I'm proposing a new type of spell comparable to a Guild Spell (Though they still fall short of Guild Spells) that makes it so you aren't as disadvantaged being a guildless mage.
The Wandering Spells.
Wandering Spells are sentient oceans of magic representing an element that seek out hosts to give them a portion of their power, how doing so benefits the Wandering Spell remains to be seen. Theoretically each usage of the Wandering Spell's power feeds the magic itself, sustaining it. Acting as a magical parasite of sorts.
As such, to grow in power Wandering Spells seek out mages and try to bond with them.
This bonding process is incredibly difficult and trying, and occurs at random throughout the would-be host's lives once they reach a certain level of power that draws the Wandering Spell to them.
"Wandering Spell:
A character may only possess 1 wandering spell at a time.
Excess Wandering Spells can be stored in a Trophy Hall where they may be swapped out provided there is a topic in which the swap occurs before it is used elsewhere. The Swap can't be used in topics that were created before the swap occurs on an OOC time frame.
Wandering Spells cost 50,000EXP (Yes, EXP, from jobs/events. This MUST be recorded in your Bank along with your complete job topics whenever used. You cannot expend more EXP than needed to maintain your current rank.) and 20%MP to use. If the Wandering Spell does not match the type of any magic type you possess it instead costs 50%. If the caster is not H-rank, but is S-rank, using the Wandering Spell consumes all MP. Wandering Spells will deal H-rank damage to A-rank or less players that attempt to learn the spell (By touching the Grand Lacrima) or to those who did not earn the right to access it.
Wandering Spells cannot exist with Guild Spells. A character that gains a Guild Spell loses the ability to use the Wandering Spell, or cannot gain one to begin with."
I have made three Wandering Spells that can be seen here, each is presented as a highly difficult 100y job. This difficulty also makes it comparable to having to train a Guild Spell:
https://www.fairytail-rp.com/t16161-wandering-spell-empire-of-flame#193062
https://www.fairytail-rp.com/t16172-wandering-spell-descent-of-winter#193147
https://www.fairytail-rp.com/t16185-wandering-spell-legion-of-bone#193226
Edit: and a fourth
https://www.fairytail-rp.com/t16223-wandering-spell-sundering-of-earth#193524
The Wandering Spells.
Wandering Spells are sentient oceans of magic representing an element that seek out hosts to give them a portion of their power, how doing so benefits the Wandering Spell remains to be seen. Theoretically each usage of the Wandering Spell's power feeds the magic itself, sustaining it. Acting as a magical parasite of sorts.
As such, to grow in power Wandering Spells seek out mages and try to bond with them.
This bonding process is incredibly difficult and trying, and occurs at random throughout the would-be host's lives once they reach a certain level of power that draws the Wandering Spell to them.
"Wandering Spell:
A character may only possess 1 wandering spell at a time.
Excess Wandering Spells can be stored in a Trophy Hall where they may be swapped out provided there is a topic in which the swap occurs before it is used elsewhere. The Swap can't be used in topics that were created before the swap occurs on an OOC time frame.
Wandering Spells cost 50,000EXP (Yes, EXP, from jobs/events. This MUST be recorded in your Bank along with your complete job topics whenever used. You cannot expend more EXP than needed to maintain your current rank.) and 20%MP to use. If the Wandering Spell does not match the type of any magic type you possess it instead costs 50%. If the caster is not H-rank, but is S-rank, using the Wandering Spell consumes all MP. Wandering Spells will deal H-rank damage to A-rank or less players that attempt to learn the spell (By touching the Grand Lacrima) or to those who did not earn the right to access it.
Wandering Spells cannot exist with Guild Spells. A character that gains a Guild Spell loses the ability to use the Wandering Spell, or cannot gain one to begin with."
I have made three Wandering Spells that can be seen here, each is presented as a highly difficult 100y job. This difficulty also makes it comparable to having to train a Guild Spell:
https://www.fairytail-rp.com/t16161-wandering-spell-empire-of-flame#193062
https://www.fairytail-rp.com/t16172-wandering-spell-descent-of-winter#193147
https://www.fairytail-rp.com/t16185-wandering-spell-legion-of-bone#193226
Edit: and a fourth
https://www.fairytail-rp.com/t16223-wandering-spell-sundering-of-earth#193524
Last edited by Lady Red on 5th August 2015, 8:20 pm; edited 2 times in total