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    Magic Council Reformation.

    Akryn
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    Post by Akryn 6th June 2015, 7:24 pm

    We NEED a magic council. I am uninterested in a group that say they want the spot then disappear, I am uninterested in a group of people getting whiny because they were to slow to fill the spot. Fiore NEEDS the MC and I move that we get it going again! Who is with me?


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    Post by Guest 6th June 2015, 7:27 pm

    *Signs the petition to give the Anarchy state of Fiore a government.*
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    Post by Shunsuke 6th June 2015, 7:33 pm

    Magic Council Reformation. 2065432813083102070615


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    Post by Griffon Knighthunter 6th June 2015, 8:37 pm

    I am here!!!! I am trying to get back active!!!
    Izayoi Burakkurōzu
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    Post by Izayoi Burakkurōzu 6th June 2015, 10:59 pm

    Yeah i'm on job away from taking my position with Towa


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    Shard
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    Post by Shard 7th June 2015, 2:52 am

    I'm not too bothered about the MC either way. They aren't that big a deal on site. They aren't really in canon either as they only seem to turn up for big events and don't do much.


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    RyoKnetegawa
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    Post by RyoKnetegawa 14th June 2015, 12:28 pm

    The magic council in Canon are filled with nothing but idiots. it's the same in every governing body. Morons who don't bother to use their brains and think worried about red tape, worthless meetings, and being in power. It's useless. We don't need that kind of garbage on the site. Let's just say the MC is around but not actually waste any time with assigning members to it. Or just let the 10 Wizard Saints be the MC for all I care.


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    Post by Godlike Frederik 14th June 2015, 4:29 pm

    I agree with ryo and shard here, the real benefit of the council on this site was that they were/are only active during events. And thet they never really had any real benefits for the site.
    Sure plotwise during events they were productive. But besides that they never had ang direct value on the site then a glorified character with a so called authority that was never really there.

    So in conclusion, since the MC only had a function to push forwards events its maybe better to abolish it as an ic character azpect for players. And keep it as a npc group that only during events is taken control of for plot direction


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    Post by DragonPantsu 14th June 2015, 10:03 pm

    I like my anarchy and the MC was useless in canon and on this site honestly. Like Fred mentioned, they've really only been around to be active in events and that's about it. We're probably better off just saying they exist as an NPC group and politics are boring........sooooooooooo

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    Post by Vox Nihili 14th June 2015, 10:37 pm

    While i agree with some points and disagree with others over all I do agree that the MC should be more of an NPC type thing. The reason being not the red type or stereotype of them being self absorbed like ryo mentioned, because in fiction thats vastly portrayed for drama/plot reasons while in real life that does not include every politician. The main reason for keeping it a npc one is the sheer amount of power that they should logically have.

    Sure, the RK isn't that noticeable on the site. Most things to do with it are probably swept over the rug or people poke fun at them being useless in RPs to make their own people seem more bad ass and heroic. But the thing to keep in mind is that the RK is a powerful military organization at the direct control of the MC. If so ordered, in the IC universe not even the strongest player guild on the site could stand up to them for long i think before they are forced to retreat or are defeated. The RK has recruitment power, taxation power as well I imagine, skilled training programs, equipment, and so on. While yes the leader of the RK could be open for player characters, that could be contained because they still answer the the higher authority, the npc staffed council. Or simply be the leader of them in fiora if the RK is spread out among many countries.

    Otherwise, logically speaking the only thing required to have an iron grip on fiora IC speaking, is to have one group of players obtain MC position and constantly have the majority vote in their favor while watching out for one another. This is just referring to the power that the MC would have controling the RK forces alone, they could also essentially place orders for the light guilds or requests to have them complete objectives as well. The sole reason as to why the rk and mc are undervalued in the manga/anime in my mind, is simply because they are a governing body and are not directly affiliated with the main characters. So they are used as the typical, incompetent/corrupt governing force to make the characters more awesome.

    In short, when viewing the world of earthland through an npc's and person's life living there rather than judging things based on player character count, having players control the MC is not the same as having guild masters. Because the guild masters rule of their sole guilds, the MC rules over the magical world and a powerful military force.


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    Post by Kusanagi 14th June 2015, 11:16 pm

    the mc would be fun if people were good at creating good plots and fantastic political scenarios but otherwise its meaningless from a site standpoint if the people involved can't freely cause issues. Since nothing ever happens here there's no reason for there to be a so called 'political power' to prevent anything from happening. Basically, when you guys start going crazy I'll support an mc but until then. It's useless.


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    Rosetta Crawford
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    Post by Rosetta Crawford 15th June 2015, 12:25 am

    The magic council in canon are the governing body for the magical population of one nation that of Fiore. They decide who the ten wizard saints are. They run the rune knights and they decide whether a guild can be registered or not. They also have access to powerful magic weapons such as that of Etherion and Face.

    I do not have any issue with player characters taking these roles. However, what is important in that case is that they must know it is purely for plot. They don't get any extra benefits or anything except in events.

    The only way it could be anything other than this is if we allowed the members of the MC powers to determine things ICly based on the position. This I don't see happening so these would be purely 'I have a cool position' items. In fact, with the exception of events, they are basically just like the wizard saints except rather than raw power they got their through political savvy or something.

    So yeah. That's my two cents on the matter


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    Post by Vox Nihili 15th June 2015, 1:41 am

    I was going based on the site's description of them at https://www.fairytail-rp.com/t14792-rune-knights-info where they are made out to be spread throughout multiple countries that accept magic and guilds. In that context, it would be very odd actually for all of their members to come from a single country that doesn't even make up the majority of the population under its influence. There would be mages from other lands, if only to show that it wasn't entirely under the influence of a sole nation. So while yes, the staff could make it so that the MC members couldn't use the supposed authority that they would have access to, it would also be far more difficult and unlikely that all of the positions would be open for people from our country. That would just be begging for people to rise up and accuse the council of bias.

    If they just ruled over one nation's magical world than alright, its not that large of an issue since it would make sense for it to be populated by those native to that land. But when it spreads across several countries as the new RK page states, it becomes more and more unrealistic. While yes, it is an anime site and built for RPers to have fun, the governments and such should still be rather realistic in how they are laid out. For those of you in the US, just think of how you would feel if congress was purely made of people from a single state, no other states felt that they had true influence or say in things that were made concerning themselves. History has taught us that such circumstances people want to break away from that government style, they want to have a voice in matters. If the staff still does just wave it off and say, sure all the high ranking officials of the magic world can come from the same country then atleast have plot plans laid out for some form of unrest resulting from it.


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    Post by Rosetta Crawford 15th June 2015, 3:43 am

    Or you could see the magic council as a sort of empire.

    With Fiore as the main part of the empire and so it makes most of the decisions and thus has a large magic council of native Fiore people. Then each of its nations (Bosco, Peregrande etc) just has a single vote or something.


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    Post by Tuna 15th June 2015, 4:20 am

    Whoa, why did you guys change the lore surrounding the MC so drastically? We had a fine idea as it is. Each country on the continent having their own, autonomous governing body was FINE as it is. No one has taken into account that we DO have some form of lore present in several threads and posts that should not be contradicted? One of those lore points is the MC existing ONLY in Fiore. Canonically it is different, but we strayed away from that when we accepted Heero's Earthland post. That's just how it is, no more going around that. Don't try to change it so drastically now.

    https://www.fairytail-rp.com/t5511-earthland-map

    See this above? That's how it was up until now. Now you've gone and changed it once more because the Manga did it. I can't talk around this without making it sound like heavy criticism. But it was redundant because we had a fine working lore as it stands. Absolutely no need to warp it around the Manga's idea of the Magic Council so heavily.

    Lastly, here is a list of the benefits an NPC Magic Council would give us in comparison to what it was before.

    • No more inactivity! NPC's are built to last, and it would not matter if their creator leaves the site. They can just be picked up by anyone else!
    • They are flexible and extremely versatile characters as their personalities don't need FULL explanations! A large part of their personality can be discovered and determined IC by those who play them!
    • Power is equally distributed, as NPC's are allowed to be godmodded to equal extents by all the players. Plots would benefit because everyone can play these guys and use them to aid their characters as well as worldbuild freely!
    • NPC's have no intrinsic goals! They might have motivations that their creator or the players discover as they string them along, but they can never act first unless a player wants them to do so!
    • NO MORE RESPONSIBILITY! The MC has always been an extra thing, fully comprised of alts. That would be over! No one would have to take up the mantel and try to balance a second majorly important character! Responsibility would fall off of staff's shoulders once NPC's are put into place!
    • It's apparent that the majority of people don't give a crap about the MC! Guess what else you don't need to give a crap about? NPC's, they are evergreens and won't suddenly be useless in a new setting.


    I could go more into detail, and give examples as to how NPC's take off most of the weight of this issue off everyone's shoulders. Compare it to how much better NPC's are to PC's for the MC. Give several different, viable situations in which NPC's would be more beneficial than PC's.

    But let's not move too much into tl;dr here. Just know that NPC's is the easiest, most effective, and in the future most versatile method of handling the MC.


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    Post by Rosetta Crawford 15th June 2015, 4:45 am

    I don't even think in Canon it is different.

    The MC only cover the one continent of Fiore.

    The western contienent(for example) is ruled by someone else entirely.

    The MC might have some influence.

    The reason I said 'empire' was due to the RK thread, which for some reason disregards other things. Not sure why. Maybe the MC took over the world....meh. I'll try to figure that one out.

    AS for the NPC idea i'm all for it lol


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    Post by Vox Nihili 15th June 2015, 4:47 am

    Well if its more of an empire, than it would probably be best to change the wording of it on the page i linked earlier. since the UNO is set up differently than an empire normally would be. Since if one were to translate the UNO type system to the MC, it would be akin to the most influential countries having a reserved seat on the MC, with the rest up for claiming by the other countries.


    Then it would be a matter of, how the empire was formed. Was it forged through warfare where fiore conquered country after country as a more democratic state and enforce their rule that way? Or was it more of nations willingly subjecting themselves to Fiore's rule for some other reason. If it was done through conquering than depending on their current view points it the MC/RK would also likely be in a truce, be planning for, or at war with that country that kills mages.

    If you really want to have it retain that UNO feel, while allowing the MC to be entirely populated by fiore mages than you could write it off as the RK positions and the MC positions are the ones stationed in the country of Fiore itself, and not the RK/MC forces for all of the countries its stationed in. That would reduce the issue of logically the MC characters being able to do things or have influence that the staff does not wish to grant them, since for their positions it would be an easy abuse of power. Since their characters wouldn't be influencing decisions involving entire nations, just their own. And even then, they would be taking orders/answering to an even higher hierarchy within the MC system composed of all the other countries.

    I'm not against players having fun positions, but i just want things to make sense as to why things are how they are. An empire explanation gives off the feel that it is less of the MC/RK ruling the magical world, but actually ruling the nations themselves. Unless of course you mean something similar to the holy roman empire, the collection of germanic states. Have all of the nations involved get a vote as to which country's selected members would serve as the leader of the empire; known as the MC, for a set term before the countries once again take a vote on what country/council serves next. These people would make proposals and such while being able to give commands to the RK forces, but the member states could still overrule their decisions with a majority vote. This could explain the reasoning as to why the current council is composed of fiore people, why they might not be able to do whatever they want that they would otherwise be able to, and how they can rule over the entire magical world.... atleast until they are put aside from the position of power.

    Granted, this method would likely result in stricter application screening for MC members, since they would have had to have earned the confidence in various countries in their ability to govern the magical world of entire nations, but it would still fit the idea of a small group of people ruling the magical world while commanding the RK. If you want to have an even more reason as to why the MC can't just do whatever they want, the second suggestion of them just being in control of Fiore could be used with each country having their own MC/RK positions, then representatives of those forces would be in the larger, more international MC.



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    Post by Rosetta Crawford 15th June 2015, 4:58 am

    Eh I just threw it out as an example XD


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    Post by Tuna 15th June 2015, 5:00 am

    In our universe, we have ESTABLISHED the different countries, their governments and their cultural basis. With singular paragraphs we have managed to do that. This idea that the MC governs all countries and is an empire would completely override that.

    Bosco is a completely autonomous country. They do not let anyone inside or out without permission. How would a council that does NOT originate from their country fit in here?

    Pergrande is a nation that reject magic entirely. I don't need to go on, the MC being there would not make sense.

    Desierto is a desert nation with small population numbers, and barely any wizards. They have a tribal culture and three kings that each have their own state within the country. Why would they let a council rule such a thing?

    Stella has a Wizard Population of 0%, I don't think I need to ask if it would fit in or not, because it wouldn't.

    Just the countries I could absolutely not see the MC governing as it stands. The rest, maybe, but even then it would not be necessary for the story to be coherent.

    But again, it would make more sense of the countries just stay as they are, and Fiore has the MC as well as a royal household that serves as nothing more than a figurehead. Fiore, in that sense, is like the modern UK, where the monarchy holds only representative power, and actual power lies with the parliament, or the Magic Council.

    @Dederik, sorry but what you guys made the MC out to be, this governing body for all of the continent's nations does not really work with the lore we have set out :/


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    Griffon Knighthunter
    Griffon Knighthunter

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    Magic Council Reformation. Empty Re: Magic Council Reformation.

    Post by Griffon Knighthunter 22nd June 2015, 9:34 pm

    Ok so I am a bit late to this discussion but oh well...

    The whole NPC thing... I dont oppose it. I am not all the way for it though. I mean it would take a lot of weight off of peoples shoulder but, and this is my own opinion because I am very tired right now and I have not really experienced it for myself, It could possibly be confusing for some people.

    I mean if an npc was controlled by multiple characters or even everyone like I read earlier in the thread. It would be chaos. People would not know what other people may have done with that character and try to use them for something different while another person is using them.

    Again I am really tired right now so if I misunderstood something I am sorry. I think that this could work and I am for it. It just needs to be done correctly. NPC MC would be a fantastic idea if it was.

    and the lore I think should just stay as the lore. The Magic council has control in Fiore and maybe some outside power as well due to them still being a governing power. I think that each nation does have its own governing thing though.

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