by Guest 17th September 2015, 7:46 pm
A major component that some of you are forgetting is that jobs have defined objectives. You have a specific goal that must be reach. That is what makes a story-oriented job radically different from a social thread. It can have planning involved or just be a "go with the flow" type of deal, but the intention is usually to explore a character's personality, have him or her change, etc.
For example, If I wanted to create a thread where a boy and a girl who are bitter to each other sit down and have a discussion of why they hate each other, I couldn't really make a job out of it because there aren't any objectives besides talking. Another important thing to note in doing jobs is that there are a lot more restrictions. Implementing what Rekka suggested wouldn't necessarily bring all those restrictions into social threads.
Now, I'm not saying story jobs aren't bastions of story, role playing, and character development; they absolutely are, but you can't group them with social and plot threads. They're intrinsically different.
However, I still disagree with some of the expected benefits associated with this idea. It wouldn't really bring about a rise in how much people are posting because the rewards you proposed are so small that the people desiring experience would just find it easier to get experience via regular jobs. It could encourage people to develop backstories so that they'd have more to write about, but it could just as easily encourage people to develop their fluff techniques. Additionally, I don't think we should forget that developing a character with good story is a reward in its own right. The site shouldn't have to encourage people to do that; it's something the users should being doing themselves.
In the chat box, while you were discussing this, you brought up a problem: the only way to get experience is through jobs, which is why you're still C-rank. That's not a bad thing though. I've read some of your threads and, despite your rank, you managed to make a lot of interesting and fun threads. It tells that rank doesn't have to play a role in story and, consequently, neither does experience reward.
Despite my criticisms, I support the concept of this idea. Not because it'll help or encourage people to work on their character (I don't think it will), but because it gives a group of people (the ones who either don't like jobs or are turned off by them) the ability to not only grow their character in terms of story and personality, but also in terms of magical abilities and such.
@Daiki; It could, but I don't think that would be a good thing. Read below.
Rekka's proposed word-count/experience-reward chart (I'm guessing she's just using it as an example) would mean the same effort put into a high-end A-rank or low-end S-rank job would net less than a B-rank's worth of experience. I like that. The reason why is that (1) it's too easy abuse Rekka's proprosed system with mindless fluff which is why (2) if the rewards are low, it wouldn't attract the users who just want to grind experience and thus abuse the system. They'd instead just continue grinding jobs.