Proof of Purchase: https://www.fairytail-rp.com/t14651p180-the-armory#210995
Name: Daskana
Rank: Artifact
Type: Sword
Description: This weapon was granted as a gift to Isabella through an experience into the void that she had taken. This was an unexpected trip, but upon finding a key in a magic shop she purchased, this key had opened the doorway into the void, where she had traveled into unknowingly. While there, she had met and spoken to individuals whom specialized in weaponry, armor, and items to fight with. They were a more neutral party however, but that had never stopped them from giving Isabella a gift for her visit, and her understanding and commitment to the cause in which she had revealed to them. This weapon was something that was told to be an asset to her cause and something to help her along her way. It is a cherished item that she cares deeply in keeping.
Weaknesses:
Abilities:
Name: Daskana
Rank: Artifact
Type: Sword
Description: This weapon was granted as a gift to Isabella through an experience into the void that she had taken. This was an unexpected trip, but upon finding a key in a magic shop she purchased, this key had opened the doorway into the void, where she had traveled into unknowingly. While there, she had met and spoken to individuals whom specialized in weaponry, armor, and items to fight with. They were a more neutral party however, but that had never stopped them from giving Isabella a gift for her visit, and her understanding and commitment to the cause in which she had revealed to them. This weapon was something that was told to be an asset to her cause and something to help her along her way. It is a cherished item that she cares deeply in keeping.
- Appearance:
- More equipped for short ranged combat
- Light and versatile
- Can freely cast spells unique to itself.
Weaknesses:
- Has no chance against ranged opponents
- Disadvantageous against weapons with longer reach
- Disadvantageous against heavier weapons
- Cannot be used for any holder based spells that do not come from the weapons own abilities outside of the casters magic.
Abilities:
- Ability 1:
Chromatics: This ability allows for the weapon in question to change it's natural element. As a default, the weapons element is of void. Dealing base damage to start of it's rank. Actively, once every 2 posts the user can change this weapons element to another element. However, this passive is limited in the elements it's allowed, and gains more as the user ranks up. When the ability is making the element another color, the weapon has a small aura in the color of the element. Below is a list of elements that the weapon has, and will gain as it ranks up. The elements always add rank based damage to the weapon.
Default:- Fire-red
- Ice-cyan
- Electricity-yellow
Gains through ranks:- C-Light-white
- B-Wind-green
- A-Earth-brown
- S-Water-blue
- Fire-red
- Ability 2:
Name: Chroma Wave
Rank: Scales with user rank.
Duration: Instant
Cooldown: 3 posts
Description: The users element aura will grow brighter and larger. The user then sends a slashing wave 10 feet long, and 2 feet high, adding the same length and height with each rank until it maxes at 50 feet long and 10 feet high at S. The damage is rank appropriate and does elemental damage based on the aura color as used in the previous spoilers chart.
Strengths:- Can vary in the type of elemental damage
- Is able to hit several people at once if positioned correctly
- Can be launched in several ways (horizontal, vertical, diagonally)
Weaknesses:- The element cannot be altered mid use of the ability
- The color of the ability will always be seen in the attack.
- Cannot go through any shields of it's rank or higher
- Can only be used when the user of this weapon is wielding it.
- Can vary in the type of elemental damage