Username: Kissos
Secondary Magic Name: F.E.A.R Magic (otherwise known as the Magic of the Wades)
Evidence of Accomplishment: https://www.fairytail-rp.com/t15932-ivy-s-secondary-magic-training-private
Description: This magic isn't technically fear magic at all - no, its a magic that is somewhat of a hybrid between dream magic and psychic magic.
The origins of this entirelly begins with the Wade family, one of which was unique as they possessed a ton of psychic powers, but the "queen" of it all was the mother of the family, whom possessed such powers that affected the mind and the body, and translated hallucinations and fear into a reality. These powers were experimented, to find their source but it was not entirely possible to tell how or why the powers existed, they were just... there. The mother was also shown to be able to pass the powers onto others, as she gave them to two of her sons, but they made little use of such powers. These however were more potent in the mother, as the sons needed their parent's help to fully take it all in.
Now the magic getting into Ivy was a simple thing. The mother formed her own link to the minds of those she thought to be worthy of having her power, as she was soon going to pass onto the next realm. Ivy was one such person that began to have such a link, and the mother began giving her nightmares, hallucinations, until she finally connected with the magic, gaining the mother's power for herself, although limited much like the two sons.
The way the magic works is based on fear itself, because Ivy thinks fear is its origin, when in reality the magic is psychic. Ivy would normally have such powers as pyrokenisis, or other things in relation to that, but instead no, she uses this magic to attack both the mind and the body at the same time, indusing fear to the weak-hearted and killing with mind games, fear being the main objective. This was designed to make the opponent a quivering mess, whilst the spells also deal damage and take them out.
Strengths:
*Spells affect the brain, very effective on those with a weak mind
*Can create hallucinations or clones or do mind tricks to make it harder for the opponent to fight
*Not limited to fear-inducing spells, such as a "nightmare spell." Each spell can have a different aspect of psychic powers.
Weaknesses:
*Doesn't affect those without a brain, such as robots
*Has no real physical capabilities
*Can be countered and cancelled out by others with fear-based magic
*
Abilities:
Spells:
Secondary Magic Name: F.E.A.R Magic (otherwise known as the Magic of the Wades)
Evidence of Accomplishment: https://www.fairytail-rp.com/t15932-ivy-s-secondary-magic-training-private
Description: This magic isn't technically fear magic at all - no, its a magic that is somewhat of a hybrid between dream magic and psychic magic.
The origins of this entirelly begins with the Wade family, one of which was unique as they possessed a ton of psychic powers, but the "queen" of it all was the mother of the family, whom possessed such powers that affected the mind and the body, and translated hallucinations and fear into a reality. These powers were experimented, to find their source but it was not entirely possible to tell how or why the powers existed, they were just... there. The mother was also shown to be able to pass the powers onto others, as she gave them to two of her sons, but they made little use of such powers. These however were more potent in the mother, as the sons needed their parent's help to fully take it all in.
Now the magic getting into Ivy was a simple thing. The mother formed her own link to the minds of those she thought to be worthy of having her power, as she was soon going to pass onto the next realm. Ivy was one such person that began to have such a link, and the mother began giving her nightmares, hallucinations, until she finally connected with the magic, gaining the mother's power for herself, although limited much like the two sons.
The way the magic works is based on fear itself, because Ivy thinks fear is its origin, when in reality the magic is psychic. Ivy would normally have such powers as pyrokenisis, or other things in relation to that, but instead no, she uses this magic to attack both the mind and the body at the same time, indusing fear to the weak-hearted and killing with mind games, fear being the main objective. This was designed to make the opponent a quivering mess, whilst the spells also deal damage and take them out.
Strengths:
*Spells affect the brain, very effective on those with a weak mind
*Can create hallucinations or clones or do mind tricks to make it harder for the opponent to fight
*Not limited to fear-inducing spells, such as a "nightmare spell." Each spell can have a different aspect of psychic powers.
Weaknesses:
*Doesn't affect those without a brain, such as robots
*Has no real physical capabilities
*Can be countered and cancelled out by others with fear-based magic
*
Abilities:
- Passive: Fear Zone - Ivy, once activating her magic goes into a parallel-earth realm, one looking like a desolate wasteland, except a broken down horrible city. The sky is red, and no life is to be found. Ivy can drag others into this realm by making physical contact for more than 1 full post. Nothing happens while in this realm, except the reality changes, and all forms of life take the form of the Malevolent Phantoms (although they won't attack, moreso bait being attacked by the opponent)
- Passive: Immunity to fear - exactly as it sounds, she is immune to any fear effect, intimidation effect, and can't get scared by anything other than what is said in her character application
Spells:
- D Rank Spell:
- D-Rank Spell Name: Psycho Shot
Rank: D
Duration: 2 (damage is instant, fear effect happens during both posts)
Cooldown: 3 posts
Type: Psychic, Offensive
Description: Focusing the psychic energy within her, Ivy creates a plasma-like substance that surrounds her hand and bounces around inside of it. She shoots it forward, and once it connects with something it causes a fear aspect, making the opponent hallucinate about some crazy thing that may potentially kill them, be it them being ignited on fire, a horde of black widow spiders climbing and biting them, etc. The plasma ray thing deals 100% d rank damage on contact, and it has a range of 15 meters, and travels at a speed of 8 meters per second.
Strengths:
*Not the same for everyone, it depends on their fears and what they hate most to be able to kill them
*Meant to attract attention away from the battle at hand
*If the fear is something that can not be translated into the spell such as a fear of domesticated birds, then it will be some generic way to die (such as being burnt alive)
Weaknesses:
*The hallucination doesn't deal damage, only causes fear
*All dependent on what the opponent fears, and sometimes their hallucinations can be easier to see through (like "i have a fear of being stabbed through the chest")
*Beam travels in one line
*Fear doesn't affect anyone over C rank
- C Rank Spell:
- C-Rank Spell Name: Malevolent Phantom
Rank: C
Duration: 2 posts
Cooldown: 4 posts
Type: Psychic, Offensive
Description:- Image:
Strengths:
*Works not from free will, but merely knows what Ivy desires. Can fight perfectly with her in combat, knowing what to do and when
*Two targets (Ivy and phantom) are harder to fight than one
*Fear effect, as stated in D rank spell
Weaknesses:
*Explodes with 1 D rank hit
*No range, must be up close to claw and stuff like that
*Ivy must be idle whilst summoning it
*Stats (speed, physical strength, etc) are only equal to a D rank (although it still does C rank damage)
- B rank spell:
- B-Rank Spell Name: Whispering Vanish
Rank: B
Duration: 1 - 2 posts
Cooldown: 4
Type: Psychic / Supplemental
Description: The ground below Ivy's feet begins to have the same red and black sparkly glow that Ivy herself does, and it begins to look more like a portal. A trail leads itself to somewhere else within a 40 meter radius, and then again within a 30 meter radius of that previous mark. Sometime within the two post duration Ivy can teleport instantly to the first location, then afterward to the second one.
Strengths:
*Instant travel
*Can vanish twice either in the same post or in two seperate posts, giving the option of avoiding more attacks in a sequence
*Can teleport whilst doing other things, making it possible to charge a spell and release it after transporting (like the instant transmission kamehameha)
Weaknesses:
*Fairly easy to tell where she is transported to, as there is a trail on the ground
*Teleportation still requires reaction, and she can't teleport and avoid an attack she can't react to (too fast, etc)
*Requires her body to be working and able to move, and she can't be paralyzed during the teleportation or else it gets canceled
*If Ivy leaves a 50 meter distance from the first transport location it gets canceled, as does the second. If she leaves a 25 meter radius from the second location AFTER transporting through the first, it gets canceled (such rule does not apply if the first location is still in play)
- A Rank spell:
- A-Rank Spell Name: Suspension
Rank: A
Duration: 1 to 2 posts
Cooldown: 6 regardless
Type: Psychic, Supplemental
Description: Ivy holds her hands forward, and the same type of energy as in the Psycho shot surges forward if connected with a human, but otherwise does nothing with an object. If the spell is used on a human it starts with Ivy shooting a beam forward at 60 meters per second, and then if it connects with a human being they get surrounded in all red, like an aura of sorts. Ivy can lift them up in the air, holding them and preventing all body movement, except for the casting of spells. If used on objects what happens is Ivy doesn't shoot a beam of psychic energy, she just looks at anything within a 100 meter radius of her, and it surrounds with red and black energy. Ivy can lift as many things that she wishes to, up until the set range of 700 lbs. This can be used to either lift up many things at one time, or 1 or 2 extremely heavy things. These can be either brought to her, or thrown around. If an object below 200 lbs is thrown it goes 55 meters per second, if over 200 lbs it goes 35 meters per second. A "large object" of over 200 lbs does B rank damage, while a "small object" of less than 200 lbs deals C rank damage on hit.
Strengths:
*Can lift a great amount of objects at 1 time
*If used on a human holds them in place, making it easier for Ivy to hit them with spells
*If used on a human it would take a great toll on earth mages, as they don't have their primary weapon to be used
Weaknesses:
*Each object trown deals less than A ranked damage upon strike
*If throwing a large object, its easier to dodge due to its lower speed
*If picking up a human, they can still cast spells
*Doesn't affect S rank or higher mages
- S Rank Spell:
- S-Rank Spell Name: Witnessing Hell
Rank: S
Duration: 3
Cooldown: 8 posts
Type: Psychic, Offensive
Description: Ivy fills the head of any person within a 15 meter circular radius with psychic power, making them not see anything that goes on in the real world, instead they are locked inside a room in their mind, witnessing things that overload them with fear - even if they aren't scared of such things. The images witnessed by this are completely random, but their brain begins to be pained with all of the fear its being forced into, and thus their body begins to feel pain as well. They see their surroundings as a school hallway, the light being really dim, windows broken, and the fear seeps into their body little by little, until the images of different things begin to happen.
Strengths:
*Takes away sight of the real world
*Can affect multiple people
*Leaves them open to attack
Weaknesses:
*They can still activate spells, which will translate into the real world (a spell that they use to attack something behind them, will actually send a spell behind them)
*Can affect anyone, including pets, monsters, and allies
*Doesn't restrict movement
*Has 1 less duration to those who have psychic abilities (psychic magic) with equal or greater potency than Ivy