"Let's go fast."
Magic
Primary Magic: Phoenix Fire
Secondary Magic: God Leg
Caster or Holder: Caster
Description: God Leg magic channels magic into the user's lower body to increase their physical speed, coordination and strength to super human levels. This permits for faster running, larger jumping, stronger kicking and extreme acrobatics. This all comes passively, the effect is much greater in the actual spells.
Simon primarily uses the passive effects of the magic as transportation and as a way to get himself some personal space in combat and to over come difficult terrain and environments. His spells primarily allow for a short superspeed boost followed up by a hell of a kick to make for an attack that is very fast, strong and hard to block or evade.
Strengths:
-Insane Speed: The passive speed boosts of this magic go as high as 600 mph and with spells the top speed can get to supersonic levels along with providing super powered jumps of up to mile distances.
-Hellish Melee: The passive lower body strength of God Leg stacked with enhanced slayer strength make Simon's kicks a force to be reckoned with.
-Point A to Point B Like a Boss: There is no better way to get around then with super speed magic it is simply the best there is is, unless you can teleport infinitely or move at the speed of light or something crazy like that.
Weaknesses:
-Supersonic is Only Second Best: Lightspeed trumps Machspeed any day.
-Weird perception of time: A side effect of being wicked fast is that time passes painfully slow around you, waiting in a line is hell on earth.
-Ranged Combat: If there is a way any way at all God Leg magic can take it with ease, but if there is no way to close a gap at all then the user is a sitting duck for a ranged fighter.
-Hyper-charged Metabolism: Running fast burns energy fast the user of his this magic will find themselves constantly hungry and in need of big meals.
Abilities/Powers:
-The best around: A practitioner of God Leg at this level posses incredible leg strength that permits them to, run at speeds as high as 600 mph(and still maintain unfaltering control and footwork), jump mile distances, fall safely from extreme heights(assuming they land feet first) kick with incredible strength, run on walls, water and the air itself.
-Wind Sanctuary: When traveling at speeds over 50 mph a personal wind tunnel thing forms around Simon. It's exact size is hard to say, but it isn't much large then Simon itself. What matters is that in effect it protects Simon and anyone he crashed into from any collisions. It is not a full proof shield only canceling the force generated from Simon's own running, so adding force such as Simon attacking or someone attacking Simon will hit through the shield, but the force of Simon's travel will still be nullified. It is also conveniently protects whatever surface Simon is running on, with exception of high level spells like Meaning of God.
Name: Eagle Sweep
Rank: D
Type: Offensive
Description: The user activates a 5 meter burst of supersonic speed before going in for a sliding kick at their target, said slide will carry the user for as far as 3 meters. The attack if successful with deal D-Rank damage and knock them right off their feet.
Strengths: -Speed Burst: It's hard to react to supersonic speed so opposing mages beware
-Achilles Worst Nightmare: A superhuman kick to the foot/heel area a lucky strike might break something important.
-A Fallen Opponent is a Vulnerable One: This spell if successful should knock an opponent flat on their back and that can leave them vulnerable to a follow up attack.
Weaknesses:
-Bad for Achilles, Not So Much For Anyone Else: There are many worse places to get kicked at supersonic speeds then your heel, like your face.
-Firm Footing is Your Best Defense: Higher ranked mages, or simply people with a really damn good pair of boots can probably withstand this spell without taking a fall.
-Momentum: It's hard to stop a several hundred pound body sized object moving at supersonic speeds, even if they want to stop and this can lead to some serious wreaks in the casters future
-Rug Burn: This spell sets the user up for the ultimate floor burn, caution advised on rough floors.
-Cooldown: 2 posts.
Name: Falcon Heavenward
Rank: C
Type: Offensive
Description: The caster dashes at their opponent with supersonic speed covering a distance as far as 10 meters then delivers a superhumanly powerful upward kick to deal C-Rank damage and to send the opponent flying as far as 30 meters away. The insane speed of this spell makes it impossible for lower ranked enemies to react to it in time.
Strengths: -Blinding Speed: Crossing a 10 meter distance faster than you can blink, it’s hard to prepare yourself against a spell like this, no matter how you look at it, supersonic is very fast. Not to mention being faster then sound means that until after the spell Simon won't make a sound while charging as he will be moving faster then the sound waves.
-Supersonic Foot To The Face: Increase your health insurance because this spell will give your face a very painful force makeover.
-Huston We Have Liftoff: The Falcon Heavenward takes you for a ride, so hold on tight and enjoy your flight.
Weaknesses:
-Breaking the Sound Barrier is Loud: When an object goes faster than the speed of sound they break the sound barrier creating a sonic boom, anyone within a mile will hear that, this will not only break nearby glass but blow any attempts at stealth.
-I Just Can’t Stop: Momentum and Inertia can be have some bad side effects in store for the caster of this spell as their momentum can carry them as far as 10 meters farther than intended.
-Feet aren’t indestructible: While God Leg magic reinforces the strength of the user’s lower body there is still a risk of kicking something stronger than that reinforcement and at this speed that could break some bones.
-Moving Faster Than You Think: God Leg enhances the bodies ability to move to insanely high levels and while it also speeds up though speed to allow for control even a super fast mind can miss important things at supersonic speeds.
-Cooldown: 3 posts.
Name:Hawk Sky Splitter
Rank: B
Type: Offensive
Description: The caster jumps into the air(Accelerating to mach-3 as he does) as high as he wants up to 100 meters and does a mid-air roundhouse kick. In response the force of the kick it creates a powerful blade like shockwave that travels at super sonic speeds as far as 40 meters in the direction Simon kicked. If hit by the kick or the shockwave or the kick the victim will suffer b-rank damage. The insane speed of this spell makes it impossible for lower ranked enemies to react to it in time.
Strengths:
-Hella Hops: Simon's jumping power is greater as he activates this spell. Increasing in speed and distance.
-Here excuse me while I be freaking awesome: A kick so powerful the force travels 40 meter and does heavy damage, if you need a spell to convince your bros you are an OG this is it.
-Long Range: Unlike most of Simon's god leg spells this one provides a ranged option
Weaknesses:
-Breaking the Sound Barrier is Loud: When an object goes faster than the speed of sound they break the sound barrier creating a sonic boom, anyone within a mile will hear that, this will not only break nearby glass but blow any attempts at stealth.
-I Just Can’t Stop: Momentum and Inertia can be have some bad side effects in store for the caster of this spell as their momentum can carry them as far as 10 meters farther than intended.
-Feet aren’t indestructible: While God Leg magic reinforces the strength of the user’s lower body there is still a risk of kicking something stronger than that reinforcement and at this speed that could break some bones.
-Moving Faster Than You Think: Have you ever tried aiming while moving at supersonic speeds?
-Cooldown: 3 posts.
Name:Avian Assault
Rank: A
Type: Offensive
Description: The caster stops moving completely and closes their eyes. There is a pause and then the caster while moving at Mach-5 attacks every living thing within 20 meters of him with a powerful kick before returning to his original position. To the untrained eye he doesn't even seem to move and it appears an invisible force struck everyone. The brief period in which the caster stops moving and closes their eyes is him gathering his magic while using his magic sensory to identify all life forms around him.
Strengths:
-Sonic Mine Field: Sonic Booms are always a side effect of Simon's spells which deal some scary extra damage but this spell takes the cake. With Simon dashing back and forth like a mad-man a B-rank damage dealing sonic boom is created for every single target he attacks. This is exceptionally dangerous when people stand in close clusters.
-1, 2- DEATH: Simon goes from 0 to Mach-5 and back down to 0 in under a second, this spells acceleration might just be more deadly then its speed.
-Crippling Attacks: Simon will generally strike at the head and neck area as they are easy targets and ensure a great amount of damage is dealt. If you want to take an A-Rank kick to the head be my guest.
Weaknesses:
-Watch Where You Are Aiming!: The trick with this spell is that it requires extreme precision to be controlled at insane speed which is why Simon aims before hand, there isn't time while in motion, but his method of aiming can't tell friend from foe. Woops.
-Pause: Simon has to stop movement completely before casting this spell making him vulnerable to being interrupted so to make sure he can pull this off he has to be sure he is safe for a minute.
-Ants: While Simon will generally ignore the magic signature of any insects around, large numbers of the buggers can interfere with his magic sensory aiming.
-Routine: Part of Simon's aiming process is always landing back on the same spot. There isn't a super special reason, just having a routine way of doing things helps preforming complicated moves. But what it does do is allow for someone familiar with the technique to counter attack.
-Cooldown/Duration: 4 posts/Instant
Name: The Meaning of God
Rank: S
Type: FINAL FORM!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Description: Simon spreads his feet wide and bends his knees, at this moment a giant golden magic circle 100 meters in radius appears beneath his feet. He places his hands on his bent knees and says "Let me teach you the meaning of god." The magic circle glow brightly then collapses inward, shrinking and condensing in less than a second so that is just two small bright circles not more then a foot in circumference underneath each of Simon's feet. The bright light will then rise upward coating Simon's legs in the foot to shin area in a vibrant light. Anyone watching this happened has just watched one heck of a power up. Simon's max running speed in this state is boosted to mach-10, his legs gain the durability of magically reinforced steel(allowing them to block any spell a-rank or below) and they also become insanely strong(dealing a-rank damage with each attack). As a note when Simon starts running in this state he creates a sonic boom dealing b-rank damage to anyone within a meter. However power does come with a cost. In a final desperation move during the last post of the spell his speed doubles again.
Strengths:
-True God Strength: Each and every single one of Simon's kick in this state deal an entire A-rank spell of damage more then normal. This enhanced strength helps his over come his inertia problems he usually faces with his spells.
-True God Durability: No spell below A-Rank can harm Simon as long as he blocks it with his legs
-True God Speed: Mach-10 is ten times the speed of sound, it would take some serious skill and speed to over come this.
Weaknesses:
-Devil's Retribution: After this spell is completed Simon's legs begin bleeding profusely from the strain and 20% of his health is drained as a result.
-Finish the Job Now: Once this spell ends Simon cannot use his god leg magic for the rest of the thread and his passive abilities from this magic are halved.
-Yeah that big glowing circle? Just for effect: Really the whole massive 100 meter glowing circle is pretty cosmetic in all honesty, the real power comes from the two small ones that form right before the spell takes full effect. Not to mention it kills all attempts at stealth.
-The Cost of Power: With great power comes great
-The ground can't handle me right now: Anything short of steel will shatter and break as Simon runs on it in this state, not only causing serious collateral damage but if he uses this in a place with unstable ground he will find himself running into the ground.
-Nothing can handle me right now: Simon's zero walk, blue walk and white walk are rendered useless in this state as said before; everything he runs on breaks that includes water, air and buildings and it's really hard to run on stuff when it's exploding under you.
-Still not light speed: Much to Simon's dismay even under the effects of this spell he still has nothing on light speed.
-This is my final form!: If you can't win with this, just give up and go home because noting else will work.
-Duration/Cooldown: 4 posts/end of thread
Signature
Name:Speed Force
Rank: S
Type: Offensive
Description: Simon concentrates all of his power into moving as fast as possible. By doing this he can move at mind boggling Mach-20. However this is only for 40 meters in a perfectly straight and flat line. No turning, no climbing, no acrobatics, no attacking half-way through, no blocking, no using other spells, no nothing but running in a straight line.
Strengths:
-I'm sorry what?: Mach-20, that's twenty times the speed of sound. Deal with it!
-Sonic Death: Mach-20 generates an S-Rank Sonic Boom to tear your ear drums and body apart, standing within three meters of any length of Simon's path will ensure a direct hit. Surely you didn't think I'd waste an S-Rank spell just to travel 40 meters at any speed.
-Bulldozer: Normally moving at Mach 20 would cause the air friction to crush a person but with Simon, the air friction gets crushed by the person. By that same logic any thing in his path will also likely be leveled. As long as it isn't some S-Rank force field, the ground is going to get flattened.
Weaknesses:
-Single Minded Determination: Simon who is normally famous for his crazy high speed acrobatics is for once reduced to simply running in a straight line, this is his purest dead sprint.
-Not Even God Can See: The speed of this spell blinds the caster until it is completed. While this is a very short time period, someone will find a way to exploit it.
-I'm *pant* not *pant* out *pant* of *pant* breath *pant*: This spell leaves even Simon winded for a good few seconds.
-FREAKING LIGHT SPEED: Lightspeed is about equal to Mach 880,000 for all Simon's efforts he can never out run it. >.> light has hacks
-Cooldown: 6 posts.
Last edited by Kirahunter on 3rd July 2015, 5:03 am; edited 10 times in total