Hello~ I will being going over your magic with you. corrections will be in this colour.
Please bump when edits are made.
Emilia Rosestone wrote:
Magic
Primary Magic: Hexic Memoria
Secondary Magic: N/A
Caster or Holder: Caster
Description:
In terms of Hexica memoria, the type of summoning relates to mythology and legends, it is a vastly powerful magic, unlike regular summoning magic this form hailing from Athenica is actually an incredibly powerful form of Illusion based magic, the wielder of this form of summoning having the ability to literally bring the illusions they create to life. Due to this the forms of great legends and mythical warriors or creatures varies, in terms of Emilia's magic she utilizes mythical and legendary creatures, deities and even humans in a creature form that has some resemblance to the original legend or mythical apparition that she intends to summon, an example of this is Zeus, if she were to summon forth one of the gods of Athenica, the lord of thunder and sky Zeus, he may not appear as many depict, instead taking the form of a humanoid eagle due to the nature and bond shared between these two creatures. Thus she will never be capable of summoning forth a full human from her magic, or "items" unless called forth by a summonings spell. The summoning of items and humans with this form of magic is taboo. Though her summons may have spells that are able to do this for her, she herself is incapable and if attempted the consequences are dire.
When bringing forth a summon, the castor may have there own signature style, though the basis is the same for all, the magic seems to be expelled from either the hand's or single hand of the summoner while a symbol of them activating their magic is that their eyes glow a deep silver upon being cast. The summons will always be summoned within a 1 meter radius of the summoner. These summons show there illusionary form for a mere mili second before being given proper form, thus those who are advanced in magic will be able to tell that this type of summoning is far more unique than the others. A somewhat rarer form if you will.
Strengths:
★ Summoning magic gives numerical advantage
★ Summons can vary in abilities and elements allowing for variety
★ Summons can perform tasks the summoner could not do on their own
Weaknesses:
★ This form of magic requires the palm to be shown, if the user can not open their palms they can not summon, covering the hand with gloves before a spell is cast will neutralize said spell.
★ The summoner generally relies upon their summonings for battling
★ Summonings require cooldowns, if all summons are defeated or by passed then the summoner is unable to protect themselves.
★ If the summoner is knocked out the magic is dispelled.
Lineage:
- Truth:
Description: There was once a priest who had devoted his entire life to his religion. As such, he preached about his God's superiority over all others and how the belief in his existence was the only "truth". From his point of view, magic was a heresy created by the heathens, thus he denied it completely, believing it to lead people "down the wrong path". Eventually, after years of unfaltering belief, his beloved deity whispered to him. What was then said remains a mystery, one the priest took to his grave, but tales describe his descendants as "the ones who dispel Lies through their only Truth", seemingly hinting that they have gained an unnatural power through their ancestor's unwavering belief.
Ability: Negates all magic in a 30 meter radius, but in exchange negates the user's magic as well.
Usage: Duration: 6 posts, cool-down: 6 posts. Can only be used 2 times per thread.
Unique Abilities:
★Summoners Spirit: As a summoner, Emilia has the ability to sense whom else utilizes any form of summoning magic.
★Side by Side: Emilia fights with her summons, thus gains a 25% strength increase in herself.
★Summoning Bond: When not in a battle or combat or spar based situation, and simply doing every day basic normal things, Emilia can have her summons out on the field to travel with etc without caring about a cool down. If she were to do this an enter a battle the duration of the summon is decreased by 50%. This ability will not work, because you still used your magic to summon the spirit.
- Nemean Lion Summon:
- Nemean Lion:
Name: Nemean Lion
Rank: D
Type: Summoning
Duration: 4 posts Max Duration is 3
Cooldown: 5 posts
Description: he first summon that Emilia was ever able to manifest, the nemean lion, known in myth for its outstanding defence, its golden fur said to be unable to be harmed by normal weaponry. This lion stands at 418.2 kilograms (922 lb) and 3.33 metres (131 in) in length and measuring 1.25 metres (49 in) tall at the shoulder, his golden fur shining beautifully, the two horns located upon his head capable of piercing opponents with great strength. It can run at 20m/s and can carry someone upon their back. requires two d-ranks to vanquish
Strengths:
★ Durable
★ Fast
★ Powerful
Weaknesses: You must have one more weakness than strength
★ Short Ranged Fighter
★ Fire can defeat it easier [1 d-rank]
★ No spells
Also, please describe why there are the strengths and weaknesses
Name: Nemean Paw [Active Ability]
Rank: D
Type: Offensive [Metal]
Duration: instant
Cooldown: 2 posts
Description: The nemean lion strikes hard with its paw, enhancing its already great strength via 25% to do increased damage.
Please add strengths and weaknesses to this. Make sure that you have one more weakness than strength
Inate ability: Durability
Effect: The Lion is known for its durability, increasing its defence via 25% [can take two additional d-rank spells before being banished.
- Yuki-onna Summon:
- yuki-onna:
Name: Yuki-onna
Rank: D
Type: Summoning [Ice]
Duration: 4 postsMax Duration is 3
Cooldown:5 posts
Description: In terms of lore, Yuki-onna was a beautiful woman whom held power over snow, Emilia always loved her story and always imagined her as the beautiful bird of ice, thus upon being able to call forth her magic it was apparent that this was the form that Yuki-onna would take. Yuki-onna takes the form of a beautiful ice hybrid or better known as a hippogriff. who stands at 1.8m's in height with a wingspan of 6 foot. Her main abilities revolve around the fact that she moves incredibly fast 20m/s on land and 24m/s in the air and has incredible power with her Ice magic. is banished by two D-rank spells, talons can be used to inflict damge.
Strengths:
★ Ice Magic
★ Flight
★ Strong against Plant and Water Magic
Weaknesses: You must have one more weakness than strength
★ Weak against fire or heat magic [1 d-rank to destroy]
★ no long range abilities
★ Piercing its wings negates its flight.
Also, please describe why there are the strengths and weaknesses
Name: Yuki-onna's Spear [active ability]
Rank: D
Type: Offensive
Duration: 2 posts
Cooldown: 3 posts
Description: By opening her jaw, Yuki-onna releases a burst of ice that seems to form in to that of a spear, this spear is 1.4 meters long and 8 inches wide. It does penetrative damage. Due to the two post duration, the spear can be picked up and wielded like a melee weapon after its initial use or caught in mid air if plausable, it travels for four meters at two meters per second.
Strengths:
★ Strong against Water magic
★ medium range
★ Can be used as a melee weapon
Weaknesses: You must have one more weakness than strength
★ Fire magic can easily defeat this magic
★ Metal defensive spells can survive this unscathed
★ enemies can wield it as a melee weapon if they reach it first.
Also, please describe why there are the strengths and weaknesses
Innate ability: Ice touch
Description: If Yuki-onna assaults a target, she does an increase of 25% damage, every basic strike she makes is granted the ice element increasing the damage to those whom are weak to ice based attacks.
Name: Yuki-onnas Curse [Additional Spell]
Rank: D
Type: Offensive
Duration: 3 posts
Cooldown: 5 posts
Description: yuki-ohnna wails releasing a single ball of what looks like snow. this small yet quick ball of snow strikes an enemy and covers 5% of their body. This does cold based damage spread of 3 turns thus doing 50% damage each turn. It flies for 8 meters at 3m/s
Strengths:
★ Does 150% damage in total
★ damages over time
★ fast moving
Weaknesses:
★ Can be removed via fire spells or heat based spells
★ Can be avoided
★ Can be blocked with items or environment etc.
Also, please describe why there are the strengths and weaknesses
- Hell Hound Summoning:
Name: Hell Hound
- Hell Hound:
Rank: D
Type: Offensive [Fire]
Duration: 5 postsMax Duration is 3
Cooldown: 6 posts
Description: The hell hound, a monster of hades himself, the hell hound is your average every day beast, roughly the same size as a great dane, it has no superior capabilities, built with claws to slash and a mouth to bite, the only advantage this hound really has due to its basic summoning status is how terrifying it actually looks. Many whom see the hell hound would run scared from its actual appearance. Two D-ranks to defeat. Moves at 8m/s
Strengths:
★ Increased duration
★ Dark element
★ Incredibly scary to look at good for scaring normal adults or kids.
Weaknesses: You must have one more weakness than strength
★ Basic summoning
★ No additional spells to use
★ Weakest summoning in terms of speed in the beginning range.
Also, please describe why there are the strengths and weaknesses
Name: Hells Screech [Active ability]
Rank: D
Type: Offensive
Duration:Instant
Cooldown: 1 post
Description: The hell hound releases a powerful wave of dark magic that is shot forth in a beam from its mouth that is 12 inches wide. It flies for 8 meters and at 2 meters per second. It does blunt force damage and knocks back opponents for a single meter
Strengths:
★ Does additional 25% damage to entities that have darkness as a weakness
★ knockback damage
★ good range
Weaknesses: You must have one more weakness than strength
★ Weak against stronger elements
★ Darkness slayers can consume
★ Light defence magic can defeat.
Also, please describe why there are the strengths and weaknesses
Innate ability: Hell's touch
Effect: The hell hound has an innate increase of 25% in strength due to the darkness element being bound to its normal strikes. This also further increases against those with darkness as a weakness.
Please bump when edits are made.