Name: Twix
Rank: Ethereal
Species: changeling
Type:Combat pet
Description:
The other side of the creature's description is it's personality. Twix is like the sweet delectable chocolate candy bar it is named after .... Okay really, Twix is a bitter sweet pet, it follow's it's owner's commands and wishes as for long as the owner shows it is stronger than the pet, and if the owner begins to fall in their own way then the candy bar creature may just eat them. Twix isn't fond of any particular thing but doesn't hate either, it's motivations are to consume meat like substances, and survive. Living through the owner as it's host for both the former and latter, not hesitating to wish to eat the owner once again if the owner proves to be a better meal than a source of shelter, and as such the pet is not one to simply lay down, and will actively protect it's host from within, rarely emerging completely to separate it's more weaker body to be susceptible to any form of danger
Abilities:
Note: Both abilities although listed as the highest rank allotted, will always cap less than such if the owner's rank of the pet is less(i.e if I'm C-rank then both abilities will be capped at C-rank as par rules)[/strike]
Rank: Ethereal
Species: changeling
Type:Combat pet
Description:
- Appearance:
The other side of the creature's description is it's personality. Twix
Abilities:
- Ability 1 =S-rank:
Name: changeling Body
Rank: Up to the pet owner's rank: Caps at S-rank
Description:The Body of a changeling is so highly changeable, that this specific one has adapted a property to allow itself to mold onto an atomic level, allowing it to 'hide' within the pet owner's body and soul, allowing it to come and go as it freely wishes, even to partially reveal itself if it chooses. Though being the changeling's body also means it's natural defense, which scales as it gets stronger(up to S-rank), However using said natural hide as an offense still only ever follows the pet melee damage rules and thus wont be listed as its not part of this ability, but rather just a reference.
++The formula for defense is as follows: (Incoming Damage - melee damage(of ability rank) -21) **So at most it will only ever block 46points of damage**
Strengths:
-Doubles as the pet's natural hide/skin defense.
-While the pet is using this ability to be 'part' of the owner, the two magical sources are not able to be distinguished from each other.
- Highly malleable body allows for easy 'fusion' and diffusion as if water.
Weaknesses:
-Limited in how it can 'change' itself
- if 'claws' or 'spikes' are made with this, then it actually is weaker than the rank itself, and is counted as one rank less in terms of 'striking'
-death of it's host while hiding inside can highly damage the pet by dealing 1/2 the maximum health to it, while forcing it out of the body leaving it a huge weak target.
-Range is based on the limbs of the pet, which can only extend so far.
- Ability 2=A-rank:
Name: Malice Regeneration
Rank: Up to the pet owner's rank: Caps at A-rank
Description: The pet's extreme regeneration to the point it has a x% per post regeneration of HP, though alternatively if the pet is using ability #1 to be 'part' of the owner, then they can sacrifice that x% hp regeneration, and instead regenerate x% mana to the owner instead. X=depends on rank (C=3% / B=4% / A=5%). However out of combat the regeneration of HP can be raised to 10%, however the Mana cannot be raised.
Strengths:
-Serves a dual perpose, being either a self healer, or a supportive aid to the owner that may need a bit of extra power
-Great supportive technique
-No Mana required for a natural regeneration process.
Weaknesses:
-No offensive property
-No defensive Property
-Relies on being fused with the owner using the 1st ability to even take use of the second part of this ability
-Pet cannot regenerate using any other method than this(meaning no items/spells/ect... can be used to heal it. Only time)
Note: Both abilities although listed as the highest rank allotted, will always cap less than such if the owner's rank of the pet is less(i.e if I'm C-rank then both abilities will be capped at C-rank as par rules)[/strike]