Zecarayus wandered through the capital of fiore. He himself had never been here, and as was suggested since he was in fairy tail, should explore it. It took him awhile to get use the rune knights as one of them nearly arrested him for suspicion of being a dark mage until he showed his guild mark and confirmation from other rune knights who were with him. So zecarayus was now hiding his magic, but besides that his visit at the capital seemed rather pleasant.
Then he passed by the jail in which he would have passed by if not for the dead bodies at the entrance and the noise that could be heard coming from it. This caused zecarayus to peek inside through the door and noticed all the dead rune knights inside too.
By the maker? he thought to himself, then noticed the auras, the magic. He closed the door back before anyone noticed and tried to make sense of what he was feeling, these auras, it was demonic but also holy? As if a templar or a priest was in the room? He shook his head and sat on the sidewalk next to the jail trying to make heads and tails of what demonic power was being held in their and if the templars really were in there too.
Of course, he would have been unnoticed to anyone who walked by, and he actually watched a lady walk into the prison confident. This brought surprise to zecarayus, however it was clear this was not some kind of riot, but something planned. Zecarayus, after the lady passed, summoned all his courage and approached the door again. However he thought better of going in alone and so he used his magic to reanimate the two fallen guards, which he avoided to look at since, while he could handle skeletons, he could not handle the reanimated dead, though thank the maker only their throats were slit.
Zecarayus opened the door and was overwhelmed by the magical energies he was feeling and by the sight. Here was two wicked men fighting and a girl wrapped up in a cyclone and a woman on the side, with as many abominations of hell as they were the dead. At the moment of opening the door he spotted the woman, the one who entered earlier first, and saw the savage skull mark on her cheek.
By the maker! He thought to himself as he remembered the mark from his experience in the spooky forest with the guild which meant...
After this thought zecarayus cast spirit bolt right at the woman, and came to the conclusion that everyone here was an enemy. So it was time to disrupt this then. Right after the first cast the two zombie rune knights moved in front of zecarayus to act as meat shields, then he tried a new spell, and cast walking bomb on the most evil looking of the men(which was ban). At this point it would have been very clear to the trio fighting that a new person had entered the fray. However zecarayus had inadvertently caused attention brought to the jail as raising two dead rune knights would. Soon word would reach other rune knights in the area that something was terribly wrong at the jail.
OOC: (So that was a lot of text! So to make clear:
Aurroa was hit by the spirit bolt(Does 125% D-rank damage or 25 damage
- spirit bolt:
Name: Spirit bolt
Rank: D
Type: Offensive
Duration: instant
Cooldown: 2 post
Description:
Zecarayus casts a spirit at his opponent with swing of his arm. The spirit homes in on the enemy at 25mph. It is a flying human skull in black aura and blue chilling light from its sockets. The range is based on what zecarayus can see. If it hits it can be seen going through the enemy, doing 100% D rank damage and inflicting fear on its target.
Strengths:
-Spirit follows and homes in on its target, even if the target is out of the caster's sight after casting.
-If hits, fear interrupts whatever the enemy was doing if it affects them
-Can also be used to buy time
Weaknesses:
-Can be blocked by any type of barrier or shield spell
-Cannot be casted if the caster cannot see the target
-If interupted, spell hits a new target, regardless if friend or foe, otherwise fails to cast(50%).
-Spell requires whole arm to extend out
Ban was hit by the walking bomb spell which does 125% C-rank or 50 damage to ban and does 30 damage and fear to those who are hit by the shockwave
Note: to those caught in the shockwave;If half demon then fear has half chance of affecting those caught in the blast, full demons are immune to fear
- Walking bomb:
Name: Walking bomb
Rank: C
Type: Offensive, Curse
Duration:instant
Cooldown: 3
Description: The user marks a victim with the curse by forcefully filling their bodies with spirits. The spirits reek havoc physically and mentally until the spirits after a few moments leave the targets body, inflicting 100% C-rank damage in a explosion of spiritual energy that comes from inside the target and deals 50% C-rank damage and fear to anyone 10 meters around the target.
Strengths:
-Cannot be dodged or blocked(except by weakness)
-It is also great to manage crowds of enemies better
-The target can becomes a trojan horse in a sense by trying to get help from their allies and end up hurting them.
Weaknesses:
-Zecarayus must be able to see the target
-A spell made for blocking spirits entirely would be the only thing that could negate the this curse besides curse negating spells
-The spell itself can only affect organic or once organic beings
-Zecarayus can be hurt by the explosion and his allies
Both reanimated RK: 2 and can take 3 C-rank hits each
- passives that are in effect:
Respect the dead: passive; Since zecarayus does not assume complete dominance over the spirits he uses, he runs into the risk of being temporarily possessed after casting five necromancer spells in a row(Temporarily possessed leads him to loose control of his body and have a 50% chance to either turn on his allies or help them still, but regardless he will not use spells to fight after UNLESS he is possessed by a spirit that uses necromancy or very close to it magic; 25% chance to be possessed is added to each spell cast after 5 spells, only way to shake possession is by cleanse spell or own free will, free will requires at least 50% mana and out of combat) This count resets when the battle ends. However, all his spells do have a 25% increase in power or effect(fear is not affected by this passive), this passive does not work where spirits are submissive or already been affected by related magic before him.
Fear: passive; Some necromancer spells apply fear when they hit. Fear causes the target to flee or flail in terror as they are subjected to there worst fears and are unable to defend themselves. Those afflicted with fear have their eyes completely black with no iris for the duration. Fear duration is based on Rank of the caster and target(Caster=enemy, fear duration 1 post, caster is greater than target +1 post for each difference, Caster is lower then target by 1 rank higher have 33% chance of being affected, any higher rank has no effect). Demons, gods, and dragons are unaffected by fear unless spell is mixed with god, dragon, or demonslayer magic. Caster is immune to their own fear but not their allies.
Cooldown on spirit bolt: 2
Cooldown on walking bomb: 3
Hp:200
mp:75%