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Rank: Noncombat
Species: Soul Collector
Type: Noncombat
Description:
- Spoiler:
Palluhae are a branch of Shinidamachū, which are long and eel-like, and have a slight resemblance to that of a bug. These spirits retain that eel-like body structure, but instead of the six slender legs on their upper half, they have two wing-like arms and mammal-like back legs. On both of their back legs are three sharp claws, designed to tear and attack the soul of a being. Their wings are in the shape of a bird's wings, though lack the feathers and look as if they are just the skeletal formation. They have a snake-like face, with long, thorn-like teeth hidden in their jaws, sided with a pharaoh-esque chin guard and fancy fins along the jaw. Protruding from their nose, down to the base of their tail, are fish-scale-shaped bone plates that range in size and sharpness. At the back of its head is the longest of the bone plates, as well as the sharpest, almost as if it was meant to be an offensive weapon.
The chest of the Palluhae curves into a hornlike shape, though the chest, itself, is bulky and designed to be for more protection. Its body ends in a long tail that forks at the end, much like a snake's tongue, and is used as a means of netting and carrying souls. Each of the back legs have a dewclaw that protrudes outward, like a raptor's claw, on the upper sides of the feet. Palluhae, unlike their Shinidamachū cousins, do not come in a single color as they do, but rather an array of colors. However, they are the rarest of the Shinidamachū as their colors are not just multicolored, but have a gradient hue to them. Likewise, they also come in all sort of designs, ranging from simple stripes on their sides to mosaic-like patterns. Being the most colorful and attractive of the species, they are said to be the devil's making and are not to be trusted, lest your soul is to be taken.
Shinidamachū do not serve as a means of fighting or at least, they have never been seen fighting another creature in their existence. However, they are strong beings, in that they are able to carry a person and fly away with them without any issues. In spite of this, it takes an upwards of five of them, though three is more common, to be able to lift a person and fly with them. Additionally, they can bind and otherwise, immobilize another person with their bodies, but this causes them to be vulnerable to attacks. This does not injure the person if they bind them, but does keep them from doing anything irrational or stupid. The most important aspect of the Shinidamachū is that they are able to steal the souls of both the living and the dead. If a Shinidamachū steals the soul of a living being, however, they must be careful, as it may turn the living being into a mindless slave to their master.
Palluhae, much like their cousins, are able to turn intangible and move through solid objects without being hurt, themselves. This ability also grants them access to simply turning invisible at will, though are able to reappear when their master needs them. While they are able to collect the souls of both the living and the dead, they are in no way able to enhance the souls. So, while they give the soul to their master, it is dependent on the master's magic whether the soul has any benefits to them. Likewise, the are able to indefinitely hold souls; so, if the master doesn't need the soul as of current, they can store it within themselves for later. They do not need to herd the souls either, as the souls can be seen floating around their master, while they lazily flying around. In general, Shinidamachū are rather useless creatures, unless the master of them has an affinity with souls.
Like all Shinidamachū, Palluhae act rather emotionless and simply abide by their master's command, collecting souls meanwhile. They are obedient creatures and will follow their master into death, whether it be their master's death or their own death. Holy places tend to hurt them, but if their master goes into it, they will most likely be seen following them in there. While they tend to have a rather docile and mindless nature, they do have a tendency to display a protective behavior. This is seen through means of bumping their bodies into their master's assailant, though it deals no damage whatsoever and is, albeit, useless. For the most part, they do have the ability to feel agitated and desperate if their master is not healing when they give them souls. Other than that, Palluhae do not have much of a personality to themselves and are more of a mindless hive mind, coming in pairs of 10+.
- Noncombat Abilities:
- Flight:
- Palluhae are able to fly by means of their wing-like front arms, despite the wings looking as if they couldn't even do that. They are also able to take three people along with them, given that it takes most commonly only three Palluhae to carry a single person.
- Intangibility:
- Like all spirits, Palluhae are able to make themselves intangible, so that objects are able to pass through them and they are able to pass through objects. This ability does not apply to magic-made objects, resulting in the magic objects being able to deal damage to them.
- Invisibility:
- A useless ability that allows the Palluhae to turn invisible at will, as well as reappear on their own at will or at the command of their master. They often use this ability to scare the living shit out of their master or random people out of boredom and to entertain their master.
- Soul Collecting:
- Palluhae are able to absorb, steal, take, or otherwise collect the soul of both the living and the dead. These souls can then be brought and given to their master as a means of being able to heal and restore the master to full health. However, these souls possess no ability to heal HP or MP of the master, unless it is stated in the master's magic. By giving these souls to their master, they fulfill their duty as a soul collector and the souls are stored inside of the master. If a living being's soul is taken, they may become a mindless slave to the master; should it be a played character, the user must first get out of character permission.