Name: Ker
Rank: Weak
Species: Phantom Monkey
Type: Combat Pet
Description: Hanging (usually upside-down) at two feet tall with a tail one foot in length, this ghostly monkey is one colorless fellow. Grey, to be exact. And whispy, as ghosts tend to be. However, Ker is anything but creepy, and is much more playful than his fur-less companion. A tiny purple cap sits atop his head, somehow clinging on no matter what direction his skull is facing.
Abilities:
Name: Train's Mascot
Rank: D
Description:
Ker flicks his tail and gives an eerie grin laced with primal intelligence. A piercing whistle sounds from somewhere in the distance, like the far-off applause of a machine not of this world.
As the Train's official messenger and mascot, Ker is able to summon the presence of the Train, doubling Flick's base speed and allowing him to use his Phantom Step without another summon present. This abiliy's duration lasts one turn.
Strengths:
- Can stack with Flick's other speed-boosting spells and abilities (like his Phantom Step ability).
- Allows Flick to use his Phantom Step ability without a summon present.
- Transforms Flick's outfit into a Conductor's uniform. Because he can.
Weaknesses:
- Duration: 1 round, Cooldown: 3 rounds
- Ker must stay in contact with Flick for the spell's duration or it ends.
- Ker cannot do anything but rest the turn he uses this ability because calling the Train is mentally and spiritually draining.
- This ability cannot be used on anyone but flick or another Express Magic user.
- Bananas may or may not prevent Ker from being able to use this ability....they're just so delicious...*nomnom*
- If Ker is holding on to something when this ability is used, he drops it (e.g. Weapon, money, yellow fruit..)
Rank: Weak
Species: Phantom Monkey
Type: Combat Pet
Description: Hanging (usually upside-down) at two feet tall with a tail one foot in length, this ghostly monkey is one colorless fellow. Grey, to be exact. And whispy, as ghosts tend to be. However, Ker is anything but creepy, and is much more playful than his fur-less companion. A tiny purple cap sits atop his head, somehow clinging on no matter what direction his skull is facing.
Abilities:
Name: Train's Mascot
Rank: D
Description:
Ker flicks his tail and gives an eerie grin laced with primal intelligence. A piercing whistle sounds from somewhere in the distance, like the far-off applause of a machine not of this world.
As the Train's official messenger and mascot, Ker is able to summon the presence of the Train, doubling Flick's base speed and allowing him to use his Phantom Step without another summon present. This abiliy's duration lasts one turn.
Strengths:
- Can stack with Flick's other speed-boosting spells and abilities (like his Phantom Step ability).
- Allows Flick to use his Phantom Step ability without a summon present.
- Transforms Flick's outfit into a Conductor's uniform. Because he can.
Weaknesses:
- Duration: 1 round, Cooldown: 3 rounds
- Ker must stay in contact with Flick for the spell's duration or it ends.
- Ker cannot do anything but rest the turn he uses this ability because calling the Train is mentally and spiritually draining.
- This ability cannot be used on anyone but flick or another Express Magic user.
- Bananas may or may not prevent Ker from being able to use this ability....they're just so delicious...*nomnom*
- If Ker is holding on to something when this ability is used, he drops it (e.g. Weapon, money, yellow fruit..)
Last edited by Fence44 on 18th June 2015, 6:25 pm; edited 3 times in total