Magic
Primary Magic:Blackfire Requip
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Caster
Description: Blackfire Requip is an old magic passed down from generation to generation. The Blackfire family was once the royal guards of an evil Dark Wizard. It spread through the lands far and wide that the family was so ruthless in battle that their very magic caught fire as black blaze. It was said to give off and eerie sense of doom and despair. From then on they were known as the Blackfire Guard.
It is a unique requip in which the users magic resonates like a black blaze. The user focuses magic at some spot along his entire body. Then manifests it as a weapon or piece of armor and/or the entire suit.
Strengths:
Weaknesses:
Lineage: Armoured Beast:
Description: A humanoid monster was said to live in a small village in Fiore. The monster was said to be intelligent, yet strong. However, despite holding the intelligence of a human, it was shunned for it's hideous figure, which lead to it crafting it's own armour to hide it. Eventually the armoured beast rescued a princess in distress and they fell in love, eventually settling down and making a family. Their children, however, didn't have a hideous appearance of their father, but were prodigy at war, and wore armour fit for conquerors.
Ability: A passive defensive ability that allows the user to have a higher endurance, tolerance and a keener intellect than most others.
Usage: Passive ability that effects the user. The user is able to take two more user-ranked hits than your average mage.
Unique Abilities:
Blackfire Command-(Passive)Kevin can recall any weapon knocked from his hand. If someone is holding the weapon it is snatched from their grip and brought back to his hand.
Flash Step/Jump-(passive) Kevin moves quick than normal eyes can see advancing in the direction he sees it. This cost .5% mp with each use.
Overdrive- Can extend the duration of a weapon spell by one post as long as it has not been affected by another ability thus extending the cool-down by one post as well.
Spells:
Spell Template
Note: BE SPECIFIC AND ADD DETAILS
Name: Nightingale
Rank: ( D
Type: Offensive Wind Weapon
Duration: 3 Posts
Cooldown:4 Post
Description: Kevin must Recite “ Blackfire Nightingale” and focus magic into his right hand. This causes a black flame to appear within his right hand which resonates with a thunderous sound burning the air around it. The flame then grows into the form of a sword the flame would then be absorbed into the metal underneath. The blade is 4 inches from hilt to blade, and 8 inches from end of hilt to the tip of the blade. There are two oval shaped holes along the blade where it concave in the middle. It has cuts near the tips that looks like feathers of a wing.
Weaknesses:
Name: Fallen Assassin Armor
Rank: D
Type:Defensive/Offensive/Supportive
Duration:3 posts
Cooldown:4 post
Description:Kevin speaks aloud the words “ Blackfire Fallen Assassin Armor” causing his entire body to be engulfed in the black flames. He then draws in the black flames inside his hood revealing his new armor. Standard assassins armor its color scheme is black and blood red. Made of the toughest leather one can find in Earthland. It has two hidden blades one in each sleeve. The blades are 1' 5” long made of refined dragon steel. The clothes are light and flexible and move with Kevin's body. It has the passive ability to allow Kevin to use Parkour. Its active ability is poison tips. The blades concealed in the sleeves have been coated in a poison that drains a targets Mp by 1% per post.
Weaknesses:
Name: Blackfire Draigana
Rank: D
Type: Water Offensive
Duration:3 posts
Cooldown:4 post
Description: Kevin has to clap his hands together out in from of him reciting “ Blackfire Draigana”. Slowly pulling his hands apart to reveal the black flames of his magic. He would stop once they are about four feet apart then he grasps the middle of the black flame magic shaking away the flames to reveal a black bow decorated with symmetrical black dragon wings. Made of the finest water dragon claw and strung with a hair from a mermaid witch. The bow fires magical boiling hot water arrows. The arrows are made of high pressured boiling water.
Strengths:
Great for long-ranged battle.
Burns target on contact.
Accurate targeting on still objects.
Weaknesses:
Inaccurate targeting on moving object.
Timely casting process.
No defense against attacks.
No ability to mortally wound.
Primary Magic:Blackfire Requip
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Caster
Description: Blackfire Requip is an old magic passed down from generation to generation. The Blackfire family was once the royal guards of an evil Dark Wizard. It spread through the lands far and wide that the family was so ruthless in battle that their very magic caught fire as black blaze. It was said to give off and eerie sense of doom and despair. From then on they were known as the Blackfire Guard.
It is a unique requip in which the users magic resonates like a black blaze. The user focuses magic at some spot along his entire body. Then manifests it as a weapon or piece of armor and/or the entire suit.
Strengths:
- Stunning, the black flame gives off a wafting sense of despair that causes lesser ranked being tremble with fear. While higher ranks are all but unaffected by this.
- Mufti-weapon mastery, the user of this magic can wield varies weapons masterfully. Long ranged bows to short-ranged daggers.
- Versatility within the elemental domains allows him to combat various elemental wizards on equal footing.
Weaknesses:
- The User must not show remorse during a fight or the Blackfire requip will not work or will fade back into dimensional pocket.
- The user must recite “Blackfire” and the name of the weapon/or Armor for the spell to work.
- Blackfire magic is weaker to light and psychic magics.
- Has to change weapons to keep up with different elements.
Lineage: Armoured Beast:
Description: A humanoid monster was said to live in a small village in Fiore. The monster was said to be intelligent, yet strong. However, despite holding the intelligence of a human, it was shunned for it's hideous figure, which lead to it crafting it's own armour to hide it. Eventually the armoured beast rescued a princess in distress and they fell in love, eventually settling down and making a family. Their children, however, didn't have a hideous appearance of their father, but were prodigy at war, and wore armour fit for conquerors.
Ability: A passive defensive ability that allows the user to have a higher endurance, tolerance and a keener intellect than most others.
Usage: Passive ability that effects the user. The user is able to take two more user-ranked hits than your average mage.
Unique Abilities:
Blackfire Command-(Passive)Kevin can recall any weapon knocked from his hand. If someone is holding the weapon it is snatched from their grip and brought back to his hand.
Flash Step/Jump-(passive) Kevin moves quick than normal eyes can see advancing in the direction he sees it. This cost .5% mp with each use.
Overdrive- Can extend the duration of a weapon spell by one post as long as it has not been affected by another ability thus extending the cool-down by one post as well.
Spells:
Spell Template
Note: BE SPECIFIC AND ADD DETAILS
Name: Nightingale
Rank: ( D
Type: Offensive Wind Weapon
Duration: 3 Posts
Cooldown:4 Post
Description: Kevin must Recite “ Blackfire Nightingale” and focus magic into his right hand. This causes a black flame to appear within his right hand which resonates with a thunderous sound burning the air around it. The flame then grows into the form of a sword the flame would then be absorbed into the metal underneath. The blade is 4 inches from hilt to blade, and 8 inches from end of hilt to the tip of the blade. There are two oval shaped holes along the blade where it concave in the middle. It has cuts near the tips that looks like feathers of a wing.
- Nightingale:
- Nightingale can manipulate the wind around it into slashing waves of air. This allows for long-ranged attack on an opponent. Keeping stronger close combat opponents away so that plans can be thought out of defeat. The waves can reach a 10 ft radius around the user. They travel at about 35mph. Each slash of air cost 3%mp to cast.
- Nightingale can be used to disarm an opponent. The holes in the blade easily slide another blade into it and be used to snatch blade from opponents hand.
- The blade itself is very light weight and can be swung swiftly at an opponent. This also allows for quick jabs and parries.
Weaknesses:
- Its long-ranged attacks can be easily dodged with quick speeds.
- The blade is not made for defending thus can not hold out against more than one direct attack from another weapon, and resist attacks from two D ranked spells.
- Is very weak to earth based elements and firm solid objects.
- To hit a target with the air slash with cost lot of mp.
Name: Fallen Assassin Armor
Rank: D
Type:Defensive/Offensive/Supportive
Duration:3 posts
Cooldown:4 post
Description:Kevin speaks aloud the words “ Blackfire Fallen Assassin Armor” causing his entire body to be engulfed in the black flames. He then draws in the black flames inside his hood revealing his new armor. Standard assassins armor its color scheme is black and blood red. Made of the toughest leather one can find in Earthland. It has two hidden blades one in each sleeve. The blades are 1' 5” long made of refined dragon steel. The clothes are light and flexible and move with Kevin's body. It has the passive ability to allow Kevin to use Parkour. Its active ability is poison tips. The blades concealed in the sleeves have been coated in a poison that drains a targets Mp by 1% per post.
- Assassin Armor:
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- Parkour is one of the passive abilities of this armor. It allows Kevin to perform acrobatic feats that he would not normally be able to perform.
- Nothing is out of reach in this armor. With the parkour ability everything is in reach with some astounding moves.
- The ability to defend and attack at the same time.
Weaknesses:
- The armor is not high in defense power. It can take ten hit before it begins to degrade.
Each time the blade unsheathe Kevin has to be careful not to cut himself else he suffer from his own poison. The armor can withstand 2 and a half D ranked attacks before breaking.
- The use prolonged(more than one post) use of the parkour ability speeds up exhaustion.
- Not of use against long-ranged mages users.
Name: Blackfire Draigana
Rank: D
Type: Water Offensive
Duration:3 posts
Cooldown:4 post
Description: Kevin has to clap his hands together out in from of him reciting “ Blackfire Draigana”. Slowly pulling his hands apart to reveal the black flames of his magic. He would stop once they are about four feet apart then he grasps the middle of the black flame magic shaking away the flames to reveal a black bow decorated with symmetrical black dragon wings. Made of the finest water dragon claw and strung with a hair from a mermaid witch. The bow fires magical boiling hot water arrows. The arrows are made of high pressured boiling water.
Strengths:
Great for long-ranged battle.
Burns target on contact.
Accurate targeting on still objects.
Weaknesses:
Inaccurate targeting on moving object.
Timely casting process.
No defense against attacks.
No ability to mortally wound.
Last edited by KevinBlackFire on 7th July 2015, 8:13 pm; edited 2 times in total