Magic
Primary Magic: Blurred Worlds: Advanced Dimensions (Lost Magic)
Secondary Magic: N/A
Caster or Holder: Caster
Description:
Blurred Worlds magic allows the user to see into different dimensions, as well as reaching into those dimensions, allowing them to 'create' things, which in reality, were just transported there from another dimensions. The Advanced Dimensions variation of this magic allows the user to view multiple different dimensions, which are generally more complex than the user's dimension. However, the user can only see into only one dimension at a time. The usage of Blurred Worlds revolves around the user's eyes and hands, however, advanced users of this magic can transport their whole body into a dimension, or two different parts of their body into two separate dimensions. Blurred Worlds can be used similarly to Re-quip Magic, or it can also be used in multiple other manners.
Brennan uses Blurred Worlds: Advanced Dimensions similarly to Re-Quip Magic, taking complex weapons from different dimensions in order to overpower his enemies with powerful melee weapons. Of course, since Brennan is still a low rank, he has only have one weapon from each of the four dimensions he has access to, and he can only have one weapon with him as once. Of course, it can also be used for supportive uses, as Brennan can also pull supportive devices out of different dimensions.
Strengths:
Weaknesses:
Lineage:
Unique Abilities:
Spells:
Name: Hyper Dimension Scythe
Rank: D
Type: Offensive
Duration: 3 Posts
Cooldown: 5 Posts
Description: This weapon is summoned when the user reaches their hand into another dimension, creating a ripple in space, allowing the user to pull this weapon out of another dimensional. The Hyper Dimension Scythe is a scythe in which can cut through space. It opens a new path to an alternate Dimension, specifically three dimensions. These are Sereph, Earthland, and Pathiac. Ranging from 6 feet in length and quite light, H.D. Scythe specifies in Mid-Range combat. But, it’s attacks are quite effective. When cutting into another dimension near a living creature, the pathway will create a blackhole-like suction, pulling whatever creature (up to D-Rank) near it into the dimension it leads to. So when cutting through space near an enemy, this can create a portal that will suck them closer to it, pulling and pulling until they are sucked in. Where the creature lands in the other dimension is unknown. They could fall from thousands of feet in the air, in a tree, or in an ocean. These locations are placed at random.
But when sucking in another human (up to D-Rank), or opponent that is a character where this is not a planned death, the pathways can either suck away their current spell as a form of defense, it can only block against one D-Rank spell, or one C-Rank spell.
Abilities:
Inter-Dimensional Cut (Passive): Each time this Scythe is swung, it creates a hole into another dimension, which can be used to damage opponents, or protect against spells. It cans protect against one D-Rank spell, and causes 100% D-Rank damage when used to damage an opponent. This can only happen once in the existence of the scythe.
Ultimate Pathway (Active): When this ability is activated, the blade of the Scythe itself becomes a pathway to other dimensions. This ability lasts 1 post, and has a cool down of 2 posts. This ability causes the Scythe's damage to be increased by 1.5x.
Strengths:
Weaknesses:
Name: Orb Dimension Gun
Rank: D
Type: Offensive
Duration: 3 Posts
Cooldown: 5 Posts
Description: The Orb Dimension Gun is a weapon the creates a bundle of ‘Universe’ before releasing them at incredible speeds, 10 meters per seconds, as if it’s a regular gun. But, as it hits its target, the orb will latch onto the opponent and slowly absorb their magical energy. This 5% absorption of Magic Power. These orbs are their own dimension. Each time an orb is shot, a new dimension is created, deserted, silent, with no type of civilization inside. The O.D. orb is darker than the sky itself, as if it is but a void, though while you stare into it, stars appear, nebulas, color. It is but a beautiful weapon.
This weapon is hand held and great for short range and mid-range combat. But because the speed slows incredibly after leaving the area of 5 meters away from the gun, long range is a bit difficult because dogging it becomes increasingly easier. The gun itself resembles that of one you see in a futuristic film, the ones with aliens and such things. With three different magazines and barrels, it can shoot three different sized universal orbs, one with a diameter of a foot, one with a diameter of 3 feet, and one with a diameter of but an inch. All of these Orbs deal 50% D-Rank damage each.
Abilities:
Leech Orb (Passive): Each time an orb is shot, and hits the opponent, it will latch onto them, and it will absorb 5% of their Magic Power. Each Orb will only stay on the opponent for 2 posts, after the post that they are latched on, whether or not the gun is in this dimension.
Homing Dimensions (Active): Upon activation, the gun will shoot three orbs, one from each of its barrels. These barrels will fly towards one opponent, and will not miss, all three of them eventually latching onto the opponent they were targeted towards. Also, these orbs will suck out 2% of the opponent's magic power per post, each. However, they stay on for 1 post after the post that they are latched on. It has a cooldown of three posts.
Strengths:
Weaknesses:
Name: Blue Sound Dagger
Rank: D
Type: Offensive (Sound)
Duration: 3 Posts
Cooldown: 5 Posts
Description: The Blue Sound Dagger isn’t exactly a dagger, it’s a double blue crystal sword. Though, it really isn’t a natural sword either, as you can tell from the name. But it emits a constant humming sound when in use, this humming is creating ‘sound waves’ between the two blades. These sounds waves can be projected towards the enemy by slashing the sword in a half-moon shaped motion, the sound waves will take a sharp blue color and when coming in contact with the enemy, will explode into a burst of force, sending them flying back at least 5 meters. But not only does it send them flying, but the sound waves will explode into a burst of sound, like a fog horn but 10x louder. These sounds can be altered to the users preferences. The sharp sound will cancel out any small spells that are D-Rank and in a 3 meter circular range around the sound wave. These sound waves can only be projected up to 10 meters away from the sword.
Abilities:
Sound Slash (Passive): Every time the dagger is slashed, it will emit blue colored sound waves that can knock the enemy back 5 meters. These sound waves can only be projected up to 10 meters away from the sword. This can only be used once every two posts.
Sound Burst (Active): When this ability is activated, the amount of sound waves in between the two blades of the dagger doubles, which, in turn, increases the amount of damage that can be caused by the dagger's melee attacks, the damage increase is 1.5x. This ability lasts 1 post, and has a cooldown of 2 posts.
Strengths:
Weaknesses:
Name: Light Defense Armor
Rank: D
Type: Offensive (Light)
Duration: 3 Posts
Cooldown: 5 Posts.
Description: Light Defense Armor, or L.D. Armor, is made up of solidified ‘light’ that has been darkened to look as if it were metal. If wanted, the caster could project a ‘wall’ of light that can be used as a shield, this only protects wherever the front of the armor is facing. One of the only other upsides of this projected shield is it weakens intangible spells like, smoke, flame or those kinds due to the light. This weakens those types of spells by 15%. The L.S., or Light Shield, can only be projected up to 5 meters away from the armor itself and is built immediately up to 10 meters in height and 10 meters in width. This armor can also fly, leaving a beautiful trail of photons behind it is it travels through the air.
Abilities:
Photon Flight (Passive): This ability allows the armor to fly at speeds of up to 10 meters per second, it also leaving a glimmering trail of light behind it while flying. The user of this armor can only fly for two posts, max.
Light Shield (Active): Once activated, the armor automatically projects a shield, made of hard light, 5 meters in front of it, this shield can protect from a D-Rank spell before shattering. This Shield also weakens intangible spells of up to D-Rank by 15%, C-Rank by 10%, and B-Rank by 5%. This ability lasts one post, and has a cooldown of three posts.
Strengths:
Weaknesses:
Primary Magic: Blurred Worlds: Advanced Dimensions (Lost Magic)
Secondary Magic: N/A
Caster or Holder: Caster
Description:
Blurred Worlds magic allows the user to see into different dimensions, as well as reaching into those dimensions, allowing them to 'create' things, which in reality, were just transported there from another dimensions. The Advanced Dimensions variation of this magic allows the user to view multiple different dimensions, which are generally more complex than the user's dimension. However, the user can only see into only one dimension at a time. The usage of Blurred Worlds revolves around the user's eyes and hands, however, advanced users of this magic can transport their whole body into a dimension, or two different parts of their body into two separate dimensions. Blurred Worlds can be used similarly to Re-quip Magic, or it can also be used in multiple other manners.
Brennan uses Blurred Worlds: Advanced Dimensions similarly to Re-Quip Magic, taking complex weapons from different dimensions in order to overpower his enemies with powerful melee weapons. Of course, since Brennan is still a low rank, he has only have one weapon from each of the four dimensions he has access to, and he can only have one weapon with him as once. Of course, it can also be used for supportive uses, as Brennan can also pull supportive devices out of different dimensions.
Strengths:
- Versatility: Blurred Worlds Magic can be used in many different ways, Re-Quip being only one of them.
- Phasing: By slipping from one dimension to another, then directly back to the first one, the user can phase through objects.
- Damage Decrease: As long as the user is not caught off guard, they can partially slip to another dimension, halving the damage they take, each time this happens, the user's mana is decreased by 2%.
Weaknesses:
- Mana Cost: Advanced Dimensions is an extremely complex variant of Blurred Worlds, therefore, Advanced Dimensions spells take at least one post to channel, depending on the strength of the spell.
- Physical: This magic will not increase the user's physical strength, it will only allow them to take things from other dimensions.
- Visual Reliance: If the user is severely visually impaired, it is had to see into other dimensions, as your must be able to see to see other dimensions.
- Reliance On Hands: If the user is bound, or their hands are impaired in any way, it becomes impossible to reach into other dimensions, unless they can transport their entire body.
Lineage:
- Pride of a Mercenary:
Description: Ra was a legendary dark mage and master assassin who lived during the reign of dragons. Legend says that he was once a lowly slave who became a sword for hire, his area of expertise are poison and decay magic. Ra's usually finishes his victims by poisoning them or infecting them with a disease that ultimately weakens a person until his body decays and rot. Because of his exploits, his name was feared throughout Fiore. It was said that he gained such powers through the Lazarus Pits, reservoirs of rejuvenating chemicals that restore the dying to life or in other cases to bring death to the living; these pits have granted him a lifespan of several hundred years. Some say that Ra still walks this world, but whether this is true or not, it is certain that he had left behind a deadly legacy.
Ability: Has the ability Immortal Blood. Its an ability that allows the user to rapidly heal wound, even serious or potentially deadly. This blood is also the ultimate source of his poison and decaying powers. Can poison enemies when ingested or introduced into the victims blood stream through darts or weapons laced with his blood, those poisoned are weakened and are ultimately deprived of energy making it hard to move. His mere presence also causes a very minor state of decay as the user is always engulfed by an aura that causes sickness, causing cells to deteriorate at increased rate, softening physical defense and and lowering vigor and stamina.
Usage: Immortal blood is passive. Poison status lasts for 2 posts and can be countered by an antidote/healing magic, and unless healed. Enemies can only be affected by the decay/sick effect if he has had physical contact with the user. Those contaminated can also infect others through physical contact. Contamination lasts for 5 posts and those contaminated have all stats decreased by a factor of 10% (excluding magical energy). Heals the user by a factor of 5% per post if damaged. No cool-down, can be used over and over as long as the user is able to meet the requirements, though those who have previously been contaminated begin developing a resistance towards it. The end result is that each time it's re-used, the contamination and poison duration are reduced by a single post (resets the next thread).
Unique Abilities:
- Dimensional Slip:
Dimensional Slip is a passive ability that is activated when an attack is directed at the user. Half of the user's consciousness slips into another dimension, allowing them to only take 1/2 of the damage they would have taken. However, this only works with spells that the user can see, it they are caught by surprise, this ability will not activate. Each time this ability is used, the user's mana is decreased by 2%.
- Fighter's Instinct:
Fighter's Instinct is a passive ability that automatically activates whenever the user is threatened. As soon as something poses a threat to the user, one of the user's spells will be activated, but the user will not become aware of the threat.
- Dimensional Phasing:
Dimensional Phasing is a passive ability that allows the user to walk through any solid surface, however, it does not work with any plasma's, such as fire and lightning. This essentially renders physical attacks and magics weaker, allowing the user to only take half of the damage that those magics/attacks would cause. Each time this ability is used, the user's mana is decreased by 2%. Outside of battle, however, the user can freely walk through any object.
Spells:
Name: Hyper Dimension Scythe
Rank: D
Type: Offensive
Duration: 3 Posts
Cooldown: 5 Posts
Description: This weapon is summoned when the user reaches their hand into another dimension, creating a ripple in space, allowing the user to pull this weapon out of another dimensional. The Hyper Dimension Scythe is a scythe in which can cut through space. It opens a new path to an alternate Dimension, specifically three dimensions. These are Sereph, Earthland, and Pathiac. Ranging from 6 feet in length and quite light, H.D. Scythe specifies in Mid-Range combat. But, it’s attacks are quite effective. When cutting into another dimension near a living creature, the pathway will create a blackhole-like suction, pulling whatever creature (up to D-Rank) near it into the dimension it leads to. So when cutting through space near an enemy, this can create a portal that will suck them closer to it, pulling and pulling until they are sucked in. Where the creature lands in the other dimension is unknown. They could fall from thousands of feet in the air, in a tree, or in an ocean. These locations are placed at random.
But when sucking in another human (up to D-Rank), or opponent that is a character where this is not a planned death, the pathways can either suck away their current spell as a form of defense, it can only block against one D-Rank spell, or one C-Rank spell.
Abilities:
Inter-Dimensional Cut (Passive): Each time this Scythe is swung, it creates a hole into another dimension, which can be used to damage opponents, or protect against spells. It cans protect against one D-Rank spell, and causes 100% D-Rank damage when used to damage an opponent. This can only happen once in the existence of the scythe.
Ultimate Pathway (Active): When this ability is activated, the blade of the Scythe itself becomes a pathway to other dimensions. This ability lasts 1 post, and has a cool down of 2 posts. This ability causes the Scythe's damage to be increased by 1.5x.
Strengths:
- Defense: The Scythe has a Passive Ability that can block spells.
- Offense: An Active Ability that doubles the Scythe's damage.
- Damage: The Scythe can cause melee damage as well as magical damage.
Weaknesses:
- Melee: The Scythe is a melee weapon and cannot perform ranged attacks.
- Rifts: If any spell is cast to close to a rift, even spells of the caster, can get sucked into the rift.
- Mid-Range: The Scythe is mid-range, so it cannot perform long range, or short range attacks.
- Cooldown: Because of it's immense power, the Scythe's cooldown is increased by one.
- Hyper Dimension Scythe:
Name: Orb Dimension Gun
Rank: D
Type: Offensive
Duration: 3 Posts
Cooldown: 5 Posts
Description: The Orb Dimension Gun is a weapon the creates a bundle of ‘Universe’ before releasing them at incredible speeds, 10 meters per seconds, as if it’s a regular gun. But, as it hits its target, the orb will latch onto the opponent and slowly absorb their magical energy. This 5% absorption of Magic Power. These orbs are their own dimension. Each time an orb is shot, a new dimension is created, deserted, silent, with no type of civilization inside. The O.D. orb is darker than the sky itself, as if it is but a void, though while you stare into it, stars appear, nebulas, color. It is but a beautiful weapon.
This weapon is hand held and great for short range and mid-range combat. But because the speed slows incredibly after leaving the area of 5 meters away from the gun, long range is a bit difficult because dogging it becomes increasingly easier. The gun itself resembles that of one you see in a futuristic film, the ones with aliens and such things. With three different magazines and barrels, it can shoot three different sized universal orbs, one with a diameter of a foot, one with a diameter of 3 feet, and one with a diameter of but an inch. All of these Orbs deal 50% D-Rank damage each.
Abilities:
Leech Orb (Passive): Each time an orb is shot, and hits the opponent, it will latch onto them, and it will absorb 5% of their Magic Power. Each Orb will only stay on the opponent for 2 posts, after the post that they are latched on, whether or not the gun is in this dimension.
Homing Dimensions (Active): Upon activation, the gun will shoot three orbs, one from each of its barrels. These barrels will fly towards one opponent, and will not miss, all three of them eventually latching onto the opponent they were targeted towards. Also, these orbs will suck out 2% of the opponent's magic power per post, each. However, they stay on for 1 post after the post that they are latched on. It has a cooldown of three posts.
Strengths:
- Mana Depletion: The Orbs are able to deplete the mana of the target, as well as doing damage.
- Range: The Orb Dimension Gun is a ranged weapon, and can deal damage from a considerable distance.
- Different Sizes: The gun has three different sized barrels, allowing for different sizes of Orbs.
Weaknesses:
- Damage: Each of the Orbs only deal 50% D-Rank damage each, which isn't as much as some other weapons.
- No Melee: Being a ranged weapon, the Orb Dimension Gun cannot deal any melee damage at all.
- Cooldown: Being as powerful as it is, the Orb Dimension has its cooldown increased by one.
- Speed: Each of the Orbs only fly at a speed of 10 meters per second, much slower than some other weapons.
- Orb Dimension Gun:
Name: Blue Sound Dagger
Rank: D
Type: Offensive (Sound)
Duration: 3 Posts
Cooldown: 5 Posts
Description: The Blue Sound Dagger isn’t exactly a dagger, it’s a double blue crystal sword. Though, it really isn’t a natural sword either, as you can tell from the name. But it emits a constant humming sound when in use, this humming is creating ‘sound waves’ between the two blades. These sounds waves can be projected towards the enemy by slashing the sword in a half-moon shaped motion, the sound waves will take a sharp blue color and when coming in contact with the enemy, will explode into a burst of force, sending them flying back at least 5 meters. But not only does it send them flying, but the sound waves will explode into a burst of sound, like a fog horn but 10x louder. These sounds can be altered to the users preferences. The sharp sound will cancel out any small spells that are D-Rank and in a 3 meter circular range around the sound wave. These sound waves can only be projected up to 10 meters away from the sword.
Abilities:
Sound Slash (Passive): Every time the dagger is slashed, it will emit blue colored sound waves that can knock the enemy back 5 meters. These sound waves can only be projected up to 10 meters away from the sword. This can only be used once every two posts.
Sound Burst (Active): When this ability is activated, the amount of sound waves in between the two blades of the dagger doubles, which, in turn, increases the amount of damage that can be caused by the dagger's melee attacks, the damage increase is 1.5x. This ability lasts 1 post, and has a cooldown of 2 posts.
Strengths:
- Sound: The sound waves emitted from the dagger can be changed according to the user's preference, so they can be used to imitate something else.
- Dual Wield: This weapon is one-handed, therefore, another weapon that only requires one hand can be used with it.
- Defense: The Dagger has a Passive Ability that allows it to defend against spells.
Weaknesses:
- Cooldown: Because of it's immense power, the Dagger has it's cooldown increased by one.
- Sound Waves: The Dagger's Passive Ability will cancel the spells of allies if they get within a 4 meter radius of the sound waves.
- Range: The Dagger cannot deal ranged damage, as it is a melee weapon.
- Defense: Spells can only block spells that are D-Rank and in a 3 meter circular range around the sound wave.
- Blue Sound Dagger:
Name: Light Defense Armor
Rank: D
Type: Offensive (Light)
Duration: 3 Posts
Cooldown: 5 Posts.
Description: Light Defense Armor, or L.D. Armor, is made up of solidified ‘light’ that has been darkened to look as if it were metal. If wanted, the caster could project a ‘wall’ of light that can be used as a shield, this only protects wherever the front of the armor is facing. One of the only other upsides of this projected shield is it weakens intangible spells like, smoke, flame or those kinds due to the light. This weakens those types of spells by 15%. The L.S., or Light Shield, can only be projected up to 5 meters away from the armor itself and is built immediately up to 10 meters in height and 10 meters in width. This armor can also fly, leaving a beautiful trail of photons behind it is it travels through the air.
Abilities:
Photon Flight (Passive): This ability allows the armor to fly at speeds of up to 10 meters per second, it also leaving a glimmering trail of light behind it while flying. The user of this armor can only fly for two posts, max.
Light Shield (Active): Once activated, the armor automatically projects a shield, made of hard light, 5 meters in front of it, this shield can protect from a D-Rank spell before shattering. This Shield also weakens intangible spells of up to D-Rank by 15%, C-Rank by 10%, and B-Rank by 5%. This ability lasts one post, and has a cooldown of three posts.
Strengths:
- Defense: The Armor is defensive, and has an Active Ability that can defend from spells.
- Flight: The armor allows flight which can be used to evade attacks.
- Full Body: The armor covers the users entire body, allowing it to defend every part of the user.
Weaknesses:
- Attack: The armor cannot deal any damage at all, it is purely defensive.
- Defense: The shield the armor can create only protects the front of the armor.
- Cooldown: The armor has it's cooldown increased by one post due to it's power.
- Flight Speed: The armor only flies at 10 meters per second, allowing faster spells to catch it while flying.
- Light Defense Armor:
Last edited by Skyllon on 20th June 2015, 7:26 am; edited 1 time in total