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    Territory | Power of Destruction | 破壊力 Hakairyoku | [WIP]

    Kamukura
    Kamukura

    Player 
    Lineage : Aspect of Pluto
    Position : None
    Posts : 8
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 23
    Experience : 0

    In Progress Territory | Power of Destruction | 破壊力 Hakairyoku | [WIP]

    Post by Kamukura 16th June 2015, 10:02 am

    The Power of the Void Space


    "I grant thee the power to overcome all obstacles, and the very power that shall rend asunder all thy foes, go forth O child welling with resolution to climb to the apex of magic. Show me what you can do with the mighty power I have bequeathed you."

    "I promise you, I will be strong, stronger than anyone have ever been, and even stronger than anything that have ever lived. So strong that I will become, that my name is even heard in the heaven, that I promise you Void, I will seek you again one day."


    Magic

    Primary Magic: Absolute Territory: Void Space.
    Secondary Magic: N/A
    Caster or Holder: Caster
    Description: The no-plane or non-existence that surrounds and encloses all other planes, usually called the void. It's the hole between alternate dimensions, the darkness between realms; it's nothing itself. It's about a place of desolation and horror, that have spewed forth into the earth land countless Eldritch evils and creatures. Time may not pass in it, even gravity, or it feels horribly slow. You can almost never leave, and if you can, you will not be the same. Like Kamukura who experienced it firsthand, from which he suffered a permanent psychological trauma from the experience. From this then his Absolute Territory Magic had come to be emphasized and properly empowered by the heart of Void, or rather the One Magic. It refines his magic further. After his spirit broken and his magic was sealed away by void plains, he was also changed, and his magic reforged into a new state.

    The void is an entirely empty place/plane/reality, like a White Void Room (or black) that's the size of the universe, or somewhere(?) that can't even be described as such, since it doesn't exist. At least as far as we know that it doesn't. However, with the boy, Kamukura, somehow managed to come across such 'nonexistence', and was a victim of, in his childhood, that changed his life tremendously. Absolute Territory: Void Space, uses the immeasurable powers of nothingness; the unobtainable powers of the void plains, drawing forth vitality from even void in the outer space. It's nothing like the ordinary darkness, no, it would suffice to say not even some of the most evil powers in Earth Land can amount to the void granted unto him, at least theoretically. Furthermore, it's considered anti-elemental because it (appropriately) lacks elemental traits of any kind, it has no elements of its own. It's something of a rarity in and of itself, because while not having any property that resembles elements, unholy rather, it's considered the most evil substance, for an unknown reason it is established to be so. Being remotely parallel to darkness, but of even more grand scale in terms of pure power, evilness and power of destruction it grants upon the chosen wielder of 'Void'.

    This magic is capable of nothing short of incredibly fantastic feats, given how very advanced it's in nature compared to the original: Territory Magic. Which, often cause him to deal ridiculously excessive damage within a short time span. The drawn aspect of Void alone covers a vast range of functionality, mostly in the offensive and defensive properties, but support isn't rare, and makes this magic extremely versatile. This magic makes him extraordinarily dangerous, exceptionally so, despite his young age and lack of control.

    It is a very advanced Magic which gives him the ability to destroy pretty much everything he come into contact with. If he is not focused, he may demolish objects around him unintentionally, which is why this magic requires utmost concentration from him.

    In depth explanation of Territory Magic:

    FOOT NOTE:

    Aura

    The aura that springs from Kamukura’s body is usually a range of spectrum colors, most often it seems like an eternal medley of rainbow; with navy blue, violet and lavender tinge, however in its more unbridled state (which is about any time he doesn’t impede it) it turns into shades of blue. The effects of his aura is usually felt at about several dozen meters away from him as the farthest radius it may meet; and coming in the interior of its AOE, (area of effect) can make people feel somewhat disoriented.

    To say more why this take place, Kamukura start draining the magic reserve and HP (if we use game terminology) of anyone within his surrounding area and the amount of magic withdrawn depends on the difference in rank, the amounts will be not as much of, if the people around him are of higher ranks. However, as the soaked up magic energies empowers him further, it makes him seems like a magic battery--a Void Plain born Lacrima, and a living one at that, no less.

    Albeit, note that this includes his team as well; since the Void-based Absolute Territory is a monstrously overwhelming magic, as it is every bit as rampant, at least at this point and time, the fault is mostly on him for his lack of control over his dangerous magic. As well as it being unselective of its target. Moreover, it marks anyone and everyone within his Territory, and there is not much, he can do about this aspect.

    Strengths:

    Weaknesses:
    Lineage: This is an additional bit of lore or abilities your roll for in the The ancient one forum, when you roll and find out what you have, copy and paste the lineage here!
    Unique Abilities: (List the abilities it provides, make sure to separate each ability! Abilities are like passive traits, or a hidden power that can be activated for a very limited amount of time. These abilities are Unique to your characters specific use of the magic! As a starting D rank character, you are able to have 3 unique abilities, refer to the magic rules for abilities higher than D rank.)

    Spells:
    Spell Template

    Name: ( Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Duration:(How long does the spell last?)
    Cooldown:( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
    Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed,  Range,  Area of Effect,  and any applicable measurements (such as the size of a created barrier).  All of these are as appropriate.  Some spells wont have a speed,  some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
    Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell.  You must have at least three strengths. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
    Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)

    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)


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