Magic
Primary Magic: Earth Demon Slayer Magic
Secondary Magic: N/A
Caster or Holder: Caster
Description: Not much is known about this form of Magic except that it allows its users to use a specific element to slay Demons. It also lets the user eat their respective element to replenish strength and become immune to its effects like other types of Slayers. It appears, though, that Devil Slayer Magic allows its corresponding user to become immune (to a limited degree) to the effects of Curses, or at least the "Ultimate Curse" Memento Mori, which is supposed to completely annihilate whatever it touches. It has also been suggested that Devil Slayer Magic is a very fickle Magic, and that learning it too quickly and making use of its properties in rapid succession have adverse effects on the user, causing them to become afflicted with black markings that spread across their entire body, perhaps resulting in, as a manner similar to the Dragonification of a Dragon Slayers face, demonification.
Strengths:
Weaknesses:
Lineage: Lucifer's Aura
Description: Lucifer possessed a duke and made him his vessel for a short period of time, but shortly after the fallen angel left his vessel. The duke gained the ability to invoke a demonic aura around himself after being possessed, which caused nearby living things to wilt and decay, their energy slowly drained from them.
Ability: The user as a descendant of the duke can invoke the same aura around them. Upon doing so, they begin sucking in magical energy from the air and their surroundings, which can later be used to empower another of the user's spells.
Usage: The amount sucked per post is the equivalent of a D-rank spell and this aura can be kept up for a maximum of 8 posts. Once the effect ends, regardless if it's cancelled by the user or if it's duration has ended, the collected magical energy can be added to a single spell of the caster's choosing, thus increasing it's power by the absorbed amount. If the user gets hit with a spell of rank equal or higher than their own, the aura is interrupted, but the collected energy is not lost. Can be used twice per thread.
Unique Abilities:
Spells:
Primary Magic: Earth Demon Slayer Magic
Secondary Magic: N/A
Caster or Holder: Caster
Description: Not much is known about this form of Magic except that it allows its users to use a specific element to slay Demons. It also lets the user eat their respective element to replenish strength and become immune to its effects like other types of Slayers. It appears, though, that Devil Slayer Magic allows its corresponding user to become immune (to a limited degree) to the effects of Curses, or at least the "Ultimate Curse" Memento Mori, which is supposed to completely annihilate whatever it touches. It has also been suggested that Devil Slayer Magic is a very fickle Magic, and that learning it too quickly and making use of its properties in rapid succession have adverse effects on the user, causing them to become afflicted with black markings that spread across their entire body, perhaps resulting in, as a manner similar to the Dragonification of a Dragon Slayers face, demonification.
Strengths:
- Speed - Because of the power Elric possess he can move quickly by moving the earth beneath him.
- Strength - For his size he is incredibly strong, strength granted to him by his magic.
- Reputation - Everyone has heard of Slayer magic but only few have felt its power first hand, making him a formidable opponent purely from the magic he wields.
Weaknesses:
- Elements - Elric's Demon slayer magic is weak against Water and Metal based magics.
- Tiring - There is a lot of phyiscal requirement to this magic so it could not be done by someone who is not fit and well, as much of it requires physical strength it also requires strength of mind which can make Elric appear tired or lazy but in truth he is merely preserving his energy for when it's needed.
- Attitude - Because this magic was made for killing Demons he too becomes more Demonic in using it, this isnt so much a physical trait but more his attitude and temper and greatly increased if he uses his magic too much.
- Lonely - It is a lonely life being a Slayer and specifically a Demon slayer when people fear what you are and may become.
Lineage: Lucifer's Aura
Description: Lucifer possessed a duke and made him his vessel for a short period of time, but shortly after the fallen angel left his vessel. The duke gained the ability to invoke a demonic aura around himself after being possessed, which caused nearby living things to wilt and decay, their energy slowly drained from them.
Ability: The user as a descendant of the duke can invoke the same aura around them. Upon doing so, they begin sucking in magical energy from the air and their surroundings, which can later be used to empower another of the user's spells.
Usage: The amount sucked per post is the equivalent of a D-rank spell and this aura can be kept up for a maximum of 8 posts. Once the effect ends, regardless if it's cancelled by the user or if it's duration has ended, the collected magical energy can be added to a single spell of the caster's choosing, thus increasing it's power by the absorbed amount. If the user gets hit with a spell of rank equal or higher than their own, the aura is interrupted, but the collected energy is not lost. Can be used twice per thread.
Unique Abilities:
- Earth Demon Skin:
Elric has an added 50%defense against rock, fire, wind and lightning based spells and 25% defense against water, iron/steel and wood based magics. This is due to the Slayer magic his skin takes on the solid defense of stone and crystal.
- Earth Demon Abilities:
- His current strength is enough to lift a car above his head, while his maximum speed is 40 MPH and durability and endurance are capable of taking 1 more A-rank spells than normal. His hearing is more advanced. His physical stamina is better compared to other slayers due to a more efficient respiration as a result of his affinity to earth.
- Demon Force:
- After consuming enough earth, the user is able to enter demon force. This makes him cloaked in to his element such as his body is covered in earth. It also increases the power of their magic greatly as well as further enhancing their strength, speed and endurance by 20%.
- Tremors:
- Elric is able to sense the feet of people hitting the ground around him like a bat has sonar meaning he can track who is around him however this can only go up to the range of 50 feet.
Spells:
- D Rank Spells:
- Name: Earth Demon fists
Rank: D
Type: Offensive
Description:
Elric casts the spell by slapping the palm of each hand together in front of his face which creates a skull magic circle. It is then that stone encases itself into Elric's hands and arms up to his shoulders. Elric is able to throw precision punches at 10MPH. This attack will deal D rank damage.
Strengths:- Speed - Even though his arms are encased in stone he is still very quick on his feet.
- Knockback - If Elric lands a solid hit upon the opponent they are knocked back for a moment which could allow him to use another attack if they don't defend.
- Smashing things - What do you do with stone fists? Smash stuff. Doors, walls, tables, anything.
Weaknesses:- Shatter - 2 C rank attacks to the fists will make them break away.
- Open to Elemental attacks - Elemental attacks would be dangerous in this spell form.
- Not Subtle - This is not a spell that could be used subtly.
- Not Delicate - This is not a spell that would be used for a delicate matter or to hold delicate things as they would most likely break very easily.
Cooldown: 2 post use, 4 post Cooldown.
_________________________________________________________________________
Name: Earth Demon Drill
Rank: D
Type: Defensive/ Offensive
Description:
Elric casts the spell by slapping the palm of each hand together in front of his face which creates a skull shaped magic circle. His hands are then ecased in diamond strength stone which spins constantly. Each Drill deals D rank damage. These can be used for attacking a foe or digging, breaking through doors etc These drills can also be fired at the enemy up to 10 feet away.
Strengths:- Burrowing - Being able to dig underground comes in mighty handy for ambushing opponents.
- Intimidating - Who would not be intimidated by two 4 foot stone drills on the end of Elric's arms spinning towards you!
- Projectiles - This spell is useful in close quarters and distance fighting.
Weaknesses:- Disposed of - The drills could miss their target or be destroyed before hitting their mark.
- Open to Elemental attacks - Elemental attacks would overpower this weapon due to it not having much defence capability against an attack.
- Reach - Elric can only fire the drills 10 feet in this form which would be of no use if in an area over 15 feet.
- Stopping power - Anyone over B rank would be able to stop the drill with their bare hands/ weapon.
Cooldown: 3 post use, 5 post Cooldown.
_________________________________________________________________________
Name: Earth Demon's Cloud
Rank: D
Type: Defensive/ Offensive
Description:
Elric summons a skull shaped magic circle in his hands and then slams them down upon the floor sending earth up into the air creating a 10 foot by 10 foot dust cloud which hides his movements. This spell is useful for escaping a foe and well as catching an opponent off guard to attack.
Strengths:- Dual Capability - A useful tool against many opponents as well as working for defence and offensive techniques.
- Hide from attacks - Attacks can be hidden in with the use of the dust cloud, this also includes elemental attacks to a degree.
- Ambush - A useful technique for catching an opponent off guard.
Weaknesses:- Lack of Visibility - Although Elric can see perfectly through the dust cloud his allies would not meaning he would have to guide them through the dust.
- Misfired attacks - By using this spell around allies they could easily hit one another or harm Elric.
- Size - The spell only does a 10 foot diameter making it quite a small dust cloud.
- Blown away - A user of wind magic could dispel this attack very easily.
Cooldown: 2 post use, 4 post Cooldown.
_________________________________________________________________________
Name: Earth Demon's Golem kick
Rank: D
Type: Defensive/ Offensive
Description:
Elric casts the spell forming a skull shaped magic circle as stone encases his legs which he can then use to attack the opponents. These can also envelop into the ground holding Elric in place but also allowing him to walk up buildings provided they're made of stone of some description. This spell does D rank damage.
Strengths:- Strength - Useful for helping him scale buildings as well as fight.
- Defensive - This spell would protect Elric's legs from sweeping attacks or damage to his legs and ankles.
- Blunt Damage - getting hit with this to the chest would potentially wind the opponent giving Elric a chance to attack again.
Weaknesses:- Mobility - When using this spell Elric can't really jump at all or move with great speed.
- Stuck - When using this spell on a wall he leaves himself open to attack as he cannot pull his legs off the wall.
- Elemental weakness - Water based spells would weaken the stone making it easier to destroy.
- Easy Target - This spell makes Elric an easy target to fast moving opponents.
Cooldown: 3 post use, 5 post Cooldown. - Speed - Even though his arms are encased in stone he is still very quick on his feet.
- C Rank Spells:
Name: Spirit Black Shadow Arts: Squirrel Claw
Rank: C
Type: Unique
Description:
Elric casts the spell by slapping the palm of each hand together in front of his face which creates a star shaped magic circle. It is then that the weapon manifests itself into Elric's hands. His hands and feet gain a dim light before they are garbed with straps around the arch of his feet and palms of his hands. Each strap has a selection of small spikes that extend like tiny hooked claws which allow him to climb the side of buildings, trees and other objects.
Strengths:- Silent - This requip is useful for gaining access to buildings silently without alerting enemies.
- Compact - Since it is within Luna's requip, it is an item that Elric would need to carry as an extra on his person.
- Strength - The claws have the ability to hold Twice Elric's weight which would come in useful in carrying a fallen comrade away from a battle.
Weaknesses:- Broken - The blades could be broken in battle rendering them useless for a time.
- Cant Attack - This requip is not meant for battle so to be engaged in combat with the claws would put Elric at a disadvantage.
- Choking - The bomb would make the air hard to breathe in a tight area meaning Elric would have to hold his breath before throwing the bomb in a small room.
- Too much Weight - If Elric is hindered with too much weight the claws will not hold and return to Luna's original form.
Cooldown: 3 post use, Effect lasts for 3 posts, 6 post Cooldown.
List of Spell Fusions:(Locked until B rank) N/A
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
_______________________________________________________________
Name: Earth Demon's Shell
Rank: C
Type: Passive/ Defensive
Description:
Elric casts the spell by slapping the palm of each hand together in front of his face which creates a star shaped magic circle. It is then that Armour manifests itself around Elric. The armour is slim fitted with defensive plating around vital areas but still leaving good mobility. This armour has C rank durability and will take 2 C rank hits before breaking.
Strengths:- Magical Defence - This armour has a strong defensive capability against Stone, dark, fire, lightning and Wind magic. Below is a chart with defensive capabilities against Curse, Fire, stone, wind and lightning magic;
D rank - Weakens attack by 20%
C rank - Weakens attack by 10 %
B rank - Weakens attack by 5%
A rank - No weakened attack from opponent
S rank - No weakened attack from opponent
H rank - No weakened attack from opponent
- Behemoth - In this protective shell Elric can take hits much easier and is also a useful canon fodder to draw in enemy attacks to protect his allies.
- Dual Spell - Whilst using this Armour Elric is able to summon one other spell that takes a form which can allow him to attack.
Weaknesses:- Stronger Magic - An opponent is B rank Dark or shadow magic and higher would face no issues in destroying this armour.
- Noise - It is flexible but does make a lot of noise which could alert opponents to his whereabouts.
- No attack - There are no offensive capabilities to this armour.
- Light Armour - as this is a light armour it can take 2 C rank spells before breaking as it is only a weak armour meant for light combat and not heavy duty attacks or warfare.
Cooldown: 4 post use, 4 post duration, 6 post Cooldown.
_____________________________________________________________________
Name: Earth Demon's Fissure
Rank: C
Type: offensive
Description:
Elric has a magic circle appear over his torso as he slas his fist into the ground which splits it a total of 20 feet in front of him, the fissure opens 10 feet across and is 20 feet deep.
Strengths:- Speed - The speed that the earth shatters is approximately 30 MPH making it potentially difficult to dodge.
- Distraction - This spell makes a useful distraction as well as an offensive spell.
- Impact - This spell has the ability to immobilize several opponents at once.
Weaknesses:- Impact - Aliies nearby may be knocked down or dragged into the abyss.
- Tight spaces - This spell would not work well at all in a tight space.
- Destruction - For protecting people this spell would not be good to use in an area that needs little or no damage.
- Dodge - This spell could easily be dodged by users of wind magic or thouse with quick reflexes.
Cooldown: 5 post use, 8 post Cooldown.- Silent - This requip is useful for gaining access to buildings silently without alerting enemies.
- B Rank Spells:
- Name: Earth Demon's Crystal Eye Scimitar
Rank: B
Type: Offensive
Description:
Elric casts the spell by slapping the palm of each hand together in front of his face which creates a skull shaped magic circle. It is then that the weapon manifests itself into Elric's hands. The scimitar is 4 feet wide and 6 feet long, standing taller than Elric. The blade is made of stone compacted so tight it became Crystal. The blade is a greenish blue and jagged edged, the handle is made of solid stone. The blade deals B rank damage.- Scimitar:
Strengths:- Speed - The Devil Blade is considerably light in weight considering its size and therefore allows Elric to move with normal agility and reflexes.
- Reach - Because the Devil blade is a long sword Elric has the ability to strike at range as well as up front, using the jagged edges as well as using large blows to make the killing strike.
- Intimidating - It would be intimidating to the enemy to see a 6 foot tall crystal Scimitar in the hands of a slayer. Needless to say it would make opponents edgy.
Weaknesses:- Bulky - Although the sword is light in the hands of Elric it is still bulky and a huge surface area to try swing around.
- Dual handed - The sword can be used with one hand but would be more comfortable with two meaning Elric could only parry with both hands on the sword leaving him open to other attacks.
- Stands out - This is not a weapon for subtle fighting, it is a huge weapon and could not be brought out in public without people getting a bit scared.
- Predictable - There is only so much creativity that can be used in swinging a sword around, and this could make him predictable to opponents watching him.
Cooldown: 5 post use, 8 post Cooldown.
List of Spell Fusions:(Locked until B rank) N/A
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
[/list]
____________________________________________________________________
Name: Earth Demon's wall
Rank: B
Type: Unique
Description:
Elric casts the spell by slapping the palm of each hand together in front of his face which creates a skull shaped magic circle. He then slams the plans of hims hands into the ground and pulls upwards dragging a massive stone wall in front of himself. Standing at 10 feet tall and 20 feet wide it is primarily a heavy blocking weapon. This spell is able to withstand 2 A rank hits before breaking.
Strengths:- Protecting comrades - This weapon's primary use is the protection of large quantities of people with its sheer size.
- Size - Due to its sheer size it is useful in propelling large or devastating attacks.
- Weight - This defensive weapon would take an A rank spell or higher to budge it in any way or form making it highly useful against strong opponents.
Weaknesses:- Cannot move - Elric can hold the wall via the handles to stop it from moving but he cannot swing it around in any way.
- field of Vision - The wall cannot be seen over or through by Elric therefore he would need someone to look over it or around it to see any opponents.
- Move around it - An opponent could easily move around the wall should they have time to continue their attack.
- Heat - Because the wall is made of reinforced steel it could be heated up by a fire magic stopping Elric from touching it.
Cooldown: 3 post use, 10 post Cooldown.
List of Spell Fusions:(Locked until B rank) N/A
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
[/list]
___________________________________________________________________
Name: Earth Demon's Blood Diamond Barrage
Rank: B
Type: Defensive
Description:
Elric casts the spell as a skull shaped magic circle appears, his arms then turn to stone as he smashes them together they shatter into tiny blood filled diamonds that he then fires at the enemy in a barrage.
Strengths:- Multi shot - this spell creates 60 tiny Diamonds which can be fired at the enemy meaning that they can be fired at the same rate as a machine gun.
- Distance weapon - Elric is able to hit a foe at 60 meters away.
- Destructive Area - This attack is brilliant for facing multiple enemies.
Weaknesses:- Close range - Elric is in trouble if he should be attacked at close range by an opponent.
- Limited Diamonds - Elric only has 60 Diamonds for this spell so they much be aimed correctly and not fired in erratic fire unless required.
- Focus - Elric needs focus to be able to take into account the movement and speed of his target which leaves him open to attack due to his focus being on his target.
- Blocked - The spell could potentially be blocked by spells of Equal rank or they opponent could take cover.
Cooldown: 2 post use, 8 post Cooldown.
List of Spell Fusions:(Locked until B rank) N/A
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
[/list]
- A Rank Spells:
- Name: Earth Demon's Rage
Rank: A
Type: Offensive
Description:
Elric casts the spell creating his magic circle. This spell is similar to the bellow of the God Slayers and Roar of the Dragon slayers. Elric inhales greatly before firing a massive torrent of tiny razor sharp stones that would cut apart his opponents.
Strengths:- Range - This spell is able to fire up to 60 100 feet away and has a destructive AoE of 40 feet in diameter.
- Destructive power - As the "signature Spell" of the slayers the bellow/ roar/ rage is highly destructive and excellent for taking out a single opponent or many.
- Maneuverability - This attack is extremely mobile and by simple quickly turning his head or body Elric is able to redirect the attack.
Weaknesses:- Size - Due to the size of the attack it would not be good to use in tight spaces.
- Slayer Blocked - This attack could be blocked by a fellow slayers roar/ bellow/ rage of the same rank or defeated by the same spell of S rank or higher.
- Wide Open - Although this spell is massively powerful it does leave him open to attacks from other opponents.
- Collateral Damage - Any allies in the way of his attack would also be caught in the destruction.
Cooldown: 2 post use, 8 post Cooldown.
List of Spell Fusions:(Locked until B rank) N/A
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
[/list]
____________________________________________________________________
Name: Earth Demon's Tomb: Gahenna
Rank: A
Type: Defensive
Description:
Elric casts the magic circle in the palm of his hands as he moves around his opponent he slaps his hand upon the ground at four points like a Pyramid, he then pulls his arms up catching his opponent inside. He then clenches his fist which catches his opponent in place within the tomb before jumping into the air and smashing into all into rubble striking his foe and well as clobbering them with a mountain of rubble. This spell does full A rank damage.
Strengths:- No Escape - If an opponent is caught in this spell they would have to take the full brunt of the attack.
- damage - This spell guarantees full A rank damage provided the enemy is caught
- Weight - This defensive weapon would take an A rank spell or higher to budge it in any way or form making it highly useful against strong opponents.
Weaknesses:- Hard to create - This spell requires the opponent to be stood in one spot for a while to allow him to hit all 4 points before capturing the opponent.
- Inhuman - This spell is disturbing and not one that Elric likes to use but will do if necessary, however he finds its a terrifying spell to use on an individual for obvious reasons.
- Open to Attack - When using this spell Elric leaves himself open to attacks from opponents.
- Allies - Elric cannot perform this spell if an ally is stood next to the opponent as they would be caught in it also.
List of Spell Fusions:(Locked until B rank) N/A
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
[/list]
___________________________________________________________________
Name: Earth Demon's Quake
Rank: A
Type: Unique
Description:
Elric creates a magic circle around his feet as he stamps down upon the earth as hard as he he can the earth within 50 feet would shake with the strength of a Richter scale seven earthquake, this would demolish buildings, roads, etc as well as fire multiple pillars or earth from ground. The maximum number of pillars is 5, each pillar is 10 feet long and 4 feet wide.
Strengths:- Destruction - This spell is perfect for attacking multiple opponents at once as well as making a diversion.
- Stuck - During this spell it would be extremely difficult for anyone to move as they would simply cause more damage to themselves.
- Pillars - The spell has the potential to hit the opponent with the pillars which could confuse or knock the opponent out.
Weaknesses:- Open to attack - During this spell Elric is open to attack as he can only move slowly during the spell.
- Draining - This spell is quite draining so requires a large cooldown due to the force being used to cause the earthquake.
- Destruction - Elric could not use this attack around allies or in an area with innocent people.
- Dodge - An opponent with Wind magic or that is able to fly would be able to dodge the attack.
Cooldown: 4 post use, 12 post Cooldown.
List of Spell Fusions:(Locked until B rank) N/A
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
[/list] - Range - This spell is able to fire up to 60 100 feet away and has a destructive AoE of 40 feet in diameter.
Last edited by Meister on 7th May 2015, 6:03 am; edited 13 times in total