Job Title: Attaining Closure (God Mode)
Rank: B Rank
Player Requirements:
B Rank+ Wizard(s), C ranks may accompanee
Min of 2, max of 6
Job Requirements:
8,000 words
Must complete all 3 parts
Job Location:
Phoenix Mountains
Pre-Job Warning
It's unadvised to solo this job, even at S rank.
Job Description:
You receive a notice at your guildhall, or from a friend in the case of guildless, saying that there has been word of extremely strange activity occurring in the woods surrounding the Phoenix Mountains. The notice includes a lacrima that when touched, flashes several images through your mind. The first is an image of a deer with rotting flesh on it, the deer is covered in flies. The image switches to a picture of the deer looking at the cameraman, and then switches tot he deer attacking the cameraman. Deer attacking anything is unusual enough...
The next picture is that of a bird resting on a branch. The bird, like the deer, is grotesque looking and the images flash through as more and more birds enter the pictures. The last picture is one of all the birds attacking the cameraman.
The final picture is that of a bear with flesh hanging off it's body. The bear isn't quite grotesque looking, but that pictures few months old...
The note promises a large sum of coin if you dispose of the undead creatures, and find out the cause of the disease. However, you recognize that exact type of abomination from a previous experience of yours, and being so good natured you decide to take care of it not thinking AAANNYTHING of the jewel reward at the end.
After the dust settles your team will find themselves surrounded by a vision of the village from its glory days. You see the people all living happily, and helping each other. The vision turns sour when it switches to that of a young boy covered in blood, walking away with a roll of bread in his mouth as a single hut is set ablaze.
The small blood ruby someone picked up earlier will erupts from his/her pocket and make a thud sound against a piece of unsettled dirt. Curiosity taking over, one of the team decides to remove the dirt from the pile and discovers a crate with an old latch. Each member is given a strange book, upon opening it they receive knowledge they hadn't had before(XP) and find a weapon inside, who's power if beyond words...:
Rewards
1x Strong equipment each
OR
25,000 jewels each
must specify in ending thread if you want jewels or equipment
Rank: B Rank
Player Requirements:
B Rank+ Wizard(s), C ranks may accompanee
Min of 2, max of 6
Job Requirements:
8,000 words
Must complete all 3 parts
Job Location:
Phoenix Mountains
Pre-Job Warning
It's unadvised to solo this job, even at S rank.
Job Description:
You receive a notice at your guildhall, or from a friend in the case of guildless, saying that there has been word of extremely strange activity occurring in the woods surrounding the Phoenix Mountains. The notice includes a lacrima that when touched, flashes several images through your mind. The first is an image of a deer with rotting flesh on it, the deer is covered in flies. The image switches to a picture of the deer looking at the cameraman, and then switches tot he deer attacking the cameraman. Deer attacking anything is unusual enough...
The next picture is that of a bird resting on a branch. The bird, like the deer, is grotesque looking and the images flash through as more and more birds enter the pictures. The last picture is one of all the birds attacking the cameraman.
The final picture is that of a bear with flesh hanging off it's body. The bear isn't quite grotesque looking, but that pictures few months old...
The note promises a large sum of coin if you dispose of the undead creatures, and find out the cause of the disease. However, you recognize that exact type of abomination from a previous experience of yours, and being so good natured you decide to take care of it not thinking AAANNYTHING of the jewel reward at the end.
- Anomaly:
Job Description:
You arrive near the locations of the sightings of strange creatures, and everything seems normal. You figure that a smart zombie would probably be dead, but that idea is trashed when you see movement in the bush. A bear charges at you (or one of your team members) and you must all work in unison to end its sufferings.
Boss:Mutated Bear
It's big, green, angry, and five times as strong as it used to be. The bear is immune to poison, burn, paralysis, and bleed effects. This bear takes 10 hits B ranked damage to take down, and decapitation isn't an option. Getting bitten by this monster deals S ranked damage, and getting slashed deals A ranked damage. Good Luck!
After killing this miniboss, clear out the woods and look for clues as to why this is happening so far from the Cursed Lands.
Job Requirements: Roll 10x
Job Description:
Enemies:
Weak:Mutated Deer
Most likely the one who killed the bear the first time, these guys have been infected so long that they'er nearly dead. Each takes 3 hits of B ranked damage to kill. They're highly aggressive and the run just as fast as they did in their previous life. Also their bite causes a poison that lasts 3 posts and deals 2% damage per post. This poison stacks with every bite.
Normal: 15x Mutated Birds
These birds go down in a single hit due to how small they all are, but the problem is that they're extremely fast, and extremely tiny targets... oh and there's a lot of them. Additionally, if you do not kill all 15 withing the next two posts, 15 more will appear.
Strong: 5x Mutated Dire Wolves
The woods aren't giving you a break as five Dire Wolves, or ex-Dire Wolves, appear in front you. Dire Wolves are wolves that are nearly as tall as a human is, except hey're on four legs when they bite your face off. These wolves each go down in 5 hits, and can bite with A ranked force. Kill them. Kill them all.
- Ruined:
Job Requirements:Roll 15x
Job Description:
After killing all the mutated animals in the area, and hopefully that's all there ever were, you find a strange stone that looks like a blood ruby. Upon touching it, you're given visions of a village hidden nearby. The stone pulls you and your team, guiding your more like it, to a massive rock wall on the side of a mountain. The wall is covered in strange writing that you cannot read, and has a fist sized hole in the middle. Should you decide to stick your hand in the hole, you will be dealt 5% HP damage and realize that you're not allowed inside. You and your team must come up with a creative way to get into this massive door. (Like destroying it?) Earth, Metal, and Ice magic is useless on this door as it seems to reject your magic entirely.
Destroying the door takes 30 hits of B rank damage to accomplish. It's a very thick door...
If destroyed the door will crumble to pieces, revealing that it was several meters thick. If a creative method was used to open it that didn't result in violence against an inanimate object the door will lower itself into the ground, two lines indicate the thickness of the door as well as the slots by which is slides up and down on. After the gate is down, your team is healed all the way to 75% HP, if a player is above 75% HP he/she will be raised to 100% HP. You will additionally be restored +50% MP. Before you is a massive tunnel system that you must traverse without a proper guide. Additionally, your team will be split up into 2 man teams. If in an uneven number, the highest ranked player will be solo.
Enemies:
Weak:Cave Bats x10
They're not as small as the birds, and not nearly as fast, but they're just as aggressive. These bats are able to see your souls, and will pursue you relentlessly. You cannot hide from them as their sense of smell and hearing is immaculate, and their ability to sense magic energy is beyond that of an H rank wizard. They are very squishy however and go down in just 1 hit each.
Normal:Boulder Man
Think that boulder you passed just looked at you? Well now that boulder is trying to kill you! This guy is immune to burn, paralysis, poison, and has a +50% defense against physical attacks. He takes 15 hits of B ranked damage to go down, and hits by throwing rocks at you for A ranked damage. Good thing he didn't invite his friends...
Strong:Bacor x2
The Bacor is insanely fast and powerful for it's looks. It's Claw attacks deal fierce slashing A ranked damage, it's bite deals S Ranked damage. The creature also posses the ability to summon a pair of Mutated Deer. Bacor takes 15 hit to bring to his knees, and 1 slam to the brain after that to kill him. Bear in mind, there are 2 Bacors on the fields.
Boss:The Guardian (Stage 1)
No matter who you are, friend or foe, the guardian will attack you after engaging the first person in the posting order in conversation. This monstrous construct is not only immune to Earth Magic entirely, but he has a +50% defense against physical damage, is immune to burn, paralysis, and poison effects. He will stomp on an area with his 6 foot radius feet, dealing H ranked damage to all under his foot, punch a single target for S ranked damage, grab and squeeze out A ranked damage and then slam you on the ground for B ranked damage. He attacks slowly, and will target the strongest player(s) among your group. He takes 25 hits of B ranked damage to bring to his knees, and then a single player must remove his power source to initiate stage 2 of the fight.
Boss:The Guardian (Stage 2)
The Guardian will laugh happily as this was the best fight he'd ever had, and let you know he wants to go again. As it turns out, he has a second power core. His attack patterns haven't changed, but he's slightly faster this time as he's shaken off the cobwebs. This time it takes 15 hits of B rank damage to take him down, then have any player rip the second power core out of his giant rocky body.
Upon defeating The Guardian, he will fall backwards and obliterate the wall behind him. Entering the wall you and your team will be restored to 75% HP, and 100% MP. If you are above 75% HP at the end of this fight, the wind will punish you for laziness and drop you to 50% HP and 50% MP.
- Chief:
Job Requirements: Defeat the Boss
Job Description: You enter a massive cavern with a huge gaping hole leading to the roof. Looking around, there's hundreds of huge piles of ashes arranged around a 500 meter circle. A woman is seen on the floor wearing a black cloak, he white hair still glistening in the sunlight being filtered. The third person in the posting order goes to check the body, upon inspecting the body he/she realizes that she isn't decomposing yet. A man appears in the middle of the field, and explains the woman's death to your team. All of a sudden, you feel a strange sensation as he casts a field effect and tells you that your team is next. Upon doing so, he will launch an ice spike from the ground at all players on the team.
The field has been changed so that all natural resistances are thrown out the window. Any wizards with a natural immunity, resistance to element or damages, or anything similar as a Unique Ability or item ability will find that the permanent buff is removed. Additionally, healing spells are 1/2 as effective, Soul and Ice magic are 2x as effective, Light and Shadow Magic deals no damage. Spells that increase stats will not be effected. Additionally, distanced spells or ammunition will be fully effective at 80 meters of distance.(This boss is intentionally very hard to kill....)
Boss: Chief of Souls
The Chief of Souls knows seven spells, all of which are extremely powerful. He can only use 2 of these spell per posting rotation, and will target the strongest player(s).
Cryosphere - The entire 500 meter area in the middle of town is engulfed in a dome made completely of ice. All players except those who can control Fire, Ice, and Wind will receive S ranked damage over the course of 4 cycles. It takes 10 hits of B rank damage to destroy the cryosphere. This attack cannot be consumed by slayers.
Purge - The Chief of Souls sends out a massive blast of light that purges him of all debuffs, and afflictions (burn, poison, paralysis etc...) as well as deal S ranked damage to all withing 60 meters of him. This attack cannot be consumed by slayers.
Shadow Sneak - A shadow appears behind all players and pets within a 100 meter radius of the boss and stabs them one time for S rank damage (cannot be dodged), and again for A rank damage (can be dodged). This attack cannot be consumed by slayers.
Soul Burial - A massive blue bubble surrounds the 500 meter encampment and blue knives impale everything inside the barrier dealing S ranked damage every rotation to all his by the knives. It takes 10 hits of B rank damage to destroy this bubble.
Spike Shot - A massive rock spike flies from above and slams into the ground where all players are standing, this spike deals S ranked damage and will occur 1 time per rotation every rotation on the 4th stage.
Lay Siege - This attack can only be used during stage 4. For 3 posting rotations, hundreds of black figures will attack all members of the party. These figures will prevent you from hitting the Chief of Souls, but their attacks deal D ranked damage, and each goes down in 1 hit. However, they all respawn almost immediately so you're kind of at a deadlock...
Terminate - This attack can only be used during stage 4. For 4 rotations the Chief of Souls will charge energy into his hands during this time he cannot use his hands to attack. On the fourth post, he will release a blast on the entire area that deals 5x H rank damage to everyone in the cavern. All players who would die from this attack are actually left with 1% HP and 1% MP.
- Stage 1:
Stage One
The boss will reveal to you that these ashes were once homes with people happily sleeping inside them. He explains that the village was betrayed by one of their own, a mere child.
After this brief exchange the battle will begin.
The boss fights at an average speed, and doesn't seem to move too much around. He stays centered on the field and will launch 1 of his AoE type attacks from this position. This boss is NOT immune to anything, and all forms of debuff and ailments are useful against him. He wields a sword that looks like a 3ft long black Katana with no curve to it. Near the handle it has a black thorn like protrusion, and it has a black and red grip. His other hand he wields a semi-automatic cross bow that has a maximum range of 200 meters and fires Ice Bolts that deals S ranked damage. These bolts can be consumed by slayers of A rank or above. In order to clear stage 1 you must land 20 hits EACH on the boss(If a player is dead already their hits are excused), after this he will rest on one knee with a large barrier around him. These are not rank based hits, but rather hits in general. If the hit is D Rank (like a spell) it will count as half of a hit.
- Stage 2:
Stage Two
The boss will tell you that the child was never truly one of the village, and let you know he was taken in by the former chief, and given to his family to raise. He also mentions that he hated the outsider with all his heart and soul.
Stage two is a bit trickier. It's the same as stage 1, except he will use 2 of his AoE style attacks, and takes 10 hits from each player to take down (If a player is dead already their hits are excused). These are not rank based hits, but rather hits in general. If the hit is D Rank (like a spell) it will count as half of a hit. However, he now reflects 25% of the damage dealt to him by ranged attackers. Upon defeating him, he will use a Pulse type of attack and launch the party fifty meters back. He will be surrounded by another barrier, but instead of on a knee he will merely be panting.
- Stage 3:
Stage Three
Same thing as Stage 2, except the Chief of Souls will use 5 of his attacks. Every three posts (not rotations) the Chief of Souls will become 100% impervious to damage, and will use his "Purge" spell to be rid of any debuffs. Each player (that's alive) will be required to his the boss 10 times each. After the boss is beaten a third time, he will drop to both knees with a blue barrier around him. He will become enraged and begin stage four.
These are not rank based hits, but rather hits in general. If the hit is D Rank (like a spell) it will count as half of a hit.
- Stage 4:
FINISH HIM!
At the beginning of this stage, the woman who was thought to be dead erupts into a cloud of blue mist that heals all players to 50% HP, and restores their MP entirely. The first person in the posting order will have an item that must be charged for three rotations in order to be used. The first poster will know how to use the "Destiny Blade" because a voice in his/her head tells him/her so. The boss will remain in an impenetrable bubble for three rotations while he charges his Terminate spell. During this time, your team will be barraged by countless shadow beings that respawn the next rotation after they are killed, effectively locking you in place. For the three rotations, protect the person with the Destiny Blade while he/she charges it. On the beginning of the fourth post, the person with the Destiny Blade must make it through the horde and plunge his/her destiny blade into the Chief of Souls. This will create a massive explosion that destroys the Chief of Souls and his shadowy minions.
Item: Destiny Blade (Given to the first poster in the rotation, only usable for stage 4)
Ability: The player charges all he has into the sword for three rotations causing it to glow. Upon piercing the heart of the desired target, this sword will deal 10x H Ranked damage to all enemies withing a 400 meter radius, as well as create a 100 meter radius crater. This ability reduces the HP and MP of the caster to 1%HP 0% MP and will cause the Destiny Blade to shatter.
After the dust settles your team will find themselves surrounded by a vision of the village from its glory days. You see the people all living happily, and helping each other. The vision turns sour when it switches to that of a young boy covered in blood, walking away with a roll of bread in his mouth as a single hut is set ablaze.
The small blood ruby someone picked up earlier will erupts from his/her pocket and make a thud sound against a piece of unsettled dirt. Curiosity taking over, one of the team decides to remove the dirt from the pile and discovers a crate with an old latch. Each member is given a strange book, upon opening it they receive knowledge they hadn't had before(XP) and find a weapon inside, who's power if beyond words...:
Rewards
1x Strong equipment each
OR
25,000 jewels each
must specify in ending thread if you want jewels or equipment