Name: Magitech Dystopia: Offensive Variant- Mk. 1
Rank: Legendary (+) and Strong (+)
One weapon, but combines the abilities of a Legendary (+) and a Strong (+) weapon.
Type: Hammer/Grenade Launcher
Description:
- Magitech Dystopia:
It is pure white, with gray accents, and fires gray projectiles when in grenade launcher form.
Primarily, the weapon takes the form of a large hammer that the user can store on their belt, but with the push of a button, it can transform into a small grenade launcher.
Strengths:
The weapon can transform, therefore, it is great for surprise attacks.
The weapon is powered fully by electricity and solar power, and requires no magical energy to be used.
Weaknesses:
If his with an electrical attack, the weapon will be unable to transform for two posts.
Since the user must press a button to transform the weapon, they cannot transform it if they are bound.
Weak to electric attacks due to tech (Takes 50% more damage).
Abilities:
- Explosive Blow:
Name: Explosive Blow
Rank: User's rank (Scales to A-Rank).
Duration: Until trigger is pulled.
Cooldown: 3 Posts (increases by 1 post per rank)
Description: In order to cast this spell, Dystopia must be in hammer mode, additionally, the user must press a button to activate this spell. Once activated, Dystopia will partially transform, remaining in hammer form but revealing a place where bullets are stored, and a trigger appears at the very top of the hammer's shaft. To use this spell, the user must smash their hammer into a target, dealing 50% damage equal to their rank, and once they smash it into the opponent, they should pull the trigger, releasing a massive blast of energy that deals 75% damage equal to their rank. However, they do not have to do this blow before they pull the trigger, they can pull the trigger without physical contact. This ranged blow has a range of twenty meters, but only deals 75% damage equal to the user's rank.
Strengths:
There are two different ways to effectively use this technique, the user can combine the 'Explosive Blow' with a melee attack, or simply use the 'Explosive Blow' as a ranged attack.
This technique allows for the user to deal a melee attack much more devastating than a normal melee attack.
Weaknesses:
Dystopia must be in hammer mode for this technique to be used.
The Explosive Blow attack doesn't deal as much damage as a normal spell.
It has no elemental strengths, due to the fact that the Explosive Blow attack is not an elemental attack.
- Machine Grenade:
Name: Machine Grenade
Rank: User's rank (Scales to A)
Duration: Until all shots are fired
Cooldown: 3 posts (increases by one post per rank).
Description: The weapon must be in grenade launcher form for this technique to be usable. This technique will supercharge four of the Magitech Dystopia: Offensive Variant- Mk. 1's grenades, allowing each grenade to deal 50% damage equal to the user's rank (Scales to A-Rank). However, each shot that the user fires deals 10% damage to them, and knocks them back one meter. Each grenade travels at 30 meters per second (increases by 10 m/s per rank) and has a range of 100 meters. The grenades explode upon contact with anything.
Strengths:
The user can choose when they fire the shots, they don't have to fire them all at one time.
The grenades have a very large range, making them very good for long range combat.
Weaknesses:
Each shot the user fires deals a slight amount of recoil damage to the user themselves.
Each shot the user fires knocks the user back one meter, which can be very inconvenient.
The grenades explode upon contact with anything, meaning if the user aims incorrectly, the grenade will be useless.
- Kaboom:
Name: Kaboom
Rank: Users rank (Scales to B-Rank)
Duration: 1 Post
Cooldown: 2 Posts
Description: In order to cast this spell, the weapon must be in hammer form. Upon the pressing of a button, a trigger appears towards the bottom of Magitech Dystopia: Offensive Variant- Mk. 1's shaft. To activate this spell, the user must jump very high (or fly, if applicable) and stand on the part of the hammer that is normally used to attack. Then, the user must pull the trigger, and a blast of white light will be fired, propelling the user towards a nearby enemy at a speed of 30 meters per second. Once the are within melee range of the enemy, they must smash the hammer into the enemy, dealing 100% damage equal to the user's rank (scales to B-Rank). However, this attack deals 10% damage to the user, and they are left vulnerable to attacks for a split second after utilizing this technique.
Strengths:
This spell shoots the user towards an enemy at very high speed, along with dealing damage to the enemy.
This attack deals a melee blow that is much more damaging than your run of the mill melee blow.
Weaknesses:
Deals a slight amount of recoil damage to the user of this technique.
The weapon must be in hammer form for this technique to be usable.
The user if left vulnerable for a split second after the usage of this technique.
Last edited by Dig Dug Champion on 24th November 2015, 6:26 am; edited 27 times in total