Magic
Primary Magic: Summoning Magic: Seal of Salomo
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Holder (Ring) – Summons
Description
Originating in the nation of Desierto, at some point a mage made a pact with a low-ranking being from among the ranks of Genie existing in this hot desert land. He entered stories and myth known only as Salomo, the grand wizard who allied various sultans of the genie courts.
The type of summoning magic named after this mythological figure deals with summoning various genie, like a celestial spirit mage would summon a celestial spirit. The bond between mage and genie depends on the pact they sign. In honor of the forefather Salomo, most users are holder type mages, using a variety of items such as rings, wands, staves, or ceremonial daggers as their foci. Although bound to the mage, genie retain their free will to a degree, as some of the more evil inclined have shown tendencies to 'misconstrue' orders to the detriment of their summoner.
Primary Magic: Summoning Magic: Seal of Salomo
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Holder (Ring) – Summons
Description
Originating in the nation of Desierto, at some point a mage made a pact with a low-ranking being from among the ranks of Genie existing in this hot desert land. He entered stories and myth known only as Salomo, the grand wizard who allied various sultans of the genie courts.
The type of summoning magic named after this mythological figure deals with summoning various genie, like a celestial spirit mage would summon a celestial spirit. The bond between mage and genie depends on the pact they sign. In honor of the forefather Salomo, most users are holder type mages, using a variety of items such as rings, wands, staves, or ceremonial daggers as their foci. Although bound to the mage, genie retain their free will to a degree, as some of the more evil inclined have shown tendencies to 'misconstrue' orders to the detriment of their summoner.
- The Genie:
The first Genie originated in the Spirit World, another being created through condensed Essence given form. Manifestations of other Genie followed, the first ones forming the various classes that exist and others not heard of yet, since not all of the Genie left the Spirit World, becoming bound to the mortal realm, yet still beholden to the place of their birth. Even the oldest Genie in existence do not remember the first ones, but they are thought to be still out there, somewhere, hiding from the eyes of the worlds, biding their time to step into the light and lead their brethren on their glorious rise to power so that they may bring civilization to the mortals. Or so the legend goes. There are not many who still believe this to be true.
Your average Genie – no matter what you are dealing with – is an individual, as individualistic as they can get, covering the whole moral spectrum. They can be docile and obedient or rascals bent on spreading chaos wherever they go. To a mage, this can become quite dangerous, as there are those who would rather kill anyone daring to utter their name, rather than obey. Every Genie is made up of something known as essence, which can also 'bleed' from their wounds, just like blood would gush forth from a cut dealt to a human. Losing too much essence has the same disastrous effects blood loss has on mortals.
There are four types of Genie, each with an elemental affiliation. While they vary in power, it depends more on their age and experience how strong the Genie in question actually is. They go by various names, but the most common names for the four types and their association are as follows:- Djinn – Genies affiliated with the element of air.
- Jann – Genies affiliated with the element of earth.
- Ifrit – Genies affiliated with the element of fire.
- Marid – Genies affiliated with the element of water.
Society is a flat hierarchy for the Genie. The sultans reign, the viziers rule and the common Genie obeys. Or so they tell it to outsiders. In fact, the Genie are individualistic enough for this not to be true. Might makes right is a saying that describes their society well. It just so happens that the most powerful Genie that can sign a pact are actually holding the roles of sultans and viziers, so they often tell grand tales of their exploits to those wishing to sign a pact with them to aggrandize themselves before their potential partners.
Usually, the Genie are curious spirits, wishing to learn more about the mortal world outside their desert dwellings. They will aid those they signed a pact with, depending on whether they are treated well even without being summoned first. Mages who decide to keep their pact signatories out of harm's most grievous way earn a positive reputation with the Genie and might find they are more frequently willing to come to their aid on their own accord rather than having to summon and compel them to help with a situation. Rarely malicious by nature, the Genie, however, do learn about mages mistreating their kind. In such situations, they retaliate by following orders to the letter they are given, or not if that puts their desecrator in harms way.- Djinn – Genies affiliated with the element of air.
- The Pact:
Signing a pact is something not undertaken lightly, as it creates a strong bond between the mage and the Genie by means of exchanging true names, which allows both parties a certain power over the other. The Pact is usually an idealized agreement of the parties, which they swear to uphold. Since there is no actual documentation, this might appear to be open to abuse, but the idealized part of the pact is so strongly rooted in the believes of those practicing this type of magic that the five laws have an actual impact on the very core, the very souls, of mage and Genie.
The Laws:- The Law of Commandment: The Genie is compelled by law to obey the master's command.
- The Law of Obedience: The Genie shall not ignore the summoning to the master's side once the call is out.
- The Law of Names: Knowing the name of a Genie gives the master command over it.
- The Law of Protection: The Genie and their master shall seek to protect the other signatory of the pact from deadly harm.
- The Law of Revocation: A pact once signed shall last until one of the signatories dies, or the master releases the Genie by free will.
The third law especially is sometimes ignored by some of the more evil inclined or ruthless mages, as they gladly threaten the very existence of their slaves, as they often come to see the Genies, for personal gain. While not able to offset the other two laws, the Genie will do whatever they can to cause the fourth law to happen.
Ignoring even parts of the laws has consequences for the mage, however, resulting in their soul slowly withering away every time they abuse the laws. This does not result in physical harm, but the slow death of their soul leads the mage down a slippery slope, at its end awaiting nothing but feral madness, for the nucleus that makes them human has left a mage forever. They turn into savage beasts, often dieing quickly. While they are on that path, however, they can be the most deranged and dangerous enemies of both, mankind and Genie.- The Law of Commandment: The Genie is compelled by law to obey the master's command.