Magic
Primary Magic: Sand Maker Magic
Secondary Magic: N/a
Caster or Holder: Caster
Description: Ricril being raised in the desert has learned to understand the sand, dirt, or just pretty much the ground. Both of his parents taught him how to use sand magic unfortunately they knew how to use the magic to become infamously professional assassins, learning the ability to pretty much turn into sand.
However Ricril didn't believe in how they used their magic and just focused on sand maker magic, which he uses for mainly defense and support, but can also use it for Area effect magic and explosive offense.
Strengths:
Weaknesses:
Spells:
Name: Quick sand floor
Rank: D
Type: Sand/Defenisve
Duration: 2 Posts
Cooldown: 4 posts
Description: Ricril casts his hands to the floor in the direction of his opponent causing the floor below the opponent to turn to sticky quick sand slowing them down and sometimes getting his opponents stuck. D ranked opponents can get stuck for two posts but can still cast long range attacks unless they are fire mages than they can use their magic by just hardening the quick sand and breaking their way out. Higher ranked mages just get slowed down or can slip on it. It has a 12 foot stretch radius of effect and 6 foot width of effect.
Strengths:
Weaknesses:
Name: Earth made hammer
Rank: D
Type: Hardened Sand/Offensive
Duration: 1 post
Cooldown: 2 post
Description: Ricril clasps both hands together as if holding a handle and forms a giant mallet type hammer out of hardened sand. The length is eight feet high and the head part of the hammer is at least 6 feet wide. Though it takes a while to swing to bring it down that most opponents can get out of the way, it sends a shocks wave out that anyone in a 20 foot radius is at least knocked back or sent flying. The hammer does break on contact being brought down that hard and with that much force.
Strengths:
Weaknesses:
Name: Earth made sphere
Rank: D
Type: Hardened sand/Defensive
Duration: 3 posts
Cooldown: 5 posts
Description: Ricril casts his arms infront of him as in a sort of x shape which forms a protective sphere around him at least 7 feet tall and 14 feet wide. It cannot be broken unless using water to melt it or by metal mages just smashing it. When the sphere is broken it lets out a small explosion with a 20 feet shockwave. Higher ranked enemies can brake the sphere within two posts.
Strengths:
Weaknesses:
Name: Earth made fist
Rank: D
Type: Hardened sand/Offensive
Duration: 2 posts
Cooldown: 3 posts
Description: This spell is actually cast quite easily Ricril just makes a fist either one will work and swings it at his opponent it will cast a hardened rock like hard gauntlet around his fist as he swings it at his opponent. Does not break as easily as the hammer and moves quicker than the hammer because it is not as big and it's just him throwing a fist.
Strengths:
Weaknesses:
Primary Magic: Sand Maker Magic
Secondary Magic: N/a
Caster or Holder: Caster
Description: Ricril being raised in the desert has learned to understand the sand, dirt, or just pretty much the ground. Both of his parents taught him how to use sand magic unfortunately they knew how to use the magic to become infamously professional assassins, learning the ability to pretty much turn into sand.
However Ricril didn't believe in how they used their magic and just focused on sand maker magic, which he uses for mainly defense and support, but can also use it for Area effect magic and explosive offense.
Strengths:
- As everyone knows sand extinguishes fire, so Ricril has a very big advantage against fire mages. When fighting fire mages the same rank as Ricril, his spells damage are increased by x1, fighting against any fire slayer magic Ricril's spells are increased by .5x damage or any fire mages that are a higher rank than him.
- Since he uses sand maker magic he can use his magic to throw people off their balance or slow them down.
- His magic can be used to be very quiet and sneak up on his enemies seeing as sand doesn't make that much noise.
Weaknesses:
- Main weakness is of course a water mages or ice mage. These mages the same rank as him do x1 damage, any mages higher ranked than him do x2 damage.
- Any sand or earth slayer mages are also a big weakness of his magic seeing as they can just eat his magic. Slayer mages same rank as him, Ricril's spells will do x.5 less damage and any Slayers higher ranked than him Ricril's spells will x1 less damage.
- Any mage that uses a strong metal as their magic seeing as metal pierces the earth, metal using mages same rank do x1 damage and any mages ranked higher than Ricril do x2 damage
- Seeing as sand is harder to control and takes longer to form objects each cooldown for spells is multiplied by one.
Spells:
Name: Quick sand floor
Rank: D
Type: Sand/Defenisve
Duration: 2 Posts
Cooldown: 4 posts
Description: Ricril casts his hands to the floor in the direction of his opponent causing the floor below the opponent to turn to sticky quick sand slowing them down and sometimes getting his opponents stuck. D ranked opponents can get stuck for two posts but can still cast long range attacks unless they are fire mages than they can use their magic by just hardening the quick sand and breaking their way out. Higher ranked mages just get slowed down or can slip on it. It has a 12 foot stretch radius of effect and 6 foot width of effect.
Strengths:
- All caught in the radius of effect are slowed down or caught in the trap.
- Can benefit all allies in the process slowing down the enemy in some effect so they can attack or prepare their spells
- When cast it has immediate effect in the direction of his enemy.
Weaknesses:
- Fire mages can break out easily by just heating up the ground around them and breaking out
- Those caught in the area of effect still can use their long range attacks
- Does no real damage other than slowing down or trapping the opponent
- Ricril has to keep his hands on the ground to keep the spell active, thus rending him unable to go on the offensive.
Name: Earth made hammer
Rank: D
Type: Hardened Sand/Offensive
Duration: 1 post
Cooldown: 2 post
Description: Ricril clasps both hands together as if holding a handle and forms a giant mallet type hammer out of hardened sand. The length is eight feet high and the head part of the hammer is at least 6 feet wide. Though it takes a while to swing to bring it down that most opponents can get out of the way, it sends a shocks wave out that anyone in a 20 foot radius is at least knocked back or sent flying. The hammer does break on contact being brought down that hard and with that much force.
Strengths:
- It does x2 damage to those mages of d-rank directly hit by the hammer any rank higher is x1 damage that gets hit directly by it.
- It sends all those caught in it's radius flying backwards and can cause staggering or dizziness effect.
- Since the spell doesn't take the long to cast it does not take any drain on Ricril's MP.
Weaknesses:
- Since it has such a wide radius of a shockwave opponents can get caught in the blast.
- It is easily broken on one hit either on the ground or if a water or metal mage attacks it before being hit.
- The initial hit is very easy to dodge since it takes so long to swing down or across.
- Metal mages take only regular damage if hit on impact by the main hit of the hammer
Name: Earth made sphere
Rank: D
Type: Hardened sand/Defensive
Duration: 3 posts
Cooldown: 5 posts
Description: Ricril casts his arms infront of him as in a sort of x shape which forms a protective sphere around him at least 7 feet tall and 14 feet wide. It cannot be broken unless using water to melt it or by metal mages just smashing it. When the sphere is broken it lets out a small explosion with a 20 feet shockwave. Higher ranked enemies can brake the sphere within two posts.
Strengths:
- It's a resilient shield which can protect from all sides
- Fire magic can only strengthen the sphere and not break it
- the small explosion causes x1 damage to those at least one foot away from the sphere and causes staggering or confusion from the explosion shockwave
Weaknesses:
- Can be broken by higher ranked water and metal mages in one post can be broken by d ranked mages in 2 posts
- The explosion and shockwave can hurt allies
- Since it is such a large sphere it drains large amounts of mana
- The explosion can also hurt Ricril for x.5 damage
Name: Earth made fist
Rank: D
Type: Hardened sand/Offensive
Duration: 2 posts
Cooldown: 3 posts
Description: This spell is actually cast quite easily Ricril just makes a fist either one will work and swings it at his opponent it will cast a hardened rock like hard gauntlet around his fist as he swings it at his opponent. Does not break as easily as the hammer and moves quicker than the hammer because it is not as big and it's just him throwing a fist.
Strengths:
- Does x1 all damage to same ranked mages.
- Is easily cast because it's just a motion of him swinging his fist.
- Does no damage to him when coming in contact with his enemy.
Weaknesses:
- Does only normal damage against metal mages and any mages higher ranked than him.
- Metal mages and water mages can break the fist.
- Has no range seeing as it's connected to his fist.
- Leaves him defenseless if in the middle of an attack.
Last edited by dragneelnatsu on 16th May 2015, 9:38 pm; edited 2 times in total