Primary Magic: Kakuhou
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Holder
Description: Unlike most other holder magic, this particular type of type of magic comes from an organ that has been surgically implanted within the user. This organ comes from an exceedingly rare creature that has been said to live deep within the plain between dimensions, rarely surfacing in earthland but all sightings so far have been within the desert. Being so rare that only 5 have been recorded in history, the latest one discovered and killed by Aether Lepan’s father. However, only 5 have successfully be shown capable of using the organ to it's fullest with little to no signs of rejection by the host. The Kagune in the creature is always in one form, however when implanted into a human it can take one of four forms. The reason behind this is unknown, however some speculate it's related to where the organ draws its nourishment as when implanted in humans it seems to draw from the persons Ethernano, because of this difference the kagune within humans is considered liquid muscle with the durability comparable to that of high carbon steel with no ability to conduct. Aether’s kagune takes the form of six long tendrils which appear from his lower back.
After the fourth creature was found it was discovered that the organ that was transplanted into the patients was the specific organ that allowed it to jump dimensions. However this isn’t possible within a host until they at least turn 16 and are capable of absorbing Ethernano at a faster rate than when they were younger.
This type of magic tends to favour close to medium range combat, using the tendrils for offence and defence whilst maintaining manoeuvrability. Each tendril is capable of moving independently from another, allowing for a variety of moves that wouldn’t be possible without more than two limbs.
Strengths:
- High manoeuvrability
- High variety of uses
- Teleportation
Weaknesses:
- Tendrils can become tangled if the user isn’t concentrating
- No long range attacks
- Teleportation is tricky to handle as he could teleport himself into a wall if not careful
- The larger the tendrils become the slower they move
- The movement of the tendrils become 10% slower when using more than 2 tendrils
Lineage: Conquerors Courage
- Unique Abilities:
- Kagune Release:
- Kagune Release (passive): This allows Aether to release his kagune from his lower back and use his spells. The kagune takes the shape of 6 tendrils which can freely thicken and stretch, but only up to a diameter of 1 meter each and 10 meters in length. At 10cm thickness they are triple Aether's speed, and at maximum (1 meter) thickness they are 1/3rd of Aether's speed
- Enhanced Speed:
- Enhanced Speed (Passive): Since he was young when the organ was implanted it began to affect his muscles within his body over years, causing him to be able to react and move quicker. His speed is 1.25 his rank
- Enhanced Sight:
- Enhanced Sight (Passive): Since the organ has been implanted within Aether he has always had great eyesight, it is due to this organ that he is capable of seeing through illusions equal to his rank, all others are as real to him as they are others. His sclera turns black with and his iris turns red when this happens.
- Pocket Infinity:
- Pocket Infinity (Passive): Aether has access to his own personal pocket dimension where he would store all his items needed. This type of teleportation is easier than interdimensional teleporting after he has done research on his portals, however he cannot use it to teleport himself freely
Spells:
- Signature Spell:
- Jump:
- Name: Jump
Rank: C
Type: Supportive
Duration: Instant
Cooldown: 1 post
Description: Aether channels enough magical energy into the organ allowing him to activate it’s dimension jumping power. However since he is not charging it with a vast amount he can only teleport himself over a distance of 10-15 meters and not through dimensions
Strengths:- Short distance teleportation
- Capable of getting out of binding situations
- Surprise attacks
Weaknesses:- Limited range of 15-20 meters
- No inter-dimensional teleporting
- Only same-dimension teleportion
- Line of sight only
- Short distance teleportation
- D-Rank:
- No Escape:
- Name: No Escape
Rank: D
Type: Defensive
Duration: Instant
Cooldown: 3 posts
Description: Aether channels magical energy into his organ which then flows outwards into two of his tendrils, causing them to slip into the plain of intangibility of which an opponent might be using. (Basically, he can hit intangible targets for one post)
Strengths:- Capable of touching an intangible target
- Slight intangibility allows him to avoid attacks that might make contact
- Slipping into the same plain of intangibility as a target.
Weaknesses:- Not full body intangibility
- Only effects two tendrils
- Doesn't last long
- Only hits intangible targets
- Capable of touching an intangible target
- Snatch:
- Name: Snatch
Rank: D
Type: Offensive
Duration: 2 posts
Cooldown: 3 posts
Description: When facing an opponent who uses a pocket dimension for their magic (namely Requip mages) he is able to use this spell. Aether is capable of reaching into a targeted pocket dimension and pulling out a weapon of D-Rank
Strengths:- Useful against Requip mages
- Weapon is unable to be summoned by the requip mage until duration ends
- Weapon selected can aid in battle against the mage
Weaknesses:- Close Range only
- Requires the caster to be within the required range to use effectively
- Requip mages only
- Unable to use spells associated with the weapon
- Useful against Requip mages
- Rupture:
- Name: Rupture
Rank: D
Type: Offensive
Duration: Instant
Cooldown: 2 posts
Description: Aether quickly causes a portal to close by disrupting the energy holding the portal together, causing it to explode. Also works on D-Rank summoned creatures by disrupting their connection with the dimension they were summoned in but doesn't make them explode.
Strengths:- Forced closure on a portal
- Forced closure on a summon
- Explosive portals
Weaknesses:- Direct contact with summon to force closure
- must be within 5 meters to close a portal
- Line of sight required for a portal closure
- Must be 3 meters away for large portal closure
- Forced closure on a portal
- Direct Link:
- Name: Direct Link
Rank: D
Type: Offensive, Defensive, Supportive
Duration: 1 post
Cooldown: 3 posts
Description: Aether pumps energy into the organ, creating a portal in front of him around his height leading to a barren dimension that can only be sustained for one post. This portal sucks in all weak magic within a 20 meter radius in front of him till it overheats and collapses.
Strengths:- Complete negation of 2D/1C Rank spell(s) within the area
- Sucks in weak spells
- Negation of weak spells
Weaknesses:- Also affects his own spells
- Doesn't affect the landscape in any way other than causing people to avoid the portal
- Doesn't affect people in any way
- Only affects magic
- Complete negation of 2D/1C Rank spell(s) within the area
- C-Rank:
- Blast:
- Name:Blast
Rank: C
Type: Offensive
Duration: Instant
Cooldown: 4 posts
Description: Aether quickly channels a portal into the palm of his hands, the portal which lacks form quickly releases the energy in a cone-type blast
Strengths:- Deals C-Rank damage
- Reaches up to 5 meters in distance, with a cone of 4 meters in diameter at base
- Shotgun-like in nature
Weaknesses:- Close Range only
- Requires the caster to be within the required range to use effectively
- Portals don't transport anything
- Shotgun-like in nature
- Deals C-Rank damage
- Redirect:
- Name: Redirect
Rank: C
Type: Defensive
Duration: Instant
Cooldown: 3 posts
Description: Aether channels enough magical energy into his organ and raises his hands, opening two portals in front of his palms to redirect a ranged spell. portals are 1 meter in diameter each.
Strengths:- Spell redirection
- Redirects spells of equal rank
- Portals
Weaknesses:- No self teleportation
- No Group teleportation
- C rank spells or lower only
- Spells of higher rank ignore portal
- Spell redirection
- Double-Edge:
- Name: Double-Edge
Rank: C
Type: Defensive
Duration: 3 posts
Cooldown: 4 posts
Description: Aether opens a portal to absorb an incoming attack and hold it within a pocket dimension, not losing any distance/time nor power. The portal closes immediately after taking an attack to store it. Upon the final post the portal opens again and the attack that was stored is sent out to be used against the opponent. The portal can be forced opened at a sooner point, which sends the spell immediately into cooldown.
Strengths:- Stores an incoming spell for later use
- Flexible use
- Stored spell can be used in a numerous amount of ways.
Weaknesses:- Instant spells only
- Doesn't effect AoE spells
- Spells of C/D Rank only
- Portal opens on third post if there is no forced opening beforehand.
- Stores an incoming spell for later use
Last edited by Crimzon on 21st November 2015, 11:14 pm; edited 17 times in total