The train had been a bit of an awkward ride for her due to the fact she had brought her demon under contract with her Uziael, and as it were most people did not like nor trust demons, “Uziael did you have to come with me?” She was confused on why the demon had insisted on coming with her in any way, “Due to the idea that I am curious to see the face the slaughtered that entire village again.” She sighed knowing that was a part she did not want to remember, “I did it to cure myself. . . . Which did not work might I remind you?” the demon laughed at her words, “Of course of course but look in the distance.” She looked to her side the town she would be stopping at before trekking into the desert to find the ruins of the place where the stolen lacrima was hidden by the thieves. “We need a plan Uziael.” She looked at a book she had sat on her lap and picked it up pulling out a small pen before writing a small list of supplies she would need, “you know the desert better than most so finding where they hid the lacrima should be easy yes?” The demon looked up and nodded which to most would be impossible to see but she had seen his true face meaning not only could she touch him but she could always see him, “They would have a few places to hide it though for an operation of their size the ruins would be the most likely case.”
She sighed waiting out the rest of the ride reading her book the cold aura of the demon chilling her cabin which she could care less about though the couple people there would be more annoyed she felt. Once they had reached the station she packed her things and looked to Uziael pointing to the desert, “Go check your top three areas you would assume them to be and return to me by sun down I plan for us to spend the night in town the trek out in the morning.” The demon turned its head curiously, “Would night not be the best time to trek in the desert?” She knew this would come and she shook her head, “No my blood is able to resist the heat easily so heat stroke is not a problem what I need it the time to heat my blood so I can gas out the hiding place of those thieves.” With that the demon nodded and flew off towards the areas to go check them while she got off the train and sighed ready to go get some more info and supplies for the trek and fight.
She sighed waiting out the rest of the ride reading her book the cold aura of the demon chilling her cabin which she could care less about though the couple people there would be more annoyed she felt. Once they had reached the station she packed her things and looked to Uziael pointing to the desert, “Go check your top three areas you would assume them to be and return to me by sun down I plan for us to spend the night in town the trek out in the morning.” The demon turned its head curiously, “Would night not be the best time to trek in the desert?” She knew this would come and she shook her head, “No my blood is able to resist the heat easily so heat stroke is not a problem what I need it the time to heat my blood so I can gas out the hiding place of those thieves.” With that the demon nodded and flew off towards the areas to go check them while she got off the train and sighed ready to go get some more info and supplies for the trek and fight.
I WILL NOT ALLOW POISON
TO HARM
THOSE I CARE ABOUT.
- Job Details.:
- Job: The King of Thieves
Rank: C
Player Requirements: Thread must be at least 20 posts long. C Ranked Wizards or Above. Or a combination of two D Ranked Wizards or more. 200 Words Minimum Each Post.
Job Requirements: Retrieve the huge crate of stolen Lacrima from the Desert Thieves Cartel HQ. 3 wizards maximum are allowed on this Mission / Job.
Job Location: Forgotten Desert
Job Description: A gigantic shipment of Lacrima that was supposed to reach Era days ago has been stolen by an organization calling themselves. "The Cartel", your client was one of the victims of this assault and describes them as brutal warriors, with both skill and determination. They do not quit, and will chase you if you flee. They will let you live, if you give them what they want. Otherwise, they are completely ruthless. They beset them on their journey through a nearby area, and retreated into the Desert upon accomplishing their goal. You set out from whichever town you accept this mission from and head there immediately. They wear white turbans that cover their head and mouths completely, are draped in all black desert robes, with white boots; which are quite dusty no doubt. The Cartel's HQ is built inside of the old ruins of a once great city; you can spot the ruins of the ancient city from a mile off, and see the white and black turban outfits of the Cartel from a distance. Although they may spot you as well at this distance.
Enemies:
Weak: Cartel Recruits (These guys are quite simple too deal with, and wield anything from a longsword, a scimitar, too a sword and shield. However they are inexperienced and not used too being in the desert as they're green too the Cartel. They go down in two hits of C-Ranked damage at the most, maybe even one. If you intimidate them well enough; they may just choose too re-think their decision too join the Cartel and flee from the desert base.
Normal: Cartel Swordsman x10 (These guys are skilled. They wield scimitars and great hammers. They're very nimble, and strike, move, and circle their opponents during the course of the fight through excellent footwork and quick attacks. They use smoke Lacrima and will attempt too use them a few times if they aren't taken out quickly. If hit with a smoke Lacrima you won't be able too see their next attack coming. Takes 3 hits of C-Ranked damage too take each one down. They sword slashes and great hammer strikes do C-Ranked damage.)
Strong: Cartel Wizards x5 (Now you're in trouble. The Cartel's Wizards are no joke. They use both Fire and Wind magic with incredible levels of skill. They will attempt too whim up dust storms, and shred you with wind as well. They are also quick too cast AOE fire spells that can turn the sand too glass in an instant; throwing it around through the air too slice. They wield steel bo-staff with black and white feathers tied too the top of them. Just because they're wizards doesn't mean they won't fight you in melee. They are in the Cartel after all. They wield their bo-staffs with all the skill of one who practices each day. Their Wind and Fire spells range from D-Ranked, to C-Ranked, to B-Ranked for the AOE fire spell. Takes 5 hits of C-Ranked damage too take each one down.)
Boss: The King of Theives (This individual...is deserving of the title. He wears the standard white turban of the Cartel, with their usual black robes and white boots. However he is draped in gold and jewelry. He himself is a wizard. His scimitars are made of an unknown alloy, and have golden runic writing etched through them. He uses Telekinesis too throw his scimitars through the air, whirling them and controlling them as they fly around and strike you like buzzsaws. He also can use his telekinesis too leap vast distances and may simply hit you with a wave of force too send you flying. He is one of the most skilled swordsman you've seen, and has will of one befitting his title. He takes 15 hits of C-Ranked damage too take down. His telekenisis waves do B-Ranked damage and his scimitar slashes do C-Ranked slashes. He rolls 4 attacks / telekinesis waves each round. Good luck, because he is NOT going to let some young wizard(s) take the gigantic room sized crate of Lacrima back too Era...not at all.)
(Note: You may persuade him too give you the Lacrima, if you're willing too part with 100k Jewels on the spot, if not, he's likely attacking you immediately if you're not an interested buyer. Since you've discovered the location of the Cartel's HQ.)
Reward: 7000 Jewels