- Spoiler:
- Job: Break the Siege!
Rank: D
Player Requirements: A minimum of two wizards of any rank. Fifteen posts in total required. 100 word minimum per post.
Job Requirements: You must defeat the thirty bandits holding the small village of Quanny under siege.
Job Location: Small Village near the Ancient Ruins
Job Description: As you are walking along one day, you see a lowly looking man walking out of the town's law enforcement agency with a withdrawn and sad look on his face. You write it off as something minor, like he couldn't pay a ticket he owned, but as soon as you turn away, he looks up and sees you. The man is immediately stricken in awe by your majesty and power and hobbles over to you. The man proceeds to be for almost an hour for you to help him. After you finally give in and ask him what he wants, he then tells you about his village, Quanny Village, that is by the Ancient Ruins. He tells you that a large group of bandits has taken over his peaceful village and are using the citizens to excavate dangerous portions of the Ancient Ruins. He pleads for you to deal with the bandits. If you choose to agree, he will thank you and immediately take you to the village.
Enemies:
Weak: Thieves. There are twelve of these individuals in total around the village. They can be found looting graves, homes, or anything that might seem to hold some value. They travel in pairs. They do not do much physical damage, however, they are quite fast and good at dodging. And they can whistle like nobodies business. They do not use magic. They attack with daggers.
Normal: Marauders. There are twelve of these individuals scattered around the village. There tends to be one Marauder with every pair of thieves, as the slow and clumsy Marauders who deal heavy melee damage use the thieves as their support so to speak. The thieves keep their target busy and the Marauder comes in for the kill. They do not use magic. They attack with powerful bronze knuckles.
Strong: Gunslingers. There are five of these individuals scattered around the village. They tend to go out on their own, but they're stronger than their counterparts in the fact that they are smarter. Ambushing them is difficult, and they use their Gun Magic to help them keep their enemies at bay. Their techniques consist of three spells:
Stun Shot: They shoot a single energy bullet at you, aiming for a critical spot on your body. If it lands, you will receive mild D-Rank damage, but be slightly disoriented for a post.
Gatling Shot: They shoot out ten energy bullets at you. If a bullet lands, you will receive mild D-Rank damage but the spot will sting for two posts.
Sniper Shot: They aim for your head this time, shooting once. If the attack lands, you will receive normal D-Rank damage, and will bleed a little for a post.
These enemies are very weak physically.
Boss:[/u] Scourge. Scourge is a C-Rank Fire Wizard. He is capable of throwing flames up to thirty feet away from his body, coat his body in flames for one post, and imbue his physical attacks with fire, leaving first degree burn damage. He is weak against water-based magics. If you do not want to fight him, he will take bribes, or simple shows of power will deter him as well. He is not nearly as smart as his gunslingers, but he is clever.
Note: You can only finish this mission if all thirty bandits are defeated. If you beat all the weak-rank bandits and roll the dice and still get weak-rank rolls, you can combine rolls to equal the rank of the bandit you are fighting.
Reward: Become the hero(es) of Quanny Village and will receive 1,000 jewel.
There were even more bandits that the two had to deal with. Great! After being bothered by a man for nearly an hour, she finally gave in to dealing with even more bandits! Yay! More bandits! Hopefully, these creeps could be quickly taken out. Standing on the bridge on George, an announcement was made indicating that they were arriving at their destination. A familiar destination, so to speak. A small village just near the Ancient Ruins, where she had made a contract with one of her Einherjar. Clearing her throat, Anastasia turned towards Almyra for a moment. "Ready to wipe these guys out real quick?" she asked, knowing that Almyra probably hates the idea of bandits by now, especially after the job in the desert with the Red Sand Bandits. Anastasia simply offered her a small smile before quickly landing near the town by the ruins. "Well, seems we're here!" she said in a chipper manner, hoping that her 'chipperness' would rub off on Almyra. Hopefully Almyra knows the difference between what Anastasia does as a Sky Pirate and what these low-life bandits do, otherwise she may see Anastasia as a potential enemy; which isn't what she wants. If she could remain Almyra's friend to help her through this, that would be ideal. Clearing her throat, she walked up to Almyra once again and gives her a big hug. "Let's take these guys out and get back to our every day lives, alright?" she asked before releasing the warm hug from her friend. "Well, now that we parked this close up, I guess we attracted enough attention to us, wouldn't you say?" she asked before nodding her head with a big smile and walked towards the cargo door. "George! Open it up!" she shouted out as the sound of bullets hitting George could be heard. "Compliance!" shouted George as the cargo door began to open with Anastasia turning into a flashing white before shifting to her Chaser Armor with a missile pod attached to her shoulders. Her hands are also donned with black gloves. "Let's do this, Almy! Let's be heroes, for their sake, eh?" she said in reference to the people belonging to the town of her sister. A little bit of revenge for Almyra wasn't so bad, was it? --- Spells used: Chaser Armor: [1/5 Posts] Missile Pod: [1/6 Posts] Plasma Graspers: [1/6 Posts] HP: 100% MP: 100% - 10% - 15% - 15% = 65% WC: 381 WC Minimum: 1350 |