Purchase approved in official magic shop for 1 strong(+) weapon
Name: Atma
Rank: Player Rank up to B-Rank
Type: Swords
Description: Disclaimer: Pretty boy not included.
The Red Katana "Atma," is a magic weapon forged in Ca-Elum. The weapon is composed of Myra Mazza's blood and its sheath is his body. Normally Atma exists in a liquid state within Myra's blood stream until he enters combat, once in battle Myra has to cut himself or get cut to access Atma. Any cut that draws blood will allow him to call out Liquid Atma and solidify it into its katana form. While the process is painful it does not cost any magic as Atma is powered by pain and the pain of drawing it covers its own summoning cost. The blade is about 1.5 meters long making it appear unwieldy but as a literal part of Myra's body he can handle its length very well.
Atma is classified as an "Anti-Army," weapon being intended to be used against numerous foes. For every enemy fighting Myra, Atma gets a 0.01x damage boost. So 5 enemies it does 1.05x damage, 20 1.20x, 10,000 100x damage(as if he'd ever fight 10,000 enemies alone). However for every ally(not counting Meruem) Myra has his damage multiplier is reduced by 0.01x.
Defeated enemies still count for the Anti-Army boost for 2 posts after they are defeated(not counting the one in which they are defeated).
Strengths:
-Long Reach: 1.5 meters is a dang good katana
-Advanced Warfare: Atma is classified as an "Anti-Army," weapon dealing bonus damage to large groups of enemies.
-Bloody Victory: Atma can spread its Anti-Army damage boost to the swords of "The Hundred Swords." For every 1% of HP Myra has lost he can will Atma to enchant it coloring the blades red causing it to gain Atma's Enchantment.
Weaknesses:
-Take it like a man!: Drawing Atma requires Myra to bleed, and it painful.
-That's my blood!: Breaking Atma is battle will likely deal a nasty blow to Myra's morale, I mean it is a literal part of him and his opponent just shattered him. It'd be like losing an arm, but less painful.
-But what if he loses 100% of his health?: Simple math indicates that Atma's Anti-Army enchantment cannot spread to ever single one of "The Hundred Swords."
-Blood Clot: Blood magic that stops someone from bleeding could stop Myra from drawing Atma.
-The obvious one: Having a number advantage would actually make Myra weaker.
Abilities:
Name: Atma
Rank: Player Rank up to B-Rank
Type: Swords
Description: Disclaimer: Pretty boy not included.
The Red Katana "Atma," is a magic weapon forged in Ca-Elum. The weapon is composed of Myra Mazza's blood and its sheath is his body. Normally Atma exists in a liquid state within Myra's blood stream until he enters combat, once in battle Myra has to cut himself or get cut to access Atma. Any cut that draws blood will allow him to call out Liquid Atma and solidify it into its katana form. While the process is painful it does not cost any magic as Atma is powered by pain and the pain of drawing it covers its own summoning cost. The blade is about 1.5 meters long making it appear unwieldy but as a literal part of Myra's body he can handle its length very well.
Atma is classified as an "Anti-Army," weapon being intended to be used against numerous foes. For every enemy fighting Myra, Atma gets a 0.01x damage boost. So 5 enemies it does 1.05x damage, 20 1.20x, 10,000 100x damage(as if he'd ever fight 10,000 enemies alone). However for every ally(not counting Meruem) Myra has his damage multiplier is reduced by 0.01x.
Defeated enemies still count for the Anti-Army boost for 2 posts after they are defeated(not counting the one in which they are defeated).
Strengths:
-Long Reach: 1.5 meters is a dang good katana
-Advanced Warfare: Atma is classified as an "Anti-Army," weapon dealing bonus damage to large groups of enemies.
-Bloody Victory: Atma can spread its Anti-Army damage boost to the swords of "The Hundred Swords." For every 1% of HP Myra has lost he can will Atma to enchant it coloring the blades red causing it to gain Atma's Enchantment.
Weaknesses:
-Take it like a man!: Drawing Atma requires Myra to bleed, and it painful.
-That's my blood!: Breaking Atma is battle will likely deal a nasty blow to Myra's morale, I mean it is a literal part of him and his opponent just shattered him. It'd be like losing an arm, but less painful.
-But what if he loses 100% of his health?: Simple math indicates that Atma's Anti-Army enchantment cannot spread to ever single one of "The Hundred Swords."
-Blood Clot: Blood magic that stops someone from bleeding could stop Myra from drawing Atma.
-The obvious one: Having a number advantage would actually make Myra weaker.
Abilities:
- Spoiler:
Name: Higher Powers
Rank: Player rank up to B
Type: Oh god that's brutal
Description: Myra impales himself Seppuku style with Atma, reabsorbing the blade. His physical stats are then granted Atma's anti-army enchantment increasing in the same fashion until Atma is drawn again or sufficient time passes. But furthermore every blade enchanted by "Bloody Victory," is rinsed clean and for ever such blade the anti-army enchantment is increased by another 0.01x(in other words for every percent of damage he has taken he gains a physical stat boost of 0.01x).
Examples:
20 enemies, Myra has lost 30% health, activates Higher Powers: 1.5x stat boost
3 enemies, Myra has lost 90% health, activates Higher Powers: 1.93x stat boost *actually this one is impossible see weaknesses
10 enemies, Myra has lost 10% health, activates Higher Powers: 1.2x stat boost
Strengths:
-Stack-able: His stats just keep getting higher
-What limit?!?: If they keep throwing enemies at him, he'll just keep getting stronger.
-Final Boss Logic: The more damage you do, the stronger he becomes, it is an uphill battle.
Weaknesses:
-Now What?: Myra is now down his best sword and is now dependent on the weaker Hundred Swords.
-Seppuku!: Activating higher powers gives Myra a lovely hole in his chest and reduces his health by at least 20% that does not count for the "Bloody Victory," boost.
-How desperate do you have to be?: While this could seem really powerful, imagine just how bad things must look when stabbing yourself seems like a good idea.
-Last Hope: Higher Powers wear off after 5 posts leaving him without his stat boosts, Atma and a lot of blood.
-
Last edited by Vincent on 1st September 2015, 7:27 am; edited 1 time in total