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    Weapons being required to Relate to magic.

    Tōwa Lazmira
    Tōwa Lazmira

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    Weapons being required to Relate to magic. Empty Weapons being required to Relate to magic.

    Post by Tōwa Lazmira 26th April 2015, 9:15 pm

    Ok guys so it came to my attention that the staff are going to enforce a rule that requires weapon to relate to magic. Now i have given my case to the Aedre and felt that it did nothing to change it. Now this rule has been there for some time apparently, even i missed it when i was a staff member. This means alot of people weapons will have to be pulled as this rull has not been enforce for quite some time. Now i myself have weapons that are not related to my magic but my char. Items that are story objects and mementos from the characters past/Family and past encounters. Now i dislike that these items now have to relate to my magic when they were items that the char used to... well grow as a character.

    Theres also the fact the a person might buy a item that has nothing to do with their magic to patch or help mitigate a weakness their magic has, such as a melee user buy a gun with special rounds for usage.


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    Post by Almyra Bys 26th April 2015, 9:30 pm

    Actually enforcing that rule is going to create a lot of problems for a lot of people. It doesn't really make any sense either. If you make it a part of your character that you found some artifact and that's your weapon, it wouldn't make any sense for it to relate to your magic, especially if you have a rather unique magic. I honestly think this rule should just be dropped.


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    Post by Serapheal 26th April 2015, 10:32 pm

    Almyra Bys wrote:Actually enforcing that rule is going to create a lot of problems for a lot of people. It doesn't really make any sense either. If you make it a part of your character that you found some artifact and that's your weapon, it wouldn't make any sense for it to relate to your magic, especially if you have a rather unique magic. I honestly think this rule should just be dropped.




    This.




    It's one of the dumbest rules on the site.  That's why it's been ignored by... well,  everyone,  for as long as I can remember.  And I've been on here for quite a long time. 


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    Rosetta Crawford
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    Weapons being required to Relate to magic. Empty Re: Weapons being required to Relate to magic.

    Post by Rosetta Crawford 27th April 2015, 1:00 am

    It is merely the abilities.

    In a way it make sense.

    I gain an artifact sword which is essentially a sword that has magic.

    That magic abilities of the weapon/armor are fueled by YOU, your MP nothing else.

    So if i'm a fire mage and channeling my magic power into a weapon it doesn't make a lot of sense for it to suddenly start shooting blasts of water.

    Now this doesn't mean that as a fire mage i'd have to have fire abilities. It means they have to relate in some way. So I could have 'smoke' as that relates to fire. Or dehydration. Or heat. Or even to some extent light. Or ash.

    People say these rules and others limit creativity and in a way they do, but they also force you to try and think in a new way.

    ---------------------------
    Let me give you an example from my actual weapon and magic.

    I am a mage who harnesses the power of heavenly bodies.
    As such I put for one of my weapons an ability that allows myself to coat my sword in lightning due to the natural electricity present in the cosmos.

    Or better yet....
    I was the sky demon slayer
    My weapon was a sword
    I coated it in an aura of heat. How does this relate to sky? WEll it is just super heated air.

    Just gotta think creatively.
    -----------------------------------

    It has to relate to your magic in some way. That is the rule as it stands.
    ---------------------------------
    Now I got no issue with this rule being gone. However, it seems like this is a case of 'oh I didn't read the rules properly and so now the rule is going to enforced its going to effect my negatively'. It has ALWAYS been in the rules so you can't complain its something new. Like I said to me this just reinforces my opinion that nobody even bothers reading the rules.



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    Weapons being required to Relate to magic. Zack2_by_gramcrackers-d8ker96

    Weapons being required to Relate to magic. Zack_by_ravenart5-d8j23c0

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    Post by Kirahunter 27th April 2015, 4:36 am

    "Anyone can be falsely accused of a crime. Everyone accused of a crime deserves a fair trial." -John Garamendi
    But the only power of ReQuip mages is that they can move items through space. How can a ReQuip mage have a fire sword if they have space magic? Guess we have to completely overhaul ReQuip rules now. I get the rule doesn't extend to ReQuip and the next five posts are all going to point out this obvious "horrible flaw" in my argument but let's pause. If we are basing this rule off magic physics shouldn't it extend to all related entities? A ReQuip weapon is just as much a weapon acquired in means similar to that of anyone else who finds a weapon, they just have the power to teleport their weapons back and forth from their hand to their vault. So yes I believe if we enforce this rule it should also extend to ReQuip weapons(which would break ReQuip's viability as their potential options have shrunk exponentially). For that reason it should be removed, not enforced.

    "The three great essentials to achieve anything worth while are: Hard work, Stick-to-itiveness, and Common sense."- Thomas Edison
    Next in regards to Zack's claims that it "makes sense," at a fundemental level all magic power is the same. All Magic power, be you a fire mage or a water god slayer, comes from the same little sack in our tummies. Is it not then possible to simply feed magic power into our weapons and then allow the weapon to use the magic power as it sees fit. If a sword is meant to take magic power and turn it into fire does it matter if a water mage is holding it? No because as we know magic power is magic power is magic power. For that reason it should be removed, not enforced.

    "Necessity is the mother of invention and since the air plane is an invention and water is a necessity air planes are made from water." -Some genius
    But should all else fail and this rule is enforced anyway. We should all just get space magic because everything exists in space so everything is related to space so our weapons can do whatever we want. Then we don't need to worry about the rule and we can just go on about our lives. Which would just be a huge waste of time and effort. For that reason it should be removed, not enforced.

    For these reasons and many more I respectively ask that you vote in negation of today's resolution.


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    Post by Rosetta Crawford 27th April 2015, 6:42 am

    Point 1. Point well made and I knew it would come up. Requippers are an oddity and in my eyes really are the only ones who should even rely on weapons. So many mages, including myself, rely on their weapons when so few in canon do.
    Point 2. True, but in order to master such a weapon to use its magic you'd have to have some understanding and I feel that a fire mage wielding a water weapon just wouldn't work and doesn't really make too much sense. Even in canon when they went to Edolas they chose weapons similar to their own magic.
    Point 3. Good point. Well made XD.




    I still think people focus too much on weapons personally. Its Fairy Tail not Knight Tail. However, putting that aside.

    I doubt this rule will never be removed in its entirity in my mind as otherwise it would allow you to break certain rules of the site regarding elements.

    As such if a decision comes to alter this rule then it would be something like this:

    Either.
    A. Your weapon/armor/magic item abilities cannot conflict with your primary or secondary magic e.g. you couldn't have fire magic and use a water spell.
    B. Your weapon/armor/magic item abilities cannot be something your magic is strong against or weak against.




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    Weapons being required to Relate to magic. Zack2_by_gramcrackers-d8ker96

    Weapons being required to Relate to magic. Zack_by_ravenart5-d8j23c0

    Weapons being required to Relate to magic. Zackrose_zpse9a22d85
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    Post by Tuna 27th April 2015, 6:53 am

    Lol, this court case. I'm just going to be an eye witness and say, the rule is pretty illogical for reasons Kira already stated. It's just magic, it has been shown to be used in many different ways. And theoretically, someone can have a fire primary and a water secondary, but not water focused equipment because his primary is fire? Perhaps you could say that if someone has equipment relating to his primary, the semblance is stronger than otherwise? That's the only way I could see this rule being remotely logical.

    In other news, I did not think that the staff was a bunch of masochists that enjoyed paperwork. Just my intuition, but I think it will take more time than you guys have to enforce the rule, not to mention that the time could be spent focusing on the important stuff, such as handling magic apps that have been sitting there for a month, or getting to newer members as soon as possible.

    Last but not least, since when are weapons unfair or overpowered because they don't have an arbitrary connection with the user's primary magic? I always thought weapons were op when someone got past grading with godmodding, meta gaming and otherwise rule breaking effects.


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    Rosetta Crawford
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    Post by Rosetta Crawford 27th April 2015, 7:17 am

    Technically you shouldn't be able to have a conflicting primary and secondary magic. So kinda nullifies the point. Which was I mentioned removing the rule entirely would allow the breaking of some rules on site.


    Pretty sure I didn't mention OP at any point. I'm just saying weapons shouldn't be used as a work around to avoid your weaknesses. Otherwise we could just build everything to counter our strengths and weaknesses and be able to deal with any situation.


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    Weapons being required to Relate to magic. Zack2_by_gramcrackers-d8ker96

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    Post by Tuna 27th April 2015, 8:58 am

    As far as I'm concerned, water and lightning would get stamped as "conflicting" as well, right? Heero had Lightning and Water as primary and secondary for a while without it ever being a huge issue.


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    Post by Serapheal 27th April 2015, 9:36 am

    Lyserg wrote:As far as I'm concerned, water and lightning would get stamped as "conflicting" as well, right? Heero had Lightning and Water as primary and secondary for a while without it ever being a huge issue.


    It's all very convoluted and quite subjective. Magic varies,  even the same magic can be made dramatically different from someone else who had or has the "same" magic.  


    Water and lightning might be "conflicting" to one,  but synergistic to another where Wind is conflicting instead.




    Whether an item is "Relevant" to a magic is vastly more subjective in a way that cannot be enforced by staff without bullshittery defended against by even more bullshittery. 


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    Rosetta Crawford
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    Post by Rosetta Crawford 27th April 2015, 9:59 am

    Lyserg wrote:As far as I'm concerned, water and lightning would get stamped as "conflicting" as well, right? Heero had Lightning and Water as primary and secondary for a while without it ever being a huge issue.

    And then it got turned down when we reviewed stuff.


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    Weapons being required to Relate to magic. Zack2_by_gramcrackers-d8ker96

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    Post by Almyra Bys 27th April 2015, 11:08 am

    Hey guys, we've also forgotten to take into account holder magics. Holder magic basically involves having the items shape your raw magical power for you, does it not? So it would seem to me that weapons/armor/items are just holder items, but not nearly as powerful (less spells, more easily damaged, etc). They simply take raw magical energy and give it a new form.


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    Post by Kakuma Blackflower 27th April 2015, 11:40 am

    Almyra Bys wrote:Hey guys, we've also forgotten to take into account holder magics. Holder magic basically involves having the items shape your raw magical power for you, does it not? So it would seem to me that weapons/armor/items are just holder items, but not nearly as powerful (less spells, more easily damaged, etc). They simply take raw magical energy and give it a new form.

    This is exactly what i suggest be done. Think of it this way,

    Player A uses Sword magic but wants to patch his ranged weakness so he buys a gun. Well according to that rule his Gun has to have Sword magic abilitys. Which is retarded its a gun, what he can do is go buy Lacrima rounds or something and fire Elemental bullets. Weapons IMO are less about the magic more about what the Item itself can do, all you do is feed it the MP. So a Sword Mage can use a Magic gun, now his effectivness is far less than what his basic magic is cause as per the Rules Weapons only get 1 to 2 abilitys. meaning he could have two Gun magic abilitys.

    Next part i want to mention, Water and Lightning have some nasty application when used in tandem. So if a lightning mage wants to get the equivalent of a Super SoakerWeapons being required to Relate to magic. Super-10 to make his magic more effective then why would that not be allowed. Alot of the so called "conflicting" elements have lots synergy in  a lot of ways. Water/lightning i mentioned already. Fire/Water, Steam is one of the most powerful things that humanity uses. During the 1800's it was what drove the economy via trains and such.


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    Post by Kirahunter 27th April 2015, 2:11 pm

    I think if we need a middle ground that a "no contradictory magic weapons" would be a much better rule then a "weapon must be related to magic" rule. But I think the ideal rule if we want to encourage people to use weapons that relate to their magic is a bonus or buff like STAB(same type attack boost) in pokemon if you're weapon is of the same element as your magic. In which case you get a bonus for staying pure to your element instead of a penalty for not. Always choose the carrot over the stick.

    Also since it's a bonus instead of having to be flexible with a subjective term like "related," we can be more strict and say it MUST be of the SAME element for the bonus. This will require less mod work as they will not have to make case by case calls. Because if it's fire, it's fire. If it's heat it's heat. o-o but is heat = fire? That's a good question. I'm going to make a suggestion about there somewhere else now. Have fun with this one, ciao.


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