by Nao 23rd February 2016, 2:04 pm
Eyes of Providence | Magic Particulars |
| Magic Name: Eyes of Providence
Secondary Magic: Chronokinesis
Caster or Holder: Caster
Description Special eyes that Nao was born with. These eyes were given the name 'The Eyes of Providence' from those that figured out the capabilities of the eyes. Upon activation, these eyes grant Nao special abilities of reconnaissance ranging from enhanced vision to being able to record the things he's capable of seeing.
When the Eyes of Providence are activated, his eyes shift to a strange omni-chromatic state. The appearance of his eyes appear to constantly change colors and move fluidly around his iris. In the darkness, these eyes glow, giving off it's own light. The light that is emitted changes depending on the current coloration of the eyes, changing glows as the color of the eyes change.
While the Eyes of Providence are primarily for reconnaissance, and observational uses, Nao is capable of altering the use of his spells to also encompass combat applications. Nao is also able to detect what is realistic to what isn't from this world, being able to distinguish what is illusion and what is reality. With further training, the eyes link with the mind's glands and cortex's, being able to use them to manipulate forces using the eyes as a guidance. |
Nao's Lineage |
Greensight | Lineage Description and effects |
| Description:
- Spoiler:
Certain ancestries have been able to activate their abilities to allow their eyes to expand to not only to the world of their own, but to nature as well, furthering their power to combine the human and nature world. With this, they are able to bring about the ability to strengthen their own animals that they tame, and thus strengthen their own goals. The druidic-like abilities of Nao’s eye based magic can be traced back to some of the earlier days of an off-shoot branch of northern folk who could see into creatures, and even the trees themselves. They could even control creatures to make them passive or even aggressive.
Those with Nao’s ability have their eyes change from their usual multi-coloured spectrum, to one with a lot more green in the tint, and begin to connect to nature and use it as a medium to cast some of his magic. And his magic is able to make sure that his pets continue to fight, no matter how long the fight. Some of the clan have also been able to use the magic to control their beasts completely, and even sometimes turn them into a copy of their own body.
Abilities: Greensight (Passive): Nao's eyes give details about the fauna and flora of an area, and give knowledge over the likes and dislikes. In non-combat situations this may also help him communicate with the animals, and plants around the area to assist in anything non-combat related.
Natural eyesight(Passive): Nao’s eye magic has been infused with the power of nature. This allows him to see in any kind of light, increases his spell damage by 25%, and when outdoors gives him a 2% mp regen per post.
Pet affinity(Passive): Pets that Nao has now have 25% increased damage, and is knocked unconscious when it reaches 0% hp. Healing spells may bring it back from the brink of death.
Beast Clone(Active): Nao may clone his pet to make 1 copy. The clone can act separately, and attack different opponents. They all have separate HP pools, though they share the same ability cool downs. After 4 rounds the clone disperse.
Usage: Greensight may only communicate with up to 3 animals or plants in a topic. Beast clone has a 4 round duration, after which has a 5 post cool down. May only be used three times per thread. |
1: Perfect eyes. Nao's eyes are the centre of all his magic, and thus has had them trained so that they are perfect in almost every way. This has given him a lot of utility bonuses to be used in terms of scouting or searching for things. Nao can focus on anything in the distance and make it appear to him as if he was right next to it, and even check the cells on a person's skin. This has a drawback as it requires focus and depending on how far he's zoomed in will cause objects to look bigger than they should be, or even seem closer than they should. He can also record everything his eyes can see, though it requires a playback device to play it visually. Otherwise he has to explain it himself. Thirdly he ignores any issues to do with bright light or pitch black darkness, and can perceive his surroundings as if these were not impeding him.
2. Monocular vision. The ability to move your eyes separately is great for dealing with oncoming threats from two sides, but its greatest strength in the Eyes of Providence is that it allows Nao to target an extra person with all his spells. Nao may also channel and charge up spells with one eye while the other can focus on hitting people with other spells.
3. Third Eye. The third eye is a powerful hidden eye within the glands on Nao's brain. Though awakened through long practice of being blinded mixed with Kyoka; Nao had gained the ability to read the surface thoughts of people just by looking in their general direction. It also improves Nao's damage by granting a secondary strike after every attack, always attacking exactly 1 second after the last hit. This attack deals half rank damage and is counted as a neutral magical attack.
4. Analytical. Nao's eyes are constantly checking people for strengths and weaknesses, determining health and mana, and even what their psychology may be. From being able to study people so very well he may know 1 like,dislike, fear and motivation on each person he meets, as well as knowing if someone is lying to him by the movements in their faces. On top of this ability Nao can also spot people's weaknesses in their form, ignoring 20%(+20 per rank) of any resistance or defence.
5. Lux Pugna. Because the eyes take in so much light they are able to absorb and convert it into mana. This gives Nao a natural 5% mp regen and mp regen is increased by 50% when exposed to sunlight or light emitting objects like torches and lamps.
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Strengths and Weaknesses |
Strengths | Weaknesses |
- Perfect Visual Memory: Nao is able to recall anything he has seen almost instantly.
- Truth Vision Nao can detect the difference between an illusion and reality of equal or lesser level than himself.
- Eye strength Nao is strong against attacks of his rank against his eyes.
- Mirror Power Nao’s magic can be bounced off of mirrors, hitting someone from around the corner.
| - Requires Activation: The "Eyes of Providence" must be active in order to use any of his spells.
- Visual Confirmation: Nao must have a perfect visual of his target for his spells to be effective. Any obstructions in his line of sight will hinder/interrupt his spell's effects.
- Blindness: Being completely blinded stops Nao from being able to use his magic. This ranges from temporary blindness from a spell to permanent blindness.
- Behind you! Nao’s ability to see well only works from the normal human eye, so sneaking an attack on him while he’s distracted from the front is a powerful way to combat this magic.
- Weak to entities. Though Nao’s sight on physical objects in superior to those of anyone else, what he has trouble seeing is things without a physical body. Ghosts, holograms and the like are more likely to avoid his detection.
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- Signature Spells:
| Spell Name: Eye Beam Type: Single-target damaging spell. Rank: Same as Nao Duration/Cooldown: Instant/0 Spell Description: The bread and butter of Nao's arsenal. Channeling beams of magic energy through his eyes to create a damaging attack on the opponent. Spell Effect: Nao deals rank damage to the opponent. Spell Range: 15(+10 per rank)m. Spell's Speed:10(+10)m/s |
Spell Strengths | Spell Weaknesses |
- Reliable.
- Cheap and easy to use.
- Has no elemental weakness.
| - Has no elemental strength by itself.
- Blocking the eyes reduces the range of the spell.
- Has no other benefits.
- Thin lines of attack makes it harder to hit.
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| Spell Name: Cleanse Type: Healing spell Rank: D rank signature Duration/Cooldown: Instant/0 Spell Description: Nao cleanses someone of any kind of blinding effect. Spell Effect: Removes anything that would impede Nao’s or someone else’s eyes. Spell Range: 15m Spell's Speed: 10m/s |
Spell Strengths | Spell Weaknesses |
- Cleans an effect that would impede Nao.
- Helps deal with objects that would block his magic.
- Can help other people too.
| - No offensive capabilities.
- Doesn’t heal anyone.
- Can only cure one specific effect.
- Doesn’t stop objects blocking sight that are further away than an arms distance from his face.
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- D rank spells :
| Spell Name: Circular sight Type: Self-effecting Rank: D Duration/Cooldown: 2/3 Spell Description: Nao’s eyes allow him to look in 360 degress. Spell Effect: 360 degree sight Spell Range: Self cast. Spell's Speed: Instant. |
Spell Strengths | Spell Weaknesses |
- Good for scouting.
- Makes it easier to become aware of everything around Nao.
- Decreases the odds of being snuck up on.
| - Provides no offensive bonus.
- Nao still has to turn to attack.
- Doesn’t allow him to see around objects.
- Messes with his head when switching between normal and 360 degree vision.
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| Spell Name: Beam splitter Type: Self support Rank: D Duration/Cooldown: 2/3 Spell Description: Naos attacks seem to split off when he casts them from his eyes, as if there was something in the way to split them up. Spell Effect: Makes a splitter in his eyes, giving him +1 targets. Spell Range: Self. Spell's Speed: Instant |
Spell Strengths | Spell Weaknesses |
- Gives Nao ability to hit multiple targets.
- Gives more utility.
- Strong against large groups.
| - Useless against solo enemies.
- Removes effects on a target when this spell is cancelled.
- Requires the target to be in sight range.
- Allows more people to eat his magic if he uses an eatable spell.
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| Spell Name: Summon: Wandering eye Type: Summon Rank: D Duration/Cooldown: 2/3 Spell Description: Nao summons an eye that can scout around separately from Nao. The sight og the eye is linked to Nao’s vision so he knows exactly what It can see. Though it only has 1 health, its speed is 4* that of Nao’s, making it effective only in scouting. Spell Effect: Stealth?(passive): The wandering eye travels in stealth and has an incredibly weak signature, making it literally impossible for it to be detected by anything. Self-destruct(active): Finally achieving its goal out in the world, the eye explodes, dealing D*.75 damage to all enemies in a 15m radius. This is a one time only spell per summon, and once used kills the eye. Spell Range: 15m Spell's Speed: 10m/s |
Spell Strengths | Spell Weaknesses |
- Good for scouting.
- Hard to detect.
- Allows Nao to see ahead.
| - Cannot attack other than blowing itself up.
- Only has 1 hp.
- Its active kills it.
- Bumping into people reveals its presence.
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| Spell Name: Minor Killing eyes Type: AoE attack Rank: D Duration/Cooldown: 1/3 Spell Description: Nao gazes at people, causing weak minded people to die in front of him, and other people to take serious damage. Spell Effect: For 1 round anyone Nao looks at deals D*.75 damage. Spell Range: 15m Spell's Speed: 10m/s |
Spell Strengths | Spell Weaknesses |
- Can kill off weak mobs and seriously injure normal and above.
- D rank mages and jobs are really hurt by this.
- Affects a lot of people in 1 post.
| - Requires visual confirmation.
- Doesn’t work well on most mages or enemies.
- Doesn’t work on people who cannot see.
- Obscuring Nao’s vision via mist or smoke reduces the effects by half.
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- C rank spells :
| Spell Name: Healing eye Type: Healing spell Rank: C Duration/Cooldown: Instant/4 Spell Description: Nao looks at someone, and suddenly the person begins to feel like they are recovering from fatigue. Spell Effect: Target gains C and a half rank hp Spell Range: 25m Spell's Speed: 20m/s |
Spell Strengths | Spell Weaknesses |
- High ranking healing spell.
- Recovers a majority of wounds.
- Affects a majority of people.
| - Requires visual confirmation.
- Can be intercepted.
- No offensive capabilities.
- Slightly longer cooldown for a C rank spell means less chance to heal.
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| Spell Name: Ultimate Vision Type: Self Utility Rank: C Duration/Cooldown: 5/6 Spell Description: Nao’s eyes flicker into a more powerful version of their usual state, giving him heightened abilities. Spell Effect: Nao’s eyes can now see invisible units, microscopic organisms, movement speed trails, energy readings, electromagnetic waves, spirits, chaotic states, and even further into the colour spectrums. Though most of these are rp wise, what it also gives is 50% reflexes through precognitive and retro-cognitive vision. Spell Range: Self cast, vision is the same as Nao’s vision. Spell's Speed: Insant |
Spell Strengths | Spell Weaknesses |
- Allows him to see better.
- Gives Nao reflexes
- Useful for detective work.
| - Not much offensive power.
- Requires seeing for it to work.
- Might give Nao headaches due to too much information.
- Doesn’t work on enemies who attack from behind.
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| Spell Name: Eye Augment: Concussive strikes Type: Self support. Rank: C Duration/Cooldown: 5/6 Spell Description: Nao’s eyes are augments with white pigments, allowing his signature spells to fling back a person away from him. Spell Effect: Signature spells gain a knock back, with each hit knocking someone 10m away and knocks them off their balance. Spell Range: Self. Spell's Speed: Instant |
Spell Strengths | Spell Weaknesses |
- Grants the signature spell an extra effect.
- Forces people away from Nao.
- Sets people up for a follow up attack.
| - Might send someone out of Nao’s range.
- Does no damage.
- Doesn’t work on people who are immune to knockback.
-Useless against ranged users.
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- B rank spells:
| Spell Name: Summon: God of Eyes Type: Immaculate Summon Rank: B Duration/Cooldown:6/7 Spell Description: Nao summons the almighty celestial spirit to this world. A beholder of incredible size worshipped by the ancestors of Nao’s family and granted them the powers to use their eyes. Though the creature itself is truly neutral, it bestows its powers to Nao to fight against his opponents. It has multiple eye storks on top of it as well as a giant glowing eye sitting in the centre of its body. Its basic attacks strike at the range of a b rank spell, but at the cost of being weak to melee. Though the creature is 50% slower, It has 25% more hp and damage. Spell Effect: Purification beams(Passive): Being a celestial deity, the beholder’s eyes zap up to three people of their health for 80% damage, and purifies it into health, giving it life steal equal to half the damage it deals.
Charming eye (Active): The Beholder can charm pets, summons, and enemies up to strong, taking control of an enemy to use as its pawn. For the duration of the summon, the beholder will be able to use all the weapons and effects of the creature controlled.
Disintegrating beam: The beholders beam fires at a target, dealing Rank*1.75 damage. Any normal or weak mobs are instantly removed from the topic, and does twice as much damage to weapons and armour. This has a 4 post cooldown. Spell Range: 35m Spell's Speed: 30m/s |
Spell Strengths | Spell Weaknesses |
- Has a variety of abilities.
- Can cause massive damage.
- Can help make huge allies.
| - Basic attacks are weaker against single opponents.
- Slow.
- Can only hover and can’t dodge well.
-Charm doesn’t work on mages.
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| Spell Name: Miracle Eye Type: Channelling Heal Rank: B Duration/Cooldown: 6/+2 of channel’s duration. Spell Description: Nao looks at a target, and begins to restore them with a powerful healing spell. This requires focus with at least one eye to maintain the spell. Spell Effect: Target heals half B rank hp,and 5% mp. When used on self this only has half the effect. Spell Range: 35m Spell's Speed: 30m/s |
Spell Strengths | Spell Weaknesses |
- Powerful healing spell.
- Restores mp.
- Does more than an instant healing spell does.
| - Requires at least one eye concentrating.
- Hitting him with a B rank or above spell breaks this spell.
- Slowly heals someone so it does not guarantee full health.
- Nao’s movement speed is reduced by 25% while using this spell.
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| Spell Name: Spell Copy Type: Instant utility spell. Rank: B Duration/Cooldown: Follows the spell copied/+2 Cooldown of the spell’s duration. Spell Description: Nao is able to copy someone’s spell almost perfectly, mimicking even the items, biological signatures, rituals, and anything else required to make the spell. Spell Effect: Nao copies one spell that he has seen already. If it’s a requip or summon then he makes an exact copy from it with his magic as if he owned the magic himself. With this he also takes any passives, and UAs that would affect the spell copied. The spell has 10% less damage and efficiency. Spell Range: Follows the spell’s range. Spell's Speed: Follows the spell’s speed. |
Spell Strengths | Spell Weaknesses |
- Grants Nao a choice of spells.
- May use someone’s spells right back at them.
- Can use every kind of spell made.
| - Takes a round after seeing the spell being cast to work.
- Has a much longer cooldown.
- Only works on B rank and below spells.
- Does less damage and effects than the actual spell used
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| Spell Name: Eye augment: Elemental Type: Self support. Rank: B Duration/Cooldown: 6/7 Spell Description: Nao’s eye colour changes to have more tints of another colour based on the element that he is using for his spells. This spell then changes how his signature works, and gives it buffs based on the eye colour he has. Spell Effect: Nao’s signature spells gains an extra effect. Red tint: Signature spells do 25% more damage as burning damage. Counts as a fire attack. Yellow tint: Signature spells jolt the target, short circuiting computers, and leaving people unable to move for 2 seconds. Counts as a lightning attack. Blue eyes: Signature spells absorb 25% of the health done by absorbing the water in an opponent. Counts as a water attack. Brown eyes: Signature spells slow a person down by 50% for one post. Counts as an earth attack. Green eyes: Signature spells create a stacking poison of 25% damage for 3 posts. Counts as a poison attack. White eyes: Signature spells repel ranged attacks, reflecting B ranked attacks hitting Nao. Counts as a wind attack. Purple eyes: Signature spells instead heal for the damage they do. Counts as a holy attack. Black eyes: Signature spells make spells from opponents less likely to hit for 1 post. Counts as an unholy attack. Grey eyes: Improves the range and speed of signature spells by 75%, and gives them 1 more target. Counts as neutral magical energy. Changing colour from the first chosen costs 1% mp for each time it has changed. Spell Range: Self. Spell's Speed:Instant. |
Spell Strengths | Spell Weaknesses |
- Can provide a huge variety of benefits.
- Has elemental advantages to nearly every element out there.
- Gives signature spells more than 1 effect.
| - Gives a visual representation of what element he's switched to.
- Elemental disadvantages.
- Elements can be eaten by slayers.
- Only work on Signature spells.
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| Spell Name: Third eye: Binding Type: DoT Chanelling Rank: B Duration/Cooldown: 6/+1 of duration before break (Minimum of 4). Spell Description: Nao’s third eye awakens and grabs a person, lifting them up into the air regardless of weight. It then begins sapping the life of them while he binds them in place. Spell Effect: Target is bound while in the air, taking 25% damage a round while bound in place. They may not be able to move or do any spells, but any damage outside of this spell automatically breaks it. Spell Range: 35m Spell's Speed: 30m/s |
Spell Strengths | Spell Weaknesses |
- Works on anyone no matter the weight.
- Stops someone from doing anything.
- Can be used with the third eye, giving Nao the ability to use other spells.
| - Damaging either Nao or the target breaks the spell.
- Does less damage to stronger opponents, and allows them to move slowly.
- Doesn’t work on those with psychic magic.
- Doesn’t work on immovable objects or giants.
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| Spell Name: Petrifying gaze. Type: Single-target damaging attack. Rank: B Duration/Cooldown: Instant/4 Spell Description: Nao’s eyes quickly flash a magical hue, with the person looking into his eyes either instantly dying, or taking a huge amount of damage and becoming slow for a little while. Spell Effect: Weak and normal enemies die, horribly. Mages at Nao’s rank, including pets and summons, as well as strong enemies take B and a half rank damage, as have their speed reduced by 50%. Bosses and mages above his rank take B rank damage and have their speed reduced by 25%. Slowness lasts for 3 posts. Spell Range: 35m Spell's Speed: 30m/s |
Spell Strengths | Spell Weaknesses |
- Kills off normal enemies.
- Does a lot of damage to makes of his rank.
- Slows people significantly.
| - Requires visual confirmation.
- If seen via a mirror then the effects are reduced by half.
- Those who are blind are not affected by this.
- Doesn’t work on ghosts, AI, or undead.
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Last edited by Nao on 29th March 2016, 8:01 am; edited 11 times in total