, a wall of solid iron stretches before her. It is wide enough to shield not only herself, but up to 2 allies. The wall can defend them from 2 D-Rank explosions, any higher ranked explosions destroy the shield. Also, B rank or higher cutting spells destroy the shield. Cannot be cast with one hand.
Strengths:- Able to protect herself from a long variety of attacks
- Can protect allies as well
- Especially useful against wizards of her own rank
Weaknesses:- Higher rank explosive and cutting spells destroy it easily
- Cannot be used if one of her hands are restrained or disabled
- Short duration
- Consumable by the iron dragon slayer
- Able to protect herself from a long variety of attacks
- Spoiler:
Name: Iron Make: Sword!
Rank: D
Type: Offensive
Duration: 3 posts or until cancelled
Cooldown: 4 posts after it expires, or is cancelled.
Description: Gazette brings her hands together, creating a gray magic circle. She calls out, 'Iron Make: Sword!'. In her hands, she creates a solid iron sword which she can wield to augment her attacks for a short period of time. Clashes with C or higher ranked spells destroy the sword, as well as do their damage to her. She is able to parry attacks with this created sword.
Strengths:- Cuts through light materials
- Usable with Clash of Cold Steel
- A weapon she doesn't have to carry and can discard at any time
Weaknesses:- Easily countered with higher ranked spells
- No defensive capabilities outside of Clash of Steel use
- Long cooldown regardless of duration
- Consumable by the iron dragon slayer.
- Cuts through light materials
- Spoiler:
Name: Iron Make: Chains!
Rank: D
Type: Utility
Duration: 2 posts or until cancelled
Cooldown: 3 posts after it expires, or is cancelled.
Description: Gazette brings her hands together, creating a gray magic circle. She calls out, 'Iron Make: Chains!'. From her finger tips, out shoot ten chains, one for each finger, entangling her target, making them unable to move. Attacks made against the target deal 10% increased damage. While the chains are active, neither Gazette or her target can take any actions, unless she chooses to cancel the chains. Allies of Gazette's targets can break the chains with a spell ranked C or higher, but it's damage will still be applied to the target as well, but will not receive a 10% bonus to damage.
Strengths:- Eliminates one opponent from the fight for a short time
- Increases allies attack power towards the target
- Gazette can cancel the chains early if she wishes
Weaknesses:- Gazette cannot take actions while this is being channeled
- Useless in one versus one fights
- Only usable if both hands are free
- Consumable by the iron dragon slayer
- Eliminates one opponent from the fight for a short time
C Rank Spells -
- Spoiler:
- Name: Iron Make: Iron Gale!
Rank: C
Type: Offensive
Duration: 3 posts or until cancelled
Cooldown: 4 posts after it expires, or is cancelled.
Description: Gazette brings her hands together, creating a gray magic circle. She calls out, 'Iron Make: Iron Gale!'. Thrusting her hands forward, a twisting gale a shrapnel erupts from her hands, damaging not only one target, but many if they are close together. The size of the gale can vary, but will never grow bigger than 20 meters at the end of the cone. The gale can move anywhere from 50-102km/h. (moderate to whole Gale force wind speed.)
Strengths:- Cuts through light materials (things like cloth, leather, and wood.)
- Not easy to avoid
- Able to hit multiple targets
Weaknesses:- Any sort of dash enhanced with magic could easily dodge the spears
- If the opponent uses a barrier of a tough enough material it can negate the gale
- If enemies are spread out, does not have a significant use.
- Consumable by the iron dragon slayer.
- Cuts through light materials (things like cloth, leather, and wood.)
- Spoiler:
- Name: Iron Make: Mace!
Rank: C
Type: Offensive
Duration: 5 posts or until cancelled
Cooldown: 6 posts after it expires, or is cancelled.
Description: Gazette brings her hands together, creating a gray magic circle. She calls out, 'Iron Make: Mace!'. From her magic circle, she creates a two-handed, barbed mace. The mace augments her physical attacks, allowing her to stun with sequential successful hits. Clashing with a Rank B or higher spell destroys the mace.
Strengths:- Destroys light materials
- If three hits are landed in a single post, the target is stunned for 1 post, this can only happen once per target.
- Strong single target focusing ability
Weaknesses:- Requires her to get in close
- Dodgeable
- Single target only
- Consumable by the iron dragon slayer.
- Destroys light materials
- Spoiler:
- Name: Iron Make: Tower Shield!
Rank: C
Type: Defensive
Duration: 5 posts or until cancelled
Cooldown: 6 posts after it expires, or is cancelled.
Description: Gazette brings her hands together, creating a gray magic circle. She calls out, 'Iron Make: Tower Shield!'. From her magic circle, she creates a tall tower shield. The shield is nearly as tall as her, allowing her to behind it quite easily to defend herself, and get in front of allies and defend for them. Requires a 2 C rank explosive spells to destroy, or a single explosion spell of rank B or higher.
Strengths:- Not easily destroyed.
- Can use the shield to defend for friends
- Strong defense for herself and allies.
Weaknesses:- Requires her to get in close
- Cannot defend from all angles, making them still susceptible to most AoE abilities
- Less useful against opponents stronger than her.
- Consumable by the iron dragon slayer.
- Not easily destroyed.
List of Spell Fusions:
Name
Rank:
Type:
Fused Spells
Last edited by Gazette Oshiro on 29th September 2015, 7:00 am; edited 6 times in total