Chain Magic
Primary Magic: Caged Bird
Secondary Magic: -
Caster or Holder: Caster
Description: This Magic allows the user to create iron chains from anyone part of there body, the most common area is around the wrists. The user has ability to control and manipulate these chains at will. Chains can both both a great defense and great support in ways. Defense: can wear the chains like armor or formed into a make shift trap. Support: chains can wrap around parts of the body to give an extra weight that makes the hits hurt more, link something/someone to the ground/objects or trap within things made of chains.
Strengths:
-Bind: can connect people, animals, and objects together with chains.
-Slow: warps chains enemies legs and arms with chain causing them to be more heavier then normal.
-Iron Weapon(s): Can infuse chains to any part of a weapon(s) as long as its made out of iron.
Weaknesses: (What are the weaknesses of your magic? List all weaknesses possible, if the magic requires channeling -time- to use, able to hit self or allies, drains life if used, etc, list it. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them.)
-Water: Water spells are twice as potent against chains produced by this magic
-Heavy: While creating the chains the user is much heavier, do the fact of the chains being made completely out of iron.
-Traps: Can go off around enemy, allies, or self.
-Metal Slayers: They can eat the iron chains to regenerate MP.
-Unlock-able: Has a resistance to binding magic of a lower rank than the user.
-Skin of Iron: Due to the user forming the iron chains trace amount of iron is left be hide each time causing his skin to become more dense and harder witch increase the users defense by 5% of their rank.
-Chain whips: Can form chains around both the user's upper arms and two long chains from each side that attack along with the user's melee attacks giving them and extra 1 meter range on their reach. The whips can be broken by 2 melee/close range spells of same rank and last for three posts.
Primary Magic: Caged Bird
Secondary Magic: -
Caster or Holder: Caster
Description: This Magic allows the user to create iron chains from anyone part of there body, the most common area is around the wrists. The user has ability to control and manipulate these chains at will. Chains can both both a great defense and great support in ways. Defense: can wear the chains like armor or formed into a make shift trap. Support: chains can wrap around parts of the body to give an extra weight that makes the hits hurt more, link something/someone to the ground/objects or trap within things made of chains.
Strengths:
-Bind: can connect people, animals, and objects together with chains.
-Slow: warps chains enemies legs and arms with chain causing them to be more heavier then normal.
-Iron Weapon(s): Can infuse chains to any part of a weapon(s) as long as its made out of iron.
Weaknesses: (What are the weaknesses of your magic? List all weaknesses possible, if the magic requires channeling -time- to use, able to hit self or allies, drains life if used, etc, list it. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them.)
-Water: Water spells are twice as potent against chains produced by this magic
-Heavy: While creating the chains the user is much heavier, do the fact of the chains being made completely out of iron.
-Traps: Can go off around enemy, allies, or self.
-Metal Slayers: They can eat the iron chains to regenerate MP.
- Lineage:
- Light of Luna
Description: Luna goddess of the moon and the hunt favours those who are bold and adventurous. Every 10 years or so, she would descend down from the heavens to bestow a gift to those she deems worthy. Those chosen will receive the gift of light, giving him or her powers to thwart the darkness.
Ability: Those chosen become wardens of the night. Speed and strength are increased significantly at the night. Basic senses are also heightened. And their most potent ability, Blade of the Goddess, a crescent shaped sword that glows like the crescent moon. The sword is made of pure light energy enabling it to cut trough almost anything, including the darkness itself.
Usage: Both passive and active abilities only take effect at night.
Passive: Speed and strength increase by 30%. Senses are also greatly heightened.
Active: Once per thread, user has the ability to Summon the Blade of the Goddess. The Blade can cut trough all forms of evil magic, offensive or defensive, provided they are equal to the user's current rank, though it caps at S-Rank. The sword last only for 2 posts.
-Unlock-able: Has a resistance to binding magic of a lower rank than the user.
-Skin of Iron: Due to the user forming the iron chains trace amount of iron is left be hide each time causing his skin to become more dense and harder witch increase the users defense by 5% of their rank.
-Chain whips: Can form chains around both the user's upper arms and two long chains from each side that attack along with the user's melee attacks giving them and extra 1 meter range on their reach. The whips can be broken by 2 melee/close range spells of same rank and last for three posts.
- Spells:
- D Rank:
- Fist of Talons:
- Name: Fist of Talons
Rank: D
Type: Iron, Offensive, Defensive
Duration: 2
Cooldown: 3
Description: The user begins by put their hands out in front of them self an opens hand out completely while spreading their fingers as well. The iron chains that start to come out from both sides of the user's wrists, then the chains warp its self around the users wrist and keeps going all the way to the tips of their fingers just like a gauntlets. Once fully formed around the users hand they look like bird talons. It can only withstand at max of 1.5 D rank spell before it breaks when around hands.
Strengths:
-The defense of the user's hands are increased
-Gains the power to slash and rip
-Removeable talons
Weaknesses:
-Talons are very easy to break out
-Only useful in melee range fighting
-A huge water based spell of same rank can weaken the chains
-User has to call out the spell before use
- Armor of Feathers:
- Name: Armor of Feathers
Rank: D
Type: Iron, Defensive
Duration: 2
Cooldown: 3
Description: The user begins by focusing all there magic power to the outer left and right side of there body. The iron chains that start to come out from both sides of the user's body, then the chains quickly warp their self around the users body until the user is full covered from head to toe. The links on the chains are in the shapes of feathers. It can only withstand at max of 1.5 D rank spell before it breaks when around body. Cause of the armor being heavy it cause user's movement speed to be slowed by 15%.
Strengths:
-The defense of the user's body is increased
-Can move while its around the body of the user
-Can attack while its around the body of the user
Weaknesses:
-Can be broken by a higher ranked melee/close combat spells
-Only helps against melee/close combat spells
-Water based spell of same rank can weaken the chains
-User has to call out the spell before use
- Wings of Hollow Iron:
- Name: Wings of Hollow Iron
Rank: D
Type: Iron, Supportive
Duration: 1
Cooldown: 2
Description: The user begins by focusing all there magic power to middle of the spine and both shoulder blades. The iron chains that start to come out from both shoulder of the user's body, then the chains quickly connect with their spine and makes the outline of a part of wings. The chains begin to weave in between the outline of the wings and the chains where made with hollow on the inside so that they are lighter witch allows them to roam around freely at 10 meters per second. It can only withstand at max of 1 D rank spell before it breaks the wings and the user falls.
Strengths:
-Faster then normal means of travel
-Flight
-Gap Closer
Weaknesses:
-Chains being hollow on the inside makes them weaker
-Can be broken by a higher ranked long ranged spells
-Water based spell of same rank can weaken the chains
-User has to call out the spell before use
- Box of Chains:
- Name: Box of Chains
Rank: D
Type: Iron, Defensive, Supportive
Duration: 3
Cooldown: 4
Description: The user begins by focusing all there magic power to both palms. The iron chains that start to come out from both of the user's palms, then the chains warp its self around each other in a box shape then sinks each time they make a full cover around the box. Once the box is fully formed the user can then throw it some where on the ground and once it touches the ground it on folds. The next person to tough or step on one of the sides of the unfolded box will be trapped inside of it. The box it self is 3' x 3' and can only withstand at max of 1.5 D rank spell before it breaks when around hands.
Strengths:
-Can trap multiple people
-Useful for separating a group
-This spell is capable of covering a decent size area
Weaknesses:
-Can go off on allies and/or self
-Can't move or make a new one till the old one is gone
-Water based spell of same rank can weaken the chains
-User has to call out the spell before use
- Locked until B rank:
- List of Spell Fusions:(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Last edited by Kenyon Mathias on 20th September 2015, 1:47 pm; edited 2 times in total