The Priory Event is boring..
My gripe with the event are as follows:
1) Main characters steal the scene, leaving D/C Rank characters nothing to do.
2) Absolute mis-use of the Dark Guild members
3) Lower ranking characters feeling "out of their league" in an event where "Main Characters" dominate the event.
4) Too many people!!
5) Lower Ranking people's posts generally get ignored.
Yeah, those are my primary gripes about this event.
But I'm not here to just complain, I'm here to offer suggestions. I've hosted events in other forums similar to this so I have quite a bit of experience in terms of creating an event. While I may have failed to make an engaging event in the past, I've learned from my mistakes. So with my wisdom, I will, hopefully guide this site to making better/more engaging events in the future..
Step 1: Separate the Events by Rank
Step 1 wrote:If the event can be separated (like it is now) separate it by Rank.
D/C Ranks go to Magnolia
B/A Ranks go to Crocus
S+ Ranks go to Clover
(for example)
By separating the event to have like-powered characters together, you are also allowing everyone to be their own "main character" and have their jobs matter. The lower ranks aren't sitting by watching things happen when an impossibly powerful foe (an X Rank in this instance) is throwing busy work at them while all of the super high ranks fight Buu to save the planet from absolute destruction. This gives the lower ranks the ability to act as a leader, allowing their characters room for development.
They may sit and watch things happen, but they are simply going to hinder what's going on with the event.
Step 2: Not every event has to be mindless fighting.
Step 2 wrote:Not everything has to be about mindless fighting and who can throw around the most overpowered spell. Those kind of events are probably THE MOST boring of all as they offer ABSOLUTELY no substance and no storyline.
The Priory Event would have been SO much more meaningful if we knew their motivations or why they even bother summoning Acnologia. I certainly don't know nor do I care about any of these enemy NPCs or why they are doing all this.
Consider doing something different with brain-puzzles, detective work, spy work, etc.
An example of a spy mission is to have some people in an event go and discover what the Priory members are going to do. Perhaps find and interrogate an agent of the Priory and then relay the information to the others (which, after that is done, the members in that event can split off to the main part of the events to "deliver the intel" to the heroes)
So not everything has to be a battle
Step 3: Smaller Size
Step 3 wrote:The events need to have a smaller member count to run smoothly. In Magnolia town, there are 18 members and that's a lot of people. With a large event like that, events will not go smoothly. If 1 person, including the event posted once a day each person, it would take 3 weeks to get 1 round of posting done. That isn't very efficient.
The biggest an event should get is probably 6 people plus the mod.
If you need to have an event mod host multiple smaller events, then so be it. Events are going to be busy for mods, so it is to be expected.
Keeping each event thread small also makes sure it moves smoothly and allows the mod to actually pay attention to the thread instead of a select few people. A mod isn't going to be able to keep track of 18 people posting.
Step 4: No... Busy... Work
Step 4 wrote:With smaller group sizes, the moderator will be able to pay attention to the players and their actions. With this, you can have a very clear objective for the players with VERY little deviation and "Busy Work". "Busy Work" is essentially lazy modding. Throwing equal leveled, faceless, nameless mobs at people to play with while the main characters are at work isn't just boring, but it draws attention AWAY from it... very fast.
SO with a clear objective in mind, the moderator should guide the small group to the objective. While there can be smaller objectives on the way, it shouldn't necessarily detract from the main objective.
In Magnolia, the main objective is: Defeat Raios.
Raios is throwing out monsters to keep the lower ranking drones busy while the higher ranking heroes fight named bosses.
There was no objective after that for the lower ranking drones...
The higher ranking players were given another big bad to fight....
No more objectives for the lower ranking drones...
Something happens that is now time sensitive..
Lower ranking drones still have no means of really defeating these things as these statues aren't specified in strength, thus causing a lower ranking player to be like "I can't destroy that" which often discourages them from acting..
What it should have been was...
Main Objective: Defeat Raios
First Objective: Defeat your monster
Second Objective: Go to Cathedral
Third Objective: Everyone fights something else.
Final Objective: Beat Raios.
Bam. Easy. Everyone has a clear-cut path and everyone knows what their objective is. This will keep players engaged and WANT to continue on. Giving them endless wave after wave after wave is not interesting. So keep objectives clear-cut and obvious. If you have to deviate, make the deviation MEAN something other than busy work. Which is abominable.
Step 5: Moderator Autonomy
Step 5 wrote:Not sure how legit this is, but I was told that the moderators of the event were told when to post and how to post. That is not efficient. For the moderators of a big event like this, outlines should be written up to ensure continuity of the event. To ensure things remain consistent. The person leading the event needs to write down how they want their NPCs to act and how each event should be handled. This can be done on a timeline/bullet point presentation.
Moderators should also be allowed to post when it is their turn. Many times, it was the event's turn to post and the event would go several days without posting. Several people joked about skipping the event mod due to them violating their own 1-day posting rule.
If a 1-Day posting rule is implemented, the Moderator should also stick to that ruling. If the moderator cannot stick to that ruling, then the ruling should either be relaxed a bit or the moderator should get on their game.
Basically, let the moderator do their thing. Even if I'm mistaken in the part where someone tells the mods when to post is wrong, please still consider that outlines also help consistency.
Step 6: Have interesting Characters
Step 6 wrote:To be honest, I don't care about Raios. Other than being a sultry maiden:
I don't know what she's there for
I don't know why she wants to summon Acnologia
I don't know who the Priory is
I don't know what her motivation to be an overall evil badguy is other than being an evil badguy...
And to be honest..I don't care
The character is so boring. She's an X Rank that throws around magic spells and summons things, summons magic circles, shifts dimensions and blah blah blah. While it's flashy, it's boring. I can't speak for the other towns, but I don't care about this NPC.
Back-story or pre-event preparation where it draws people's eyes (basically an RP for event premise that is HIGHLY visible) would have been much appreciated. IF there is one, I wouldn't know. While these characters may have some personality, I haven't found a reason to care about these NPCs. Please, give us a reason to care about the NPCs. You don't have to make bad guys bad for the sake of being bad, but giving them motivation or showing us in a flashback during the event WHY one would want to summon Acnologia would be BIG in terms of random non-sense NPCs.
AT least give me a reason to sympathize for their acts of LolKill
Step 7: Better use of resources
Step 7 wrote:The idea to use Dark Guilds to be able to choose sides was PHENOMENAL as it would give an interesting mechanic. However, it was implemented poorly.... Very poorly.
What could have been done was the Dark Guilds had their own mini events (where EVERYONE was able to participate) and gave the Dark Guilds a reason to organize and side with the Priory. But it fell apart when everyone joined separate threads and the entire idea got thrown away due to poor planning. A separate event area specifically for Dark Guilds would have been preferred where the Dark Guilds can obtain their own win and could possibly work towards fulfilling the Priory's legacy even after the Priory disappeared. Who knows, members of the dark guilds could become the new members of the Priory (or the dark guilds eventually merge into a mega dark guild called the Priory).
So much possible potential wasted.
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Well, that's all I have. I hope the staff takes my suggestions into account. But TLDR version:
-Separate event threads by Rank
-Break events up into smaller groups so the mods can pay attention to each post and so that each round goes by quickly
-Do more than just 1 mindless fight after the next.
-Focus on the main objective of the event.
-NO BUSY WORK
-Let the moderators do their own thing without being held back
-Moderators should post in a timely fashion
-Create interesting NPCs that people can like instead of someone that throws around flashy spells
-Use resources better.
My last suggestion is to basically make sure people don't overpower events. Also, don't put players in an extremely precarious situation and expect them to do much in the event. Also, if someone got rid of one obstacle, don't replace it with something worse..