Magic
Primary Magic: Water
Secondary Magic:
Caster or Holder: Caster
Description:Water Magic is a form of Magic revolving around the use of water, which is placed under the user's command for them to employ for various purposes. Depending on its use, the physical properties of water can be manipulated to the user's advantage; large masses of such liquid are shown to possess remarkable force, being usable to inflict blunt damage upon targets by sweeping them away with water. Users can also use water as means to enhance the power of whatever weapons they may be using in battle.
Hakumi had taught herself water magic after her own magic was taken away from her. It was not clear what caused her magic to be taken away, but it was evident that she had a loss of magic at the time. Hakumi uses this magic to heal herself, and allies. She uses the magic to assist whenever possible, and harm others when she needs to. She is able to breathe underwater, and to her body into water when needed.
Strengths:
•Strong against fire attacks of equal or lesser rank
•Obscures light and illusion attacks of equal or lesser rank.
•Can be used in high amounts
Weaknesses:
•Attacks can be frozen
•Attacks can dissolved
•Attacks can be eaten by Water Slayers
•Is weak against earth magic
Primary Magic: Water
Secondary Magic:
Caster or Holder: Caster
Description:Water Magic is a form of Magic revolving around the use of water, which is placed under the user's command for them to employ for various purposes. Depending on its use, the physical properties of water can be manipulated to the user's advantage; large masses of such liquid are shown to possess remarkable force, being usable to inflict blunt damage upon targets by sweeping them away with water. Users can also use water as means to enhance the power of whatever weapons they may be using in battle.
Hakumi had taught herself water magic after her own magic was taken away from her. It was not clear what caused her magic to be taken away, but it was evident that she had a loss of magic at the time. Hakumi uses this magic to heal herself, and allies. She uses the magic to assist whenever possible, and harm others when she needs to. She is able to breathe underwater, and to her body into water when needed.
Strengths:
•Strong against fire attacks of equal or lesser rank
•Obscures light and illusion attacks of equal or lesser rank.
•Can be used in high amounts
Weaknesses:
•Attacks can be frozen
•Attacks can dissolved
•Attacks can be eaten by Water Slayers
•Is weak against earth magic
- C-Ranked Spells:
- Water Drill:
Name: Water Drill
Rank: C
Type: Water, Offensive
Duration: Instant
Cooldown: 4 posts
Description: Like all of her spells, this one is cast by her stating the name of it. When this spell is cast, a barrier of water surrounds her target, and a drill made out of water appears above the target. The drill is sword sharp, and cut fairly easily. The drill is half the size of the barrier. The barrier is 6 meters in diameter. The drill drops on the opponent and deals C-Ranked damage if it hits the target successfully. The drill drops at a speed of 20 mph. The drill is always 10 meters above the target. When inside the barrier, the target's speed is cut down by 10%. The barrier can hold enemies inside of it until they break out. It takes 2 hits of D-Ranked damage to break the barrier.
Strengths:
•The drill is as sharp as a sword
•Drill can cut easily
•Drill drops at a speed of 20 mph
Weaknesses:
•Drill can be avoided
•Barrier is not inescapable
•Barrier can be frozen
•Barrier can be eaten by water slayers
- Water Celebration:
Name: Water Celebration
Rank: C
Type: Offensive, Water
Duration: 3 posts
Cooldown: 4 posts
Description: The spell is cast by the user stating it's name. When the spell is cast, 2 sharp whips of water surround the user. Each line is 10 feet long, 3 feet wide, and razor sharp. The user is able to control each and every one of the whips simultaneously. This spell does 1/2 a D-Ranked damage for each successful hit they land on they're target. They can hit enemies who are a maximum of 9 feet away from the user. This spell can be used to block attacks, and help the user move around. The whipss that the user aren't using follow the user.
Strengths:
•The user is able to control all lines at the simultaneously
•Each line is razor sharp
•Each line is 10 feet long
Weaknesses:
•Water can be eaten by Water Slayers
•Water can be frozen
•Water cannot attack enemies who are more than 9 feet away
•Water can harm allies
- Tide Flowing Jewel:
Name: Tide Flowing Jewel
Rank: C
Type: Offensive, water
Duration: 2 posts
Cooldown: 3 posts
Description: The spell is cast by the user stating it's name. When the spell is cast, 4 water balls appear around the user. The user is able to control each bubble, a maximum of 3 at a time. The bubbles are 5 inches long and 5 inches wide. Each ball deals 1/2 a D-Rank of damage for each hit that is landed. The user is able to attack anyone within 10 feet of them. Each bubble is as hard as iron and will leave a mark if hit by them.
Strengths:
•User can control all of the balls simultaneously
•Balls are as hard as iron
•The user does not have to remain immobile to control the balls
Weaknesses:
•Balls can be eaten by Water Slayers
•Balls can be Frozen
•Balls can harm allies
•Balls are not indestructible
- D-Ranked Spells:
- Water Aura:
Name: Water aura
Rank: D
Type: Defensive, Water
Duration: 2 posts
Cooldown: 3 posts
Description: The spell is cast by the user stating it's name. When the spell is cast, a flash of ocean blue light appears around the user, and a protective ocean blue aura forms around her body. The aura increases her body's durability, allowing her to be able to withstand a maximum of 2 D-ranked hits of damage. The aura is connected to her body and weighs her down a little, decreasing mobility by 5%. The aura is bright enough to be seen in pitch-black darkness. This spell only protects the user from magical attacks.
Strengths:
•Increases the durability of her body
•Has a bright glow
•Can be used while another spell is being activated
Weaknesses:
•Aura can be eaten by Water Slayers
•Aura can be frozen
•Only protects user from magical attacks
•Lowers users mobility by 5% when active
- Water Whip:
Name: Water Whip
Rank: C
Type: Water, Offensive
Duration: 2 posts
Cooldown: 3 posts
Description: Like all of her spells, this one is cast by her stating the name of it. When this spell is cast, 2 whips made of water appear in both of her hands. She is able to stretch them from their initial size by 3 feet, and manipulate them at will. Each whip has an original length of 5 feet. Each whip deals 1/2 a D-Rank of damage for each time they land a hit on the target. The whips leave red marks on the target. Each whip is as strong as iron, able to withstand 2 D-Ranked attacks.
Strengths:
•User is equipped with two whips
•Whips are 5 feet long
•The water that makes up the whips can be manipulated
Weaknesses:
•Whips can be frozen
•Whips aren't indestructible
•Whips can be eaten Water Slayers
•Whips can harm allies if the user isn't careful
- Water Lock:
Name:Water Lock
Rank: D
Type: Water, Defensive
Duration: 2 posts
Cooldown: 3 posts
Description: This spell is cast by the user stating it's name. When this spell is cast, the user raises their arm and it creates a dome of water around the target, depriving them of oxygen. The spell takes a short time to cast, but a while to recharge. The dome doesn't last long, and can be broken out of if frozen. This spell locks enemies inside a water dome for a maximum of 2 posts. Enemies who are B-Rank or higher can easily break out of the dome. enemies who are C-Rank or lower must do a certain amount of damage to the dome. C-Ranked mages must do 1 C-Rank spell of damage to break the dome. D-Ranked mages must do 2 D-Ranked spells of damage to break out of the dome
Strengths:
•Limits targets oxygen
•Can lock enemies in place
•It is hard to break out of
Weaknesses:
•Dome can lock allies in place
•Can be redirected toward the user
•Can be eaten by Water Slayers
•Dome can be frozen
- Rain storm:
Name: Rain storm
Rank: D
Type: Offensive, water
Duration: 3 posts
Cooldown: 4 posts
Description: The spell is cast by the user stating it's name. When the spell is cast, a cloud of water hovers over the users target, and razor sharp droplets of water rain down above the target. They rain down for two posts, and deal 1/2 a D-Rank of damage per post if they remain in the cloud. The droplets rain down at a speed f 15 mph. Each droplet is 2 inches tall, and 1 inch wide. The cloud of water is 10 meters in diameter.
Strengths:
•Droplets are razor sharp
•Droplets pour down at a speed of 15 mph
•Droplets can cut easily
Weaknesses:
•Droplets can be eaten by Water Slayers
•Droplets can be Frozen
•User must remain immobile for the spell to last
•The droplets can affect allies if they are caught in it
Last edited by Hakumi Nazu on 9th May 2015, 12:20 pm; edited 2 times in total