Magic
Primary Magic: Heavenly Body Magic
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Caster
Description:
This magic allows the caster to use the properties of many astronomical objects for battle.The caster can create powerful light blasts or beams of great destructive power, that could be confused as starlight, at their opponents. The caster is also capable of using the power of gravity against the opponent; the strength can be comparable to a black hole. The use of such Magic can be used to enhance the caster's own physical skills drastically for various purposes.
Haruhi uses this magic in order to deal massive damage, and cause major havoc in the world around her. She uses this magic to enhance her physical characteristics in order to make her dimiutive frame much more power. She uses this magic in ways that would shock her enemies, and keep them guessing in the spastic nature of a child. She uses this magic to alter the celestial bodies or the physical properites of celestial bodies to change her own physical properties.
Strengths:
* Destructive: This magic is destructive it causes a lot of explosions, and attacks with various ranges.
* Holy: This magic counts as both holy magic, and light magic thus doing serious damage to things that would suffer from this kind of magic.
* Outside: This magic excels at combat that is outside thus while outside she has far more powerful spells at her disposal.
Weaknesses:
* Build off: This magic has several spells that build off of each other in order to even work.
* Outside: This magic has to use it's biggest spells while outside with access to the sky.
* Destructive: This magic is destructive and has a very large chance to do a lot of collateral damage, and harm allies.
* No Defense: There is no spell in her arsenal that is defensive in nature.
Lineage:
Magician's Spirit:
Description: The first human gifted with the ability of magic became a powerful Sage of wisdom, and was the messenger of the Gods. Able to lift up mountains, part the oceans, conjure meteors, summon massive tornadoes, Open black holes out of thin air, call upon the stars themselves to come to his aid. However, he was not immortal, and though he did magnificent deeds and told the word of the Gods; he knew he would not live forever and that they would choose another. Unable to let go of his duties, he chained his spirit to the physical world so it can inherit a new host, and transfer his powers to them. Doing this however, relinquished all of his omni-potent power. Those who inherit his spirit, will gain him as a mentor of guidance; but will need to unlock the power of the magic themselves.
Ability: 25% increase to magical power, ability to identify the enemies magic. Ability to summon mage to fight, able to communicate with an ancient spirit with vast information.
Usage: The user will passively gain a large increase of magical power, as well as have the old Sage share their body for guidance. They can however, summon the mage to perform a powerful spell in times of great crises once per thread. Doing this however, will drain the user of their available magic, and relinquish the Sage's wisdom and guidance for 10 posts.
Spell: Flare of Solaria- Crash of the Majestic Sun; The Sage will appear next to the user and conjures a Meteor to fall from the sky upon a 30 meter radius with an explosion of fifteen meter radius.
Unique Abilities:
* Gravity Flight: Haruhi manipulates the gravity around herself in order to allow her to lift off of the ground and fly up to 50 meters in the air, and she can hover as little as a foot off of the ground.
* Astrophysics: This magic gives Haruhi an extensive knowledge of Astrophysics, and that gives her an advantage when using her magic, or fighting someone who uses a magic similar to it.
* Gravity Immune: Being as Haruhi can manipulate her own personal gravity it becomes impossible to force her gravity to change. For anyone her rank or lower.
Spells:
Signature Spell
Name: Heavenly Slap
Rank: S
Type: Offensive
Duration:1
Cooldown:2
Description:
For this spell Haruhi infuses her hand with a far denser gravitational field that also causes her hand to glow with a bright golden light. This causes her hand to become much harder and she will slap it across someone's face, or any other part of their body she can hit. This causes her to send someone flying if they are a rank lower than the spell's rank. Otherwise she will just knock them back slightly. This spell deals S rank damage.
Strengths:
* You Just Got Slapped: You just got slapped by a 12 year old girl. You are so ashamed it takes 1 post to recover from the embarrassment (You are stunned 1 post. Unless you are higher ranked than the spell
* Knockback: If this spell connects it will send any target weaker than Haruhi flying, and it will slightly knockback any target as strong as she is.
* Access: Haruhi always has access to this spell no matter where she is.
Weaknesses:
* Melee: This attack is only able to reach as far as Haruhi's arm is.
* No Boost: This spell gets no boost when used under a star filled sky.
* Hand: If Haruhi doesn't have the use of her hands she can't use this spell.
* Armor: If Haruhi slaps someone wearing Artifact Armor this spell gains a cooldown of 2 in order for Haruhi to nurse her throbbing hand.
D Ranks
C Rank
A Rank
Primary Magic: Heavenly Body Magic
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Caster
Description:
This magic allows the caster to use the properties of many astronomical objects for battle.The caster can create powerful light blasts or beams of great destructive power, that could be confused as starlight, at their opponents. The caster is also capable of using the power of gravity against the opponent; the strength can be comparable to a black hole. The use of such Magic can be used to enhance the caster's own physical skills drastically for various purposes.
Haruhi uses this magic in order to deal massive damage, and cause major havoc in the world around her. She uses this magic to enhance her physical characteristics in order to make her dimiutive frame much more power. She uses this magic in ways that would shock her enemies, and keep them guessing in the spastic nature of a child. She uses this magic to alter the celestial bodies or the physical properites of celestial bodies to change her own physical properties.
Strengths:
* Destructive: This magic is destructive it causes a lot of explosions, and attacks with various ranges.
* Holy: This magic counts as both holy magic, and light magic thus doing serious damage to things that would suffer from this kind of magic.
* Outside: This magic excels at combat that is outside thus while outside she has far more powerful spells at her disposal.
Weaknesses:
* Build off: This magic has several spells that build off of each other in order to even work.
* Outside: This magic has to use it's biggest spells while outside with access to the sky.
* Destructive: This magic is destructive and has a very large chance to do a lot of collateral damage, and harm allies.
* No Defense: There is no spell in her arsenal that is defensive in nature.
Lineage:
Magician's Spirit:
Description: The first human gifted with the ability of magic became a powerful Sage of wisdom, and was the messenger of the Gods. Able to lift up mountains, part the oceans, conjure meteors, summon massive tornadoes, Open black holes out of thin air, call upon the stars themselves to come to his aid. However, he was not immortal, and though he did magnificent deeds and told the word of the Gods; he knew he would not live forever and that they would choose another. Unable to let go of his duties, he chained his spirit to the physical world so it can inherit a new host, and transfer his powers to them. Doing this however, relinquished all of his omni-potent power. Those who inherit his spirit, will gain him as a mentor of guidance; but will need to unlock the power of the magic themselves.
Ability: 25% increase to magical power, ability to identify the enemies magic. Ability to summon mage to fight, able to communicate with an ancient spirit with vast information.
Usage: The user will passively gain a large increase of magical power, as well as have the old Sage share their body for guidance. They can however, summon the mage to perform a powerful spell in times of great crises once per thread. Doing this however, will drain the user of their available magic, and relinquish the Sage's wisdom and guidance for 10 posts.
Spell: Flare of Solaria- Crash of the Majestic Sun; The Sage will appear next to the user and conjures a Meteor to fall from the sky upon a 30 meter radius with an explosion of fifteen meter radius.
Unique Abilities:
* Gravity Flight: Haruhi manipulates the gravity around herself in order to allow her to lift off of the ground and fly up to 50 meters in the air, and she can hover as little as a foot off of the ground.
* Astrophysics: This magic gives Haruhi an extensive knowledge of Astrophysics, and that gives her an advantage when using her magic, or fighting someone who uses a magic similar to it.
* Gravity Immune: Being as Haruhi can manipulate her own personal gravity it becomes impossible to force her gravity to change. For anyone her rank or lower.
Spells:
Signature Spell
Name: Heavenly Slap
Rank: S
Type: Offensive
Duration:1
Cooldown:2
Description:
For this spell Haruhi infuses her hand with a far denser gravitational field that also causes her hand to glow with a bright golden light. This causes her hand to become much harder and she will slap it across someone's face, or any other part of their body she can hit. This causes her to send someone flying if they are a rank lower than the spell's rank. Otherwise she will just knock them back slightly. This spell deals S rank damage.
Strengths:
* You Just Got Slapped: You just got slapped by a 12 year old girl. You are so ashamed it takes 1 post to recover from the embarrassment (You are stunned 1 post. Unless you are higher ranked than the spell
* Knockback: If this spell connects it will send any target weaker than Haruhi flying, and it will slightly knockback any target as strong as she is.
* Access: Haruhi always has access to this spell no matter where she is.
Weaknesses:
* Melee: This attack is only able to reach as far as Haruhi's arm is.
* No Boost: This spell gets no boost when used under a star filled sky.
* Hand: If Haruhi doesn't have the use of her hands she can't use this spell.
* Armor: If Haruhi slaps someone wearing Artifact Armor this spell gains a cooldown of 2 in order for Haruhi to nurse her throbbing hand.
D Ranks
- D Rank:
- Name: Legs of Mercury
Rank: D
Type: Supportive
Duration: 4
Cooldown:5
Description:
While using this spell Haruhi's legs become engulfed in starlight and two golden starlight wings form on the outside of either of her ankles. These legs empower to her move along any surface with ease. They allow her to walk on Ice as if it wasn't slick. Skate over water, hover over lava. They even allow her to run up the sides of walls, and upside-down on ceilings.
Strengths:
* Manuver: This spell allows Haruhi to avoid unfavorable terrain conditions even if they are spells. If they are spells B rank or higher Haruhi will suffer half of the terrain conditions specific to movement.
* Climbing: This spell gives Haruhi the ability to run up and along any surface climbing anything she wants.
* Acess: Haruhi has access to this spell no matter where she is.
Weaknesses:
* Meteor: This ability can't be used while Meteor is active
* Broken: This spell will be broken by any spell that hits them of any rank.
* Kicked: If Haruhi kicks an opponent it will end the spell prematurely.
* Penalty: if this spell is ended prematurely the cooldown is extended by 1.
Name: Astral Communion
Rank: D
Type: Supportive
Duration:1
Cooldown: 3
Description:
Haruhi focuses her magical energy into her hand and then throws it up into the air. She then speaks either "Sun" or "moon" and then the ball of magical energy takes on the appearance of whichever one she spoke out. This in turn will allow her to cast any spell in her aresenal that requires the sun or the moon.
Strengths:
*Acess: Haruhi has access to this spell no matter where she is.
* Granted: this spell grants Haruhi access to spells that need either the sun or moon.
* Opposites: she is capable of using the sun part during the night, or the moon part during the day.
Weaknesses:
* Extention: If Haruhi casts a spell that needs the sun or moon after using this spell it's cooldown is extended by 3 posts.
* Meteor: Haruhi can't use this spell while Meteor is active.
* Weaknesses: If she uses a night spell during the day, or a day spell at night then it suffers any weaknesses it has doubles.
* Energy: Haruhi must have over 50% of her total Magical power in order to use this spell.
Name: Eclipse
Rank: D
Type: Supportive
Duration:5
Cooldown:Once per thread
Description:
Haruhi forces her magic into her hands and then throws it up into the air. It will then blot out either the sun or the moon whichever happens to be in the air. It will then cause it to be a state of both night and day regardless of what actual time of the day it is.
Strengths:
*Acess: Haruhi has access to this spell no matter where she is.
* Enabled: This spell allows Haruhi to use day and night spells during it's duration suffering no penalties due to time of day.
* Unblockable: this spell can't be stopped once the orb of magic has been thrown.
Weaknesses:
* First: Haruhi must cast this spell as her first one in order to use it.
* Once: this spell can only be used once in a thread.
* Knocked back: If Haruhi is knocked off of her feet before she throws the orb into the air then she will lose the spell.
* Set up: this spell requires 1 post of preperation before it actually takes effect.
Name: Sunfire
Rank: D
Type: Offensive/supportive
Duration:1
Cooldown:4
Description:
Haruhi points to the sun wherever it is in the sky and then to a target. Once she does this then a brilliant light shoots down at her target. The beam of light is 10 meters in diameter. It flies at 15 m/s. When it hits the ground it explodes out in a 10 meter sphere destorying the ground under it as well. The initial blast does D rank damage, while the AOE does .75 D rank damage.
Strengths:
* Blinding: If this hits a target who had their eyes open then they will be blinded for 1 post.
* High Noon: If this spell is used at high noon it's explosion goes to 15 meters.
* Explosion: the explosion has a chance to hit any other target near her initial one.
Weaknesses:
* Daylight: this spell can only be used while the sun is out.
* Visible: Haruhi has to be able to see the sun in order to point to it and then her target.
* Light: If this spell hits a light mage they will suffer no damage from the explosion.
* Collateral: this spell damages anythign and everything it hits.
C Rank
- C Rank:
- Name: Leo's Roar
Rank: C
Type: Offensive
Duration:1
Cooldown:4
Description:
Haruhi inhales deeply and fills her entire diaphram with air. She then draws the constalation of Leo before she let's out a scream as loud as her lungs can make it. The constalation she drew glows with golden light, and the head of a lion shoots out towards an opponent the scream turning into a mighty roar that shakes all around the flying Lion's head. Until it collides with an opponent. This spell can fly up to 15 meters away, this spell moves at 20 m/s
Strengths:
*Acess: Haruhi has access to this spell no matter where she is.
* Shattering: This might roar causes any spell a rank weaker to shatter while the lion head flies towards it's target.
* Armor: This spell's damage is only halved when it hits someone wearing armor that is weaker than it.
Weaknesses:
* Stronger: This spell will be stopped by anything stronger than it is.
* Linear: This spell only flies in a straight line.
* Flight: This spell doesn't fly all that far away.
* Roar: The spell shattering roar only effects things within a 3 meter radius of the lion's head.
Name: Astral Showers
Rank: C
Type: Supportive
Duration:2
Cooldown: 6
Description:
Haruhi puts her palms up to the sky and then throws them down to the ground. Around her in a 25 meter radius tiny little bits of meteorites start to rain down from the sky. This causes the entire area to be flooded by these little meteorites and it will slow anyone who enters the AOE by 25% until they finish passing through the area the spell covers.
Strengths:
*Meteor: If this spell is used while Meteor is active it can effect anyone that is of Meteor's rank.
* Any time: Haruhi can use this spell any time during the day, or night.
* Armor: this spell ignores all barriers, lower than it's rank.
Weaknesses:
* Outside: Haruhi can only use this spell while she is outside.
* Meteor: if Haruhi uses this spell while she is under Meteor's effects the spell's cooldown becomes that of Meteor's
* Effected: Unless meteor is used this spell only effects people C rank or lower.
* Allies: Even allies are effected by this spell.
Name: Orion's Bow
Rank: C
Type: Offensive
Duration:5
Cooldown:7
Description:
Haruhi draws Orion's bow with her magic and grips it in one of her hands. As she does the bow comes to life and becomes material rather than just atherial, but it still looks like it is made up of the stars that form the great constallation in the sky. She then pulls back the bow string and an arrow made of starlight is formed. She can then fire this arrow hitting anyone with it's power. The arrows reach 20 meters away from where Haruhi fires them. They travel at 20 m/s.
Strengths:
*Acess: Haruhi has access to this spell no matter where she is.
*Hits: Haruhi is capable of hitting multiple enemies multiple times with this ability active.
*Light: The arrows are made up of starlight and count as light element magic.
Weaknesses:
* One: Haruhi can only fire one arrow at a time.
* Shield: This spell can't break through shields, or armors
* Linear: The arrows are only capable of firing in straight lines.
* Daylight: When haruhi uses this spell during the day it takes C and D rank mana to cast.
Name: Jupiter's Wrath
Rank: C
Type: Offensive
Duration:1
Cooldown: 5
Description:
Haruhi focuses the light of the sun, and stars in her hand. Once she has she forms a sphere of this energy that is 5 meters in diameter and she then throws it forward towards an opponent or anything. It can travel up to 25 meters away from her, and flies at 20 m/s. Once it hits a target it explodes out into a 10 meter diameter, or if it reaches the end of it's flight path it explodes in a 5 meter diameter.
Strengths:
*Acess: Haruhi has access to this spell no matter where she is.
* Meteor: If this spell is used while Haruhi is using meteor it's size doubles, and the explosion deals C rank damage.
* Explosion: This attack explodes having the chance to hit more targets.
Weaknesses:
* Collateral: this spell will hurt allies, enemies, and civilians alike.
* Explosion: The explosion will only deal D rank damage when this spell is used without meteor.
* Extention: If this spell is used with meteor it's cooldown is extended by 2
* Linear: this spell only flies in a straight line.
- B Rank:
- Name: Meteor Fist
Rank: B
Type: Offensive
Duration:1
Cooldown:5
Description:
Haruhi causes most of the light energy that surrounds her to fill to her right hand. She then uses her hand and punches it into anyone or anything. Whatever she hits after the blow makes impact with it the energy explodes outwards in a 45 degree cone away from Haruhi. With the blast wave reaching up to 25 meters outward.
Strengths:
* Light: This spell counts as light element magic
* Explosion: When this spell collides with anything then it causes a directional explosion.
* Double: This spell deals double damage to whatever Haruhi strikes.
Weaknesses:
*Meteor: This spell can only be used while Haruhi is under the effects of Meteor.
*Melee: This spell only works if Haruhi can land a solid blow against her target.
*Stopped: If haruhi is hit with a spell higher ranked than this one then the spell goes awry.
*Explosion: When the explosion happens anything in the blast radius behind her target is also struck.
Name: Starfire
Rank: B
Type: Offensive
Duration:1
Cooldown:5
Description:
Haruhi raises her hand into the air and spins it in a circle before closing her fist. At that point Several beams of bright light rain down from the sky. These beams of light are a meter in diameter, and they fall randomly within an area of 45 Meters around Haruhi. These beams of light fall randomly, but as quickly as 20 m/s. Each time one strikes a target it will fade, but if they should hit the ground without striking a living enemy they will explode out in a 5 meter radius from their POI.
Strengths:
* Random: These beams of light fall randomly, and thus they are impossible to predict.
* Explosion: These beams will explode if they miss in an attempt to hurt their previous target.
* Safe: The beams of light will not harm Haruhi even if they do manage to hit her.
Weaknesses:
*Meteor: This spell can only be used while Haruhi is under the effects of Meteor.
* Collateral: this spell will hit anything and anyone inside of it.
* One Strike: Despite this attack striking multiple times if an enemy is struck by a beam of light they will not be damaged by another beam (But will be hurt by exlposions if they run into one.)
* Explosion: the explosions only deal half this spell's rank in damage.
Name: Shooting Stars
Rank: B
Type: Offensive
Duration:3
Cooldown:7
Description:
Haruhi holds her hands out and allows her hands to form orbs of her light magical energy. These then orbit around her in a tight 1 meter radius around her upper torso, they then take on the form of stars for added astetics. She is then free to move about however she wants in order to fight. As she fights however if she comes within 5 meters of an enemy one of the orbs of magical energy will surge from her in order to strike her target. There are a total of 12 orbs that fly around her during this spell. The target can get hit with a max of 3 orbs. The first orb Deals this spells rank in damage, the second deals one rank below the spell, and the last one does one rank below that. (EG. 1st=B, 2nd=C, 3rd=D) These orbs all strike out at once for the targets that are in range, but only in groups of three.
Strengths:
*Active: Once this spell is used Haruhi doesn't need to focus on it any longer and it will activate once it's requirements are met.
* Multiple: this spell has the chance to hit multiple enemies.
* No Collateral: This spell is unable to harm anyone who is not an enemy.
Weaknesses:
*Meteor: This spell can only be used while Haruhi is under the effects of Meteor.
* 3: This spell can only strike the same enemy three times.
* Weaker: Each successful strike on an enemy lowers the strength of the next one by 1 rank with the third star only dealing D rank damage.
* No exlposion: this spell has no explosion thus if it misses it just misses.
Name: MoonFire
Rank: B
Type: Offensive
Duration:1
Cooldown:6
Description:
This spell is done while the moon is in the sky. Haruhi simply raises her hand to wherever the moon is in the sky and then moves it towards any enemy within the range. Then a brilliant purple beam of light that is 40 meters in diameter slams down to the earth hitting anyone and everyone inside the range. Once it does it expands to 45 meters and then implodes crushing anyone inside of it's new diameter with the force of the moon. The initial blast does B rank damage, while the explosion deals C rank damage.
Strengths:
* Hits: This spell has the chance to hit any target multiple times.
* Pull: If this spell hits anyone lower in rank than this spell then it will keep them from being able to escape.
* Full Moon: if this spell is used during a (naturally occurring) full moon it is 25% stronger.
Weaknesses:
*Meteor: This spell can only be used while Haruhi is under the effects of Meteor.
* Moon: This spell can only be used while the moon is visible to Haruhi.
* Escape: anyone with teleportation magic, or who is stroger than this spell has the chance to escape.
* New Moon: This spell can't be used during a new moon.
A Rank
- A Rank:
- Name: Starsurge
Rank: A
Type: Offensive
Duration:1
Cooldown:8
Description:
Haruhi holds her hands to her sides and focuses the her magic to her hands. She then moves them in front of her where the magic breaks apart and forms into over a dozen stars (15 in total). Once these are formed she pulls her arms back and then shoots them out once more causing all of the stars to fly towards a target area. These stars cover a 25 meter cylinder when they shoot out and reach up to 45 meters away. If this spell is used while Shooting Stars is still active it will be a 30 meter cylinder, that can reach 50 meters away. If Shooting Stars is incorporated with this spell then at the end of the flight path of the stars they will explode in a 25 meter diameter. If it isn't then no explosion happens. These stars fly at 35 m/s. This spell deals A rank damage for stars hitting, and gains an extra B rank explosion if Shooting Stars was used.
Strengths:
* Armor: This spell ignores all magic defenses that are Weaker than B rank. (B ranks suffer only half damage.)
* Shooting Stars: If this spell is cast while Shooting Stars is active it gets stronger, and better.
* Fast: Anyone who is B rank or lower has no chance to avoid this spell aside from teleportation magic.
Weaknesses:
*Meteor: This spell can only be used while Haruhi is under the effects of Meteor.
* Shooting Stars: If shooting stars is used to make this spell stronger it's cooldown along with Starsurge's cooldown will match Meteor's cooldown.
* Linear: This spell only fires in a straight line.
* Collateral: This spell harms anyone who is caught in the blast.
Name: Starfall
Rank: A
Type: Offensive
Duration:4
Cooldown:9
Description:
Haruhi simply holds her hands in front of her almost as if she is praying. She then looks up to the sky her eyes glow purple. The skies darken and from it come falling stars. These stars fall down to the ground in a 55 Meter radius around Haruhi. The only safe point inside this Area being a small 1 foot circle around Haruhi herself. While using this spell Haruhi has to stay within that circle in order for the spell to continue. She is capable of moving if she wishes, but the spell will end. Haruhi must be hit with an S rank spell (Or the equivelent of) In order for someone to break through and stop the spell. As the stars fall however they hit the ground and explode in 10 meter circles around the star's PoI. The stars fall at a speed of 40 m/s. There are a total of 40 stars that fall to the ground, during the whole duration of this spell (That's 10 max per post). The first hit from a star deals A rank damage while the explosion deals 1 rank less. The more times someone is hit the less damage the stars and explosions do. (E.G. 1st hit deals A rank, Explosion Deals B, 2nd Hit deals B rank damage, explosion deals C rank.) This pattern continues until the stars are only dealing D rank damage, and half that in explosions to targets who have gotten struck by multiple stars.
Strengths:
* Explosion: This spell causes explosions that can hit anything the stars miss.
* Shields: this spell ignores all shields, armors, and defenses that are weaker than B rank, and 2 stars falling will punch through anything that is equal to it in strength.
* Enemies: The stars will only fall directly down upon Enemy targets within the radius.
Weaknesses:
*Meteor: This spell can only be used while Haruhi is under the effects of Meteor.
* Explosions: The explosions the stars cause will hurt anyone within their blast radius.
* Stationary: Haruhi must remain still while using this spell in order for it's full effect to be realized.
* Added: If Haruhi breaks this spell prematurely or if it is broken prematurely then whatever duration remained is doubled and then added to the cooldown.
Name: Sema
Rank: A
Type: Offensive
Duration:1
Cooldown:7
Description:
Haruhi bows down and points her hands downwards, with all the fingers closed except the index and middle fingers. She then begins to slowly move their right hand until it points upwards, causing the clouds above them to begin circling around, forming a cyclone as the skies darken. From the center of the swirling formation, a glowing orb begins to form, growing in size until a humongous 40 meter, meteor emerges, falling quickly to earth towards the intended target. When the meteor hits, the force is strong enough to create a large explosion, which engulfs a 45 meter area and releases a strong hurricane of air that pushes back anyone weaker than this spell back, also leaving a large crater in its wake. The star falls at a speed of 45 m/s. The spell deals A rank damage via the explosion. If someone is actually unfortunate enough to get hit by the meteor itself then they will also take B rank damage.
Strengths:
* Explosion: This spell causes a great explosion and thus has a chance to harm a lot of people.
* Any Time: Haruhi can use this spell no matter the time of day.
* Shield: this spell ignores all shields, that is weaker than B rank.
Weaknesses:
*Meteor: This spell can only be used while Haruhi is under the effects of Meteor.
* Collateral: This spell causes massive amounts of collateral damage hurting everything and everyone.
* Knockback: The knock back only serves to push people around 5 meters away, but does nothing else.
* Shield: Any shield, or armor that is as strong or stronger than this spell will protect the user of that shield completely.
- S Rank:
- Name: Altairis
Rank: S
Type: Offensive
Duration:1
Cooldown:9
Description:
The user crosses their arms above their head to begin casting the spell. As they prepare to fire the spell, all nearby shadows are drawn towards them, forming a small black orb which rapidly grows in size to a sphere that is 25 meters in diameter; and also gains small white lights inside it, similar to the night sky. The user then unleashes the orb towards the target, it will continue to fly even if it manages to hit it's first target for another 25 meters. As the orb travels it will pull in anyone who it hits or is within a 10 meter radius. Only magi who are A rank or higher can fight the tremendous gravity pull. Once it pulls everyone in and reaches the end of it's flight it implodes crushing everyone, and everything it has pulled in. If it crushes an enemy then they will be unable to move for 2 posts. This attack deals S rank damage.
Strengths:
* Magic: this spell will pull in any spell that is weaker than it for each spell it get's bigger and it's area gets bigger. D= 1 foot in size and pull. C= 1 meter in size and pull. B= 5 meters in size and pull. A= 10 meters in size and pull.
* Stationary: Anyone this spell crushes and hits will suffer a 2 post inablity to move.
* Shields: This spell ignores all Shields, Armors that are lower than A.
Weaknesses:
*Meteor: This spell can only be used while Haruhi is under the effects of Meteor.
* Collateral: This spell will pull in allies, their spells, and everything else.
* Rank: If this spell collides with an S rank Shield, or spell then it will stop it's flight and the rest of it's effects will happen prematurely.
* Rooted: If an enemy is rooted in the earth by a spell or ability that is B rank or above they will not be pulled into the orb unless it hits them directly.
Name: Grand Chariot
Rank: S
Type: Offensive
Duration:1
Cooldown: 8
Description:
While in the air, Haruhi places both hands on top of each other, with the top hand having only the index and middle fingers spread out. Seven Magic seals are then summoned in front of Haruhi and connect together to make what appears to be a constellation. Each Magic seal then releases a powerful light blast down on the opponent, forming the same pattern on the ground before exploding. The seals can also be drawn in the sky before being casted, bombarding an opponent with countless beams of light. This spell forms 50 meters in the air and fire's at 35 m/s towards the ground. Each beam is 5 meters in total diameter. When all of them hit the ground they all explode out in a 45 meter dome connecting to each other and creating a bubble-like wall of light explosions. Each Beam deals S rank damage, and when they explode they deal A rank damage. When you are hit by the Beam, you will only take B rank damage from the explosion, or any other consecutive hits.
Strengths:
* Range: The range of this spell is enourmous in many ways.
* Light: This spell counts as light/holy magic.
* Casted: Once the constellation is formed there is no way to stop the spell from being cast.
Weaknesses:
* Meteor: This spell can only be used while Haruhi is under the effects of Meteor.
* Heavy Collateral: This spell will destory anything in it's blast radius. Harming Allies, civilians, and enemies alike.
* Linear: This spell originally fires in a linear blast and thus if someone can manage to move out of the blast radius all together then they will avoid this spell all together.
* Blast: If a beam collides with something in the air before it hits the ground it will cause the shafts to explode prematurely, but it will be in a 45 meter sphere.
Name: Meteor
Rank: S
Type: Offensive, Supportive
Duration:8
Cooldown:10
Description:
The user's body is surrounded by Magic, allowing them to move through the air at incredible speed. Even if someone could detect their trajectory, it is near impossible to catch them. With their speed, the user assaults their opponents with quick but powerful melee attacks. While using this ability Haruhi's speed, physical power, and endurance increase by 50%.
Strengths:
* Speed Boost: While using this ability Haruhi's speed is boosted by a significant amount.
* Power Boost: While using this ability Haruhi's physical strength get's a boost.
* Access: While using this spell Haruhi has access to the majority of her most powerful spells.
Weaknesses:
* Suffering: When this spell is over Haruhi's stats that were boosted suffer the same amount of penalty for 4 posts.
* Penalty: If Haruhi uses this spell under a starless sky then she won't get the base stat boosts that this spell gives.
* Restricted: Without using this spell Haruhi can't her more powerful spells.
* Outside: Haruhi can only use this spell while she is outside with clean access to the sky over her.
Last edited by Haruhi Kanashimi on 23rd September 2015, 1:14 pm; edited 4 times in total