Magic
Primary Magic: ReQuip: The Blade
Secondary Magic: Not yet achieved
Caster or Holder: Holder
Description:
ReQuip. The art of using weapons, armours, and items for use in battle. The power of this Magic is really limited only by the user's will and imagination. You can pretty much make anything you want out of, like an arsenal of guns, or a series of orbs that can explode on contact or something like that. Anyways, my point is that you summon weapons, armors, and items from some pocket dimension and use them in battle. That's all there is to it, really.
Okay, so the way Kenpachi uses this is that he summons a variety of swords from a pocket dimension, each having different effects and abilities. He doesn't really use armours and items as much as he summons these swords.
Strengths:
Weaknesses:
Lineage:
Strength of Hercules:
Description: Son of the God Zeus and a mortal woman, Hurcules was the strongest man alive. He received his strength not only from his father, but also from his step-mother Hera; who was tricked into giving him her milk by Artemis. Hercules was strong enough to lift the Argo into the ocean so it could set sail. However, Hera cursed him with madness that led him into a life of misery and anger. He performed 12 trials for the Gods to redeem himself, but his madness overcame him and led him to his end. Spartans claimed to be the sons of Hurcules, inheriting his god-like strength.
Ability: Double physical strength and endurance, but slightly less agility.
Usage: Passive
Unique Abilities:
None atm.
Spells:
Spell Template
Note: BE SPECIFIC AND ADD DETAILS
Primary Magic: ReQuip: The Blade
Secondary Magic: Not yet achieved
Caster or Holder: Holder
Description:
ReQuip. The art of using weapons, armours, and items for use in battle. The power of this Magic is really limited only by the user's will and imagination. You can pretty much make anything you want out of, like an arsenal of guns, or a series of orbs that can explode on contact or something like that. Anyways, my point is that you summon weapons, armors, and items from some pocket dimension and use them in battle. That's all there is to it, really.
Okay, so the way Kenpachi uses this is that he summons a variety of swords from a pocket dimension, each having different effects and abilities. He doesn't really use armours and items as much as he summons these swords.
Strengths:
- The user of this magic can summon up to two weapons at one time.
- Allows access to a variety of different weapons
- Each equipment piece gets a passive and active ability
Weaknesses:
- Summoning of weapons requires a release command which takes about two or three seconds to recite, that time can be used to initiate an attack
- Weapons can be broken by spells of higher rank
- The user of this magic loses all buffs when disarmed
- If a spell weapon/armor/item is broken, it can't be used again for the thread
Lineage:
Strength of Hercules:
Description: Son of the God Zeus and a mortal woman, Hurcules was the strongest man alive. He received his strength not only from his father, but also from his step-mother Hera; who was tricked into giving him her milk by Artemis. Hercules was strong enough to lift the Argo into the ocean so it could set sail. However, Hera cursed him with madness that led him into a life of misery and anger. He performed 12 trials for the Gods to redeem himself, but his madness overcame him and led him to his end. Spartans claimed to be the sons of Hurcules, inheriting his god-like strength.
Ability: Double physical strength and endurance, but slightly less agility.
Usage: Passive
Unique Abilities:
None atm.
Spells:
Spell Template
Note: BE SPECIFIC AND ADD DETAILS
- Kubikiribouchou:
- Name: Kubikiribouchou
Rank: D
Type: Offensive
Duration: 3 posts
Cooldown: 4 posts
Description:
Strengths:
-Semicircle can be used to behead people
-The handle can be detached, and the blade thrown
-Somewhat high offensive power
Weaknesses:
-Extremely heavy; even with the proper lineage use could tire out the user quickly
-It'll be a b*tch to use indoors
-Requires two hands to hold
-Blade can be dulled by continuous use
- Houzukimaru:
Name: Houzukimaru
Rank: D
Type: Offensive
Duration: 3 posts
Cooldown: Four posts
Description:
Strengths:
-Extended range
-Staves can be spun to gather momentum for a powerful strike
-Articulation can be used to strike around or over a defensive shield or block
Weaknesses:
-Incredibly fragile
-At long and intermediate ranges, the strike of a sanjiegun ends not upon impact but on recoil; even the greatest martial arts masters must use valuable time regaining control of their weapon.
-When used improperly, flexible weapons will either impact upon other than the desired target, put the user off balance, injure the user, or otherwise be obviously out of control.
-Even in its staff form, swings are slow due to the weapon in part being incredibly heavy- Passive Ability:
- The staff can split into three to make a tri-section staff.
- Kazeshini:
Name: Kazeshini
Rank: D
Type: Offensive
Duration: 3 posts
Cooldown: 4 posts
Description:
Strengths:
-Chains can be used to strangle targets
-Can be thrown to cause a decisive blow
-Can entangle targets and close/open distance, or throw them if possible
Weaknesses:
-Can be caught. possibly ensuing in a tug of war
-If caught and taken, the user might end up weaponless or even fingerless
-Hard to use in close quarters
-It doesn't do well against heavy armor
- Wabisuke:
Name: Wabisuke
Rank: D
Type: Offensive
Duration: 3 posts
Cooldown: Four posts
Description:
Strengths:
-Curve can be used for ensnaring targets
-Very lightweight
-Can also be used for beheadings if lucky enough
Weaknesses:
-Horrible for stabbing
-Gets dull with repeated use
-Terrible against plate/chain armour
-Bad for cutting- Passive Ability:
Weight doubler - When this sword is used, everything that it hits has its weight doubled for three posts.