Hello everyone. I just had a random idea for something like this. Basically what magic drawbacks would be would be the opposite of abilities. It wouldn't really fall under weaknesses, since it would be an actual thing the magic is doing. You could have as many drawbacks as you wanted. Perhaps you could even have something where for every two or three drawbacks you have, you can gain one extra ability. These drawbacks would have to actually effect the character in some way. Let's have an example with my alternate character: Almyra. One drawback of her magic could be that its entropic nature causes any weak weapons, items, or armor to disintegrate in her hands. This would mean she can't use any weak weapons, items, or armor. This drawback could go even further to apply to food or medicine.
Another example could be an undead/necromancer-y type have healing magic harm him. An ally trying to heal one of his wounds would instead exacerbate it.
My main inspiration was for these comes from the system for traits and drawbacks in Pathfinder. I figured it might be an interesting mechanic to introduce.
Another example could be an undead/necromancer-y type have healing magic harm him. An ally trying to heal one of his wounds would instead exacerbate it.
My main inspiration was for these comes from the system for traits and drawbacks in Pathfinder. I figured it might be an interesting mechanic to introduce.