Ghost Soul
Primary Magic: Take Over: Ghost Soul
Secondary Magic: -
Caster or Holder: Caster
Description: Take Over magic is using magic to take on abilities and identities of powerful creatures. Similar to summoning, but instead of summoning the beast itself you become it, either partially or fully. This is also where we will draw a distinction: Partial Take Over, Full Take Over or Form and Spell.
Ziska's particular type of Takeover magic invokes the power of spirits, giving her the power to use ghost like abilities and the element of witch ever spirit's from she is in. There are seven difference elements between the spirits from she has; Fire, Water, Wood, Earth, Light, Dark, and metal. Each one has its own powers, abilities, buffs and elemental resistances. Ziska is able to create 'partial' forms where she transforms only certain parts of her body, thus giving those parts the benefits while the rest of her remains normal. Ziska's stronger spells on the other hand allow her to transform her entire body into a ghost like human form. In that form she can switch to one of the seven elemental spirits.
- Ghost Form:
This is the normal form before the choice of element that changes to.
- Elemental Ghost Form:
Aura of the Element the spirit that it controls will be around this form.
-To be able to use seven difference elements
-Boosting elemental damage and resistances
-One of the spirit forms has very strong supporting magic
Weaknesses:
-Each element has its opposite element that it does less or no damage
-Being in full ghost body form drains a good amount of her life force and mp
-There is a long cold down to switch between element spirit forms so have to chose wisely
-AoE Damage from two of the spirit forms is able to hit allies
Lineage:
- Chimera Blood:
- Description
A long time an ago, a hero slew a Chimera invading a small town. The great hero drank some of the Chimera’s blood to show dominance over the mythical creature. But it changed him greatly, giving the hero the ability the strength of a lion, flight of an eagle, and scales of a snake. The hero’s descendants were given the exact same traits as he did.
Ability
A transformation that allows the user to use one of the chimera’s ability, flight of an eagle(flying ability), strength of a lion(double strength), or scales of a snake(double endurance). Causing great carnage if used correctly.
Usage
Upon transformation, the user can use the ability for 5 posts; the lineage can only be used 2 times per a thread, with a cooldown of 5 posts in between.
-The wielder of this magic can use their ectoplasmic powers to levitate up to 100 meters high at a 5 m/s rate of speed while in full ghost takeover.
-Phasing through non magical material object(s) while not in combat.
-To infuse element to weapon(s) of the spirit's element that is holding the weapon(s). This ability does not add any more actual damage to a weapon that has been infused but will allow the user to change up their weapon to combat different elemental strengths and weaknesses. Only can be used while in Partial Take Over forms. (Once she gets to her elemental forms ill edit in what each one does when infused to weapon)
- D-RANK:
- Ghost Soul:
- Vapor Tail:
- Name: Vapor Tail
Rank: D
Type: Supportive
Duration: 3 posts
Cooldown: 4 posts
Description: Ziska transforms her feet and legs to that of a ghost's vapor tail that allow her to take off from the ground. While in flight she can reach heights of 200m above the ground and can travel at speeds up to 20m/s.
Strengths:
- Grants Ziska the power of flight, allowing her to attack from above.
- Ziska can reach an impressively high altitude, allowing her to get clear of most attacks.
- Ziska is able to travel at a reasonable speed through the air
Weaknesses:
- A wind based spell of higher rank will cause Ziska to be unable to fly, resulting in her to be pushed back an down to the ground
- Besides the ability of flight and impressive speeds in the air, Ziska gets no other benefits from this spell
- Cant be used if legs are badly hurt or broken
- Ziska need to call out the spell before use
- Spirit Flames:
- Name: Ghost Hand: Spirit Flames
Rank: D
Type: Fire/Offensive
Duration: 2 posts
Cooldown: 3 posts
Description: Ziska's left hand turns transparent and where her palm would be redish orange aura. She can shot 2 spirit flames from the aura over her palm, all she has to do is put her hand open and showing her palm. Each one can go as far as 5m or if it hit something then it blows up and ignites anyone in 1m from it.
Strengths:
- This spell is capable of dealing damage over time, making it useful for prolonged fighting
- Does a good amount of fire damage
- Ziska can shot two spirit flames
Weaknesses:
- A water based spell of higher rank at the spirit flame will disrupt it and wont blow up
- Ziska's left hand is unable to hold/wield anything while the spell is going on
- If the spirit flame is set off close to Ziska it will cause herself damage
- Ziska need to call out the spell before use
- Vapor Wall:
- Name: Vapor Wall
Rank: D
Type: Defensive
Duration: 2 posts
Cooldown: 3 posts
Description: Ziska raise one hand in front of her, slowly the air 2m in front of her begins to form a wall. The size of the wall is 5 feet 8 inches high by 3 feet wide. It can only withstand at max of 2 D rank spells before it breaks.
Strengths:
- Can block ranged spells of the same rank
- Ziska doesn't have to stay behind the wall for it to stay formed
- Hard to notice from afar
Weaknesses:
- Only helps against ranged spells
- Can be broken by a higher ranked melee/close combat spells
- Ziska can't move the wall to another spot or make a new one till the old one is gone
- Ziska need to call out the spell before use
- Ectoplasm:
- Name: Ghost Head: Ectoplasm
Rank: D
Type: Offensive
Duration: 3 posts
Cooldown: 4 posts
Description: AoE/slow, Ziska head turns transparent and wavy then she spits up ectoplasm that forms a 6m pool on the ground. Does 1.5 D rank damage at the center of the pool and D rank at the edges. Shots from her mouth and goes 5m away from her.
Strengths:
- This spell is capable of covering a decent size area, allowing for much easier fighting against groups of enemies
- Ziska have the power to slow her enemy(s) by 20%
- Ziska's head becomes untargetable by physical attacks only until the spell is over
Weaknesses:
- Slow debuff effects allies
- Ziska has to move quickly after use so not to get catch in it
- A wind based spell of higher rank will disrupt the pool
- Ziska need to call out the spell before use
Last edited by Ziska on 23rd April 2015, 12:23 pm; edited 4 times in total