Username: Sogeki
Secondary Magic Name: Slowness Magic
Evidence of Accomplishment:
Description: It is a type of Magic which allows the user to slow down their opponent by employing a time-affecting Magic which affects the opponents' perception of time. With their opponents' delayed reactions, the user can move in and attack freely before the opponent has a chance to counter it. However, the range of the user's Magic is limited, which means that only people and objects within a certain range of the user are affected by this Magic. Anything outside the range is unaffected by the Magic and the people inside of the range, view things outside of it as moving extremely fast. In addition, anything that originated from outside of the user's area-of effect will retain its normal speed even if it enters their area-of-effect afterwards.
Strengths:
-Stronger physical abilities than normal.
-Enhanced Strength.
-The enemies won't be able to follow the user, not even with their eyes.
Weaknesses:
-Outside objects will stay with their original speed.
-No defensive spells.
-Limited area of effect in the slowness zone.
-The user doesn't gain more speed, this means his basic attacks won't deal more damage than normal. But enemy's won't deal less damage either.
-Slows Allies as well.
Abilities:
Slowness:
In a area of 50 meters radius per rank. But note, this isn't actually a de-buff nor a buff, this only makes the user "move faster" when he is only making the enemy mentally slower. This affects any object inside the area including spells, meaning it looks like actually he was highly buffed, but this will only have a speed difference between Sogeki and mages of equal rank than him. If the enemy is at least one rank higher than Sogeki, they will easily be able to see him and intercept him, but won't be as fast. (In other words this only affects stats slightly, this will just make a real change in the way of rping)
Secondary Magic Name: Slowness Magic
Evidence of Accomplishment:
Description: It is a type of Magic which allows the user to slow down their opponent by employing a time-affecting Magic which affects the opponents' perception of time. With their opponents' delayed reactions, the user can move in and attack freely before the opponent has a chance to counter it. However, the range of the user's Magic is limited, which means that only people and objects within a certain range of the user are affected by this Magic. Anything outside the range is unaffected by the Magic and the people inside of the range, view things outside of it as moving extremely fast. In addition, anything that originated from outside of the user's area-of effect will retain its normal speed even if it enters their area-of-effect afterwards.
Strengths:
-Stronger physical abilities than normal.
-Enhanced Strength.
-The enemies won't be able to follow the user, not even with their eyes.
Weaknesses:
-Outside objects will stay with their original speed.
-No defensive spells.
-Limited area of effect in the slowness zone.
-The user doesn't gain more speed, this means his basic attacks won't deal more damage than normal. But enemy's won't deal less damage either.
-Slows Allies as well.
Abilities:
Slowness:
In a area of 50 meters radius per rank. But note, this isn't actually a de-buff nor a buff, this only makes the user "move faster" when he is only making the enemy mentally slower. This affects any object inside the area including spells, meaning it looks like actually he was highly buffed, but this will only have a speed difference between Sogeki and mages of equal rank than him. If the enemy is at least one rank higher than Sogeki, they will easily be able to see him and intercept him, but won't be as fast. (In other words this only affects stats slightly, this will just make a real change in the way of rping)
- Z-Dash:
- D-Rank Spell Name: Z-Dash
Rank: D
Type: Offensive
Description: The user technically dashes three times in strait lines with a max of 10 meters each. The user will punch or attack once each time he ends a dash (if he gets to someone), but this happens in a blink of an eye, so they won't even see what hit them.
Strengths:
-The user can attack up to 3 targets.
-It's incredibly fast, if someone isn't in his best conditions, he will have some trouble evading this.
Weaknesses:
-If the enemy is higher tier than this spell, they are actually able to dodge it.
-Each dash has a max of 10 meters, if sogeki doesn't reach anyone in that time, it won't damage.
-Cooldown: 3 posts
- Y-Meteor Kick:
- C-Rank Spell Name: Y-Meteor Kick
Rank: C
Type: Offensive
Description: Sogeki dashes at a high speed towards the enemy. He then jumps and ends above the enemy's head and lands a kick above them throwing them down. The kick moves downwards. This is fast enough to make it look like a teleport.
Strengths:
-Low cooldown.
-Difficult to evade.
-Looks like a teleportation.
Weaknesses:
-The enemy has to be at least 10 meters near an enemy.
-Can only attack one enemy.
-Even if it looks like a teleportation, it's not, it's actually a straight line, which means the user can't evade a incoming spell from his target since he would crash against it.
-Cooldown is 2 posts.
- X-Hundred hit Blow:
- B-Rank Spell Name: X-Hundred hit Blow
Rank: B
Type: Offensive
Description: Sogeki targets only one enemy. He then lands a quick punch at him moving him about 5 meters up. After that, only if he landed the first punch, he will be able to complete the attack by landing 98 punches and kicks at the enemy all around his body. After all those attacks, he will land a final kick or punch towards his upper part of the head or stomach to throw him down to the ground.- Something like this:
-This attack deals 50% more damage if the enemy was already in the air because he gains more height for the final blow.
-Very difficult to evade.
-Leaves the enemy highly bruised and may even break bones.
Weaknesses:
-No matter what, can only attack one enemy.
-Has to land the first blow, if he doesn't, this spell will anyway start it's cooldown.
-The spell can vary, this means the hundred hits can be different and from different places. But there has to be at least a 5 meter height in the area.
-Cooldown: 4 posts
- W-Thousand hit Blow:
- B-Rank Spell Name: W-Thousand hit Blow
Rank: A
Type: Offensive
Description: Sogeki targets only one enemy. He then lands a quick punch at him moving him about 5 meters up. After that, only if he landed the first punch, he will be able to complete the attack by landing 998 punches and kicks at the enemy all around his body. After all those attacks, he will land a final kick or punch towards his upper part of the head or stomach to throw him down to the ground.- Something like this:
-This attack deals 50% more damage if the enemy was already in the air because he gains more height for the final blow.
-Very difficult to evade.
-Leaves the enemy highly bruised and may even break bones.
Weaknesses:
-No matter what, can only attack one enemy.
-Has to land the first blow, if he doesn't, this spell will anyway start it's cooldown.
-The spell can vary, this means the thousand hits can be different and from different places. But there has to be at least a 5 meter height in the area.
-Cooldown: 6 posts
- S-One Man Army:
- S-Rank Spell Name: S-One Man Army
Rank: S
Type: Offensive
Description: By moving fast enough, Sogeki is even able to clone himself. At this point, Sogeki attacks about 100 times anyone inside a 25 meter radius area by attacking them at a high speed. It's like all of them receiving a Hundred hit Blow but everyone receives S rank damage.
Strengths:
-Anyone inside the area receives full damage.
-It has no limit of targets, but they have to be in the area.
-This happens faster than the hundred hit blow spell, it's completely instant.
Weaknesses:
-The area is around Sogeki.
-High cooldown: 10 posts.
-The spell can vary, this means the thousand hits can be different and from different places. But there has to be at least a 5 meter height in the area.
-Can still be evaded if the enemies are fast enough, even if it's complicated.
Last edited by Sogeki on 30th May 2015, 5:43 pm; edited 1 time in total