Angelic Machinist Magic
Primary Magic: Angelic Machinist Magic
Secondary Magic: N\A
Caster or Holder: Holder
Description:
The Angelic Machinist Magic isn't one someone can simply aqquire from training under a mentor or practicing from day to day, atleast not in it's purest form. The magic itself comes from Seria alone, taking reference from two other types of magic that were used in tandum to save her life. And as ths it isn't only her magic, but it is apart of her, and her life. All this information in mind this al in all could be considered a lost magic due to it's complexity to obtain, and it also came at a price. The memories of every moment prior to obtaining it.
By channeling the magic within heart, that of the angel, and manipulating that which her body has a aquired, such of machinery, Seria is able to utilise them in tandum but more often aprt to rather devatating effect. She can change the form of her prosthetic body parts to fit her any needs and desires as well as conjuring mechanisms from thin air, and borrow powers from the angels to help the weak and empower the strong.
Strengths:
Weaknesses:
Primary Magic: Angelic Machinist Magic
Secondary Magic: N\A
Caster or Holder: Holder
Description:
The Angelic Machinist Magic isn't one someone can simply aqquire from training under a mentor or practicing from day to day, atleast not in it's purest form. The magic itself comes from Seria alone, taking reference from two other types of magic that were used in tandum to save her life. And as ths it isn't only her magic, but it is apart of her, and her life. All this information in mind this al in all could be considered a lost magic due to it's complexity to obtain, and it also came at a price. The memories of every moment prior to obtaining it.
By channeling the magic within heart, that of the angel, and manipulating that which her body has a aquired, such of machinery, Seria is able to utilise them in tandum but more often aprt to rather devatating effect. She can change the form of her prosthetic body parts to fit her any needs and desires as well as conjuring mechanisms from thin air, and borrow powers from the angels to help the weak and empower the strong.
Strengths:
- High defensive and mobility prioritized.
- Doesn’t require or operate upon any naturally occurring mediums for use.
- Extreme versatility.
Weaknesses:
- Machines formed by this magic are weaker to lightning based attacks.
- Many spells are incompatible with others.
- Holy/Light based attacks are both weaker and stronger against Unholy/Shadow based magics
- Fair amounts of the spells require clarity of mind and concentration, as well as reciting poetry before or after each effect.
- Lineage:
Avatar of Ilyria
Description:In the old days, a demon goddess once ruled over the vast emptiness of space. She called each one her garden, for she like to sow seeds where ever her slimy tentacles would land on. Millenniums passed and the old gods were forgotten. Losing worshippers means losing access to their world. Fortunately for her, a small sect who used to worship her clumsily left the artefacts she left them in their temple for everyone to see or rather steal. Yes the temple was well guarded with guardian monsters and booby traps. But that can never stop the heart of a real adventurer.
With the discovery of her relics, old knowledge which was supposed to be forgotten was remembered. And the door which was supposed to be close was opened. To prevent ever losing contact with this world, she offered a deal which the finder of the treasure could not refuse. "Would you like to be my vessel and have infinite powers beyond your wildest dreams."
Ability: Vessels of the Forgotten One are given enhanced speed and strength as well as enhanced magic defense and durability. Also allows them to call the forgotten one if ever they are in need of assistance.
Usage: The active ability can only be utilized by S ranked or higher ranked mages.
Passive: Speed, strength, durability are increased by 25% while magic defence is increased by 15%.
Active: Once per thread, the user can call Ilyria into this world. A 20 meter tall mollusk like monster with 12 tentacles stretching up to 10 meters long and bat like wings with the same length used for attacking and sometimes flying. Once summoned, she gains the same passive abilities perks of the lineage, but with their values increased to 70%, making her an unstoppable juggernaut. The goddess can only remain in our world for 3 posts during which the caster's magic is locked and cannot be used. This ability cannot be cancelled by user or outside forces.
- Unique Abilities:
- Take Flight:
With the pair of wings on her back, Seria can hover 1 meter above the ground at her normal pace, allowing her to bypass terrain that slows movement.
- ”Standing Endurance”:
When defending from an attack of physical or magical origin, whether or not the defense is effective or successful, Seria will not lose her balance.
- Signature Spells:
Name: Gauntlet of Supreme Defense
Rank: S(Caps at User Rank)
Type: Offensive/Defensive
Duration: 7 posts
Cooldown: 9 posts
Description: Seria channels magic energy into her prosthetic arm, and her forearm gains a bulky covering of armor around it it about an inch thick, that when it fully encompasses her forearm and folds to form a gauntlet of mass proportions. The gauntlet also has a shield that is 32 inches in height, 18 inches wide, and arcs around the front of her gauntlet and is covered with spike that extend outwards 2 inches.
Strengths:- The gauntlet’s shield can withstand two user ranked spells
- Taking a hit from this thing may hurt quite a bit, but also it knock the target backwards: C 1 meter/ B 2 meters/A 4 meters/ S 6 meters
- Trying to directly hit the shield (like with your fist) deals half damage of the assailant’s attack to them.
Weaknesses:- After suffering the third user-ranked hit to the shield it will shatter, reducing the slowing effects of the gauntlet by 5%
- The weight of the gauntlet is hard to manage, and to keep things as they were before Seria sacrifices 10% of her movement speed.
- After striking a foe, Seria is left vulnerable for approximately 4 seconds before she regains her balance.
- Using the shield to guard herself, requires her to not make an attack during that time, as it is hard to move.
- The gauntlet’s shield can withstand two user ranked spells
- D Rank Spells:
Name: Arm Cannon
Rank: D
Type: Offensive
Duration: 3 posts
Cooldown: 4 posts
Description: Seria channels magic energy into her prosthetic arm, and her forearm reshapes to the form of an arm cannon with the same Gothic art etched into the metal. The cannon fires cannonballs 8 inches in diameter at 11m/s. Each shot does 0.5 D ranked damage.
Strengths:- The cannon is capable of tearing things asunder with ease. (Walls of anything weaker than steel, and things of the same or weaker nature)
- Impact from the cannonballs leaves behind a crater.
- Can fire up to a distance of 20 meters if aimed properly.
- The cannonballs have a fiery explosion on impact, burning things in 1 meter radius.
Weaknesses:- Makes Seria unbalanced.
- The cannon is rather heavy, requires two hands to use well, and limits her movement.
- The recoil alone could knock down Seria.
- Cannot fit into any of her suits while her arm is transformed.
- Can only fire a total of 4 shots.
Name: Cure
Rank: D
Type: Support, Holy
Duration: 1 posts
Cooldown: 2 posts
Description: Seria’s left hand glows with a pure white magical power and she reaches out to a teammate or a fallen ally, guildmate or not, and touches them gently. The spell generally removes any status effects (Burns, etc. of D rank impairment) or if the target has no impairing status effects, heals them for 5% of their health.
Strengths:- Removes impairing effects from people and allies.
- Returns health to an unmitigated target.
- The curing effects are instantaneous.
Weaknesses:- Requires Seria being able to touch her target.
- Cannot take effect through a target’s armor.
- Seria has to remain in contact with the target for at least 15 seconds.
- Coming to harm will interrupt the spell.
Name: Smite
/Rank: D
Type: Offensive, Holy
Duration: 2 posts
Cooldown: 3 posts
Description: Seria’s left hand glows a pure white and smoke drifts from it as if it’s burning with some holy flame. She reaches out to a target, and a bolt of light from her hand strikes them from a distance. The bolt firstly will strike the foe, and the wound will pulse with a glowing light. Secondly the bolt will cause whatever limb of the enemy’s body it contacts to experience an intense burning pain that lacks a fire, crippling it for a short period. (Into the second post) The bolt travels at 12m/s. The spell in it’s entirety does D ranked damage.
Strengths:- Crippling pain is received at the point of impact.
- The bolt can travel for 25 meters.
- The shot pierces weak ranked armors
Weaknesses:- The bolt can be deflected, or blocked by weapons or shields
- Another spell cannot be cast from Seria’s left hand while the target suffers from the crippling damage.
- Even if the attack doesn’t land she has to wait another post to use another left handed spell.
- The spell can be undone by support magic, and in a timely manner can subvert the damage.
Name: Vanguard Suit Mk.I
Rank: D
Type: Defensive
Duration: 2 posts
Cooldown: 3 posts
Description: Two large magic circles appear around Seria, one above and below, and she is lifted into the air. While she levitates, the magic circles conjures and crafts the parts of the Vanguard MkI suit, and fit them around her body accordingly. Throughout the entire assembly, Seria must recite poetry and be uninterrupted. It mostly looks like a knight’s armor etched with gothic art, covering mechanisms and cogs whirring just beneath the metal of the armor. The armor itself is about 3 inches thicker than every part of Seria’s body.
Strengths:- While In the armor, all damage is taken directly by the suit itself, protecting it’s wearer.
- The joints in the armor are loaded with servo motors that provide 20% increase in the effectiveness of melee attacks.
- Can make modification to the armor only after it is on, by casting mechanical spells
Weaknesses:- Can only withstand 2 D-ranked spells
- Movement is impaired while wearing the suit, can only move half as quickly and is too heavy to jump inside of.
- The assembly can easily be interrupted.
- Requires Seria to recite a haiku. (which by literary standards has a predetermined length.)
- The cannon is capable of tearing things asunder with ease. (Walls of anything weaker than steel, and things of the same or weaker nature)
- C Rank Spells:
Name: Grappling Fist
Rank: C
Type: Offensive, Utility
Duration: 4 posts
Cooldown: 5 posts
Description: Seria’s mechanical arm reshapes its internal part to have an pressurized launching port, that fires her fist off of her forearm in any singular direction of choice. A magical metal chain extends from forearm to hand and extends and retracts as needed to fit the needs of length. The chain can be extended or retracted at Seria’s will, and the chain itself can support a total weight of 400 lbs, and has a maximum length of 20 meters, and her hand can travel at a rate of 10 m/s
Strengths:- Effectively increases Seria’s reach for attacks and etc. while active.
- Seria still has motor control of her hand while it’s separated from her.
- The spell has great combat and utility capabilities
Weaknesses:- If the chain manages to break, Seria has to reclaim her hand or suffer obvious penalties
- The chain may be able to support 400 lbs, but that doesn’t mean Seria can, and she may require assistance with many heavy duty tasks
- If Seria isn’t careful, the chain can get tangled around miscellaneous objects.
- Attempting to wield anything properly with the chained hand becomes extremely difficult.
Name: Purifying Touch
Rank: C
Type: Holy, Defensive
Duration: 1 post
Cooldown: 4 posts
Description: Seria lays her hands on someone, and cleanses their bodies of poisons, diseases/ailments, and curses. Diseases or ailments are only temporarily pardoned, as they will come back after a short period. Curses can only be removed by Seria accepting them onto herself.
Strengths:- Removes debilitating effects from a person
- The person feels better almost instantly
- Simple to perform
Weaknesses:- Requires touch
- Diseases and ailments are temporarily relieved, but return after 3 posts
- Seria has to endure a curse to take it away from someone
- Cannot undo any damage already done by the effects of their particular type of problem.
Name: Element Manipulator Suit
Rank: C
Type: Offensive, Defensive
Duration: 5
Cooldown: 7
Description: The E.M.S. doesn’t have quite a substantial effect at its initial creation, but it proves very useful against targets of a particular element use. When Seria summons the suit, it is only a sealed and compressed tank that is mounted onto her back, that connects to her mechanical arm with morphs into an intake vent that can suck up any material of choice. When the tank is empty, as it is when first created, Seria is unarmored. Once the element is chosen, and the tank is filled Seria has limited uses (3 Charges) of that particular element, and also gains a temporary weakness to that element’s polar opposites. The charges that she gains when obtaining an element can be spent to either defend her from an attack of that particular type, or attack with that particular element. The tank will break after 2 C ranked spells land on it, and the elemental attack do C ranked damage.
Strengths:- Has great combat versatility and/or capabilities.
- When defending from a(n) particular element, don’t receive the status effects. IE, when powered with fire, won’t burn/catch fire and etc. This only works on spells of B rank or below.
- Can use the obtained element to attack with.
Weaknesses:- The suit cannot obtain immaterial elements, such as light, darkness, etc.
- Each time a material is obtained, Seria becomes vulnerable to the element’s polar opposite for as long as she’s in possession of it.
- .Each obtained element has a limited number of uses, because Seria’s tank can only hold so much.
- When the tank is empty, Seria is unprotected from basically anything.
- Effectively increases Seria’s reach for attacks and etc. while active.
- List of Spell Fusions:
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)t type of magic does your character use. The magic you start off with)
Last edited by Seria on 24th June 2015, 9:48 pm; edited 3 times in total