Was asked by an admin to do this, soooo yeah.
Good jobs that need no tweaks:
Good jobs that need tweaks:
Not approved or need a lot of tweaking:
Good jobs that need no tweaks:
- Spoiler:
Job Name: Genetic Chaos Part One
Job Rank: B
Job Requirements: Minimum Two C ranks or singular B ranks and above. 300 words minimum per post, minimum 30 posts total. Must defeat at least two of the 3 scientists or defeat the mutated scientist.
Type of job: Series
Job Location: Spooky Forest
Job Description: 300 words minimum per post, minimum 30 posts total. Must defeat at least two of the 3 scientists or defeat the mutated scientist.
Job Location: Spooky Forest
Job Description: You have been hired by your client who has seen their two prized poodles, Mitzy and Pompom, seemly vanish over night from their kennel, and is worried as they have never done this before. At the same time your client was investigating the strange thinning of the local Vulcan population of the spooky forest and fears that his poodles were just the next step in something much greater. He has tasked you with investigating deep into the spooky forest where he couldn't investigate to find out what is happening and return to him with the information so that he may pass it on to the Rune Knights. You are not required to save his poodles or any vulcans, he senses that it may already be too late to save any of them.
Enemies:
Weak: Mutated Vulcan x 3: If you thought that Vulcans couldn't get any dumber then you have just been proven wrong, in exchange for their intelligence these brutes have mutated to become even more muscular... and apparently have grown claws and a speckled with pink pokadots. They will run and cower if you display magic of S rank and are easily taken out by a 3 B rank hits.
Normal: Mitzy and Pompom: These monstrous poodles used to be the prized pets of your client however after these madmen got their hands on them they have turned green with purple stripes and their teeth have grown to 3 feet in length and did I mention they've gotten quite a bit bigger and they can multiply, there's no knowing how many times they have multiplied already. These mutts will never flee and can withstand a beating of 1 A rank hit and if they aren't defeated in 5 posts they will divide into another dog of the exact same strength, and they can hit as hard as a B rank as well.
Strong: Mad Scientist (3 max): These mad scientists have gone crazy mad with their science, though they have managed to hold off the physical mutation but the same can't be said for their brains. Unlike the Vulcans who lost intelligence these brainiacs have gained intelligence using their environment around them to their advantage. Armed with all sorts of volatile chemicals and electric rods they can attack from range for A rank damage and B rank at melee when they have to. They are prone to running away to keep distance so that they don't take damage leaving their backs wide open. They may take a total of 3 A rank damage to defeat. If any more strong are rolled than the max, then replace them with normal monsters instead.
Boss: Mutated Mad Scientist: This is the original mastermind behind this whole fiasco, he has used his own super serum on himself to give himself the best attributes of all his test subjects. With the strength of the vulcans he can hit you with A rank damage, with the ability to multiply his limbs so he can attack up to 4 people at once, along with the intelligence of a super computer to boot. He has also added his own special syrup to it as well making his skin strong making him immune to D rank damage and making him strong enough to absorb 5 A ranks worth of damage. If you take him out then the whole fiasco is all over and all remaining enemies will flee, now what to do about the gas that fills this place?
Reward:
15k Jewels and a B ranks worth of experience. +20k Jewels if you defeat Mutated Mad Scientist as well as Mitzy and Pompom's Dog Tags (unique item).
Mitzy and Pompom's Dog Tags: At any time you may roll a normal dice, the roll results in something random based on what you rolled.
1 = you randomly leak 5% magic power.
2 = You feel like you walked into the world of opposites, you are now the opposite gender.
3 = You gain a very expensive magic stone of great power... then it explodes in your hand.
4 = You randomly teleport 10 feet straight up and fall right back down... unless you can fly.
5 = Ultra Chibi Mode, you become cute and adorable and gain 10% additional strength.
6 = You gain 10% Magic power.
Persistent effects only last 3 post.
Creator: Irina Naginata
Comments: None, as i don't see a problem with it.
- Spoiler:
Job Name:First Date
Job Rank: D
Job Requirements:One mage only of any rank, At least five 150 word posts, and must make it a good date that will make him/her remember it and want to go on a second one but do not reveal your identity, steal their affections from the client, or break their heart (doing any of these will mean no jewels for a reward). Monster rolls are not required but are there for guidance if needed.
Type of job:Multi-Time Job
Job Location: Oak Town
Job Description: Some lucky person (male or female) finally gained the courage to ask their long time crush out on a date. However, they don't have the courage to follow through on that date. This said person has turned to any mages that are willing to help him/her on their path to finding true love. When meeting with the client before the date they will give you a lacrima to change your image so that you appear and sound like the client. You will then go on a date for the client, you may do whatever you wish on the date so long as you make it a good one, and of course don't end up stealing the dates heart, breaking it, or revealing who you are. The client is willing to give a reward to those who complete the job without messing anything up.
Enemies:
Weak:Uh-oh conversation, that's right somehow manage to interact with a real live boy/girl/man/woman/etc. Do your best to try and not make a fool out of the client.
Normal:Things have been going well thus far on the date, the opportunity has come show her your best pick up line.
Strong:One of the clients friends (apparently they're not that socially awkward) has spotted you and proceeds to interrupt your date for a chat. Somehow get this friend to believe that you are the client, keep the date going well, and not destroy the friendship (the clients doesn't have many friends to spare).
Boss:The Date has been going well thus far, in fact it has been going so well (or perhaps the date just has a soft spot for you) that they are willing to kiss you. Avoid the kiss without ruining the date if you want the reward (or go for it if you're evil enough)
Reward:1k jewels or no jewels if one has chosen to be evil and do everything the client didn't want them to do.
Creator: Venir RuLush
Comments: None, the job fits.
- Spoiler:
- Job Name: Parousia
Job Rank: A
Job Requirements: Must be an A rank Mage. Must defeat Ein Heim. Must have 400 words a post and 40 posts mimimum.
Type of job: One Time Only
Job Location: Ancient Ruins
Job Description: A new sort of enemy arrived in Fiore through what seems to be portals of time? The enemy is unlike anything anyone has ever seen, machines with minds of their own and can act freely. Their bodies are lethal weapons on their own, ramming into cement covered buildings for fun and causing havoc. This added with their heavy weaponry and destructive nature leaves the Rune Knights with no choice but to take out the Machine Knights themselves. War has been declared on these new enemies, but the Machine Knights focus on getting to the Ancient Ruins instead, something luring them there, but what it is has not been confirmed yet.
On your way to investigate the ruins, a man and his wife will introduce themselves as Frey and Bell. Frey is a Swordsman who dresses as fancily as one would expect the future to be, yet he is armed with what seems to be a regular one-handed long sword. He is able to confirm that he knows where the Machine Knights are heading, which you already knew, but he also knows their source of power. Bell is his wife, raised in church after being left behind by her parents, she has grown up with a sensitive yet strong personality. Guiding Frey along as his wife, she protects him with her healing magic, but she is unable to fight effectively and does not have as much knowledge as Frey.
If you end up meeting Frey, he will tell you of an ultimate machine known as Ein Heim, a giant Machine Knight designed to rule all over Machine Knights and give them orders. Instead, the first time Frey and Bell fought it, Ein Heim went haywire and sucked itself in the Time Vortex, in which it seemed to have accidentally killed itself. Seeing it again shows how it was still going nuts and trying to suck up all of space and time once again. However, being low on energy, it is calling all Machine Knights towards it so Ein Heim can gain all of it's energy again.
Frey informs you that it must be stopped as soon as possible, and that he and Bell beat it once, but lacked their third partner. They invite you to party up with them so that you all can fight it all together. Joining up with them is up to you, but regardless, you now know that you must fight Ein Heim and defeat it. Expect heavy resistance from the Machine Knights that stand in your way.
Allies:
Frey- A swordsman that does not know much about magic and often avoids using it. Friendly inside and outside of combat, but very aggressive when it comes to swinging his sword. For each strike of his mighty sword, he inflicts A rank damage, a good frontliner for this battle. If Bell is no longer able to fight, he rushes off to her to protect her, no longer able to fight by your side. It takes five A rank hits for him to be knocked out.
Bell- A priestess that used to be in training, but she finally mastered it and became Frey's mentor, teaching him how to be a Bishop. Her specialty is casting out healing magic, for every turn in combat, she heals all allies health by 3%. She also tends to be the first person that the enemies target, meaning you must protect her at all costs. She inflicts C rank damage with her staff and will be knocked out after three A rank hits.
Enemies:
Weak: Thabit: A Spider-like robot that attacks by pouncing. It's annoying with it's speed, but can only inflict so much damage with its size, only one B rank at a time. It takes only one B Rank hit alone to kill this machine.
Normal:Thabitor: It seems the Machine Knights are stepping up their game, this enemy was designed to mimic an actual human, but its metal plates make it hard to inflict damage upon, and getting into its paralysis attack can be a real pain. With every hit, this monster inflicts A rank damage. It takes 3 A Rank hits to eliminate.
Paralysis Charge: Takes one turn to charge, and will more often that not be the first resort it uses when approaching an enemy. Thabitor casts out an electric shock that attacks all enemies that are not consider Machine Knights. Anyone struck with this will not be able to move for one turn (During that turn, Thabitor can not charge another Paralysis Charge)
Strong: Thabitest: These annoy Machine Knights are rare, but for a good reason. It takes a lot of material for Thabitest to have the amount of power that it has, to run into one would be unfortunate. Thabitest can attack twice on the same turn, it can scan opponents weaknesses and attack accordingly, and it can even cast out the annoying Paralysis Charge. It takes 10 A Rank hits to take one of these down, careful when approached by one.
Paralysis Charge: Takes one turn to charge, and will more often that not be the first resort it uses when approaching an enemy. Thabitor casts out an electric shock that attacks all enemies that are not consider Machine Knights. Anyone struck with this will not be able to move for one turn (During that turn, Thabitor can not charge another Paralysis Charge)
Boss:Ein Heim: Oh the agony of finding the source of the Machine Knights, if you only knew how powerful it was, maybe you might have focused a bit more on keeping your health up. This is the true master of the Machine Knights, Thabitests can't even compare to the agony that this monster can inflict. It can attack twice every turn and takes 15 A-rank hits to take down. Every attack it carries out inflicts S rank damage, careful now.
Full Force: Used once per thread. Ein Heim charges up a giant beam of light for one turn. Once it is done, that light is released onto two targets, inflicting SS rank damage to them and paralyzing them for one turn. Avoid getting hit by this at all costs.
Reward: Extra Job Rank Bonus of Exp, 40,000K Jewels.
Creator: Elyx Reiaki
Comments: Fixed a missed word and that was it. Otherwise the job is good to go.
- Spoiler:
Job Name: Sky High
Job Rank: C-Rank
Job Requirements: Max people 3 and needs 20 posts of 250 words.
Type of job: Multi Time
Job Location: Phoenix Mountains
Job Description: Two travelers are trying to get to the either side of the Phoenix Mountains. They do not know their way over the mountains. If you choose to accept this job you are to escort them over the mountains to the other side. This trips will take several days and nights so make sure that they do not get injured and if they are any treatments will be taken from your pay. Same goes for any of their equipment and items that the pair are carrying.
Enemies:
Weak:
Critters 2x- These tend to steal small things, preferably shiny. They will also steal food. They range from 3 inches tall to make 1 foot. Each takes C-Rank damage to defeat.
Normal:
Avalanches- You want to make sure you steer clear of these. They will take items and people with them. Hopefully if you are caught in one you can find everything afterwards.
Strong:
Vulcan 3x- These monsters will target women and take them away. They also cause lots of damage in pairs or on their own. Each takes 2 hits of C-Rank damage to defeat.
Boss:
Bandits 5x- Bandits roam the mountains hoping to snag items from people who venture up there. Each of them will take two hits or B-Rank damage to defeat.
Reward: 6k Jewels
Creator: Alyia
Comments: None, it's good.
Good jobs that need tweaks:
- SS-rank:
Job Name: Make what goes bump in the night fear what bumps back
Job Requirements: Min of 2 S-rank or higher, Max of 5, word per post 550+, thread count 70, must roll at least six monster encounters
Type of job: Unique
Job Location: Oak Town
Job Description: For the past month the residents of Oak Town have been insomniac due to a rapid nightmare outbreak. Normally a healer would be called in, but that won't work against nightmares that are being manifested into the mortal realm. The magic council has requested that several high class mages be called in to fight these manifested nightmares and whoever or what ever is manifesting them. The creatures won't harm anyone asleep as they're feeding their manifestation into this plane of existence
Enemies: Each roll gives the indicated number of enemies
Weak: Nightmarish Spiders x20 B-rank- Spoiler:
Hell's Binding- All of the nightmarish spiders shoot a multi-layered net made of black webs over a fifty foot area to ensnare anyone they encounter. Webs can be burnt away with A-rank or higher fire magic.
Normal: Nightmarish Snakes x 10 A-rank- Spoiler:
This creature is the manifested nightmare of those with a fear of snakes, due this fear isn't as common as the fear of spiders there isn't too many nightmarish snakes manifested. Thanks to those with this fear being such a strong phobia to them they may lack numbers, but make up with power. Each takes a total of 3 A-ranked magical hits to destroy.
Poison of the Underworld- If a snake lands a bite that pierces the skin they inject a poison that causes vomiting, strength and speed loss, and effects people the same regardless of rank and magic type. The strength and speed loss is equal to twenty percent of the victim.
Strong: Nightmares x8 S-rank- Spoiler:
Stampede- All of the Nightmares gather together forming a line and charge at you with a speed of seventy miles per hour they even can do this to aerial foes as well which can be even more dangerous than on the ground.
Boss: Nightmare Demon H-rank- Spoiler:
Fear Tapping- The nightmare demon is able to tap into the fear of all who face him causing them to suffer a psychological break down while he feeds on their fears and anguish.
Howl of the Night- The nightmare demon lets out a howl that causes 3 dice worth of monsters join him in battle.
Aura of Fear- The Nightmare Demon radiates an aura of fear that causes even S-rank mages to fall victim to the very fears they had hidden within their-self. The aura has a base range of 50 feet and increases by 20 feet for every 50 enemies encountered.
Reward: 120k jewel, Title "Fear Breaker"
Creator: Nightken
Comments: Firstly, the first two enemies need to have durations on their abilities. It's maybe needed to lower the amount of enemies per roll or make them a little less durable, as right now, they seem very difficult to handle, even for a H-rank mage. The boss is okay tho.
- Spoiler:
Job Name: Genetic Chaos Part Three
Job Rank: S
Job Requirements: Two A rank Mages, or at least one S rank. 400 words minimum per post, 50 posts minimum. Must defeat all three leaders of Sad Crest.
Type of job: Series Job
Job Location: Divide Island
Job Description: You have been tasked with the job to eliminate that terrorist guild Sad Crest, who have been employing a biological weapon to attack major cities around Earthland. The biological weapon being used is a magic mutagen that causes random mutations in a persons genes though it has since been eradicated with the use of a vaccine which has proven to effectively make the mutagen useless. The objective is to take down each and every leader of the terrorist guild including the member known as Clendia who had recently been broken out of prison by her fellow members. Unlike the last time you have encountered this mutagen you have been vaccinated making it useless against you however all the members of Sad Crest have mutated themselves to make themselves more powerful so this wont be an easy fight.
Enemies:
Weak:Phoenix Gryphon x 3: These are what used to be member of Sad Crest, unfortunately they are the victims of the mutagen used to enhance Clendia before her rampage in Rose Garden. They bite and claw hard dealing A rank damage per hit. Unfortunately for them they have extremely thin skulls after their transformation. Hitting them in the head should be good enough to kill them if not cause serious damage with a B rank spell.
Normal: Mad Terrorist x 2: These guys were the test subjects of the mutagen used on the leader of sad crest known as Torron. They have insane muscle mass making them rather big and bulky as well as a sharp blade like spine protruding from their backs as well as a large tell extending from their backs with the same blade like spines. They can hit you pretty hard with A rank damage per hit and S rank damage if they hit you with their bladed tail. They are also pretty tough to beat down taking 3 S rank damage to incapacitate.
Strong: Terror Fairy: These terrorists were one part of a team lead by their leader Gesmine who also laid down themselves as test subjects when a mutagen was developed for their leader. Being all female as the males usually exploded, they have fairy like wings and rather small bodies however they eyes are hardly friendly as they look rather devilish and evil and not to mention they have developed a third eye in the middle of their forehead. Their magical capabilities surpass most peoples capable of firing acid balls that deal S rank initial damage with a B rank damage per post for the next two posts while shredding armor and weapons like a knife through butter. They are very adept at flight making them hard to hit but they are very fragile taking a single S ranks worth of damage would knock them out of the sky for good.
Boss:
Clendia, Gesmine, and Torron all must be fought at the same time.
Clendia: Since last time Clendia has further enhanced herself, her wing span and body size has increased by double and the fur on her hands and feet has grown further as well as her claws. Her eyes now flame and every single tooth in her mouth has become a cat like fang, and she has grown a second set of horns. Whats more her muscles have become even stronger becoming very apparent in her new form. She now acts in a very violent manner attacking anything the moment she sees an opponent worth fighting. Her normal attacks alone will deal A rank damage, and her spells have grown to deal S rank damage. She has even become tougher to take down capable of absorbing 7 S rank damage before finally being incapacitated.
Gesmine: Gesmine is a very fragile soul not to mention very small and very cute save for her evil 5 eyes. She has extended large butterfly wings and has hair longer than double her own body length. Her spells hit extremely hard dealing two S rank damage per hit, she can also manipulate her hair to wrap around and restrict people. She is very fragile though only capable of taking 2 S rank damage to defeat. Careful though taking more than 2 S rank damage will most definitely kill her.
Torron: Torron the mastermind and brawn of the entire operation, he has enhanced himself to stand up to 12 feet tall with massive muscles as well as a tail with sharp blade like spines extending all the way down his back and several sharp blades extending from his wrists. He uses a form of earth manipulation magic, using it to create strong walls or boulders that can be thrown at will, each boulder capable of dealing S rank damage. He is also insanely hard to take down being able to take 10 S rank spells before finally being defeated.
Reward: 50k Jewels plus and additional 15k for each surviving leader of Sad Crest turned into the Rune Knights, and S rank exp.
Creator: Irina Naginata
Comments: Word count needs a little tweak.
- Spoiler:
- Job Name: Genetic Chaos Part Two
Job Rank: A
Job Requirements: 2 B rank mages or a A rank and above. Minimum 300 words per post, minimum 40 posts, boss must be defeated with at least 5 other monster rolls.
Type of job: Series Job
Job Location: Rose Garden
Job Description: After the defeat of some mad scientists the rune knights investigated an incident where there was a mutagen released into the air that caused random mutations in anything that inhaled the substance. The substance was concluded to be magical in nature but it was also revealed that it was sold to an unnamed group of terrorists. The terrorists have attacked a district in Rose Garden with a more powerful mutagen than previously created, mutating the citizens. Using your previous knowledge and exposure to the substance you are put in charge of dealing with this attack. You are tasked with not only saving all of the mutated citizens but also taking down the member of the terrorists who seemingly allowed herself to be mutated. Any civilian casualties caused by you will be taken into account thus you have been warned. Once the incident has been cleaned up you are to report back to the Rune Knights who organized their strike on the terrorists to be immunized with a vaccine that had to be created on the spot and are also tasked with immunizing the citizens as well.
As with the last time you encounter this stuff you must roll a normal dice the moment you breath in the mutagen, the roll determines what kind of transformation you will undergo, these transformations have become much stronger than last time.
1: Gender Swap with Pheonix Wings: You Swap Genders and grow a part of large red feathered wings.
2: Strong Serpent: Your legs have turned into a long snake tail and you have gained a lot of muscle.
3: Super Chibi: You have become really small and really cute, but you have also gained strength well beyond that of even the strongest average human.
4: Neko Dragon: You have grown cat ears and a cat tail, but this also comes with dragon wings for some reason. You also have an undying love for fish.
5: Flexible Inferno: You ignite, you have also become extremely flexible like a rubber band.
6: Thorn Rose: A transformation that makes you more plant like than human, your hair becomes more nature like that of stems and petals and your skins has a green tinge to it, your nails are also turned into thorns.
Mutations end the moment you get vaccinated, the vaccine is ready after 20 posts.
Enemies:
Weak: Mutated Civilian x 7: These civilians have been heavily exposed to the mutagen and have been driven mad by it as well. Their arms have turned into wings and their legs into snake like tails, they also seem to have fangs protruding from their mouths. The mutagen will cause them to pass out after 3 posts after they arrive assuming you haven't already knocked them out. They are very capable of causing C rank damage with a bite but are quickly dispatched with non-hard hitting spells spells.
Normal: Mutated Seducer x 3: Female Civilians mutated to take on a very sexy succubus form, they also seem to be heavily attracted to men and have developed some sort of weak seduction magic though not very effective in seduction will actually deal B rank damage instead. They should be incapacitated carefully with at least 3 A rank spells. They are very capable of flight.
Strong: Monstrous Citizen: These men have developed into behemoths growing to 10 feet tall with huge muscles, and somehow their cloths mutated with them... or at least their pants. A single hit from one of these monsters will deal S rank damage and are very resistant to damage, capable of taking up to 3 S ranks worth of damage before being knocked out. They also seem to have bunny ears which makes them look funny.
Boss: Mutated Terrorist Clendia: Clendia voluntarily had herself mutated before coming to Rose Garden using a special dosing of the mutagen making her transformation permanent and irreversible. She has developed massive red feathered wings capable of expanding the length of the whole street, her ears have turned into something much similar to those of a cats, and has also produced long sharp horns. Her eyes have become very red and cat like and her hands and feet up to her knees and elbows have grown fur and feathers as well as long sharp claws. To top this her muscles have grown much stronger than the average human though not entirely visible. With no cloths that she is capable of wearing without causing problems with her legs and muscles she wears a red bikini instead. She acts in a very seductive manner and often uses her words as weapons instead of fighting head on but when that isn't an option she instead fights with power fire based magics capable of dealing between B rank and S rank damage, she also hits very hard by default dealing B rank damage with a single slash with her claws. She is very hard to take down taking up to 5 S rank damage to incapacitate.
Reward: 40k Jewels and A rank Exp.
Creator: Irina Naginata
Comments: Only the word count needs to be adjusted to fit an A-rank job.
- Spoiler:
Job Name: Disorder In The Hands Of Dragons
Job Rank: S-Rank
Job Requirements: At least two or more S-Ranks on this job - you are required to write at least up to 45/55 posts (needed amount + your partner's posts add it up as well), additionally with 525/600 words in each post.
Type of job: One Time Job
Job Location: Sphere Island
Job Description: Beneath the flawlessly rounded mountain, layed an ancient and rather deadly temple - one that if foolishly touched, could twist the world into winds of anger, and shudder the surface of the earth in angst. Time would be broken, beasts would liberate from their chains of time and desolate human life completely. So, who would want this? What indiviual could start such terror? Katsuro Eto. But, a very normal man actually, accidentally knocked something extremely valuable off of it's pedestal in the temple. A seal, or in this case, one of the many sealing orbs - held time together and halted any access to this age to the dragons who wanted to find Acnologia. He says it fell down somewhere in the place, but he's to afraid to go back inside that the dragons could possibly come anytime. Your job, is to find this orb before Desipis (the last remaining dragon) can enter the world - but, do not assume this may be just any regular searching game, each and every moment, a dragon is trying to kill you as you impend toward putting the orb back in it's place.
Enemies:
Weak: Bleeding Moon
Do not be alarmed - despite their vulcan size and brute strength, these dragons focuse more on offense, rather than defense. They are much slower than the others, although, their strength is something to watch out for (B-Rank). Bleeding Moon will try to ram into you with it's dangerously acute horns, or either squish you. It holds no magical capabilities, but overwhelming physical force, powerful enough to smash itself through the mountain if it wants - so watch out for this and make sure it doesn't escape. At least two will come out from the portal inside the temple and try to stop you from finding the sealing orb.
Normal: Lindwurm
A bit smaller than Bleeding Moon, but not a force to be reckoned with. This dragon is extremely fast, and seems to have its strengths set more in dodging and in speed, rather than defense. It has only two feeble front arms, a set of four wings, and a long hefty tail that is used as it's bottom legs for support. It is not as strong as the others - regarding the fact Bleeding Moon can smash through things without being harmed. Although, it seems to be able to use some sort of sound based magic, sending powerful currents (roars), of A-Rank damage towards it's enemies to attack them - or block their attacks. It's sound-waves can also project ear shattering noises, forcing you to cover your ears. There is only one Lindwurm, and it will try to find the orb and destroy it before you can get your hands on it.
Strong: Nightmare
The strongest out of the other three. It tortures it's victims by putting them to sleep and feeding them horrible nightmares (can be from a haunting past or just anything really, up to you). If your will is strong enough, you can probably break away from your terrible dream or Nightmare's dark hold. While you are unconcious, he probably will try and kill you, although it is hard to wake up and some never wake up again. His power can cause S-Rank damage, and once you break from his hold he is still as powerful, physically. Because, Nightmare lays in some sort of magic that causes darkness, he is able to produce many other blasts / types of offensive and defensive spells to his liking. There is also only one Nightmare, but handle him wisely, because he will also try to escape from the island and toward more human life.
Boss: Desipis
About the size of Acnologia, and on par with his strength, this is the one dragon that should not be liberated from the portal. He has an overwhelming hatred for the dragon king, and for humans alike. He breaths flames hot enough to melt even the thickest of metals, and his scaley flesh his so firm it is like trying to break through stone. His long, spikey horns are extremely deadly, and he will smash into about everything without noticing. Desipis deals SS-Rank damage and will try to knock the other two sealing orbs off of their pedestals, causing the world to spin into unnatural disaster. You must stop him before he could cause damage to Fiore and possibly the entire earth.
Note: Roll just one dice at a time, additionally with the dragons too. Since there is not that many of them like on most jobs, don't toss your dice around often assuming multiple of them will spam. After all you are only dealing with exactly five enemies.
Reward: 75k Jewels + Triple EXP if Desipis never came out of the portal.
Creator: Simba
Comments: The enemies don't seem to have written how many hits it takes to knock them out. Also, the reward may be a little too big.
- Spoiler:
Job Name: The Embodiment of Insanity
Job Rank: S-rank
Job Requirements: The minimum word per post is 550 words and the minimum post count per person is 30 posts. (Implying the total posts should be equivalent to or greater than 60 posts).
Type of job: One time only
Job Location: Divide Island
Job Description: They say divide island is a place where researchers go to find out the reason about the mysterious division. However, it has been a long while since a researcher has returned from the place. Many have left to find out the cause but none have returned. Many declared it to be a lost cause and abandoned the island and the people who had departed to research on it. Until finally, the families of the lost ones have united and offered a job to those who want it.
The job description(flyer IC) has the following details: “Our husbands, children, brothers and family have gone to the Divide Island but no one has ever returned. Many left to find them but they too have disappeared. Please, someone, anyone find them and bring them home. Please, we beg of you, help us!”
Unfortunately for those who had gone to find it, did find it: the reason behind the divide. Before its current state, it was a simple plane island. Until he arrived and made it, what it is now. He was a well known mage once, probably loved, feared and looked at by many of his time. Something changed him and turned him into a mad man. The ability to completely change the island’s appearance depicts what he is capable of.
When you or your team is on its way to the island, you will find someone who you will rescue(you have to). That someone will tag along with you the entire time you are investigating the scenario. He will act as a normal human being with no magic and a slightly weird personality. When you will roll a boss, only then will he reveal his true identity. The reason behind the entire phenomenon and the madness, the insane mage would have been with you the entire time. Obviously, you can’t know that in character; keep that in mind.
In the end, when you have finally defeated him you will find out that all the researchers that you had been fighting had been long dead. The only person alive on the island was this one insane mage.
Enemies: The enemies are the insane researchers that had been thought lost. They are completely changed and are now insane and will attack you with different kind of weapons. In the hand of these researchers, the normal pen, flashlight or simple things are deadly weapons due to the magic cast on them.
Weak: A swarm of researchers with flashlights and common research weapons. There movements, speed and strength is inhumane. They will attack you with all their might and use brute strength. A total of twenty in number with each one of them equal to B-rank.
Normal: The trees around you and the rocks will turn into monsters. A total of 5 monsters will attack you, with each one of them being equal to an A-rank. These creatures don’t have the ability to speak but are clever and strong. They are not just about strength, they can also have a strategy to attack you. (Might even be stealthy in their approach)
Strong: Strange humanoid creatures that are not human nor trees or stone but a mix of all of them. There are two kinds: one a humanoid stone monster and the other a humanoid tree monster, each capable of casting spells using the element of their constitution. There will be a total of three of them and each will be equal to S-rank.
Boss: Finally the insane mage reveals himself and now you know what was the reason behind all of the disappearance and the natural phenomenon. His magic is life assimilation, he can make anything come to life; even dead bodies and even the island. The mage and his magic are of SS-rank, his spells can result in arms and similar things coming out of the island’s floor to attack you. The trees, stones and anything around you will come to life and attack you. If he gets too angry, he might even turn your clothes into demonic creatures and make them come after you. His creations are all equal to A-rank, he is not to be trifled with.
Note : The enemies mentioned will go down when hit with damage of their own rank.
Reward: 75K jewels.
Creator: Okura Jin
Comments: The enemies seem to lack on how many hits it takes to knock them out. Most else seems good.
- Spoiler:
Job Title: Zombie Out Break
Rank: B
Player Requirements: Max 4 Legal Guild Wizards, Completed the City of the Dead Quest.
Job Requirements:350 words per post, at least 30 post long. Get at least 5 survivors to the evacuation point. At least 8 monster rolls
Solo:B Rank or Higher
Team:Up to 4 Wizards at least 2 C Ranks
Job Location: Cursed Lands, Haunted Guild
Job Description: After the events of the City of the Dead Quest many guilds have received an S.O.S from a city located in the cursed lands. They've pin pointed the signal at a guild hall located in a large city called the Spiral City. Recon sources say that there is a large magic barrier erected around the guild hall's exterior, however it won't last very long. Battle your way through the towering city of zombie hoards to save as many survivors as you can. Protect the civilians as you guide them to the evacuation point at the top of the city's greatest monument Spiral Tower. An Air Ship will be on the roof of the 100th floor building. Once you get to the top the spiral tower an Air Ship will be there to pick up you and any of the survivors before the magic council fires the Etherion Cannon at the city ending it's existence with a massive explosion.
Job Benefits
Boom! Head Shot: Physical attacks made a the heads of the undead creatures deal 2x the damage
Undead Weakness: Holy, Light or Fire based damage deals 2x the damage to the undead creatures.
Job Disadvantages
Get There Quick!: Must get to the guild hall on the tenth over all post or lose half of the survivors.
Protect The Survivors: The're are 50 survivors in total. When you roll combat every post there after you MUST roll a dodge dice for the survivors if they fail you can take the attack in their place, however if you are already in combat with another creature than you can't do anything about it. If a survivor gets bitten within three post they will turn into a weak monster. If you do not roll the dodge dice then you cant get the 3x Exp. You only need to a dodge roll once for each group of 10 survivors.
Cursed Lands: A powerful Grounding Curse has placed over the land preventing any magical form of flight while this curse is active no spell that results in the caster being able to fly, glide, walk on air, or hover can be used. Feel free to cast it you'll only waste the mp. The Curse on the land can only be broken by a S Rank Dispel, or Purification Spell.
Enemies:- Enemy Description:
- Enemy Description:
Rabid Zombies-Rabid Zombies are strong. fast, semi-intelligent, undead creatures. Unlike their predecessors these are like infectious humans that the only give away that there not are their blood stained clothes, the red tint to their skin with black pulsing veins, and their white colorless eyes.
Giant Zombie/Skeleton-The Race of Giants turned zombie, these 15 foot Zombies are stronger, faster, more intelligent, undead creatures then the rabid zombies. Their appearance is one most grueling, half of the creatures flesh is starting to rot or had rotted mostly off of all of them. Each of the giant are clad in worn down ancient ceremonial war armor from a berserkers tribe.
Zombie Champions- are almost human, they have dark purple skin with veins of black blood vessels running along their bodies each of them are donned in full plate magical armors and carry heavy melee weapons that they wield with ease.
Abomination- Is a 50 foot amalgamation of organic tissue made up of zombie corpses the main body is connected to a single individual Necromancer. Half of his or her body is protruding from the undead flesh. The creatures second form is a giant spider with eight legs covered in human mouths the necromancers body sits in the center of the spiders back, and the final form is a 75 foot zombie dragon the pale flesh is light covering the skeletal structure of this undead beast and the necromancer is positioned between the creatures eyes
Weak:x25 Rabid Zombies
Rabid Zombies travel in large packs and can smell living flesh a mile away. They Deal B Ranked damage and Take 2 B Ranked attacks to take down. If you are bitten by a zombie than you take C ranked rot effect for 3 post unless treated.
Normal:x4 Giant Zombies, 1x Giant Skeleton Giant Zombies
Once the giant zombies are dealt with a single Giant Skeleton monster will spawn from one of their corpse and attack the party in a vicious rage. The Zombie Giants Deal 1 B Ranked damage take 3 B Ranks to disperse and the Skeleton is immune to Fire damage and Deals 1.5 B ranked damage, and takes 4 B Ranked attacks to kill.
Strong:x3 Zombie Champion,x10 Rabid Zombies
Zombie Champions attacks are ferocious and meticulously planed along with the ten Rabid zombies they can control with their thoughts, this grouping is to be feared and avoided. Zombie Champions deal 2 B ranked damage and Take 5 B Ranked attacks to destroy also once per post they can eat one of the remaining rabid Zombies to heal all of their HP.
Boss:Abomination
This 50 foot amalgamation of organic tissue is connected to a single individual Necromancer. Half of his or her body is protruding from the undead flesh the creature can cast dark fire and can reform its body's two other unique forms. It Main form is like a rolling blob of undead bodies with massive claws. That Deals 3 A ranked damage, it can turn into a giant spider with legs that can bite their targets to death as well as spew acid which deals A Ranked damage and D Rank chemical burn damage for 3 post. The Second form is an Undead Dragon that can shoot Blazing black Curse Flames that Deal 5 A Ranked damage and slowing curse C ranked damage for 5 post.
Reward:15k in Jewels and if you manage to save all survivors unharmed than you get Triple Exp for this mission.
Creator: Z3R0169
Comments: Some of the writing needs to be redone, it's a little confusing. The reward may be a little too big as well.
- Spoiler:
Job Name:A serpent’s wrath
Job Rank:A
Job Requirements:A minimum of 40 posts, 450 words each. One A rank mage or equivalent. Maximum of 3 people are allowed on this job.
Type of job:Unique Job
Job Location: Reyold's monster pit - Cursed Lands
Job Description: Reyold's monster pit, a place where the most dangerous and legendary creatures live. Legend says, centuries ago, the black serpent had been defeated by a legendary mage. It now resides within the Reyold’s monster pit. It has been asleep for years now. The evil creature wakes up once in every five years and causes havoc inside the pit. It devours the soul of other monsters, ruining the plans Reyold had made. The pit became a ground for monsters battling each other. Prophesies state that once the serpent has eaten a number of monsters, it will have the power to escape the pit. Your job is to stop it from escaping. When it eats, its energy takes a tow on its body, making it fall in a deep slumber. You have to kill the serpent before it has devoured enough creatures to escape. But beware, inside the pit lay more creatures as well.
[size=12]Enemies:
Weak:Sirens- Sirens are mythical creatures that are known for their beautiful voices. They feed on human flesh but cannot eat a human unless they are willing to be eaten. This is the reason they use their voices to manipulate people to do what they want so be careful. Sirens usually appear in the form of beautiful mermaids and can mesmerize people. Don't fall for their beauty because these creatures will use it against you. If you find out their tricks, their true form will be revealed. You will see their mouths, covered with fangs and blood. Will take 3 C rank hits to defeat.- Sirens:
Normal:Cerberus- Cerberus is a giant hound with three heads. Each of it's head represents something, the left one represents intelligence. That is the one which allows it to think. The one on the right represents agility. It controls the movement and speed of the hound. And the middle one represents strength. This is the most dangerous and prideful one. Because of this, the hound will do whatever possible to defeat the ones that oppose it. It is usually tied down with chains which can only be broken if it is angered. Will take 2 B rank hits to defeat.- Cerberus:
Strong:Gorgon- A gorgon is a half snake, half woman creature that has the ability to turn people to stone by making eye contact with them. But because of being captivated in the pit for a long time, their power has reduced. They can only turn people or other creatures into stone by slashing them. Gorgons too want to escape the pit which is why; they work as servants of the giant black serpent. They guard the serpent while it sleeps after having a meal. Will take 4 B rank hits to defeat.- Gorgon:
Boss:The Black Serpent- The black serpent is 10 times larger than an average human. It is completely black and has a large mouth with pointy fangs. When awake, it with devour any living thing to obtain its power, other than creatures that are loyal to it. It can travel under the ground and cover its presence to hide itself and attack its enemy. Will take 6 B rank hits to defeat.- The Black Serpant:
Reward:45k jewels
Creator: Myra R.
Comments: The enemies in the job seem a little too easy to take down for an A-rank job, everything else is good though.
- Spoiler:
Job Name: Black Casino
Job Rank: B
Job Requirements: At least two mages, no more, one has to be B rank and both of them have to use a fancy suit. 300 words per post, at least 30 post long. Roll the monster dice at least 3 times. (Two inside the casino and one outside the Casino)
Type of job: Multi-time jobs
Job Location: Talonia
Job Description: This new Casino named "Black Casino" just arrived to Talonia, it is known because of the big amount of money earned by playing there, but it is also know by the big amount of people dying after going to this casino. The magic council has decided not to close this place because of the lack of information, but that's why you have to go to the casino, win some money and then get the hell out of there. If you achieve to scape from the place alive (Which is not difficult at all), at night, people will look for you and find you, your job is to prove that they are trying to kill you, that way the magic council will be able to shout down that building.
While being inside the casino, you'll have to roll the damage dice to see if you win any money, you will have to roll the monster dice at the same time to see if something happens while playing. If you achieve attacking when rolling the damage dice two times in a row, you will get the jackpot and you will finish your job inside the casino, but if you fail you will have to try again until you roll the jackpot. You can only roll one damage dice each post, and you HAVE to roll the monster dice each time you roll the damage dice.
After going out of the casino, you'll have to go to a small red house next to the casino where many communication lacrimas will be located. You will have to roll the monster dice to see who visits you and prove that they were sent by the company to kill you.
Enemies:
Weak: Inside the Casino: Nothing happens.
Outside of the Casino: Two Assassin paid by the company will visit you, they are very fast and have knifes all around their body. Even if they don't use magic, they are very powerful and can easily hide in the dark. They will resist a total of one A rank spell each, not more.
Normal:
Inside the Casino: Nothing happens.
Outside of the Casino: Two Assassin paid by the company will visit you, they are very fast and have knifes all around their body. Even if they don't use magic, they are very powerful and can easily hide in the dark. They will resist a total of one A rank spell each, not more.
Strong: Inside the Casino: A slot machine close to you will explode and the person playing with it will blame you, you will have to make him shut up and hide before they take you out of the casino.
Outside of the Casino: Two dark mages paid to kill you will visit the house, one of them uses a guitar with sound magic and the other one uses a piano with sound magic. They will cause pain with their music and will each resist a total of 1 A rank hit.
Boss:
Inside the Casino: A giant gorilla will appear destroying the casino, what is it doing there? Nobody knows, but your job is to defeat it and save the casino, they will reward you for this with a lot of money, but will kill you anyway. 4 A rank hits are enough to defeat it, physical fighting will be useless against it. (If you roll the boss, you are free to go out of the casino after being paid)
Outside of the Casino: A giant Gorilla was sent to kill you, it doesn't speak but it is intelligent, so if you defeat it, you can still make him talk... Or write. 4 A hits are enough to defeat it, physical fighting will be useless against it.
Reward:
13.500 Jewels
Creator: Mr.Anderson
Comments: Everything seems very good, i'm just confused about the dice systems being used in this job and would need a second opinion on this.
- Spoiler:
- Code:
[b]Job Name:[/b] Huntmeister Online: Green Zone (Huntmeister Part 1)
[b]Job Rank:[/b] C-rank
[b]Job Requirements:[/b] At least C rank or equal in numbers. 200 words per post and 25 posts. If boss isn't rolled by 16 posts he auto appears. 4 players max.
[b]Type of job:[/b] Series Job
[b]Job Location:[/b] Era
[b]Job Description:[/b] With new inventions coming into the world every day, a man named Kaida Kyoni has invented a new and dangerous game! The game known as Huntmeister online started out as a simple game that dragged the user into the virtual world via their own magical energy. But the game proved much more dangerous when the people who entered ended up leaving the game injured. The reason the game has only became popular is because the man who invented it has issues a challenge: Beat the game by collecting the four keys and then facing the final boss.
Level one: The Green Zone - This zone in the game is a large forest area with seemingly endless land. There is a giant lake in the center and the trees stretch up so high it blocks out most light.
[b]Enemies:[/b]
[i]Weak:[/i]
Slime Hoard x 20 - Like the average beginner game enemy, the Slime Hoard is the easiest thing to kill, but their numbers are monsterous. They can be taken down with a single hit from any spell but will respawn after ten posts.
[i]Normal:[/i]
Slime Hounds x 5 - A strange lycanthrope slime hybrid that seams to let out howls that can summon more if not taken care of quickly. They take two C rank damage before they are completely destroyed.
[i]Strong:[/i]
Slime Bear - A monster that stands ten feet tall and has razor sharp slime claws. Its semi liquid fur is thick and would make it require four C rank damage to defeat.
[i]Boss:[/i]
King of Slime - A giant blue blob of slime that moves slow but goes as tall as twenty meters! This creature seeps through the lake and will try to ingest the players that try to attack him with physical attacks. It takes twenty hits of C rank damage in order to be defeated and drop the Green Key.
[b]Reward:[/b] 6K Jewel and Green Key(Must have all keys for final boss)
Job creator: Braile
Comments: Seems okay in most parts, may require some tweaking in it's numbers and is part of a series, but i couldn't find any continuation to it as of now.
Not approved or need a lot of tweaking:
- Spoiler:
Job Name:KIll the brain
Job Requirements:two s-ranked mages 250 words per post 17 posts kill the brain virus
Job RankS
Type of job:One time job
Job Location:Magnolia
Job Description: One character feels a pain in there head and realize that it is a virus that is mass murdering cells and is draining your magic capacity you realize it is there this cell wants to take you on personally and sucks you into a portal into your brain the other wizard can be near or tries to help and comes too
Enemies:
Weak:corrupted red blood cells- these cells are purely for regenerating other cells and will summon one corrupted white blood cell each post and will take a minor hit to kill
Normal:Corrupted white blood cells- These cells deal B-ranked damage and can be easiest to kill by decapitation even though usual blood cell do not have heads these do and will deal serious damage after waiting to long.
Strongthe common cold mutation- These little beasts will sneeze out your lungs if not carful, just kidding, but be weary they do A-rank damage with every hit.
BossTHe Brain virus- This beast in a way like Cell will summon you for a final match and will summon one of each cell starting with red blood cells each post and working its way up. It itself does two attacks each post and will do S-rank damage proving to be a worthy foe, If it summons over ten minions all of the minions will be sucked in and it will gain SS-rank damage.
Reward:6k jewels and a better thinking brain good news you can not catch a common cold in your life again[/b]
Creator: Kaito
Comments: The post count is low, the enemies need some sort of overhaul and the concept of the job is quite strange. It should get a rewriting before being used as an actual job.